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Author Topic: Obscure DCU Characters - Round IX
outpost2
Member
posted May 21, 2004 12:58 PM

Welcome to Round IX of Obscure DCU Characters. This thread serves as a Q&A forum focusing on DC's many obscure heroes and villains. Rounds I through VIII have been archived at www.infiniteearths.org/dcu/msgboards and are available for download. If you're new to this topic, take a few moments to check out those previous threads. The Obscure DCU Characters list now stands at 820 characters. Those entries that have yet to be covered are marked with an asterisk. 481 have been covered, 339 left to go!



outpost2
Member
posted May 21, 2004 01:01 PM

1. Aaron Burr
*2. the Abyss (Adventure #490)
3. Adam Strange II
4. the Adventurers' Club and Nelson Strong
5. Agent Orange
6. Air Wave II / Maser
7. Alan Scott's career
8. All-Star
9. Alpha the Experimental Man (1962)
10. Amanda Waller
11. Amorpho
12. Anakronus
13. Andrew Bennett (I...Vampire)
14. the Animal-Vegetable-Mineral Man
15. the Ani-Men of Repli-Tech
*16. the Annihilator and son (Action #355-357)
17. the Ant
18. Anti-Lad
19. Apache Chief
20. Aquagirl I (Lisa Morel)
*21. Aquagirl II (Selena) (World's Finest v1 #133)
*22. Aquagirl III (Tula) (Aquaman v1 #33, Crisis #10, more)
23. Aquarius
24. Arcana I (from New Talent Showcase)
25. Arcana II (from JLA)
26. the Archer
27. Argent
*28. Arin the Armored Man (1970's/1990's) (Jimmy Olsen #146, Superman v2 #??)
29. Arizona Raines / Arizona Ames
30. Arm-Fall-Off-Boy
31. Armstrong of the Army
*32. the Arrows of Alaska (Adventure #260)
33. Arsenal (Nicholas Galtry)
34. Arsenal (member of the Master's Evil Eight)
35. the Asgardians
36. the Assassination Bureau
37. the Assemblers and the Justifiers
*38. Astra, Girl of the Future (Sensation #99-103)
39. Astralad
40. Astro
41. Aten, Supreme God of the Sun
42. Atlas II
43. Atlas III
44. the Atomic Knight/ Shining Knight II
*45. the Atomic Knights (Strange Advs #117-156 every 3rd issue, #160, Hercules Unbound #10-11, DC Comics Presents #57)
46. the Atom-Master
*47. Aurora (an agent of the Master) (New Advs Of Superboy #46-48)
48. Automan
*49. Azrael I (Tales Of The Teen Titans #52, more)
50. the Baffler / Headbanger
51. the Banshee II (Charlton Comics villain)
*52. Bard the Rainmaker (Tales Of The Unexpected #??)
*53. Baron Bug (House Of Mystery #163)
54. Baron Tyrano
*55. Bat-Hombre (Batman #56)
56. the Bat-Hulk
57. the Bat-Knights
*58. Batman, Junior (Detective #231)
59. Batman 2045-2050
*60. Batman of 3000 AD (Batman #26)
*61. Batman of the 31st century (Batman #67, Detective #216)
*62. Batman of the far future (Batman #105)
*63. Batman of Zur-en-arrh (Batman #113)
64. the Bat Squad
*65. Battering Ram (Adventure #480)
66. the Beefeater I & II
*67. Belladonna (Adventure #488)
*68. Belphegor (See also Club of Heroes/Global Guardians.)
69. Benedict Arnold
*70. the Big Gang (Atom #34)
71. Billy the Kid
72. Binky
73. the Black Bat
74. Blackbriar Thorn
*75. Blackjack (Adventure #490)
76. Blackmask
77. Blackrock I - IV
*78. Black Thorn (Vigilante #45, more)
79. Black Vulcan
80. Blackwing
*81. the Blade (an agent of the Master) (New Advs Of Superboy #36-37)
*82. Blade Master (Adventure #482)
*83. the Blasters (Invasion #3, Blasters Special #1, Valor #5-8, Hourman #20)
*84. the Blaze (Superman newspaper strip)
*85. the Blonde Tiger (Lil Danvers) (Superman newspaper strip)
86. Bloodlines aliens
*87. the Blood Pack (Showcase '94 #12, Blood Pack #1-4)
*88. Bloodsport I (Superman v2 #4)
*89. Bloodsport II (Adventures Of Superman #506)
*90. Blue Beetle (Dan Garrett, policeman) [Fox]
*91. Blue Beetle (Dan Garrett, archeologist) [Charlton]
*92. Blue Beetle (Ted Kord) [Charlton]
*93. Blue Damsel Fly (an agent of the Master) (New Advs Of Superboy #46-47)
94. BlueJay (See also Assemblers/Justifiers.)
95. Bob Colby and Jim Boone
96. Bob the Galactic Bum
97. Bomba the Jungle Boy
98. the Bombardiers
99. Bork II
100. the Bottler
101. the Bounty Hunter I
*102. the Bounty Hunter (an agent of the Master) (Adventure #484)
103. the Brain (Aquaman Filmation cartoon)
*104. Brother Power the Geek (Brother Power The Geek #1, Swamp Thing v2 Annual #5, Vertigo Vision-The Geek #1, Totems #1)
105. the Buddak
*106. The Bug-Eyed Bandit (Atom #33)
*107. Bulletman, Bulletgirl, Windshear (Nickel Comics #1, Justice League Of America #135-137, Power Of Shazam! #43)
108. Burp the Twerp, the Super Son-Of-A-Gun
*109. the Bushmaster (See also Club of Heroes/Global Guardians.)
*110. B'wana Beast / Freedom Beast (See also Club of Heroes/Global Guardians.)
*111. Cableman (an agent of the Master) (New Advs Of Superboy #46-47)
*112. Cancero the Electrical Crab Man (Adventure #488)
113. Cannon and Saber
114. Capricorn
115. the Capsule Master
*116. Captain Atom [Charlton]
117. Captain Baboon
118. Captain Carrot and his amazing Zoo Crew
*119. Captain Compass (Star-Spangled #83, more)
*120. Captain Fear (Adventure #425-427,429,432,433, Unknown Soldier v1 #254-256, Spectre v3 #40-41, more?)
121. Captain Incredible
122. Captain Invincible
123. Captain Marvel (the android)
*124. Captain Mystery (Superfriends: The Legendary Super Powers Show cartoon, "The Mask Of Mystery")
*125. the Captains of Industry <-- needs more info
126. Captain Stingaree
127. Captain Strong
128. Captain Thunder
*129. Captain Triumph (Crack Comics #27, All-Star Squadron #50)
130. the Card Queen
*131. Cascade (See also Club of Heroes/Global Guardians.)
132. Cat Grant
*133. Cathy Perkins (Wonder Woman v1 #184-187,194,203, more?)
134. C.A.W. (The Criminal Alliance of the World)
*135. Centrix (See also Club of Heroes/Global Guardians.)
*136. Cerberus (Superman: The Man Of Steel #1-??)
*137. the Chain Gang War (Chain Gang War #1-12)
*138. the Chain Master (an agent of the Master) (New Advs Of Superboy #36-37)
*139. the Challenger Corps (Challengers Of The Unknown v1 #45,49)
140. the Changling I (Erik Razar)
141. the Changling II (of Krastl)
142. the Changling III (Gregor Nagy)
143. the Changling IV (of the Cartel)
144. the Changling V (Garfield Logan)
*145. Chief Man-of-the-Bats and Little Raven (Batman #86)
146. Chondak (member of the Master's Evil Eight)
*147. Chrysalis (See also Club of Heroes/Global Guardians.)
*148. Cinder and Ashe (Cinder And Ashe #1-4)
149. Cinnamon
150. Class of 2064
*151. Claw the Unconquered (Claw #1-12, Star Hunters #7, Cancelled Comic Cavalcade #1, Warlord v2 #48-49, Swamp Thing v2 #163)
*152. the Clay King and his Clay Clan (House Of Mystery #159)
153. the Clipper I & II
154. the Club of Heroes / the Global Guardians
155. Codename: Assassin
*156. the Coil (New Advs Of Superboy #40)
*157. Colonel Future (Superman v1 #378,399)
158. Commander Blud
159. Commando Yank
*160. the Conglomerate (JLQ #1,8,12, more)
161. Conjura
*162. the Conqueror (Super Friends #45,46)
*163. the Conqueror of Barren Earth (Warlord v1 #63-65,67-70,72-74,76-88, Conqueror Of Barren Earth #1-4)
164. the Cossack
*165. Cougar Man (House Of Mystery #166)
166. the Council
167. Courageous Man and Minute Lad
*168. the Creature Commandos I (Weird War Tales #93,97,100,102,105,108-112,114-119,121,124, Young All-Stars #12)
169. the Crimson Avenger II (Albert Elwood)
170. the Crimson Meteor
*171. the Crimson Star (Adventure #487)
172. Croak McCraw, the Dead Detective
*173. Crusader (Aquaman v1 #56)
174. the Crusaders (DC)
175. the Crusaders (Marvel)
176. Cryonic Man
177. the Cyclone Kids
178. Cyclotron II
*179. Daffy the Great (House Of Mystery #158)
180. Darius Tiko, the Wizard of Time
181. Darklight
*182. Darkstar (an agent of the Master) (New Advs Of Superboy #46-47)
183. Davy Tenzer
*184. the Dazzler (Green Lantern v2 #49)
*185. Decibel (an agent of the Master) (New Advs Of Superboy #46)
186. the Deep Six
187. Dekan Drache
*188. Demolitia (Action Comics #718)
189. Destiny (of the Endless)
*190. the Destructress (Adventure #481)
191. the Dharlu
*192. El Diablo (western hero) (All-Star Western v2 #2-5,7,10-11, Weird Western v1 #12-13,15-17,10, Jonah Hex #56-60, Swamp Thing v2 #85)
193. Dial 'H' for HERO
194. the Dingbats of Danger Street
*195. the Disc Jockey (New Advs Of Superboy #29-30)
*196. Distortionex (Adventure #489)
197. Dr. Cyclops
198. Doctor Davis
*199. Doctor Mist (See also Club of Heroes/Global Guardians.)
*200. Doc Morhar (House Of Mystery #171)
*201. Doctor Pat (Sensation Comics #94)
*202. Dr. Rigoro Mortis and Super-Hood (House Of Mystery #165)
203. Doctor-7
*204. Dr. Shrivel (Atom Special #2)
*205. Doctor 13 (Star Spangled Comics #122)
206. Dr. Tyme
207. the Dogs of War
208. the Doomsters
209. El Dorado
210. El Dragón
211. the Duke of Deception
212. the Duke of Oil
213. the Duplicate Man
*214. Dynamic (Superman Family #201-202)
215. Dyno-Man of Sorrta
216. the Eagle
*217. the Echoes of Justice (mentioned in Wonder Woman v2 #66)
*218. Electron (an agent of the Master) (New Advs Of Superboy #46)
219. the Elementals
220. Element Girl
*221. the Eliminator (Action #379)
222. the Emerald Eye of Ekron
*223. the Endless One (JLofA #??)
224. the Evil Eight
225. Executrix
226. the Extremists
*227. the Faceless Creature from Saturn (Strange Advs #153, DC Comics Presents #77-78, Crisis #10)
*228. Faith (JLA #69, more)
229. the Familiar (member of the Master's Evil Eight)
230. the Fargo Kid
231. the Fiend with Five Faces / the gods of Oceania
232. Fireball
*233. the Firecracker (New Advs Of Superboy #37)
*234. Fire Devil (New Advs Of Superboy #42)
235. the Fire Ghosts
236. Firegirl
237. Fireman Farrell and the Firefighters
238. the Fire People
*239. Firestar (???)
240. Flamesplasher
241. Flashback / Deja Vu
242. the Flash Dynasty
*243. Fleur-de-lis (See also Club of Heroes/Global Guardians.)
244. Flora, the Girl In The Golden Flower
245. the Fly-Catcher
246. the Flying Boots
*247. Flying Buttress and G.L.U.N.K. (LSH v2 #272, Adventure #479)
248. the Flying Dutchman of Time
249. Foley of the Fighting Fifth
*250. the Force of July (Batman And The Outsiders Annual #1, more)
251. the Forever Man
252. the Forgotten Heroes
253. the Forgotten Villains
254. the Frankenstein Monster
255. the Freedom Brigade
256. the Frogmen
257. Funny Face
*258. Futurio (Super Friends #39)
*259. Futurio-XX (Super Friends #43)
260. Gadgeteer
*261. Galg the Destroyer (The Brave And The Bold #53)
*262. the Gambler II (New Titans #68-69)
*263. the Games-Master (Adventure #483)
*264. the Gang (Daring New Advs of Supergirl #4-5, JLA #28)
265. Gangbusters
266. the Gaucho (See also Club of Heroes/Global Guardians.)
*267. Gauntlet, Andromeda, Scarab, and M.A.C. (Hawk And Dove v3 #1,8,10-12)
*268. the Gay Ghost a.k.a. the Grim Ghost (Sensation Comics #1)
*269. the Ghost (Brett Bryson) (Action Comics #39)
*270. the Ghost Patrol (Flash Comics #29)
271. the Ghost Pilot
*272. G.I. Robot I & II (Weird War Tales #101,108,111,113,115-118,120,122, Young All-Stars #12)
273. Glenn Merritt
274. the Gloryboys
*275. Godiva (See also Club of Heroes/Global Guardians.)
276. the Golden Eagle
277. Golden Gladiator
278. Golden Pharaoh
*279. the Golden Web (an agent of the Master) (New Advs Of Superboy #43-44)
*280. Goody Rickles (Jimmy Olsen #139,141)
*281. the Gopher (Batman newspaper strip)
282. the Gorilla Wonders of the Diamond
283. the Gravitronic Man and Gravity Lord
*284. Grax (Action #342, #417, Super Friends #7-9,38)
285. the Great Super-Star Game
286. the Green Arrows of the World
*287. Greenback (Super Friends #5)
*288. Green Fury / Green Flame / Fire (See also Club of Heroes/Global Guardians.)
289. the Green Glob
290. Green Lantern Corps (30th century)
291. the Green Team
*292. Green Thumb (Super Friends #42)
293. Grockk, the Devil's Son
294. Grooble Man
295. Gudra the Valkyrie
296. the Gyro-Master
*297. the Hacker Files (Hacker Files #1-12, more?)
298. Halk Kar
*299. the Hallas (Green Lantern v2 #90)
*300. Harlequin I, II, III (All-American Comics #89, Batman Family #6/ Teen Titans v1 #48, ??)
*301. Hayoth (Suicide Squad v1 #45, more)
*302. Hazard (Infinity Inc #34-36, more)
303. Headhunter
304. Heckler
*305. Helix (Infinity Inc. #17, more)
306. He-Man and the Masters of the Universe
307. Hercules I
308. Hercules II
309. Her Highness and Silk
310. the heroes of the Microcosmos
*311. the Hero Group (JLQ #5)
312. Hero Hotline
313. Hilary and Kermit Hunt
*314. Hitpin (an agent of the Master) (New Advs Of Superboy #46)
315. the Homeless Avenger
*316. the Honor Team (Energiman, Golden Blade, Magicko, Strong Girl) (Green Lantern v2 #32)
317. Hoppy the Marvel Bunny
318. Human Cannonball
319. the Human Hurricane (Mitch Anderson)
*320. the Human Target (Action #419, more)
321. the Hunchback
*322. the Hunchback Killer (Detective #505-506)
323. Huntress I (Paula Brooks), plus other Huntresses
*324. the Hybrid (New Teen Titans v2 #24, more)
325. Hyper-Boy / Hyper-Man of Zoron / Oceania
*326. Hyperboy, Hyperdog, and the Hyper-Family of Trombus (Superboy v1 #144)
327. Ibis the Invincible
*328. the Iceberg (Batman newspaper strip)
329. Ice King (member of the Master's Evil Eight)
*330. Icemaiden I (See also Club of Heroes/Global Guardians.)
*331. Icemaiden II / Ice (See also Club of Heroes/Global Guardians.)
*332. I-Ching (Lu-Shu Shan) (Wonder Woman v1 #179-196,199-204, JLofA #71, B&B #87, WFC #199,204, Superman v1 #240-242, more?)
333. the Image I (Angus Calhoun)
334. the Image II (Quality Comics villain)
335. the Image III (Charlton Comics villain)
336. the Image IIIA (Clay Kendall)
337. the Image IV (an Agent of Order)
*338. Impala (See also Club of Heroes/Global Guardians.)
339. the Inferior Five
*340. Interchange the Metamorphic Man (Adventure #482)
*341. the Intergalactic Patrol (Adventure #260)
342. the Intergalactic Vigilantes
343. Interplanetary Insurance, Inc.
344. Isis
345. Jack B. Quick / Johnny Quick II / Captain Speed (See also Assemblers/Justifiers.)
*346. Jack O'Lantern I (See also Club of Heroes/Global Guardians.)
*347. Jack O'Lantern II (See also Club of Heroes/Global Guardians.)
*348. Jack O'Lantern III (Primal Force #0, 1-14)
349. Jack the Ripper
*350. Dr. Janet Kliburn of S.T.A.R. (various Superman titles)
351. Janus, Son of Jupiter
352. Jan Vern, Interplanetary Agent
*353. Jason Bard (Detective #392, more)
354. Jason's Quest
*355. Jediah Rikane I (Starman) (Adventure #467, more)
*356. Jediah Rikane II / Power Lad / Power Boy (Adventure #354, Superboy & LSH #240, LSH v2 #304, LSH v3 #12,14, LSH v4 #15,17)
357. Jefferson Pierce / Black Lightning
*358. Jeff Sloane (Adventure #413-415,419, Supergirl v1 #1-2, World's Finest #274-277, JLofA #202)
*359. Jelly Woman (Adventure #488)
*360. Jemm, Son of Saturn (Jemm #1-12, JLA #11-12,15, Martian Manhunter v2 #6,13-16, more)
361. Jero and Halk
*362. Jerry Lewis meets the DC super-heroes
363. Jezebelle (New Gods)
364. the Jihad
365. Jim Aparo of Earth-One
366. Jim Corrigan of Earth-One
*367. the Jinx (Adventure #488)
368. Jody
*369. Joe Hercules (Hit Comics #1, Golden Age #4)
370. Johnny Dune
*371. Johnny Witts (Detective #344, Batman #201, Super Friends #26)
372. Jonna Crisp
*373. Jonny Double (Showcase #78, more)
374. Joshua
*375. Judge Kobold, The Twice-Cursed Man (Secrets Of Haunted House #31)
*376. Judomaster and Tiger [Charlton]
*377. Junkman (Action Comics #455)
*378. Justa Lotta Animals (Captain Carrot #14-15)
379. the Justice Alliance of Earth-D
380. the Justice Experience (Chase #6; Martian Manhunter v2 #17,20,22,36)
*381. Justice League headquarters
*382. the "Justice League" of another world (Super Friends #10)
*383. Justice League Unlimited (Batman: Beyond cartoon, Batman: Beyond v2 #21)
*384. the Justice Lords (Justice League cartoon, "A Better World")
*385. Kaleidoscope (an agent of the Master) (New Advs Of Superboy #36-37)
386. Karkan the Mighty a.k.a. Super-Savage
*387. the Katarthans (Sword Of The Atom)
388. Kate Hunter
*389. Kathy Warren (Superboy v1 #176, 191)
*390. Kid Devil (Blue Devil #14)
*391. Kid Eternity (Hit Comics #25, World's Finest Comics #279-280)
392. Killer Kelly I
393. King Faraday
*394. Kingslayer (Super Friends #11)
395. Kings of the Wild
396. Kit Colby, Girl Sheriff
397. the Knight I and the Squire II (See also Club of Heroes/Global Guardians.)
*398. the Knights of the Galaxy (Mystery In Space #1-8)
399. K-9 (member of the Master's Evil Eight)
400. Kolossal Kate
401. Kong the Untamed
*402. Kraklow (Rip Hunter #28, DC Comics Presents #77-78)
403. Kuei
*404. Kulan Dar (Showcase #34)
405. Lady Cop
*406. Lady Quark I, Lord Volt I, Princess Fern (Crisis #4, DC Comics Presents #94, Starman v1 #8, more)
407. Lady Quark II
*408. the Lamp (Batman newspaper strip)
*409. Lando, Man of Magic (World's Best #1, World's Finest #2-7)
*410. Largo the Invincible and the Aquarians (Adventure #481)
411. Larry Lance of Earth-One
*412. the Lawless League of Earth-A (Justice League Of America #37-38)
413. the Legion of the Weird
414. the Legionary (See also Club of Heroes/Global Guardians.)
415. the Lightning Master
*416. the Liquidator (Aquaman v1 #38)
*417. Little Boy Blue and the Blue Boys I (Sensation v1 #1-34,37-83, Big All-American #1, Flash Comics #81)
*418. Little Boy Blue and the Blue Boys II (Flash v2 #12/Bonus Book #2)
*419. the Little Mermaid (See also Club of Heroes/Global Guardians.)
*420. Little Miss Redhead (Sensation #72, more)
*421. Lola Barnett (various Superman titles)
422. the Love Syndicate of Dreamworld
423. the Luck League
424. the Luck Lords
425. Madame Fatal
426. Mad Maestro(s) + Maestro(s)
427. Mad Mod Witch / the Fashion Thing
*428. the Mamelukes (Suicide Squad v1 #45, more)
429. Manhunter 2070
430. Manhunters Around the World
431. Maniak (member of the Master's Evil Eight)
432. the Maniaks
*433. Manitou Raven (JLA #66, more)
*434. the Marauder (an agent of the Master) (New Advs Of Superboy #35-37)
*435. the Marionette and the Controller (Adventure #489)
436. Mark Merlin
*437. Marsboy (Superboy v1 #14, #16; Adventure #195)
438. Marvel Maid and Marvel Man of Terra
439. Masked Ranger
*440. the Master (Adventure #484-485, DC Comics Presents #44, New Advs Of Superboy #35-37,42-49)
441. the Master Electrician
442. Master Hand
443. Master Jailer (pre-Crisis)
*444. the Mastermind (Justice League Of America #53)
*445. the Masters of Disaster (Batman & The Outsiders #9-10,32, Outsiders v2 #9)
*446. Matt Savage, Trail Boss (Western #77, more)
447. the Maze
*448. Melba Manton (Lois Lane #131,133,136,137, Supergirl v1 #6, Jimmy Olsen #160, Superman v1 #280,289, Action #464,479, Superman Family #184,186, Batman And The Outsiders #19)
*449. the Menagerie Man (Super Friends #6,19,33)
450. the Men of the Mask
*451. Mento (Doom Patrol v1 #91, more)
452. the Mercenaries
453. Metalhead
*454. Metalliferro (an agent of the Master) (New Advs Of Superboy #46-47)
*455. the Micro/Squad (Power Of The Atom, Suicide Squad)
456. Microwave Man
457. Mighty Boy and Mighty Dog of Zumoor
458. Mighty Lad (Superboy Filmation cartoon)
*459. Mighty Man (???)
*460. Mikola Rostov (Warlord v2 #47,62-68)
461. Mindgrabber Kid / Mind Eater
*462. Minstrel Maverick (All-American Western #103-122,124-126)
*463. the Minute Men of America (Adventure Comics #53-83)
464. Miss Arrowette
*465. Miss Beverly Hills (Miss Beverly Hills of Hollywood #1-9)
*466. the Missile Men (Metal Men v1 #1,12,54,55, Metal Men v2 #3)
*467. Miss Liberty (Tomahawk #81,84,88,101,106,110, JLofA #159-160, All-Star Squadron #45,54-55, Young All-Stars #??, more?)
*468. Miss Melody Lane (Miss Melody Lane of Broadway #1-3)
469. Miss X
470. Mr. Alpha
471. Mister Banjo
*472. Mr. Conan (Metal Men v1 #37-41)
473. Mister E
*474. Mr. Magik / the White Magician (Wonder Woman v2 Annual #3, Wonder Woman v2 #66, more)
*475. Mr. Negative (Adventure #484)
476. Mister Originality
*477. Mr. Poseidon (Sea Devils #2, DC Comics Presents #77-78)
*478. Mr. Thunder and Thunderbolt (House Of Mystery #156-157,170) (see also Moon Man.)
*479. the Molder II (Blackhawk #212)
480. the Molder II (B&B villain)
*481. the Molder III (Elongated Man) (Flash v1 #252-253)
*482. the Monocle (Super Friends #40)
483. Mooglie Ned and Ropus
484. Moonbow
485. the Moondancers
*486. Moon Man (House Of Mystery #168) (see also Mr. Thunder.)
487. Mopee
*488. Moximus (Superman v1 #343)
489. Multi-Face
*490. the Mummy with Six Heads (House Of Mystery #161)
491. the Musketeer (See also Club of Heroes/Global Guardians.)
*492. Mystek (Ray v2 #12, Justice League Task Force #30-#32)
*493. Nadir, Master of Magic (New Adventure #17-30)
*494. Naiad I (New Advs Of Superboy #33-36)
*495. Naiad II (Firestorm the Nuclear Man #90-93, more)
496. Nasthalthia "Nasty" Luthor
*497. Neolla, the Superwoman of Zorkia (Action #354)
498. the New Guardians
499. Nighthawk
500. Nightmaster
*501. Nightshade [Charlton]
502. Nightwolf
503. Nimrod the Hunter
*504. Nubia (Wonder Woman v1 #204,205,206, Supergirl v1 #9, Super Friends #25)
*505. Nu'bia (Wonder Woman v2 Annual #8, Wonder Woman v2 #154-155)
506. the Nuclear Family
507. Null and Void
*508. the Nullifier (an agent of the Master) (DC Comics Presents #44)
509. the Odd Man
510. O.G.R.E. (the Organization for General Revenge and Enslavement)
*511. Old Justice (Young Justice #16-20, Young Justice: Sins Of Youth #1-2, more)
*512. the Olympian (See also Club of Heroes/Global Guardians.)
513. One Man Meltdown / Cyclotronic Man / Bag O´Bones
*514. Onyx I (Green Arrow ally) (Detective #546, more)
*515. Onyx II (Deadman villain) (???)
*516. Operation Zeppelin (Hawk And Dove v3 Annual #1)
517. the Oracle (cosmic entity)
518. the Organ Grinder
519. O-Sensei
520. the Outlaw
521. the original Outsiders
522. the Overland Coach
*523. Overlord I (Super Friends #11,14,15)
*524. Overlord II / Underling (Super Friends #11,15,25,39,43)
525. Overman
*526. the Overseer (an agent of the Master) (New Advs Of Superboy #46)
*527. Overthrow (Blue Beetle #17,20-21)
*528. Owlwoman (See also Club of Heroes/Global Guardians.)
529. Pandora Pan
530. Paragon
*531. Peacemaker [Charlton]
*532. the People's Heroes (Outsiders v1 #10, more)
*533. Petronius (Lois Lane #3)
534. Phantasm I (member of the Master's Evil Eight)
*535. Phantasmo (See also Club of Heroes/Global Guardians.)
536. the Phantom of the Stardust
*537. Phoenix of Steel (Superman Family #187)
538. Piledriver (member of the Master's Evil Eight)
539. the Piper
540. the Planeteers
541. Plastic Man of Earth-One (or Earth-B or Earth-12)
542. the Plutonium Man
*543. the Pod (an agent of the Master) (New Advs Of Superboy #43-44)
544. Power-Boy of the asteroid Juno
545. Power Elite
*546. Power Lad (Jimmy Olsen #45)
*547. Power-Man, King of Outer-Space (Lois Lane #??)
*548. Power Pirate (an agent of the Master) (New Advs Of Superboy #44)
549. Pow-Wow Smith I & II
550. Prez
551. Primal Force
552. Prince Ra-Man
553. the Printer's Devil
554. Professor Brainstorm
555. Professor Kitchykoo Caramba and his Vegetable People
556. Professor Kurt Borian
557. Professor Menace / the Robot Master
*558. Prof. Nabor (House Of Mystery #162)
559. Proletariat
*560. the Protector (New Teen Titans Drug Awareness Books, Titans #22, Titans Secret Files #2)
561. Pulsar I (Karate Kid foe)
*562. Pulsar II (Superboy foe) (New Adventures of Superboy #31)
563. Pulsar Stargrave
*564. the Pupil (an agent of the Master) (Adventure #484)
*565.the Quarrmer a.k.a. the Sand-Creature (Superman v1 #233-238,240-242, All New Collectors' Edition #C-58)
566. Queen Arrow
567. the Queen Bee (Marcia Monroe), plus other Queen Bees
*568. the Question [Charlton]
*569. the Radiator (Adventure #487)
*570. Radion and the Protector (Superman v1 #306)
571. Ragman
*572. the Rainbow Raider I (House Of Mystery #167)
573. Ramulus / Nightshade I
574. the Ranger (See also Club of Heroes/Global Guardians.)
575. Reactron, the Living Reactor (Pre-Crisis)
576. Reactron (Post-Crisis)
*577. the Recombatants (Tales Of The Teen Titan #48)
*578. the Red Death (Adventure #479)
579. the Redeemer
580. the original Red Tornado
*581. Red Trinity / Blue Trinity (Flash v2 #6,7, more)
582. the Renegades
583. the Revenger
584. Rima the Jungle Girl
*585. Ringmaster (Flash v1 #261-264)
*586. the Rising Sun (See also Club of Heroes/Global Guardians.)
587. the Rival
588. Robin Hood
589. Rodeo Rick
*590. Rokk and Sorban the cosmic gamblers (Superman v1 #171, World's Finest #150, Flash v1 #175, DC Comics Presents #79, Action Comics #582)
591. Rose and Thorn II (Silver Age)
592. the Roving Ranger
*593. Roy Batty (???)
594. Rubberman
595. Ruby Ryder
596. Rudy Roodoo
597. S-64
598. Samson
599. Samuel Lane
600. Samurai
601. Sandman (1970s version)
602. Santa Claus
*603. Sarge Steel [Charlton]
604. Scarab I (Isis villain)
605. Scarab II
*606. Scare Tactics (Scare Tactics #1-12)
607. Scarth
608. Secret Agent Woman
*609. the Senses-Taker (New Advs Of Superboy #28)
610. the Separated Man
*611. the Seraph (See also Club of Heroes/Global Guardians.)
612. Sgt. Gorilla
613. Sgt. Rock family tree
*614. the Serpent (Adventure #490)
*615. Serpentina (an agent of the Master) (New Advs Of Superboy #46-47)
616. the Seven Shadows
617. the Seven Soldiers of Victory I / the Law's Legionnaires (golden age)
*618. the Seven Soldiers of Victory II (silver age) (Silver Age: Showcase #1, Silver Age Secret Files #1)
619. Shadowstryke
620. Shahn-Zi
621. the Shark
*622. Sharkeeta (Comic Cavalcade #21)
623. Shark Norton
624. Shark Wilson
*625. Shellshock (Hawk And Dove v3 #13, Action Comics #679)
*626. Shellshock (Steel #6)
627. Sherlock Holmes
*628. Shirkon of the Many Eyes (New Advs Of Superboy #49)
629. the Sicari
630. Sidney Sometimes
631. Sierra Smith
*632. the Silhouette (New Advs Of Superboy #37-41)
*633. Silverblade (Silverblade #1-12)
634. Silver Fog I - III
*635. Silversmith (Adventure #482)
636. Silver Sorceress (See also Assemblers/Justifiers.)
637. the Sino-Supermen
638. the Sizematic Twins
639. Skragg the Super Sniper
640. Skull and Bones
641. Sky Dogs
642. the Sky Pirate
*643. the Sky Raider (Adventure #486)
*644. Skyrocket (Super Friends #4)
645. Slam Bradley
*646. Slam Bradley Jr. (Superman v2 #??, Catwoman v? #??, more?)
647. the Smashing Sportsman
648. Snafu
649. Snake-Eyes Bentley
*650. Snakeman (Adventure #487)
651. Snapper Carr's betrayal of the JLA
*652. the Sniper (Quality hero) (Military #5-34)
*653. Solar Dynamo (an agent of the Master) (New Advs Of Superboy #46-47)
*654. Solarman (Superman v1 #298)
655. Sonik
*656. Son of Vulcan [Charlton]
*657. Soyuz / the Red Stars (called Red Stars in Firestorm the NM #69, called Soyuz in #70-71, first in costume in #72-73, more?)
658. Space Marshal
659. the Space Rangers
660. Space Voyagers
661. Spanner's Galaxy
*662. the Sparrow (Batman newspaper strip)
663. the Spectre / Jim Corrigan of Earth-One (or Earth-B or Earth-?)
*664. the Speed Boys (House Of Mystery #173)
*665. Speed Saunders (Detective #1-58?, current Hawkman series)
*666. the Sphinx (Adventure #480)
667. Split
*668. the Split Man (Strange Adventures #166,203)
669. the Sponge Man
*670. Spyderr (an agent of the Master) (New Advs Of Superboy #46-47)
671. Squadron of Justice I (Pre-Crisis)
672. Squadron of Justice II (Pre-Crisis)
*673. the Squid (Adventure #490)
674. the Squire I (See also Item #94.)
675. Squire Shade
676. SR-12
*677. Stalker (Stalker #1-4, Swamp Thing v2 #163-164, the All Star v2 #1-2 event)
678. Stanley and his Monster
*679. Starfire I / Red Star (See also Club of Heroes/Global Guardians.)
680. Starfire II (sword & sorcery)
681. Starhunters
682. the Starman Dynasty
683. the Starman of 1957
684. Starman (Mikaal Tomas)
685. Starstriker
686. Steel-Man
687. Sterling Silversmith
*688. Stormy Foster the Great Defender (Hit Comics #18, Golden Age #4)
*689. Strange Visitor (Superman titles)
690. the Stylist
*691. Sudden Death (Hawk And Dove v3 #5, Suicide Squad #??)
692. the Suicide Squadron
693. Sunburst I - VI
694. Super-Chief
695. Super-Duper
696. the Super Friends: Their Allies And Enemies
697. Super-Hip
*698. Superboy of Earth-Prime (DC Comics Presents #87, Superman v1 #414, Crisis #10-12)
699. Superboy of a parallel universe (Superboy v1 #116)
700. Superboy of a parallel universe (Superboy v1 #117)
*701. Supergirl of a parallel universe (Adventure Comics #387)
*702. Super-Malon (Flash v2 Annual #13, Wonder Woman v2 #186-187)
*703. Superman of a parallel universe (Superman's Girl Friend Lois Lane #43)
*704. Superman of a parallel universe (Superman's Girl Friend Lois Lane #57)
*705. an evil Superman, Batman, and Robin of a parallel universe (World's Finest #148)
706. Superman of 2020-2021
707. Superman of 2956
708. Superman of 2965-2967
709. Superman of 2999
710. the Superman Dynasty
711. Superman, Junior
*712. the Supermen of America (various Superman titles, Supermen of America v1 #1, Supermen of America v2 #1-6)
713. Super-Turtle
714. Superwoman I (Luma Lynai of Staryl)
715. Superwoman II (Kristen Wells)
*716. the Swarm (an agent of the Master) (New Advs Of Superboy #44)
717. Swashbuckler
718. Swing with Scooter
719. the Swordfish and the Barracuda
720. Tailgunner Jo
721. the Tarantula II (Jerry Lewis)
722. Tara Terruna
*723. the Tasmanian Devil (See also Club of Heroes/Global Guardians.)
724. Ted and Teri Trapper
*725. the Templar Knight (See also Club of Heroes/Global Guardians.)
726. Terra-Man (pre-Crisis)
727. Terra-Man (post-Crisis)
*728. the Terrific Whatzit (McSnurtle the Turtle) (Funny Stuff #1, more)
729. Thanatos
730. The-Thing-That-Cannot-Die
*731. the Third Archer (Andre Reynard) (Adventure #162)
732. the Thought Terror
733. the Three Aces
734. the Three Musketeers
735. Thriller
736. T.H.U.N.D.E.R. Agents
*737. Thunder Axe (Adventure #480)
*738. Thunderbolt [Charlton]
*739. Thunderlord (See also Club of Heroes/Global Guardians.)
*740. Tiger Man (Batman #93)
741. Tiger-Man (Desmond Farr)
742. the Timeless Ones
743. Tim Trench
*744. Titaness (an agent of the Master) (New Advs Of Superboy #46-48)
745. the T.N.T. Trio
746. Tom Sparks, Boy Inventor
747. the Tornado Twins (pre-Zero Hour)
748. the Tornado Twins (post-Zero Hour)
749. Toyman II (Bronze Age)
*750. the Toymaster (House Of Mystery #169)
751. Tracey Thompson
*752. the Trilligs (World's Finest #249)
*753. Trojan (an agent of the Master) (New Advs Of Superboy #46-47)
*754. Tsunami II (Adventure #489)
*755. Tuatara (See also Club of Heroes/Global Guardians.)
*756. Tundra (See also Club of Heroes/Global Guardians.)
*757. the 2D Man (Action Comics #438-439)
758. Two-Gun Lil
759. Tyrano Rex
760. Tyros, the Outcast of Atlantis
761. Ubu
*762. Ultivac (Showcase #7, DC Comics Presents #77-78)
763. Ultra the Multi-Alien
764. Ultraa (pre-Crisis)
*765. Ultraa (post-Crisis) (JLQ #13, Justice League Europe #65, Justice League America #90, more?)
*766. the Unimaginable (JLofA #42,44, Valor #5-10, Supermen Of America #1-6)
767. Ur the Caveboy
768. USA. The Spirit of Old Glory
769. U.S.S. Stevens
*770. the Vanguard (New Teen Titans v2 Annual #1)
771. Vartox (pre-Crisis)
772. Vartox (post-Crisis)
773. the Vatmen
*774. Velvet Tiger (Detective Comics #518-519, Hawk And Dove v3 #22-24)
775. Venom
776. Vext
777. the Vigilante of Earth-One
*778. the Viking Commando (All-Out War #1-6, Unknown Soldier v1 #266-267)
779. Virago
780. Volar
781. Vox, the Bionic Bandit
782. the Vultures
783. Wandjina (See also Assemblers/Justifiers.)
*784. Warhead (Super Friends #36)
785. the Warlock (Superman Filmation cartoon)
*786. the Waterfront Warrior (Huntress v1 #14-16)
*787. Watt the Question Man (All-Flash #21,29, more?)
788. Wayne Clifford (Dateline: Frontline)
789. Wendy, Marvin, and Wonder Dog
*790. the Werewolf of Krypton (Lar-On) (World's Finest #256)
791. Whirlicane / Thunder & Lightning
792. Whirlwind
*793. Whitefire (New Advs Of Superboy #31-32)
794. Wildcat of Earth-One
795. Wild Dog
*796. the Wildebeest I (Adventure #483)
797. Wildfire I (Quality heroine)
*798. the Wild Huntsman (See also Club of Heroes/Global Guardians.)
799. Willow
800. Wilson Forbes
*801. the Windrider (New Advs Of Superboy #38)
802. Wingman (See also Club of Heroes/Global Guardians.)
803. Wizard of the Cosmos I & II
*804. the Wizard of Light (House Of Mystery #160)
*805. Wonder Boy (Quality hero) (National #1-26)
806. the Wondertwins (pre-Crisis) and Gleek
*807. the Wondertwins (post-Crisis) (Extreme Justice #9, more)
808. the World-Beater
809. the Writer
*810. the Wyoming Kid (Western Comics #1, more)
811. Xeen Arrow of Dimension Zero
812. the X-Gun
813. Yango the Super-Ape
814. Yankee Doodle
815. the Yellow Peri
*816. Yggardis, the Living Planet (Mystery In Space #60, DC Comics Presents #78)
*817. Young Heroes in Love (Young Heroes in Love #1-17,1M)
*818. Zekefreak (Swing With Scooter #2)
819. Zero-Man
*820. Zorn (Batman #102)



outpost2
Member
posted May 21, 2004 01:29 PM

OK, now it's time to stake your claims.

I'm grabbing the following:

90. Blue Beetle (Dan Garrett, policeman) [Fox]
91. Blue Beetle (Dan Garrett, archeologist) [Charlton]
92. Blue Beetle (Ted Kord) [Charlton]
116. Captain Atom [Charlton]
124. Captain Mystery (Superfriends: The Legendary Super Powers Show cartoon, "The Mask Of Mystery")
362. Jerry Lewis meets the DC super-heroes
376. Judomaster and Tiger [Charlton]
384. the Justice Lords (Justice League cartoon, "A Better World")
501. Nightshade [Charlton]
531. Peacemaker [Charlton]
568. the Question [Charlton]
603. Sarge Steel [Charlton]
656. Son of Vulcan [Charlton]
738. Thunderbolt [Charlton]
766. the Unimaginable



outpost2
Member
posted May 21, 2004 01:43 PM

The following is a summary of a number of articles from Scott Shaw's Oddball Comics feature at Comic Book Resources ( http://www.comicbookresources.com/columns/oddball/archive.cgi ).

JERRY LEWIS MEETS THE DC SUPER-HEROES

Joseph Levitch was born on March 16th 1926. Of course, we all know him by his stage name, Jerry Lewis. On July 25th 1946, the comedian partnered with singer Dean Martin, and the act lasted for ten years. In addition to his stage and film work, Jerry Lewis is well known for his annual fundraisers against Muscular Dystrophy.

Jerry Lewis first appeared in comic book form in National Periodical Publications' THE ADVENTURES OF DEAN MARTIN AND JERRY LEWIS. The first issue of that magazine was cover dated July-August 1952. When the team of Martin and Lewis broke up, National dropped Dean Martin from the title, continuing the series under the name THE ADVENTURES OF JERRY LEWIS. The newly renamed title ran from issue #41 (Nov 1957) through issue #124 (May-June 1971).

Jerry Lewis encountered some of National's most famous super-heroes and villains in four issues of his solo magazine. For the sake of argument, we will place these adventures firmly on Earth-12, in the same universe as the Inferior Five and Plastic Man II.

THE ADVENTURES OF JERRY LEWIS #97 (Nov-Dec 1966) "Batman Meets Jerry"
Featuring: Batman, Robin, the Joker, the Penguin, and the Riddler.

Witch Kraft, the supernatural housekeeper of Jerry Lewis and his troublesome nephew Renfrew, goes on vacation. Inspired by the "Batman" tv show, Renfrew convinces Jerry that they should become costumed crimefighters named Ratman and Rotten the Boy Blunder. Soon they are attacked by the villainous Kangaroo, who overpowers Jerry and kidnaps Renfrew. The real Dynamic Duo arrive on the scene. Batman tells Jerry that ever since his tv show began, he and Robin have had to spend all their time saving their imitators. The heroes grudgingly allow Jerry to accompany them as they search for the Kangaroo.

Meanwhile, Renfrew starts giving the villain and his son some effective advice regarding their criminal methods, and before long he is leading their gang! Batman and Robin manage to "rescue" Renfrew, but not before the Kangaroo and his son escape. Soon, thanks to Renfrew's career advice, the Kangaroo becomes the laughing-stock of the super-villain world, attracting the ire of the Joker, the Penguin, the Riddler, among others. Determined to stop the Kangaroo from giving a bad name to colorful crooks everywhere, the Joker suggests that all the villains wear "Kangaroo" costumes during their upcoming heist at the Batman-Land Amusement Park.

Batman, Robin, and Jerry show up at the park to stop the crooks, battling amidst many gigantic mementos of past cases. In the end, Batman and Robin defeat the criminals. The Kangaroo and his son are revealed to be Witch Kraft and her niece Zanyia, who had masqueraded as super-villains to teach Jerry and Renfrew a lesson. They said they could get along without her, so she invented the Kangaroo to prove they couldn't. Robin chases Renfrew with Witch Kraft's broom, determined to swat the trouble-making brat!

THE ADVENTURES OF JERRY LEWIS #105 (Mar–Apr 1968) "Superman Meets Jerry"
Featuring: Superman and Lex Luthor.

Jerry, his nephew Renfrew, and their housekeeper Witch Kraft watch a live television broadcast of Superman's three-day-long battle with a huge, dragon-like monster from outer space. After 72 hours of reporting, the news crew that has been covering his confrontation from their helicopter is exhausted ... and so is Superman! In fact, he hasn't had a night's sleep in over two weeks! The Man Of Steel finally emerges victorious when the gigantic space-creature -– which turns out to be a robot -- explodes in a green-tinged burst. Superman suspects his archenemy Lex Luthor is behind the mechanical monster.

Superman is indeed correct. The gloating villain watches his super-foe on television. The explosion was actually caused by a bomb of his creation containing kryptonite dust, the only substance that can weaken Superman. Luthor used a very large amount of low-grade kryptonite, so it wouldn't be immediately noticeable, but the hero's outfit has now become covered with it. With his kryptonite-counter, he'll be able to locate Superman and discover his true identity ... before he dies!

In the aftermath of the explosion, Superman is so tired that he can't even muster the energy to grant a television interview, thus alienating his fellow journalists who seek to speak with him. He crawls into a nearby phone booth, but falls asleep inside it.

Later, when he, as Clark Kent, reports to the offices of The Daily Planet, editor Perry White gives the groggy reporter an "emergency" assignment. He has been chosen to write a story on "The Pre-Teen Jungle". Jimmy Olsen's computer selects the most typical, average, representative pre-teen to be Jerry's nephew Renfrew!

Clark visits Jerry's home in the suburbs to interview the bratty kid. America's most typical, average pre-teen is busily destroying his uncle's furniture and appliances. While Clark speaks with Jerry, Renfrew grabs a zoom lens from a shattered camera to focus the rays of the sun, giving the reporter a solar hotfoot! As Clark hops around in pain, he realizes that something's dreadfully wrong ... he should be invulnerable to pain! When Renfrew dumps a tub of water on him to put out the fire, Clark nearly drowns, another unexpected weakness.

Shortly, Clark changes out of his wet clothes and into some of Jerry's, hiding his Superman uniform in the bottom of Jerry's laundry hamper. While Jerry admires Clark's muscular physique, his enchanted housekeeper levitates the dirty clothes out of the hamper, including Superman's empty uniform! She shows her discovery to Jerry, who correctly assumes it belongs to Clark, but incorrectly concludes that the reporter wears it to maintain a deluded fantasy. It's only a matter of minutes before Jerry himself tries on the super-suit, fantasizing that he is Superman.

Meanwhile, the kryptonite-counter has led Lex Luthor and his henchman to Jerry's home. Hearing the lurkers outside, Clark investigates and spots Luthor, but his x-ray vision suddenly becomes blurred. He recalls the explosion, and realizes that it impregnated his costume with low-grade kryptonite, weakening him. The villains trailed him there with a kryptonite-counter. Clark spots Jerry wearing his costume, and knows he's in terrible danger. Clark rushes to burst through the wall to save his host but, forgetting he's still weakened by the green k, knocks himself unconscious. Luthor climbs though a window and pulls a gun on the person he believes to be Superman wearing a stupid mask!

While the villains chase Jerry, aiming to shoot him in the head (since the super-uniform protects his body), Renfrew enlists the aid of Witch Kraft to help his uncle. They fly off on her broomstick while Clark recovers, stumbling outside, right through the wall. Witch Kraft and Renfrew locate the villains, however their gunfire blasts her broomstick out from under them, and they plummet toward the sidewalk. Clark crashes through a block of buildings to catch Renfrew before he becomes a grease-spot on the pavement, but Witch Kraft isn't so lucky. The impact causes her to lose her memory.

Clark heads off to rescue Jerry, who has taken sanctuary in a local junkyard, his head hidden inside a heavy metal soup kettle. Jerry manages to lift the kettle with the secret aid of Clark, who hides in a treetop, inhaling with his super-breath to keep the kettle aloft. Unfortunately, Clark accidentally swallows "the last swallow of autumn", which lodges in his throat, cutting off his super-breath, causing the heavy kettle to drop down over Jerry.

Not far away, Renfrew tries to restore Witch Kraft's memory, but all of his efforts are useless until he accidentally whacks her with a loose plank from a wooden fence. After regaining her mental faculties and magical skills (and punishing Renfrew with a hot steam iron applied to his rear end), she comes to Jerry's rescue just as Luthor is about to ventilate his rather vacant skull! At that moment, tickled by the bird feathers in his throat, Clark suddenly sneezes, sending the swallow at super-speed right into Witch Kraft's head, sending her back to la-la land. This gives Luthor and his thug a chance to recover their firearms, which they once again aim at Jerry. Clark uses super-speed to invisibly remove his uniform from Jerry's body, then blows away all traces of green kryptonite from it with gusts of super-breath. Finally back in his super-suit, Superman makes short work of Lex Luthor and his henchman.

THE ADVENTURES OF JERRY LEWIS #112 (May–June 1969) "The Flash Meets Jerry Lewis"
Featuring: The Flash, Captain Cold, and Abra Kadabra.

Jerry and his nephew Renfrew arrive at the neighborhood tailor shop to drop off a sweater for cleaning. They watch as the tailor is tossed into a waiting auto by a pair of tough-looking hoods. Inside, they discover that the shop is full of super-villain costumes. Jerry assumes the outfits are for Halloween, but Renfrew isn't fooled, especially when an escaped convict shows up and dons a Captain Cold outfit, complete with an operating cold-gun! Captain Cold seals the nosy little wiseguy inside a block of ice, then takes off. Jerry soon discovers his flash-frozen nephew.

Meanwhile, police scientist Barry Allen (a.k.a. The Flash) is tracking down a number of super-villains who've recently escaped in a mass jailbreak from the Central City prison. Barry finds a business card from the tailor shop at the scene of a crime. Since he once arrested a tailor who made apparel for his Rogues Gallery of villains, he decides to investigate the lead. Barry touches a hidden spring on his special ring, causing his Flash costume to shoot out and expand on contact with the air. He switches to his superheroic identity and races to the tailor shop, where he finds Jerry advertising for a delivery boy. However, Jerry fails to recognize the Scarlet Speedster. He needs another delivery boy till Renfrew thaws out, and offers the Flash the job! The hero recognizes every one of the costumes! He realizes he has been handed the addresses of a dozen villains by a gibbering idiot.

Elsewhere, the kidnapped tailor is in the clutches of one of the Flash's deadliest villains, Abra Kadabra, the super-scientific magician from the 64th century. Kadabra is furious because his special wand is missing, and he blames the terrified tailor for it, even though the shop's clearly posted policy is "Not Responsible For Articles Left In Pockets". Back at the tailor's place, Renfrew finally defrosts and promptly discovers the missing wand. After sending dozens of needles flying to pierce poor Jerry's keister, the little brat decides to have some "fun" with his new plaything.

After the Flash captures and jails the criminals on Jerry's address list, he changes back to his civilian togs to check out the tailor shop as Barry Allen. As Barry approaches the shop, a passing car splashes water and mud on his pants. Jerry sees this and wastes no time in dragging Barry into the shop and yanking off his slacks! While preparing to clean them, he doesn't notice Barry's Flash-ring falling out of a pocket. Jerry cleans and irons Barry's pants (with some unsuspected "help" from Renfrew's wand), but winds up shrinking, burning, and generally destroying them. As Barry storms out of the tailor shop, he leaves some angry parting words with its oblivious de facto proprietor.

Meanwhile, Renfrew has made another discovery ... Barry's Flash-ring! But before he can do anything with it, Jerry snatches it away from his nephew with the intention of returning it to the customer who lost it. When he accidentally touches the ring's trigger mechanism, it releases the Flash's familiar costume. (Familiar to Renfrew, at least; Jerry recognizes it as "that delivery boy's outfit"!) At Renfrew's urging, Jerry tries it on. After his nephew secretly zaps the costume's boots with a blast from Abra Kadabra's wand, Jerry suddenly experiences, first-hand, what it's like to possess super-speed!

Barry soon discovers that his Flash-ring is missing, so he dashes home to pick up a spare uniform. As he zooms around his apartment searching for it, his sniffling newlywed bride, Iris, complains about the draft he's stirring up.

Across town, after mercilessly interrogating his captive without any tangible results, Abra Kadabra shows up at the tailor shop, determined to find his missing wand. The futuristic magician-criminal mistakes Jerry for his archenemy. His henchmen easily overcome the Silly Speedster. When Abra Kadabra realizes that Jerry's nephew is in possession of his high-tech wand, he offers Renfrew a reward of a dime, but the savvy little brat isn't moved by the offer. To keep it out of the super-villain's hands, he tosses away the wand, which inadvertently knocks out the real Flash as he enters the tailor shop! While the Fastest Man Alive recovers, Renfrew tries to make amends, distracting Abra Kadabra by convincing him that, despite Jerry's protests to the contrary, his uncle is the genuine Flash. Meanwhile, the Flash comes to and, using his super-speed, sews together the jackets of the villain's henchmen. Then he speed-punches Abra Kadabra, sending him flying right into a clothes-press that literally flattens the futuristic magician.

After rounding up the crooks, the Flash thanks Jerry and Renfrew for their help –- but forgets to confiscate Abra Kadabra's wand. Renfrew uses it to make life "interesting" for his unsuspecting uncle, by infusing Jerry's sneakers with anti-gravitational properties!

THE ADVENTURES OF JERRY LEWIS #117 (Mar–Apr 1970) "Jerry Meets The New Wonder Woman!"
Featuring: Diana Prince and Queen Hippolyta.

Jerry and his nephew Renfrew hang around the stage door of a local theatre, hoping to get an autograph from the event's special guest, Diana Prince a.k.a. Wonder Woman. After getting her signature in his autograph book, Jerry thoughtfully throws himself across a puddle so Diana can cross it by walking on his back, but Diana trips over his head and falls, pulling a tendon in her shapely right leg. To get treatment for her injury, she creates a dimensional portal that transports her back to Paradise Island, and since Jerry and Renfrew are in contact with her, they're involuntarily drawn into the vortex as well.

After they arrive, they visit Diana's personal physician, Dr. Carver D. Bratwurst, a wacky old medic who was shipwrecked on Paradise Island some years earlier. (Obviously, the writer ignored DC continuity that stipulated that no man could ever set foot on the Amazons' home island without dire consequences!) First, Dr. Bratwurst treats Diana's wounded leg, then he whips up a remedy to quell Jerry's upset stomach (caused by his inter-dimensional trip). While Jerry gratefully guzzles the mixture, two Amazons arrive with the bad news that Diana's mother, Queen Hippolyta, has been seized by the evil Zodor, who intends to hold her for a ransom of the "Sacred Pearl Of The Amazons". It is discovered that the medicine Jerry drank was a painkiller so strong that he's now completely immune to pain! Dressing him in Hercules' lion skin, Diana convinces Jerry -– now called "Jerkules" -- to lead the Amazons against Zodor.

While on their way to Diana's temple, where the Sacred Pearl is kept, they encounter Zodor's massive henchman, the mighty Bulque, but the love-struck Amazon named Brawnhilda protects her "darling sweet boy" from their new enemy. When Jerkules sprains his wrist, it's apparent that the painkiller is wearing off, so Renfrew runs back to Dr. Bratwust's cave for more pain immunizer. When the doc accidentally destroys the formula, he resorts to using his memory to whip up another batch. While Zodor gloats to captive Queen Hippolyta, Jerkules (with Brawnhilda's assistance) clobbers Bulque.

Later, realizing that the Amazons will never willingly follow a man into battle, Diana loans Jerry her curvy armor and a wig to impersonate her. Diana then outlines her plan. She explains that the rescue party will approach Zodor's camp from the South, using the underbrush as cover. She believes that Queen Hippolyta is probably being held in Zodor's tent. The one thing in Jerry's favor is that Zodor doesn't know Bulque was defeated, so the raid should surprise him. Unfortunately, unknown to Jerry and the Amazons, Zodor has learned of Bulque's defeat and is preparing to take off with Hippolyta.

Dr. Bratwurst gives Jerry another dose of his formula, but instead of making his body immune to pain, it gives him the power to breathe fire! Meanwhile, as Zodor is busy packing, he orders five of his men to raid the Amazons' unguarded temple and seize the Sacred Pearl. However, before they can leave, Jerry's fiery breath incinerates their camp and weaponry. Then, like David slaying Goliath, Renfrew uses his slingshot to fire a smooth, glistening object into Zodor's mouth, knocking him –- and all of his teeth -- out! While Jerry gets uncomfortably comfortable with his feminine side, Diana is dismayed to receive a report that their Sacred Pearl has been stolen ... until she discovers that it was the shiny projectile that Renfrew used to clobber Zodor!

Later, with Hippolyta rescued and Jerry's fire-breath cured, Diana heads back to the U.S.A. with Jerry, Renfrew, and the semi-conscious Zodor. Along the way, she strands the warlord on a remote island, far away from the home of the Amazons. Back at the theatre, Diana thanks the boys and rewards Jerry with a kiss before dashing on-stage.

POST-SCRIPT: There was a fifth "appearance" of a DC hero on the cover of THE ADVENTURES OF JERRY LEWIS #122 (Jan-Feb 1971). The visage of Superman appears as one of the heads of a totem pole!



The Atom
Member
posted June 02, 2004 09:13 PM

THE BIG GANG:

Only appearance: THE ATOM #34 (Dec 1967-Jan 1968) Story: "Little Man -- You've Had a Big-Gang Day!"

The Big Gang (not Big-Time as originally thought) was made up of several members, all of whom used the word "Big" in their names. They all wore similar uniforms, looking somewhat like "evil" Challengers of the Unknown than anything else. Their purple and black costumes did nothing to disguise their identities, although it seems unlikely that their mothers named them all "Big" for a first name at birth. Each costume had a symbol on the chest except for the leader. Their backgrounds all reportedly came from circus sideshow attractions except for the new recruit. The implication is that they're all midgets, although they're never seen close enough to a normal sized human to prove or disprove this theory.

Big Head was the leader, and had a head almost the size of Hector Hammond's. His "oversized head contains more brains than an entire college faculty". He was the "mastermind" of the operation. His costume was the only one without a symbol on his chest.

Big Ben was "an expert at synchronizing time schedules so that each member knows exactly when he's to go into action during a robbery". The symbol on his chest was predictable... a clock (Big Ben, to be precise). His timetables are constantly being upset by the unpredictable appearances of the Atom.

Big Wig was a villain that used wigs as a weapon. One guess as to his symbol... a wig. He had one wig that was explosive and others as well.

Big Bertha was the only female member of the group, and was described as a woman "whose arms are so strong she can hurl an object as accurately as the famous World War One cannon after which she's named". Big Bertha's symbol... a cannon.

Big Shot "makes his special guns talk a language all their own". Big Shot's symbol... a golden bullet. He had a gun that the Atom jammed, a gun that fired razor sharp propellers, and a "knob" gun that apparently fired doorknobs(?).

Big Cheese "concocts cheeses with extraordinary powers". You guessed it... his symbol's a slice from a cheese wheel. His cheeses included one that had knock-out odor and another that stuck like glue, as well as some standard limburger.

And the final member of the "Big Gang" was recruited in the beginning of the story --

Big Deal was a stage magician and card shark. His symbol... a card "spade". Big Deal threw razor sharp cards that always managed to miss the Atom.

The Big Gang had already stolen the world's largest book and the world's largest drum, as well as making off with the biggest money heist of all time, but now had their sights set on the world's biggest emerald. Jean Loring and Ray Palmer happen to be on hand as the emerald is removed from the safe to be shown to a young girl, Candace, when the Big Gang shows up. Big Cheese lets loose with a knock-out odor cheese that flattens everyone but the Atom, who shrinks out of the "smell". He in turn flattens Big Head, Big Wig, Big Time, and Big Deal, and disarms Big Cheese and Big Shot. Unfortunately, Big Bertha, with her incredible aim, takes out the Atom in one shot, using a 16 ounce shot put. He takes a dive in the nearby pond, apparently pushed down by the weight of the shot.

The Atom survives, having switched to near weightlessness before being hit by the shot. He floats to safety already unconscious and lands atop a lily pad. Figuring out that the Big Gang is likely to steal the only other "big" items in Ivy Town (the world's largest coin and world's largest stamp), the Atom lurks in near-microscopic size atop the coin. In order, the Atom takes out Big Wig, Big Bertha, Big Time, Big Head, Big Shot, Big Cheese... and neglects to notice Big Wig throwing an explosive toupee at his back while the Atom prepares to take out Big Deal. The Atom shrinks subatomic but the Big Gang is sure he's dead and gets away with the loot.

Following the theme, the Atom figures the Big Gang would hide somewhere... well, BIG. With, uh, BIG in the name of the place - or sort of. The Atom goes off to "Giant" Caverns (hereafter known as "Big" Caverns), where the Big Gang is storing the world's biggest silver nugget. The Atom again takes out Big Head, uses the world's largest book against Big Bertha, Big Shot, and Big Wig, then takes out Big Cheese, Big Ben, and Big Deal with the largest drum.

Number of times the word "BIG" is used in the story... ninety-one!



MikelMidnight
Member
posted June 13, 2004 07:33 AM

I don't think this one has been covered.

THE AQUABEAST

A rich playboy maddened by drugs pumped into him by a tame scientist. Playboy Peter Dudley, out on his yacht, nets Aquaman's wife Mera by accident and falls in love with her. Reasoning, as rich nutty playboys do, that she'll fall in love with him if he turns into a copy of Aquaman, he calls in a scientist who does the business, but it all goes horribly wrong and Dudley becomes a misshapen and mad monster in an Aquaman suit. "The infusions... I must reverse the flow!", yells the doctor. "No you don't, doctor! Once born, no-one can kill... Aquabeast!", replies the new villain. He redeems himself at the end, though: faced with an even more inhuman mutant menace who knocks Aquaman for six, Aquabeast saves Mera and is dragged to his death in an undersea current, along with the other one-shot mutant.

It all happened in AQUAMAN [first series] #34.

Contribution written by Mike Kidson, posted with permission.



Ghituslinger
Member
posted June 15, 2004 07:20 PM

I got dibs -DIBS!- on number 267.

Gauntlet and his "family" (Andromeda, Scarab, and M.A.C.) appeared in HAWK AND DOVE [third series] #1, 8, and 10-12.

Douglas Strange was a technological genius when it came to robotics. Hired by the United States government during the days of the Cold War, he invented a number of weapons systems and devices to be used in the event of a nuclear war. Strange had the foresight to patent many of his inventions, making himself enormously wealthy. During all of this (and more important than any of it) he fell in love with a woman named Andromeda. The two were married soon after.

Retiring from government service, the two purchased an island in the middle of the Atlantic Ocean. It was then that Douglas started work on his dream project: to create the world's first true android. Met with scorn and derision by many of his peers, including Will Magnus (the creator of the Metal Men) Douglas pressed on with his work, without success.

An extraterrestrial rocket ship crash-landed on their island home soon after, bringing with it a mechanical life-form Douglas dubbed Scarab. Taking the Stranges captive, the alien consumed scrap metal for nourishment for its soon to be offspring. When that no longer was sufficient, Scarab demanded that Douglas bring it large quantities of gold.

When he refused, Scarab killed Andromeda. It then placed a twisted copy of her memories and personality into one of Strange's android prototypes and threatened to 'kill' the android Andromeda permanently if Douglas wouldn't cooperate. He reluctantly agreed.

With the use of one of his last government sponsored creations (a robot remote-controlled by use of a virtual reality harness), Douglas Strange started a criminal career as the armed and armored Gauntlet, robbing a number of locations across both coasts of the Atlantic Ocean. As Gauntlet, his standard M.O. was to send a teleportation disk to the crime scene, teleport in, rob at gunpoint, and teleport away with as much gold as possible.

It was during a heist of a Washington D.C. jewelry store that he first encountered Hawk I and Dove II. Despite being destroyed, Gauntlet escaped with the loot and vowed to return with friends in tow.

Sometime later, one of his 'friends' did return. This time Douglas Strange sent out a diesel-guzzling giant of a robot named M.A.C. to rob an armored car of all its gold. M.A.C. shook off everything Hawk and the D.C. Special Crimes Unit could throw at it before Dove found a way to bring the mechanical behemoth down.

The robot was put into the custody of the S.C.U., where it could be dismantled and studied. Scarab ordered Gauntlet and the Andromeda android to retrieve M.A.C., bringing them into confrontation with Hawk and Dove yet again. After a running battle in which Hawk was nearly killed, M.A.C. was successfully rescued.

Using 'borrowed' tracking equipment, Hawk and Dove traced Strange to the Atlantic but were unable to reach the island without transportation. A quick visit to Manhattan provided them with a ride and backup in the form of the Titans (Troia, Cyborg, Speedy, Raven, Starfire and Jericho). Once on the island, the heroes split into two teams. Hawk's team was immediately attacked by all of the robots while Dove's team battled Scarab itself. During the course of events, Scarab escaped to fight another day while Andromeda was permanently destroyed. Free of Scarab's control, Douglas Strange surrendered.

To this day, the Scarab creature remains on the loose, its whereabouts unknown.

POWERS AND ABILITIES

Douglas Strange is a brilliant inventor, specializing in robotics and weapon systems. He is the creator of the Gauntlet units, the Andromeda android, the M.A.C. robot and the teleportation disks his robots are equipped with.

An extraterrestrial being of unknown origin, Scarab possesses heightened speed, reflexes and strength. It can reproduce seemingly at will, often shooting its newborn offspring (its 'bytes') as projectiles at its enemies. The creature seems to have a vulnerability to acid. Scarab may also possess the power of teleportation.

The typical Gauntlet unit is a walking arsenal. Each unit has the ability to transform its hands into dangerous laser firing guns as well as numerous high-powered weapons hidden throughout the robot's torso and limbs. In addition, it also has the power of flight.

The Andromeda android possessed the power of elongation, limited shape-changing abilities, greater than average strength, and limited ability to control mechanical devices (she was able to override Cyborg's systems). It also had a split personality bordering between subservient 1950's housewife and a homicidal killer.

The M.A.C. robot was one of Strange's earliest creations, a 10 ft. tall diesel-powered walking juggernaut. Its armor plating allowed it to withstand the firepower of a small army. (Literally. The S.C.U. couldn't so much as scratch it.) Its primary weakness was that it could not right itself once toppled over.



Ghituslinger
Member
posted June 20, 2004 05:49 PM

CERBERUS

'Credit where credit is due' department: The majority of this text is taken from the "Superman: The Man Of Steel Sourcebook" published by Mayfair Games, 1992, written by Roger Stern. All I've done is add the quotes, issue numbers, and expanded on the original text in spots.

Cerberus appearances:

  • Superman: The Man Of Steel #1, 2, 3, 7, 8, 13
  • Adventures Of Superman #491
  • Action Comics #678

Dragon Lady (attached to Cerberus): "I had meant that Superman would discover our location through his... conversations with Metallo. I had hoped that he would... join us. But not that he'd do it so quickly."

Macho Man: "He'll never be one of us! He ain't got what it takes!"

Physicist: "If he won't join us..."

Homicidal Manic: "Can't, doctor. He can't! He lacks that certain flair for evil, doesn't he? That must be obvious, even to you!"

Physicist: "Then he must be destroyed! Give Cerberus to me!"

Dragon Lady: "Don't you mean... give you to Cerberus?" (Superman: Man Of Steel #13)

"You know who you are. You know what we want. Capitulate to our demands or worse will follow... Cerberus!" (Superman: Man Of Steel #1)

Cerberus' history:

Cerberus, named for the dog with three heads who guards Hell, is one of the most formidable of Superman's villains. The Man of Steel encountered this enigmatic villain when his organization (also called Cerberus) was hired by the Latin American island country of Tattamalia to terrorize Lexcorp and force the corporation to pull its holdings from the country. (The country's main export was agricultural, which Lexcorp had near total control of. Also thrown into the mix were a group of revolutionaries trying to overthrow the Tattalmalian government.)

Superman first learned of Cerberus by his terrorist attacks on several Lexcorp facilities that usually left cryptic messages burning in the sky. After disposing of an explosive device placed in an industrial park outside Metropolis, he faced a cyborg sent by Cerberus whom he managed to subdue. As he took his prisoner into custody, however, the cyborg was vaporized by the Eradicator, which had returned in humanoid form. (But that's a story for another time.) (Superman: Man Of Steel #1)

Cerberus then sent two more henchmen to terrorize Lexcorp: Rorc, a cyborg who's left arm had been replaced by a giant claw and Sergeant Belcher, an ex-army sergeant who spewed acid. After they destroyed all traces of the previous agent's operation, these two launched a remote controlled helicopter to napalm the Newstime Building and launched a series of missiles into downtown Metropolis. Superman managed to track these two to a warehouse and discovered during their confrontation that they went unconscious when interrogated. (Superman: Man Of Steel #2)

Not long after, the Tattamalian government resumed negotiations with Lexcorp, reneging on its contract with Cerberus. The revolutionaries, afraid of reprisals from Cerberus, stepped up their efforts to overthrow the government by sabotaging the negotiations in Metropolis, but were thwarted by Superman. All of this was observed by the god Phobos, who wanted the Man of Steel removed from interering in the 'War of the Gods'. Phobos awoke the dormant Aztec god Quetzalcoatl, tricking him into seeking out Superman.

Meanwhile, Cerberus went to collect his payment from the Tattamalian government. When the country was unable to pay, Cerberus had it napalmed from above via a squadron of helicopters. With the help of Quetzcoatl, Superman arrived in time to save most of the tiny country. (Superman: Man Of Steel #3)

After the Man of Steel foiled his plans, Cerberus sent two more henchmen, Jolt (a cyborg with an energy draining whip) and Blockhouse (a powerhouse who lived up to his name) to kidnap Lois Lane, reasoning that if she were taken, Superman would be sure to follow. In spite of the agents' firepower, Superman managed to save his wife. (Superman: Man Of Steel #7-8)

Seeing the writing on the wall, Cerberus took more drastic actions. He procured the cyborg Metallo and, altering him to certain specifications, sent him to lure Superman into his trap. (Adventures of Superman 491) But thanks to the assistance of the Metropolis Special Crimes Unit, Metallo was interrogated, leading Superman to the location of Cerberus' mountain headquarters much quicker than expected and the mercenary was not (fully) prepared. (Action Comics #678)

After braving the headquarters' defenses, Superman met Cerberus face to face and was repulsed by the villain's appearance and its collection of living heads, which Cerberus endangered with no hint or remorse. After a lengthy fight, in which the Man of Steel was distracted by Cerberus' head switching as well as his abuse of the heads, the base was destroyed, leaving the origin and fate of Cerberus a mystery. (Superman: Man Of Steel #13)

Cerberus' powers and abilities:

Cerberus is a calculating and ruthless being of immense power whose personality changes with each human head he wears. With the Dragon Lady head, he is calculating and devious. She is the planner and schemer. The Physicist is the non-aggressive intellectual. The Macho Man is aggressive and unintelligent. He fights with strength rather than tactics. The Homicidal Maniac is just plain crazy and will fight with anything he can get his hands on (including Cerberus' other heads!). These, of course, are not the only heads Cerberus owns; he has many more. Cerberus takes great pride in creating elaborate plots and does not take their being foiled lightly.

Without his armor, Cerberus' own face is on his chest and it appears to be demonic in nature. Cerberus himself hinted that he was of supernatural origin. Cerberus him/itself always speaks through whichever human head it is wearing, never through its own mouth. All of Cerberus' heads also seem to be in telepathic contact with each other.

In addition to super strength and invulnerability, the Cerberus creature could spew a green gas capable of weakening Superman. Whether this was kryptonite or magical in nature is, like everything else about Cerberus, unknown. With the accumulated knowledge of its human heads, Cerberus has created numerous weapons, including battle armor, cyborg enhancements, and its own mountain headquarters.



Hellstone 1
Member
posted June 25, 2004 03:59 AM

Ghutislinger - Cerberus also appeared in JOKER: LAST LAUGH #4, where he was shot (although not necessarily killed) by Army troops.

/ola



The Atom
Member
posted June 25, 2004 05:19 AM

BUG-EYED BANDIT

Appearances:

  • The Atom #26 (origin)
  • The Atom #33
  • World's Finest Comics #260
  • Crisis On Infinite Earths #9, #12 (deceased as of Crisis)

Bertram Larvan was a brilliant entomologist and robotics expert who was determined to build a miniature insect robot whose job would be to rid the world of pests. Pitching his brilliant concept to the banks proved to be impossible, as no one would lend money to him. Frustrated but still determined, Bert continued to work on his invention with a single-mindedness that cost him his fiancee, Alice Morse. Eventually, his work paid off and he was able to create his prototype, a nearly perfect robotic insect, capable of performing pest control and much, much more.

Jaded by the world's rejection of him, Bert decided to make the world pay for what they had done to him. Outfitting his robotic insect with weaponry that imitated real-life insects, Bert set out on a life of crime. His first job was a simple payroll heist that turned out to be anything but simple. Stealing the combination to the safe at Rogers Imports by using a knockout gas from his insect on owner Clifford Rogers, Bert used his insect's robotic arm to steal the wallet from Rogers. He was then able to pluck the combination to the safe from Roger's wallet and easily break into the office and steal the $100K from the safe. Everything would have worked out perfectly, if Ray Palmer had not decided to investigate. Being called in by Police Chief Baxter to examine Roger's condition at the hospital, where he ended up, Ray decides to look into Roger's place of business before heading home that night. Almost coincidentally, Ray runs into Bert as he exits the building holding a huge bagful of cash. Noting the mechanical insect circling above Bert's head, he deduces that this is the man he's looking for and quickly (while no one is looking) switches to the Atom.

The fight between Atom and robot insect is furious and Ray almost manages to win, but Bert is concerned about his invention and ultimately calls it back after Ray has damaged it. Bert drives away too fast for the Atom to pursue, although he manages to secure a small blade from the robot insect for study. Back at the lab, Ray begins to notice the blade twitching as Bert sends his insect off on another heist. Allowing the blade to pull him, the Atom is drawn to the home of a retired jewel collector, Ivar Norbert. Sure enough, he spots the robot insect, fully repaired, and in the process of stealing some priceless gems. The Atom manages to stop the theft, but cannot catch the bug or thief.

But something odd happens during the fight. Larvan notices an odd energy reading on his insect monitor everytime the Atom changes size or weight. Using his own brilliant powers of deduction, he is able to improve his monitor so that he can discern the Atom's special energy signature from other energy. When Ray runs into Alice Thayer nee Morse at a party and figures out where Bert lives, he decides to visit as a fellow scientist. Bert detects the Atom's energy signature at the front door, and determines that Ray Palmer is the Atom. Sending his robot bug to pursue Ray after he leaves, he nearly succeeds in killing Ray. Bert monitors the whole incident, where Jean Loring saves Ray's life. Traumatized, she immediately tells Ray to propose. Stunned, he does and after hundreds of rejections - she says "yes". However, Bert thinks that Jean is his former girl Alice and is incensed to destroy Ray Palmer and the Atom.

The Atom returns to Bert's home later and immediately runs into a trap. After another furious fight with the bug, Ray manages to evade the trap, but discovers that the Bug-Eyed Bandit now knows his secret identity. Larvan is hit by the Atom riding his bug, and accidentally triggers his amnesia spray. Waking later, he remembers nothing including the secret identity of the Atom. Larvan goes to jail, and Ray and Jean celebrate the engagement that would last for what seems like forever.



Hellstone 1
Member
posted July 02, 2004 02:04 AM

Kinda off-topic question for the poster Vigilante (if he still lurks around this thread) or anyone else who is a resident Hero Hotline expert.

I'm currently indexing DC's Hero Hotline miniseries for the Unofficial Guide to the DC Universe ( http://www.dcuguide.com/ ), but got a bit stumped when it came to the Night Crew members.

1. In Vigilante's recap of the Hotline series (see Round V of this thread), he named some characters "Ms. Terrific", "Herald II", and "Card Queen II". I remember asking Vigilante about this but I don't remember the answer - did he ever get these names from Bob Rozakis, or were those Vig's own inventions?

2. Likewise, I remember that a poster once claimed that he had named the bat-like creature in issue #6 "Bat-Myte" (not to be confused with Bat-Mite) and that Rozakis had agreed on that as the official name for the character. Was that you, Vig? Or was that someone else here?

3. And who's the bearded guy in the rainbow-colored hat in the Night Crew? Could that be Chlorino, a member Rozakis mentioned on the editorial page?

Yep -- these are real geek questions, but if anyone can help me with them, I'll be soooo grateful.

/ola



MikelMidnight
Member
posted July 25, 2004 07:20 AM

Some more for the list:

The Burma Tiger Man, from TALES OF THE UNEXPECTED #90 which was actually a sequel to MY GREATEST ADVENTURE #59.

Man-Fish, who appeared in SEA DEVILS.

Bob Buethe informs me that in SUPERMAN'S PAL, JIMMY OLSEN #81, Superman's pal met a skinny, mild-mannered American Indian named Broken Spear, who, in times of danger, ducks into a hollow tree and becomes Mighty Eagle, who uses glider wings and scientific trickery (simulating magic powers) to thwart evil in the Midwest.



Hellstone 1
Member
posted July 26, 2004 04:58 AM

An addition to the list:

Does anyone know anything about "the Nuclear Superhero" from TALES OF THE UNEXPECTED #99 (Feb-Mar 1967)? A predecessor of Firestorm, perhaps?

/ola



The Atom
Member
posted August 09, 2004 05:31 AM

Never heard of the Nuclear Superhero.

How about the "Atom Detective" from the same series, I think issue #86? I've heard that he was a potential predecessor (in a way) of the Atom.



KoppyMcFad
Member
posted August 12, 2004 01:18 AM

Say, whatever happened to the Supermen of America? They get their own miniseries and then-- nothing. Not even a one panel cameo during the summer crossovers.

I notice that the Shadowdragon character got revived in one panel of the latest ACTION COMICS.



Hellstone 1
Member
posted August 12, 2004 02:56 AM

Originally posted by KoppyMcFad:


Say, whatever happened to the Supermen of America? They get their own miniseries and then-- nothing. Not even a one panel cameo during the summer crossovers.

They appeared as members of an army of teen heroes in YOUNG JUSTICE #50-51.

/ola



erdmann
Member
posted August 16, 2004 10:02 PM

In an effort to bump up this thread without stepping on the toes of anyone who may have already called "dibs" on one of the characters listed above, I present...

THE INHERITOR

First appearance: (as "Syntho-Rob") METAL MEN [first series] #54 (November-December 1977)
Height: Variable, but apparently well in excess of 6 feet when in standard humanoid form.
Hair: White.
Eyes: White (sometimes red).
Skin: Yellow (or as the French say, "Bartesque").
Aliases: Syntho-Rob 1.
Powers: Flight, strength, invulnerability, shape-shifting, various abilities allowing it to counter the Metal Men's powers (including the ability to oxidize iron and to shoot flames from a hand morphed into the form of a flamethrower).
Created by: Gerry Conway and Joe Staton.

Tina was fed up. Tired of being treated like property by Doc Magnus, the platinum robot had stormed out and the rest of the Metal Men followed. Doc realized he had ignored the robots' feelings for too long and agreed they were right to leave him. He wished them well and moved on to a new project, Syntho-Rob 1, a plastic android he believed might ultimately prove superior to his original robots.

His old friend, General Casper, wasn't interested, however. At least not at first. When first shown the Syntho-Rob (which then looked like a grouchy, jaundiced Michelin Man), Casper railed against Magnus for letting the Metal Men leave. The U.S. military had financed Doc's experiments, and he expected the robots to be at the military's beck and call.

Meanwhile, Green Lantern Hal Jordan was on a mission to stop the Metals' old foe, the alien robot Z-1, and his army of Missile Men. Learning that Z-1 still wanted Tina for his queen, GL sought out the Metal Men. Unfortunately, Z-1 was aware of Jordan's plans and tricked the Metal Men into thinking the Lantern planned to destroy them. A short battle later, Jordan was unconscious (having been smothered by Gold) and Iron, Lead, Mercury, and Tina were scrap. Z-1's Missile Men then attacked, trashing Tin and absconding with Tina's remains. As Z-1 rebuilt her on the moon, Doc became aware of the Metal Men's defeat and decided he had no choice but to release Syntho-Rob 1 from its protective crystalline cube 24 hours ahead of schedule. Only "The Inheritor" of the Metal Men's place could save Earth from Z-1. When the crystal opened, the pudgy android was gone, having morphed into a tall, muscular being with flowing white hair. It wore a black "onesie" with blue highlights. It was open to expose the android's massive yellow plastic chest. Completing The Inheritor's wardrobe were red metal wrist bands, belt, and boots.

Magnus told the now-impressed Casper The Inheritor's secret: unlike the Metal Men, its responsometer was devoid of feelings and humanity. "I learn from my mistakes, General Casper," Doc said. "I won't put another robot through the anguish I've caused my first robot band." The Inheritor could not be hurt, physically or emotionally.

The Inheritor set out for the moon, but in the meantime, Gold, with the aid of GL's ring, rebuilt his fellow robots. They raced to the moon, freed Tina, and tricked the Missile Men into blasting away their own creator. As the metal band returned to Earth, they ran into The Inheritor, who decided with Z-1 gone, they were the next threat to be eliminated. It might well have destroyed them if Magnus, horrified by what his new creation was doing, had not ordered it to stand down.

Next, the Metals were attacked at their new apartment by Casper and his men. Vowing they would never be anyone's property again, they dropped a roof on the Army and fled to the United Nations. There, they sought the help of Diana (Wonder Woman) Prince. She introduced them to attorney Crystal Carpenter, who arranged for a hearing on having the robots declared "citizens of the world".

Doc attended the hearing, along with Casper (who apparently was suffering a bad case of Thunderbolt Ross-itis) and The Inheritor. Casper snarled, "the Army paid for those machines and no bunch of peaceniks is going to steal them away." As Gold presented his case to the UN, Casper ordered The Inheritor to shut up the "traitor". The android went to work destroying the Metal Men and declared its intent to rule the inferior human race. All seemed lost until Lead took a flame blast meant for Mercury. While The Inheritor was still pondering the illogic of Lead's sacrifice, Mercury "poured" his liquid metal form down the android's throat, shorting it out from the inside. With the menace over, the Metal Men were granted their "citizens of the world" status.

And then, the Metal Men were gone, victims of sluggish sales. Casper would pop up again soon in an issue of FIRESTORM, a new series that would not survive the coming DC Implosion. The METAL MEN title was replaced on the publication schedule by CLAW THE UNCONQUERED, another book doomed by the Implosion.

The Inheritor has not been seen, or (AFAIK) even mentioned, since METAL MEN #56, and given the presence of the Pre-Crisis Diana Prince (and the fact that the robots' citizenship status has been ignored), it is likely its story is not considered part of continuity. This could be easily changed, however, as Diana can be removed without affecting the story in the least.

Perhaps, when a new METAL MEN book is launched, a Syntho-Rob 2 will arise to trouble the robots anew.



Nuadha
Member
posted September 13, 2004 07:39 AM

Since they were just discussed in another thread, I need to bring them up:
"super-heroes" from HITMAN's Section Eight:

Six Pack
Jean de Baton
Dog-welder
Friendly Fire
Bueno Excellente



Nuadha
Member
posted September 13, 2004 08:02 AM

Checking to see if my favorite obscure New God, Lonar, was on the list, I noticed that a lot of obscure Fourth World characters are missing. I started a list of them to be added, but remembered this list from New Gods Library: http://fastbak.tripod.com/charlist.htm



Hellstone 1
Member
posted September 14, 2004 03:01 AM

Originally posted by Nuadha:


Since they were just discussed in another thread, I need to bring them up:
"super-heroes" from HITMAN's Section Eight:
Six Pack
Jean de Baton
Dog-welder
Friendly Fire
Bueno Excellente


I loved those guys. But you forgot Flemgem, Shakes, and Defenestrator.

/ola



Nuadha
Member
posted September 14, 2004 05:06 AM

I knew there were several I was missing.

OK, I got another obscure one to add to the list:

FIREFIST, THE INCENDIARY MAN (BLUE BEETLE #1-2) - Lyle Byrnes was a researcher at a lab in Chicago that specialized in Pyrotechnics. In an accident, the lab caught fire and turned into a blazing inferno. Lyle Byrnes was trapped under burning rubble. The firemen who came in to save him were unable to reach him. He pleaded for help but the fire was too great and the firemen needed to leave. He survived the fire due to a weak floor (presumably falling through it), but was horribly burned and disfigured.

To get revenge on the men he felt had abandoned him, he created a fire-proof suit which was able to shoot a liquid a lot like the legendary Greek Fire. With this suit, he began setting fires to the homes of firemen and the fire stations.



Hellstone 1
Member
posted September 14, 2004 05:30 AM

Firefist last appeared in ADVENTURES OF SUPERMAN #608 (November 2002), as one of several super-villains assembled by Manchester Black to attack friends of Clark Kent.

/ola



Nuadha
Member
posted September 14, 2004 05:35 AM

Neat. Does anyone know any other appearances? Is he still obsessed with avenging himself on firemen? If so, why did he join with Manchester Black and attack Superman? Does he still have the same suit, or did they "Neron him up" a few notches so he could challenge the Man of Steel?



Hellstone 1
Member
posted September 14, 2004 06:00 AM

Originally posted by Nuadha:


If so, why did he join with Manchester Black and attack Superman?

The villains in this arc were all mind-controlled and didn't know why they did what they did.

/ola



Unclesam007
Member
posted October 09, 2004 11:35 PM

The Tempter, Star-Breaker, and that being that Dr. Fate called upon in JUSTICE LEAGUE OF AMERICA #100!!! Super-Chief had a problem according to SWAMP THING, and yes, Captain Compass, Roy Raymond TV Detective, Mr. Mystic, and the Ghost Patrol. The Gay or Grim Ghost also from SENSATION COMICS.



Eclipso13
Member
posted October 10, 2004 09:40 AM

Does anyone have any info about Mal? I picked up SECRET SOCIETY OF SUPER-VILLAINS #4 (Nov-Dec 1976) yesterday, and in the previews section in the back, there is a hero named Mal with the Teen Titans. Issue #44 shows him and the Titans fighting Dr. Light. He is an African-American wearing a costume that looks like the Guardian's.



Hellstone 1
Member
posted October 19, 2004 10:10 AM

I just posted this in the "Seventh Metal Man" thread, but realized it would fit here as well. This is a list and a brief backstory of some of the more obscure Metal Men members:

Uranium was Doc Magnus' first robot and Agantha was his silver "girlfriend". They fought the Metal Men and the Atom in The Brave And The Bold #55:
Uranium (appeared in The Brave And The Bold #55, destroyed in the issue)
Agantha (appeared in The Brave And The Bold #55, destroyed in the issue)

The evil team. When Platinum created a Doc Magnus robot to love, the robot turned out to be evil and created new Metal Men who defeated the old ones. However, Platinum saved the day and the evil robots were destroyed:
Doc Magnus robot (appeared in Metal Men #3, destroyed in the issue)
Aluminum (appeared in Metal Men #3, destroyed in the issue, later appeared as a school example in Silver Age Secret Files #1)
Barium (appeared in Metal Men #3, destroyed in the issue)
Calcium (appeared in Metal Men #3, destroyed in the issue)
Plutonium (appeared in Metal Men #3, destroyed in the issue)
Sodium (appeared in Metal Men #3, destroyed in the issue)
Zirconium (appeared in Metal Men #3, destroyed in the issue)

Nameless, created by Tin as a companion. (He always called her "Beautiful" or "Precious".) Nameless went missing for years until she and Tin were reunited and even got married, shortly before she sacrificed her "life":
Nameless (appeared in Metal Men #13-32, The Brave & The Bold #74, #103, #187, was destroyed by a Missile Man in B&B #187)

The substitute team. Doc Magnus once created a back-up team for the original Metal Men. These were just as good as the originals but even had some further abilities to outshine them. The originals didn't like them at all. When the newbies were possessed by an alien named Darzz the Dictator, the originals were able to defeat them in combat:
Silver (appeared in Metal Men #31, destroyed in the issue)
Cobalt (appeared in Metal Men #31, destroyed in the issue)
Zinc (appeared in Metal Men #31, destroyed in the issue)
Osmium (appeared in Metal Men #31, destroyed in the issue, later appeared as a school example in Silver Age Secret Files #1)
Gallium (appeared in Metal Men #31, destroyed in the issue)
Iridia (appeared in Metal Men #31, destroyed in the issue)

The counterpart team. Created by Magnus as companions to the originals. However, they never got along. All the females were destroyed when they fell into a crack in the Earth. The male platinum robot later returned as a villain:
Mercury Girl (appeared in Metal Men #32, destroyed in the issue)
Lead Girl (appeared in Metal Men #32, destroyed in the issue)
Gold Girl (appeared in Metal Men #32, destroyed in the issue)
Iron Girl (appeared in Metal Men #32, destroyed in the issue)
Platinum Man (appeared in Metal Men #32, The Brave & The Bold #187, alive as of B&B #187)

The Plutonium Man was a creation of Doc Magnus during the time that he suffered from a nervous breakdown. Loaded with Doc's destructive feelings and personality, the Plutonium Man went berzerk before being destroyed. Once he had an element-shifting drone to help him commit his evil deeds:
Plutonium Man (appeared in Metal Men #45-47, destroyed in #47)
Drone (a.k.a. Chromium, Osmium II, and Tungsten I, appeared in Metal Men #47, destroyed in the issue)

The Inheritor (a.k.a. Syntho-Rob One.) Built by Doc Magnus when the Metal Men had deserted him. Inheritor was stronger than all the other Metal Men combined, but had a faulty responsometer that made him commit evil deeds. He was destroyed by Mercury who short-circuited his electric wires with his own liquid body:
Inheritor (appeared in Metal Men #55-56, destroyed in #56)

Tungsten. Tungsten II was a robot servant invented by Doc Magnus that had no free will as the Metal Men had. He was destroyed by the Candlemaker during the latter's battle with the Doom Patrol:
Tungsten (appeared in Doom Patrol [second series] #60, destroyed in the story)

Tantalum. A robot that was only used as a school example:
Tantalum (appeared in Silver Age Secret Files #1, current whereabouts unknown)

/ola



theatom
Member
posted October 19, 2004 08:00 PM

Originally posted by Eclipso13:


Does anyone have any info about Mal? I picked up SECRET SOCIETY OF SUPER-VILLAINS #4 (Nov-Dec 1976) yesterday, and in the previews section in the back, there is a hero named Mal with the Teen Titans. Issue #44 shows him and the Titans fighting Dr. Light. He is an African-American wearing a costume that looks like the Guardian's.

I believe you are referring to Mal Duncan, a former Teen Titan. Also known as "Hornblower", "The Guardian", and as "Herald".

Check out the following links:

http://www.angelfire.com/ks/RoyToys/hornblower.html <-- Good write up here
http://www.emeraldsentinel.com/figures/titans1/mal.html <-- Just a picture
http://www.titanstower.com/source/whoswho/mal.html <-- Probably the best write up so far



outpost2
Member
posted October 24, 2004 08:00 PM

OK, Captain Atom is all typed up, but I still need to proofread it, so I need one more day for that. (I have minimal info on CAPTAIN ATOM #86-89, and CHARLTON BULLSEYE #1-2, so the synopses are a little skimpy on those issues.)

For now, I'll just post what I have for the golden age Blue Beetle, who probably isn't part of the continuity of the second and third Beetles. For that reason, I didn't spend too much time on a history of the character.

I'll try to get to the other Charlton Action Heroes in a timely fashion, posting them in the order that they debuted. Next up after Captain Atom is Blue Beetle II, hopefully in two weeks.



outpost2
Member
posted October 24, 2004 08:00 PM

THE CHARLTON ACTION HEROES (part one)

BLUE BEETLE I

Real Name: Daniel "Dan" Garrett

Fox Appearances:

  • All Top Comics #4 (Jan-Feb 47), #8 (Nov 47) - #13 (Sep 48)
  • Big 3 #1 (Fall 40) - #7 (Jan 42)
  • The Blue Beetle #1 (Spring 40) - #41 (Mar-Apr 46), #43A (May-Jun 46), #43B (Jul-Aug 46), #44 (Sep-Oct 46) - #60 (Aug 50)
  • [#1 includes new material plus reprints from Mystery Men #1-5]
  • [#2 includes new material plus reprints from Mystery Men #6,8]
  • Mystery Men Comics #1 (Aug 39) - #31 (Feb 42)
  • Phantom Lady #13 (Aug 47)
  • Real Hit Comics #1 (1944) [reprints from ??]
  • Tegra, Jungle Empress #1 (Aug 48)
  • Zago, Jungle Prince #1 (Sep 48)
  • Newspaper Appearances:

  • ? 1940? - ? 1940? [? installments]
  • Weekly Comic Magazine (May 12th 1940, 2 versions) [undistributed newspaper inserts]
  • Radio Appearances:

  • May 15th 1940 - Sep 13th 1940 [36 episodes, aired Wednesdays and Fridays]
  • Charlton Appearances:

  • Space Adventures v1 #13 (Oct-Nov 54) [reprints Fox's Blue Beetle #59]
  • Space Adventures v1 #14 (Jan 55) [reprints Fox's Blue Beetle #??]
  • Blue Beetle v1 #18 (Feb 55) [reprints Fox's Blue Beetle #40]
  • Blue Beetle v1 #19 (Apr 55) [reprints Fox's Blue Beetle #38,55]
  • Blue Beetle v1 #20 (June 55) [reprints Fox's Blue Beetle #??]
  • Blue Beetle v1 #21 (Aug 55) [reprints Fox's Blue Beetle #??]
  • Nature Boy #3 (Mar 56)
  • I.W. Enterprises/Super Comics Appearances:

  • Human Fly #1 / I.W. Reprint #1? (?? 1963) [reprints Fox's Blue Beetle #44?]
  • Human Fly #2 / Super Reprint #10? (?? 1964) [reprints Fox's Blue Beetle #46?]
  • Americomics Appearances:

  • Americomics #3 (Aug 83)
  • History: With the help of a pharmacist friend, Dr. Franz, police officer Dan Garrett acquires temporary super-powers from a secret experimental substance called Vitamin 2-X. The amazing Vitamin 2-X bestows upon its user such powers as super-strength, rapid healing, increased speed, heightened senses, and enhanced intelligence. Garrett dons a costume made of a bullet-proof chain-mail and becomes the Blue Beetle. In 1942, Sparkington J. Northrup becomes the Blue Beetle's boy sidekick, Sparky, wearing a simplified version of the Beetle's costume.



    outpost2
    Member
    posted October 25, 2004 08:00 PM

    THE CHARLTON ACTION HEROES (part two)

    CAPTAIN ATOM

    Real Name: Allen Adam

    Charlton Appearances:

  • Space Adventures v1 #33 (Mar 60)
  • Space Adventures v1 #34 (Jun 60)
  • Space Adventures v1 #35 (Aug 60)
  • Space Adventures v1 #36 (Oct 60)
  • Space Adventures v1 #37 (Dec 60)
  • Space Adventures v1 #38 (Feb 61)
  • Space Adventures v1 #39 (Apr 61)
  • Space Adventures v1 #40 (Jun 61)
  • Space Adventures v1 #42 (Oct 61)
  • Strange Suspense Stories v1 #75 (Jun 65) [reprints #33, #36s2, #34]
  • Strange Suspense Stories v1 #76 (Aug 65) [reprints #36s1, #35, #39s1, #37s2]
  • Strange Suspense Stories v1 #77 (Oct 65) [reprints #42s3, #39s3, #40s2, #37s1]
  • Captain Atom #78 (Dec 65)
  • Captain Atom #79 (Feb-Mar 66)
  • Captain Atom #80 (Apr-May 66)
  • Captain Atom #81 (Jul 66)
  • Thunderbolt v2 #53 (Aug 66) [2-page featurette, "Captain Atom's Secret"]
  • Captain Atom #82 (Sep 66)
  • Captain Atom #83 (Nov 66)
  • Captain Atom #84 (Jan 67)
  • Captain Atom #85 (Mar 67)
  • Captain Atom #86 (Jun 67)
  • Captain Atom #87 (Aug 67)
  • Captain Atom #88 (Oct 67)
  • Captain Atom #89 (Dec 67)
  • Ghost Manor v2 #21 (Nov 74) [cameo in a parade]
  • The Charlton Bullseye [fanzine] #1 (1975) [Captain Atom #90]
  • The Charlton Bullseye [fanzine] #2 (1975) [Captain Atom #90]
  • Space Adventures v2 #9 (May 78) [reprints #33, #34, #40s1, text]
  • Space Adventures v2 #10 (Aug 78) [reprints #38s2, #35, #38s1, #38s3]
  • Space Adventures v2 #11 (Oct 78) [reprints #36s1, #37s1, #36s2, #37s2]
  • Space Adventures v2 #12 (Jan 79) [reprints #40s2, #39s3, #39s1, #42s3]
  • Charlton Bullseye [comic] #7 (May 82)
  • In 1977-1978, Modern Promotions reprinted many Charlton Comics including: Captain Atom #83, Captain Atom #84, Captain Atom #85.

    Americomics Appearances:

  • Americomics Special #1 (Aug 83)
  • DC Appearances (Earth-4 only):

  • Crisis On Infinite Earths #6 (Sep 85)
  • Crisis On Infinite Earths #7 (Oct 85)
  • Crisis On Infinite Earths #9 (Dec 85)
  • Crisis On Infinite Earths #10 [story one] (Jan 86)
  • DC Comics Presents #90 (Feb 86)
  • Crisis On Infinite Earths #12 (Mar 86)
  • History:

    SPACE ADVENTURES [1st series] #33 (March 1960)
    Story: "Introducing Captain Atom"

    Synopsis: Captain Allen Adam, a brilliant USAF career man, readies an Atlas missile containing an atomic warhead at Cape Canaveral. While making final last-second adjustments within the missile's nose cone, he drops his screwdriver, with only 3 minutes to go. Adam delays too long and the missile is launched. As it leaves the launch pad, the people in the control room realize that Capt. Adam has not returned and is trapped on board. Adam blacks out due to the tremendous g-forces and heat. The atomic warhead is preset to explode in space, and cannot be stopped. At an altitude of 300 miles, the warhead detonates. At the instant of fission, Adam is no longer flesh, bone, and blood. The desiccated molecular skeleton is intact, but has undergone a transformation never before seen by man. As the people on the ground mourn their fallen friend, a disembodied voice calls out to Sgt. Gunner Goslin and General Eining. They are told to evacuate the area and meet him at the launching pad. Three minutes later, Adam materializes, glowing strangely. He tells them to stay back, because he is now as radioactive as pure Uranium-235! They too must leave the area soon, but before they do he explains that he disintegrated up in space, and reintegrated down on the launch pad. He can't explain it, but he knows that he will be able to do this from now on. Adam notes that there is a special light-weight metal, diulustel, developed to shield radiation. He asks the General to get him some so that they can create a flexible suit that he can wear in order to protect the people around him.

    Meanwhile, a reporter has become aware of the "death" of Capt. Adam. When the General later reads the newspaper's article, he decides that Adam will now become the nation's most closely guarded secret. The General checks on Adam, who is now wearing the new diulustel suit. Only his head and hands are showing, and they are still glowing. The General asks Adam if he is a danger to others, but Adam assures him that the suit's material converts the escaping rays into another frequency in the light spectrum, rendering him safe to humans. Adam then informs the General that he has developed amazing powers. He asks the General to gather the top brass for a demonstration. Soon after, the Chiefs of Staff, the Atomic Energy Commission, and the President's top military aide arrive. Adam wears normal clothing over his diulustel suit so that he can show that, by releasing a small amount of energy, he can burn the clothing right off his body. He then explains that by converting an infinitesimal amount of his mass to energy, he can fly at speeds over 20,000 miles per hour.

    The following day, Adam is ordered to report to the White House. After giving the President a private demonstration, the President hands Adam a new diulustel uniform and tells him his code name will be Captain Atom. Back at Cape Canaveral, an intercontinental ballistic missile is being prepared for test. The plan is for the trajectory to send it harmlessly into the sea. However, two Soviet saboteurs alter the flight path so that it will strike a Soviet industrial complex, giving their leaders an excuse for war. With total war only minutes away, the President is called and told that a Jupiter missile carrying a hydrogen warhead is heading towards the enemy. Captain Atom flies into action, intercepting the missile and detonating it in space.

    SPACE ADVENTURES [1st series] #34 (June 1960)
    Story: "The 2nd Man In Space"

    Synopsis: When the first Russian cosmonaut to reach space loses consciousness, Captain Atom is dispatched to save his life. Upon returning to Earth, the cosmonaut tells his superiors that they were beaten into space by an American. The workers at Cape Canaveral assume that America has secretly reached space in another spacecraft.

    SPACE ADVENTURES [1st series] #35 (August 1960)
    Story: "The Little Wanderer"

    Synopsis: Captain Atom learns that when Gunner Goslin's son, Billy, dreams of traveling in space on the back of a space-bird, it is actually occurring.

    SPACE ADVENTURES [1st series] #36 (October 1960)
    Story: "The Wreck Of X-44"

    Synopsis: A space-faring rocket-plane Capt. Adam is flying explodes due to sabotage. As Captain Atom, he reassembles it in a plan to uncover the perpetrator. When the hero returns to Earth, a frightened solider fires on the glowing stranger. Captain Atom flies off before being revealed. The saboteur is soon identified as Gerald Mudge, an electronics specialist. After he confesses, his spy ring is arrested.

    Story: "Captain Atom On Planet X"

    Synopsis: Captain Atom stops the Russians from shooting down a new American weapon satellite called Planet X.

    SPACE ADVENTURES [1st series] #37 (December 1960)
    Story: "The Space Prowlers"

    Synopsis: Captain Atom stops an army of alien invaders.

    Story: "A Victory For Venus"

    Synopsis: The Atlas-Thor-Able XIV space probe heads towards Venus, but three beautiful Venutian women destroy it before it reaches its destination. When he tries investigate, Captain Atom is defeated by them and is returned to Earth. They tell the hero that they were aware of him, and that he will return to them as a friend.

    SPACE ADVENTURES [1st series] #38 (February 1961)
    Story: "One Second Of War"

    Synopsis: Captain Atom is sent to investigate what has happened to uranium missing from a mine in Africa. He tracks it down to a hidden complex led by Dr. Cladius Jaynes, a madman who plans on destroying half the planet so that he can rule the other half. When the missiles are fired, Captain Atom diverts them all into space, except for one that misfires and explodes on the launch pad.

    Story: "Backfire"

    Synopsis: A dictator named Gustav Borlin and his chief scientist, Dr. Skafic, plan to launch an atomic attack on the United States. After Captain Atom secretly diverts the missiles into space, Borlin's people rebel against their mad leader.

    Story: "The Force Beyond"

    Synopsis: Captain Atom is in Earth's orbit, trying to stop a meteor attack from triggering World War III by knocking orbiting American and Russian missiles to Earth. He discovers that the meteors are actually being directed by an alien ship. Unfortunately, the hero destroys the enemy before learning who they are.

    SPACE ADVENTURES [1st series] #39 (April 1961)
    Story: "Test-Pilot's Nightmare"

    Synopsis: Captain Atom secretly saves Major Silberling when he becomes oxygen-deprived during the test flight of the X-49 rocket.

    Story: "Peace Envoy"

    Synopsis: After thousands die in a brief alien attack, Captain Atom locates and confronts the invaders. They plan on establishing a slave colony on Earth, but Captain Atom's display of power forces them to change their minds.

    Story: "An Ageless Weapon"

    Synopsis: While delivering important defense plans to NATO headquarters in Berlin, Capt. Adam is captured by Communist spies. He uses his special abilities to escape and complete the delivery.

    SPACE ADVENTURES [1st series] #40 (June 1961)
    Story: "The Crisis"

    Synopsis: At a summit meeting, the Russian premier threatens to use atomic weapons in order to get what he wants. Captain Atom destroys the missiles when the premier orders his troops to fire.

    Story: "The Boy And The Stars"

    Synopsis: Captain Atom brings little Buddy Scott into space to cure him of his gamma ray poisoning.

    SPACE ADVENTURES [1st series] #42 (October 1961)
    Story: "The Saucer Scare"

    Synopsis: Captain Adam takes the X-44 rocket into space in order to lure hostile aliens into the open. As Captain Atom, he destroys the alien fleet.

    Story: "The Man In Saturn's Moon"

    Synopsis: The Soviets send a trouble-making statesman named Andrei Rotov into orbit around Saturn. The new U.S. President sends Captain Atom to find the missing renegade. Captain Atom returns him to Russia, where he begins to rally others around his cause of freedom.

    Story: "The Silver Lady From Venus"

    Synopsis: A woman from Venus hypnotizes men at Cape Canaveral into deliberately sabotaging Titan missiles. When Captain Atom locates her, she comments that it is not yet time for him to be brought to Venus. After determining that her hypnotic power has a limited range, he relocates her to the Soviet Union where she can continue to cause her mischief.

    CAPTAIN ATOM #78 (December 1965)
    Story: "The Gremlins From Planet Blue Part 1"; "Part II Planet Blue"

    Synopsis: Captain Atom rescues an unconscious astronaut from a failed orbital space flight. Aliens watch the rescue, commenting that he has interfered with their plans time after time, and must be destroyed. Later, Capt. Adam is assigned to protect Professor Jupe, the leading scientist of NASA's space program, and his daughter Leah. While the Professor sleeps, one of the aliens uses a special device to hypnotize him into betraying NASA. The Professor sneaks away from Capt. Adam and takes his daughter to Silver Beach, where they board a boat. Before he can search for the Professor, Captain Atom must rescue two Gemini astronauts from the aliens' homeworld, the Blue Planet. The hero eventually locates the Professor and Leah on an island, where hypnotized scientists have been building a deadly missile. After looting the Earth, the aliens plan on destroying all life on the planet. Captain Atom stops the missile, breaks the hypnotic spells, and chases the aliens off Earth.

    CAPTAIN ATOM #79 (February-March 1966)
    Story: "Doctor Spectro "Master Of Moods""

    Synopsis: Somewhere in the southwest, Captain Atom captures Rodent, a master criminal, and his gang. Rodent begins to burn a list of the other gangs that he has been working with. Captain Atom puts out the fire, but not before it burns the last name off the list. After delivering the criminals to the authorities, the hero begins searching the area for the final gang. As Capt. Adam, the search brings him to the circus, where he watches the performance of Doctor Spectro, Master of Moods. Spectro claims he can affect moods, and possibly even cure diseases, with his great invention - prisms which convert light into various colors. He demonstrates on the audience. One color makes them happy, another makes them depressed, and a third makes one heckler frightened. In reality, Spectro is an angry and bitter scientist who was shunned by his peers, and who joined the circus to perfect his invention. The gang members that Adam is searching for are in the audience, and decide to use Spectro to help them rob a bank.

    Later, as Adam meets with Gunner Goslin outside, the gangsters attempt to force Spectro into helping them. When the performer refuses, they push him into his large, experimental apparatus. The lights from the device interact with his prisms, bathing him in powerful radiation. This phenomenon causes him to absorb the power of light and color. The red light, in particular, alters his personality, making him more hateful. Spectro uses his new increased powers on the gangsters, forcing them away with a green light that makes them sick. When Adam goes to speak with Spectro himself, Gunner overhears the fleeing gangsters talk about bank robbery. They spot Gunner and take him captive. At that same moment, Adam is chased away by the angry Spectro, who again uses his green light to make Adam ill.

    Adam discovers that Gunner has been kidnapped and, as Captain Atom, he rescues his friend and captures the remaining criminals at the bank. The hero then hears screaming coming from outside. When he investigates, Captain Atom finds Doctor Spectro terrorizing the crowd. The hero discovers that he too is vulnerable to the Spectro's power, but creates a heat-shield to repel the rays. Spectro blasts Captain Atom with a beam of energy, then makes the crowd turn on him with hatred. The hero flies into the air and hurls an atomic fire ball at the villain, but Spectro simply absorbs the energy and becomes more powerful. As the fight continues, Spectro absorbs more sources of energy. Finally, he makes contact with high-tension power lines. The super-charged villain flies at the hero, but begins to disintegrate because his body can't contain such power. By the time he reaches Captain Atom, Spectro has vanished. However, the hero has an odd feeling than the threat of Spectro hasn't ended.

    CAPTAIN ATOM #80 (April-May 1966)
    Story: "Death Knell Of The World!"

    Synopsis: When it is learned that a planetoid is hurtling towards Earth and will destroy it in 2 days, Captain Atom flies to the edge of the solar system to intercept it. He discovers that it is a hollow, artificial world, ruled by a tyrant named Drako. Drako explains that the planetoid will crash into Earth unless the hero helps him build a machine that can safely slow it down. After Captain Atom builds the device, the hero himself must supply the power. The plan works, but Captain Atom soon learns that Drako has trapped him within the device, and will use his power to conquer Earth. Drako's daughter, Celest, hurls herself into the energy field, disrupting it enough for the hero to escape, but killing her in the process. The distraught Drako surrenders, and is replaced by the benevolent Valdar. Captain Atom sends the planetoid back out into space.

    CAPTAIN ATOM #81 (July 1966)
    Story: "The Five Faces Of Doctor Spectro"

    Synopsis: Dr. Spectro's scattered essence maneuvers into a storm cloud, believing he can reform by absorbing the lightning bolts. When five bolts hit at the same time, he reforms as five smaller versions of himself, each with a different power. They conclude that they will not reach full power until they merge back together. The villains begin to gather together orbiting satellites which they combine to form the world's first space station. They begin to stock their new secret base with items stolen from around the world.

    A few days later, Capt. Adam receives word of small men dressed like Doctor Spectro, but in different colors, stealing equipment. Captain Atom tries to stop two of them from stealing rare elements from a safe at the Science Center in Cape May. When he is struck by a red beam (heat) and a blue beam (cold), he is temporarily disoriented. The hero believes they are midget assistants to Doctor Spectro, until he overhears them mention that they are trying to recombine into one being. The three others forage through military bases looking for valuable equipment. While green Spectro and yellow Spectro break into a vault, purple Spectro is confronted by a small crippled girl. The sight of her causes the good side of Spectro to reemerge. He uses his power to heal the girl. Captain Atom arrives and battles the green and yellow versions, but they beat him down and flee. On their way out, they run into purple Spectro and the girl. Purple Spectro tells them to continue on with the equipment while he stops Captain Atom. He is actually protecting the girl from being taken hostage, and hopes to merge with the others so that he can exert control over his evil side. When Captain Atom catches up, purple Spectro uses a beam to make the hero quiet and still. After purple Spectro escapes, Captain Atom recovers and the girl explains how the villain had helped her.

    Later, Captain Atom is assigned the task of finding out what happened to some missing satellites, unaware that they are tied to Spectro. On board the space station, the five Spectros are nearly finished with the device that will merge them back together. They are unaware that purple Spectro has made changes that will make his personality dominant. When Captain Atom finally stumbles on the space station, he charges the villains. Purple Spectro tells the others to be careful not to damage their equipment with their destructive beams. After they overwhelm the hero, purple Spectro uses his sickness beam to disable their captive, claiming they can kill him after they have merged. Captain Atom makes an attempt to attack them, but he is knocked out. They then turn on the machine and, just as they are about to merge together, Captain Atom wakes up and throws a ball of energy at the machine. He misses his mark, causing an explosion. Although the space station is destroyed, Captain Atom finds a single, merged, unconscious Doctor Spectro floating in space.

    Later, as he hands over the raving villain, who now exhibits multiple personalities, the hero overhears one personality regretting that his good side was prevented from gaining control. A shocked Captain Atom wonders if such a thing could ever happen.

    THUNDERBOLT [2nd series] #53 (August 1966)
    Story: "Captain Atom's Secret"

    Synopsis: Captain Atom explains nuclear power to the reader in a two-page featurette.

    CAPTAIN ATOM #82 (September 1966)
    Story: "Captain Atom vs The Ghost"

    Synopsis: The government is concerned about a new threat, the Ghost, so they summon Captain Atom and a new agent called Nightshade. This is the first chance that they've had to use her since she offered them her services. Meanwhile, the Ghost thinks back to his origins. Girls avoided the good-looking Alec Nois because he had no money. Guys avoided him because he was always busy studying. Years later, Nois invented a teleportation machine. Instead of using it to the benefit of mankind, the bitter man decided to use it for personal gain, by integrating his invention into the hands of a costume. Believing the agents of the Ghost will be at a party held by Alec Nois, now a millionaire, the government sends their team in undercover as Capt. Adam and Eve Eden, a senator's daughter. Soon, Captain Atom and Nightshade confront the Ghost there, but he temporarily sends them into another dimension. They later track the Ghost to the Pentagon, but before he escapes he brags that he will steal the gold from Fort Knox. During a battle between Captain Atom and the Ghost at the gold reserve, the hero damages the teleportation device in the Ghost's glove, causing it to malfunction. The Ghost screams as he disappears.

    CAPTAIN ATOM #83 (November 1966)
    Story: "Finally Falls The Mighty!"

    Synopsis: When costumed thieves, under orders from Prof. Koste, attempt to rob the public exhibit of the newest Air Force technology, Capt. Adam becomes Captain Atom and attacks. A blast from one of the criminal's weapons tears the hero's costume. As the criminals get away, Captain Atom notices that radiation is leaking out of the tear in his uniform, threatening the bystanders. Soon, the newspapers are reporting that Captain Atom is a radioactive menace. With public relations at a low ebb, two top scientists are put at the hero's disposal to prevent a recurrence. Later, when Prof. Koste sabotages a reactor, Captain Atom must enter its core and attempt to shut it down using his own powers. The hero succeeds, but passes out from the effort. When he awakens, he spots Prof. Koste and his men. However, when Captain Atom attempts to use his powers, he discovers they have faded! The criminals overpower the weakened hero and take him aboard their hovercraft. Elsewhere, a man wearing powerful iron arms says he's going to take a little trip to see Koste.

    CAPTAIN ATOM #84 (January 1967)
    Story: "After The Fall A New Beginning"

    Synopsis: Prof. Koste broadcasts his ransom demands to television sets across the country. Koste wants 10 million dollars in gold for the return of the hero. He pulls off Captain Atom's mask for all the world to see, but the hero's white hair prevents anyone from recognizing him as USAF Capt. Adam. Later, in his prison cell, Captain Atom's powers begin to return. He escapes, but encounters Iron Arms, a criminal who wears power-pack generated metallic arms. Iron Arms fells Captain Atom with a mighty blow. Unaware that the hero's powers are returning, Koste places the hero in a cage so he and Iron Arms can talk. Captain Atom escapes from his captors, but not before the gold is delivered. The government tells Captain Atom that they have just perfected "Project Rebirth". The formula is liquid metal. It will be sprayed on his body, absorbed under his skin, and will become invisible. It will make him absolutely radiation proof. Before they begin, Captain Atom transforms into his civilian form and is sprayed with the substance. The first coat is only the protective base. All the rest are special ones to form the colors of his new uniform, a new look designed to give him a better public image. At first it doesn't seem to work, but when the hero triggers his powers, it causes the substance to come to the surface as a metal covering over his skin. The new Captain Atom returns to the criminal's base, defeating Koste, his men, and Iron Arms.

    CAPTAIN ATOM #85 (March 1967)
    Story: "Strings Of Punch & Jewlee"

    Synopsis: Punch and Jewelee, a new criminal team, kidnap two scientists from a golf course. Later that afternoon, they remotely abduct Alec Nois, who is recovering from an injury sustained as the Ghost. Capt. Adam and Eve Eden are swimming in Nois' pool when the abduction occurs, and they soon meet at the Pentagon as Captain Atom and Nightshade. Unfortunately, Captain Atom is to fly to upstate New York and undergo a series of tests, while Nightshade is sent to the Long Island golf course where the scientists disappeared.

    Elsewhere, Punch and Jewelee discuss their successes. The flying Punch used strings to stun their victims, while Jewelee used gems which induce a hypnotic state. They think back to when they were just cheap carny crooks who spotted a chest floating in the water while walking on the beach. He put on shoes that enabled him to fly, she donned a mind recorder device which explained how to use the hypno-gems and the sting strings that were also in the chest. With the gems, she charmed a realtor into giving her the abandoned carnival section in Coney Island. She then used hypnotized workers to build the hidden laboratory that they now occupy. Since they had always been puppeteers, they decided to adapt the characters of Punch and Judy to themselves.

    The next scientist that the villains plan to kidnap is Lewis Coll, who at that moment is running tests on Captain Atom. The tests have left Captain Atom's power levels very drained. In addition, Coll gives the hero a tranquilizer that will enable the scientist to study the amount of radiation he projects when idle. The villains break in and kidnap the defenseless Coll. Punch is delighted to find the helpless hero, who he turns into his puppet. Captain Atom is able to transmit a signal, which eventually leads Nightshade to the Coney Island lab. She presses a button on her belt and transforms into a shadow. The villains reveal to Captain Atom that they have been recording the minds of all the great scientists into recording molds. They'll sell the information to any interested government. Having his mind will be the crowning touch. Nightshade suddenly materializes and attacks Jewelee, while Captain Atom summons enough power to break free and attack Punch. During the confusion, Alec Nois secretly uses the technology hidden in his hand to teleport some of the smaller devices to his own lab. Captain Atom captures Punch, but Jewelee is able to use her gem to escape.

    CAPTAIN ATOM #86 (June 1967)
    Story: "Fury Of The Faceless Foe"

    Synopsis: The Ghost gathers together a gang who impersonate him, using his teleporters to commit crimes, and frustrating Captain Atom's and Nightshade's attempts to capture them. [From other sources, not verified personally.]

    CAPTAIN ATOM #87 (August 1967)
    Story: "The Menace Of The Fiery-Icer"

    Synopsis: In the Caribbean, Captain Atom encounters the Fiery-Icer, an enemy who wields the powers of both heat and cold. [From other sources, not verified personally.]

    CAPTAIN ATOM #88 (October 1967)
    Story: "Ravage Of Ronthor"

    Synopsis: Captain Atom answers an S.O.S. from an uninhabited world endangered by giant insects. [From other sources, not verified personally.]

    CAPTAIN ATOM #89 (December 1967)
    Story: "Thirteen"

    Synopsis: An adversary named 13 and his talking cat, both of whom appear to wield magic, arrive to stop Captain Atom and the USAF from working on a missile, and to stop the Ghost from stealing it. [From other sources, not verified personally.]

    THE CHARLTON BULLSEYE [fanzine] #1 (1975)
    Story: "Showdown In Sunuria"

    Synopsis: The Ghost has Captain Atom and an injured Nightshade teleported to the Sunurians' dimension for a showdown. [From other sources, not verified personally.]

    THE CHARLTON BULLSEYE [fanzine] #2 (1975)
    Story: "Two Against Sunuria"

    Synopsis: The Sunurians force the Ghost and Captain Atom to undergo a trial by combat, without the use of their super-powers. [From other sources, not verified personally.]

    GHOST MANOR [2nd series] #21 (November 1974)
    Story: "Death In A Darkroom"

    Synopsis: Captain Atom, Blue Beetle, and E-Man participate in a parade.

    CHARLTON BULLSEYE [comic] #7 (May 1982)
    Story: "The Games Of Ragnath!"

    Synopsis: With the knowledge and consent of his superior officer, Captain Atom is kidnapped by the Gamemasters of Ragnath to compete in their gladiator games. The hero escapes from their world and, upon reaching Earth, severs his ties with the U.S. government. Comment: Captain Atom is incorrectly identified as Lt. Col. JOHN Adam (his first name is Allen). He is also incorrectly shown in his original costume.

    AMERICOMICS SPECIAL #1 (August 1983)
    Story: "Sentinels Of Justice"

    Synopsis: Captain Atom, Nightshade, Blue Beetle, and the Question team-up and battle the Manipulator, Iron Arms, Fiery-Icer, the Madmen, and the Banshee. Only the Manipulator and the Banshee escape capture. The reader learns that a shadowy figure is the true mastermind behind the Manipulator.

    CRISIS ON INFINITE EARTHS #6 (September 1985)
    Story: "3 Earths! 3 Deaths!"
    CRISIS ON INFINITE EARTHS #7 (October 1985)
    Story: "Beyond The Silent Night"
    CRISIS ON INFINITE EARTHS #9 (December 1985)
    Story: "War Zone"
    CRISIS ON INFINITE EARTHS #10 (January 1986)
    Story: "Death At The Dawn Of Time!"
    CRISIS ON INFINITE EARTHS #12 (March 1986)
    Story: "Final Crisis"

    Synopses: The heroes of Earth-4 join in the battle against the threat of the Anti-Monitor.

    DC COMICS PRESENTS #90 (February 1986)
    Story: "Escape From Solitude!"

    Synopsis: Captain Atom teams up with Superman and Firestorm (after the remaining Earths merge, but before the full effects of the post-Crisis reality take hold). The heroes rescue astronaut Connie Matthews from a radioactive man called Rayburn.



    eclipso13
    Member
    posted November 02, 2004 07:00 PM

    For other characters to add to this list, I have five suggestions:

    - Composite Superman: I have two Silver Age appearances, but has he appeared anywhere else back then? Has he appeared in post-Crisis continuity?

    - Red Rebel: I have an old issue of ADVENTURE COMICS with him. He was Supergirl's boyfriend. I don't know if he was just a one-shot character or not though.

    - Black Orchid: I know she had a mini, but I've never seen it for sale anywhere. I have no idea what her powers were though.

    - Erewhon: From the pages of the much-hated Gerard Jones JLI.

    - Libra: Appeared in JUSTICE LEAGUE OF AMERICA #111, but I'm not sure if he appeared anywhere else.



    outpost2
    Member
    posted November 08, 2004 07:00 PM

    THE CHARLTON ACTION HEROES (part three)

    BLUE BEETLE II

    Real Name: Dr. Daniel "Dan" Garrett

    Charlton Appearances:

  • Blue Beetle v2 #1 (Jun 64)
  • Blue Beetle v2 #2 (Sep 64)
  • Blue Beetle v2 #3 (Nov 64)
  • Blue Beetle v2 #4 (Jan 65)
  • Blue Beetle v2 #5 (Mar-Apr 65)
  • Blue Beetle v3 #50 (Jul 65)
  • Blue Beetle v3 #51 (Aug 65)
  • Blue Beetle v3 #52 (Oct 65)
  • Blue Beetle v3 #53 (Dec 65)
  • Blue Beetle v3 #54 (Feb-Mar 66)
  • Thunderbolt v2 #51 (Mar-Apr 66) [as Dan Garrett only]
  • Blue Beetle v4 #2 (Aug 67) [in flashback]
  • Americomics Appearances:

  • Americomics #3 (Aug 83) [in flashback]
  • History:

    BLUE BEETLE [2nd Charlton series] #1 (June 1964)
    Story: "The Giant Mummy Who Was Not Dead"; Part 2: "The Birth Of Evil!"; Part 3: "The Mummy's Return!"

    Synopsis: Dr. Daniel Garrett, a leading archeologist and authority on ancient Egypt, is asked to lead an expedition to investigate some pre-Dynastic treasures at a dig in El-Alil. Garrett passes on the offer for the time being, because some nuclear devices had been detonated in the area. He comments that the artifacts have been there for 6000 years, and that a few more years won't make much difference. That evening at his home, Garrett's studies are interrupted by a knock on the door. It is Prof. Luri Hoshid. He politely asks her to leave, but she drops her coat and reveals that she is dressed as a dancer from the court of Abydos, circa 1305 BC. Although he has denied her previous attempts at a meeting, this time he allows her to enter. She is concerned because the proposed dig is at the burial site of Kha-Ef-Re, the Evil Pharaoh. Garrett decides to lead the expedition after all, but only if she'll act as his Egyptian contemporary. To his surprise, she shows her gratitude with a peck on the cheek.

    Later, after they have reached the site, the workers unearth an entryway, which is flanked by a scowling statue. Garrett comments that the old Pharaoh was allied with the powers of darkness. When Luri expresses uneasiness, Garrett asks her out to dinner. Garrett, an experienced pilot, flies the two of them toward Cairo in the expedition's plane. Suddenly, they find themselves in the path of long-range missiles with what look to be nuclear warheads. Garrett wonders who in that part of the world has nukes, and upon which side of the border they're based. He suggests heading back, but Luri warns against it. She explains that General Amenhotep, descendent of a mighty Egyptian ruler, is in command of disputed territory below them, an area from which he dreams of conquering the world. Later, in Cairo, the pair happen to be dining in the same place as the General, who is bullying the staff. Garrett challenges him over his bad manners, and ends up punching the General in the gut. He and Luri make a quick retreat to the plane to avoid the ensuing gunfire.

    The next morning at the dig, the workers breach the door. The two archaeologists explore the huge rooms. Luri says the tomb has an evil smell, that in no other excavation has she ever felt such fear. Soon, the workers run away as though their lives depended on it. The pair find evil paintings and a sacrificial alter. Atop the alter is the mummy case of Kha-Ef-Re! On its chest, Garrett sees a blue scarab carved of precious stone. When he inadvertently presses a lever, a slit in the ceiling stones opens, flooding the room with light. Luri reads an inscription that says that Kha-Ef-Re will live when the white-hot light touched him again. Garrett wonders if this means sunlight... or the light of an atomic blast! His attention returns to the blue scarab affixed to the top of the case. Garrett ponders whether the scarab is guarding the pharaoh, or holding him prisoner in his tomb. He touches the blue scarab and senses its power, feeling it within himself. Suddenly, he finds himself in a dream, transported back in time and wearing a blue costume, standing before the most magnificent of the great and good pharaohs. This being informs Garrett that the powerful scarab is his as long as he uses its power wisely, and if he battles the mad pharaoh and his 20th century conspirator.

    In the next moment, Garrett is back in the real world. He is able to magically see through solid stone, and spots a plane overhead carrying a hydrogen bomb. The vision power then reveals that Kha-Ef-Re had built a massive lead-lined chamber nearby. Speaking a word from ancient Egypt, "Kaji Dha", Garrett is suddenly dressed in the blue costume from his dream, the garb of the Blue Beetle! He smashes through the enormous stone doors blocking the protective chamber, and he and Luri take cover. Moments later, General Amenhotep's supersonic plane drops a bomb near the tomb of Kha-Ef-Re! Its searing light illuminates the desert, casting a beam through the opening in the ceiling and onto the mummy case. Garrett and Luri watch the rise of a spindly, living mummy. It is huge, and is growing every second thanks to the atomic light. The mummy is soon so large that it bursts through the chamber ceiling and into the outside world. The plane flies off, radioing General Amenhotep with these new developments. Garrett once again speaks his magic words and changes into the Blue Beetle. He then asks Luri where she thinks the evil pharaoh would go now. She surmises it would be to the one who gave him life, and she intends to go there too. The Beetle then flies off without her, and is fired upon by one of the General's fighter jets. The bullets simply bounce off him. The pilot suddenly receives a telepathic message, words of fire in his brain, which tell him to abandon his aircraft or else! The Beetle then blasts the jet with an offhand gesture, causing it to explode.

    Soon, the Beetle is standing atop the head of the sphinx. His vision power reveals that the giant mummy has reported to General Amenhotep, who the mummy recognizes as a descendant of his dynasty. The General then brags about ruling the world. The Beetle arrives on the scene, threatening to invoke hieroglyphics that will put the mummy back in the time and place of his origin. In response, the mummy blasts the Beetle with eye beams, draining the hero of his power and leaving him unconscious. The General surmises that the beetle scarab is the source of his power, and reaches toward it, while musing that he will have the mummy destroy the Blue Beetle and the scarab both. The General pauses before removing the scarab, daydreaming of his plans of conquest.

    Meanwhile, Luri is driving a jeep toward the camp. Instinct leads her to a huge stone altar in the middle of nowhere, just in time to see the mummy leaning over her friend. (The General is nowhere to be seen!) The mummy looks on as Luri shakes the fallen hero awake. She hands him the scarab and urges him to say the magic words, which he does. The mummy attacks, but after a short fight, the Beetle flies into the mummy's jaw and knocks him down, whereupon the creature shrinks to its original size. Not wanting to take any chances, the Beetle places the mummy inside the lead-lined chamber and fuses the rock shut with his vision power. He then easily destroys the General's arsenal of missiles. [From other sources, not verified personally.]

    BLUE BEETLE [2nd Charlton series] #2 (September 1964)
    Story: "Hot War In The Arctic"; Part 2: "Prisoners Of Time"; Part 3: "The Master Plan"; Part 4: "Atomic Death"

    Synopsis: ? [From other sources, not verified personally.]

    BLUE BEETLE [2nd Charlton series] #3 (November 1964)
    Story: "Mr. Thunderbolt And The Superstar"; "Part 2 Storm Of Fear"; "Part 3 Flames Of Fury"

    Synopsis: Dr. Dan Garrett stops Mr. Thunderbolt from destroying The Superstar, a new rocket-powered aircraft, with lightning. Mr. Thunderbolt is reputed to be the richest man in the world, but the Blue Beetle knows he is an evil alien from the planet Uxer. Later, after learning that three major cities were razed by electrical storms, the Blue Beetle tracks the villain to Tokyo, but his powers are exhausted stopping a new storm. When the villain again tries to destroy The Superstar, the Blue Beetle captures him, and flies him all the way back to Uxer.

    BLUE BEETLE [2nd Charlton series] #4 (January 1965)
    Story: "The Praying Mantis-Man"; Part 2: "The Chlorophyll Man"; Part 3: "The Garden Of Crawling Death"; Part 4: "The Mantis And The Beetle"

    Synopsis: The Blue Beetle encounters the Praying Mantis-Man for the first time. [From other sources, not verified personally.]

    BLUE BEETLE [2nd Charlton series] #5 (March-April 1965)
    Story: "Blue Beetle Challenges The Red Knight"; Part 2: "Capture Of The White Queen"; Part 3: "Checkmate"

    Synopsis: The Blue Beetle fights the Red Knight. [From other sources, not verified personally.]

    BLUE BEETLE [3rd Charlton series] #50 (July 1965)
    Story: "The Scorpion"; Part 2: "Tomb Beneath The Sea"; Part 3: "Oilstrike"

    Synopsis: The Blue Beetle battles the Scorpion. [From other sources, not verified personally.]

    BLUE BEETLE [3rd Charlton series] #51 (August 1965)
    Story: "Mentor The Magnificent"

    Synopsis: The Blue Beetle fights a robot called Mentor. [From other sources, not verified personally.]

    BLUE BEETLE [3rd Charlton series] #52 (October 1965)
    Story: "Magno, The Man Who Shakes The World"; Part 2: "Crater Of Fire"; Part 3: "On The Trail Of The Mole"

    Synopsis: The Blue Beetle battles Magno. [From other sources, not verified personally.]

    BLUE BEETLE [3rd Charlton series] #53 (December 1965)
    Story: "The People Thieves"; Part 2: "Baiting The Trap"; Part 3: "The Cave Of The Living Dead"

    Synopsis: The Blue Beetle encounters the Praying Mantis-Man for the second time. [From other sources, not verified personally.]

    BLUE BEETLE [3rd Charlton series] #54 (February-March 1966)
    Story: "The Eye Of Horus"; Part 2: "Slaves Of The Ancient Eye"; Part 3: "Menace Of The Mind-World"

    Synopsis: Prof. Philipps unleashes the Eye of Horus. Only the Blue Beetle can stop the ancient evil. [From other sources, not verified personally.]

    THUNDERBOLT [2nd series] #51 (March-April 1966)
    Story: "The Evil That Is Evila!"

    Synopsis: Dr. Daniel Garrett and Peter Cannon are called to the Museum of Exploratory Sciences to help identify a mysterious sarcophagus. Garrett dates it at around 1375 BC and translates a curse inscribed on its front. He then leaves on a vacation cruise. Peter Cannon later deals with the curse as Thunderbolt.

    BLUE BEETLE [4th Charlton series] #2 (August 1967)
    Story: "The End Is A Beginning!"

    Synopsis: Scientist Ted Kord agrees to help his Uncle Jarvis with some mysterious experiments. However, Jarvis only gives pieces of the experiment to Ted for research and testing, so that he can never know the full details of the project. After Ted successfully solves all of the tasks given to him, he makes Jarvis promise to reveal to him the purpose of the experiments. However, shortly thereafter, an explosion destroys the laboratory, apparently killing his uncle. In the rubble, Ted finds a box containing a map with Pago Island marked off, some indecipherable notes, and an old roll of film. Ted watches the film and is shocked to discover footage of old experiments, ones which he now realizes he finished for Jarvis. Fearing that Jarvis is still alive, he shows the film to Dr. Dan Garrett, a friend he knows from college. The eight year old film shows footage of a robot, which was powerful, but awkward and slow. Ted was tricked into solving all of his uncle's problems. He believes Jarvis is still alive, and on Pago Island. He wants Garrett's archeological knowledge to help locate the workshop.

    Moments after landing on the island, they are surrounded by the advanced robot models. They are captured and brought to Jarvis. He admits that he faked his own death so that he could complete the production of an army of new, invincible androids, which he will use to rule the world. When Jarvis orders the robots to kill the captives, Garrett uses his magic scarab to transform into the Blue Beetle. The Beetle frees himself and Ted. In response, Jarvis orders dozens of robots to attack. He then activates a device he calls the elector, which sends an overload blast through the robots. Although Ted reaches cover, the Blue Beetle takes the brunt of the blast. Unexpected feedback causes an explosion in the room in which Jarvis was standing. The fallen hero makes Ted promise that he will keep his secret and carry on for the Blue Beetle. Ted agrees, but before he can say another word, the floor and ceiling begin to collapse, separating the two men. Ted is cut off from his friend, but he is able to find his way out before the facility is completely destroyed. Ted wonders how he is going to keep his promise without the magic scarab, but then one day in his father's workshop, he spots machinery that gives him an idea. First, he designs a large, flying beetle. Then, after months of labor, and crash physical training program, he keeps his promise by becoming the new Blue Beetle.

    AMERICOMICS #3 (August 1983)
    Story: "Return From Pago Island!"

    Synopsis: The second Blue Beetle seemingly returns from the dead, accusing the new Blue Beetle of leaving him on Pago Island to die. In reality, he is the prototype android built by Ted Kord's mad uncle Jarvis. Just as the new Beetle is about to be defeated, his Bug ship blasts the android, destroying it.

    Story: "The Blue Beetle To Live Again!" Synopsis: The first, second, and third Blue Beetles are shown in flashback.

    outpost2
    Member
    posted November 22, 2004 07:41 PM

    THE CHARLTON ACTION HEROES (part four)

    SARGE STEEL

    Real Name: Sergeant "Sarge" Steel

    Charlton Appearances:

  • Sarge Steel #1 (Dec 64)
  • Sarge Steel #2 (Feb 65)
  • Sarge Steel #3 (Apr-May 65)
  • Sarge Steel #3 (Apr-May 65) [3-page featurette, "The Sport Of Judo" (Straight Foot Throw Standing!)]
  • Sarge Steel #4 (Jul 65)
  • Sarge Steel #4 (Jul 65) [3-page featurette, "Sport Of Judo" (Osoto Gari-Major Outer Reaping Throw / Osoto Makikomi)]
  • Sarge Steel #5 (Sep 65)
  • Sarge Steel #5 (Sep 65) [3-page featurette, "Sport Of Judo" (Sarge Steel tale)]
  • The Fightin' Five #34 (Sep 65) [3-page featurette, "Sport Of Judo", reprinted in #46]
  • Sarge Steel #6 (Nov 65)
  • Special War Series-Judomaster #4 (Nov 65) [3-page featurette, "Sport Of Judo"]
  • Sarge Steel #7 (Jan 66)
  • Sarge Steel #7 (Jan 66) [3-page featurette, "Sport Of Judo" (Sarge Steel tale)]
  • Sarge Steel #8 (Mar-Apr 66)
  • Sarge Steel #8 (Mar-Apr 66) [3-page featurette, "Blue Four Top Secret" (supplement to main story)]
  • The Fightin' Five #37 (Apr-May 66) [3-page featurette, "Sport Of Judo"]
  • Secret Agent #9 (Oct 66)
  • Secret Agent #9 (Oct 66) [7-page featurette, "Sarge Steel's Scrapbook Of Judo!" (reprints Sarge Steel #4 and #5)]
  • Judomaster #91 (Oct 66)
  • Judomaster #92 (Dec 66)
  • Judomaster #93 (Feb 67)
  • Judomaster #94 (Apr 67)
  • Judomaster #95 (Jun 67)
  • Judomaster #96 (Aug 67)
  • Secret Agent #10 (Oct 67)
  • Judomaster #97 (Oct 67)
  • Judomaster #98 (Dec 67)
  • In 1977-1978, Modern Promotions reprinted many Charlton Comics including: Judomaster #93, Judomaster #94, Judomaster #96, Judomaster #98.

    History:

    SARGE STEEL #1 (December 1964)
    Story: "File # 101 The Case Of The "Pearls Of Death" Chapter I - Consignment Terror"; "Chapter II Nightmare In Saigon!"; "Chapter III Destination Death"

    Synopsis: Lin Ying hires private detective Sarge Steel to find her father, Charles Ying, who was carrying 57 matched pearls to Ivan Chung's office. Her father had not met Chung, but was offered a large sum of money by Chung for the pearls. Steel tells Lin that Ivan Chung is a terrorist that is very active in Saigon. As they drive to a Brooklyn waterfront in Steel's specially built XK-150 Jaguar to search for her father, Lin asks the detective about his metallic left hand. He explains that he lost it in Saigon, and wouldn't be surprised if Chung was at least partially responsible for it. In one of the warehouses, they find evidence that Lin's father had been there. Shortly thereafter, Steel and Lin are captured by Chung and taken out to sea. As Steel hovers on the verge of unconsciousness, he thinks back to when he first encountered Chung.

    Capt. Sergeant Steel was in the Special Forces, assigned to Army Intelligence. He was working closely with the CIA operatives in Saigon where the Vietnamese government was desperately striving to contain the terrorists who were turning that eastern metropolis into a shambles. Chung was half Chinese Tong and half Russian saboteur. Capt. Steel and Yo Chang, an associate who knew the jungle, chased Chung into the jungle. They fought their way through Viet-Cong soldiers, and found Chung inside a hut. As Steel led his captive to his vehicle, Chung pleaded with him. Chung claimed he would be executed, but Steel declined Chung's bribes. After he turned his prisoner over to the authorities, Steel was warned that the entire anti-American organization had given orders to kill him. As he prepared for a date later that night, Steel was attacked by an assassin, but his training enabled him to easily overcome his attacker. Later, as he danced with his date, a grenade was lobbed into the room. He grabbed the grenade and attempted to through it back outside, but it was coated with a sticky substance that prevented him from getting rid of it. Thinking quickly, he thrust his arm out the window. The blast obliterated his hand, but he and his date survived. Ivan Chung vanished from his Saigon cell, later reappearing in a New York office where he called himself an importer and headed the firm known as Eurasian Trade Associates Inc.

    Steel wakes up and Chung makes him and Lin an offer. If Lin tells Steel where she or her father hid the pearls, and Steel can arrange for them to be delivered to Chung, then he will let the three of them live. After Chung leaves the cabin, Lin tells Steel that the pearls are sewn into her largest valise, which is back in her hotel room. Chung listens to the conversation through a hidden microphone, and orders one of his men to retrieve the pearls. However, back in Steel's office, his secretary Bessie Forbes speaks with a CIA operative, having called them after remembering Steel's past encounter with Ivan Chung. One CIA operative is assigned to watch the Ying's hotel room. He captures Chung's thug when he breaks into the room. The man confesses his instructions to the agent. Meanwhile, Steel tricks Chung and is able to knock him out and grab his gun. Steel takes control of the boat and heads back to New York.

    SARGE STEEL #2 (February 1965)
    Story: "File #102 Case Of The "Man Who Blackmailed The World""; Part II "The Millionaire Trap"; Part III "The Atomic Challenge"

    Synopsis: Steel meets with Werner Von Wess, once the most notorious U-boat captain in the Nazi navy, and his lovely companion, Lisa Monelli, in Central Park. Von Wess has stolen a nuclear submarine. He has already detonated a few nukes over Greenland and Melville Island, but he still has fourteen Polaris missiles left. He states that the vessel is now offshore, ready to launch a missile at New York at any moment. They demand one billion dollars from the U.S. government within 72 hours. They have chosen Steel as their intermediary because he has semi-official status with the government intelligence people, he is a decorated hero of the Special Forces branch of the military, and he retains his commission in the Reserves. Eventually, Lisa Monelli turns on Von Wess, and Steel in able to disable the sub.

    SARGE STEEL #3 (April-May 1965)
    Story: "File # 103 Case Of The "Heritage Of Hate""; "Part II Of Heritage Of Hate "The Smiling Skull""; Part III "The Silver Luger"

    Synopsis: After his twice weekly workout with his friend Rocky, Steel returns to his locker to discover a man trying to steal his luger. He breaks the man's wrist and chases him off. Later that night, he returns to his office and a group of men attack him, demanding his luger. Steel knocks them out, but is himself knocked out by an unknown assailant. He wakes up to find a beautiful German woman, Inga Ross, tending to him, claiming she found him unconscious. Steel realizes his luger has been taken. The police arrive to tell him that his gun, serial number 3779 KU, was used to commit two attempted murders in Europe in the last five days. Steel insists that it's impossible, that the gun has not been out of his possession in six years.

    Steel and the woman are brought to the station to see the evidence. The silver luger used in the crimes in Paris and England belonged to a dead war criminal. It had the same serial number and ballistics patterns as Steel's. The police concluded that the manufacturers had held up their production of the standard weapon, just at the point where they were finishing the luger Steel owned. This other gun, a special alloy with silver, was an exact duplicate. The gun belonged to Rudolf Wolk, known to millions as The Smiling Skull, the executioner who'd taken so many lives with that silver luger. After they leave the station, Miss Ross holds a gun to Steel's side, telling him to do exactly as she says. He is brought onto a jet, which takes him to a tiny South American country.

    The plane lands on an airstrip near the peak of a volcanic cone, where they are met by The Smiling Skull. The Skull explains that he has been active in many parts of the world in recent months, and rumors persist that he is not dead after all. He had known that his weapon had a twin, so he sent his organization to track it down. Now he will frame Steel for all the murders. Steel turns the tables on the Skull, grabs his gun, and runs. He is helped by Inga, whose father is being held captive by the Skull. They stumble upon the organization's jet fighter-bombers and the atomic bombs they plan on dropping on the world. As the enemy closes in, Steel punctures drums of high octane fuel and ignites them. He then frees Igna's father, and other prisoners. Outside, the Skull confronts Steel, but the hero defeats the killer. The local gendarmes are called and the Skull and his followers are rounded up.

    Story: "The Sport Of Judo"

    Synopsis: Sarge Steel talks about the Straight Foot Throw Standing in a three-page featurette.

    SARGE STEEL #4 (July 1965)
    Story: "File #104 Case Of The "Kiss Of The Cat""; "Part 2 The Strolling Statue"; "Part 3 Death On Cat Cay"

    Synopsis: Steel has a number of encounters with a woman named Lynx. Her beauty and style, and her pet ocelot, cause a furor wherever she goes. Crimes are committed whenever she is around, but they can never be tied directly to her. When Lynx steals a sculpture called The Dreamer, Steel finds her, but is stopped by a black panther that knocks him out cold. He then tracks her down to an island off the coast of Florida called Cat Cay and arrests her. However, enroute to prison, she dives off the stern of the police cutter into shark infested waters. She is listed as "probably dead" on the police blotter.

    Story: "Sport Of Judo"

    Synopsis: Sarge Steel talks about the Osoto Gari-Major Outer Reaping Throw and the Osoto Makikomi in a three-page featurette.

    SARGE STEEL #5 (September 1965)
    Story: "File 105 The Case Of The Caged Brain"; "Part 2 Fatal Beauty"; "Part 3 Pick A Way To Die"

    Synopsis: While on vacation in Miami, Steel meets a beautiful woman named Li-Li a.k.a. The Black Lily. The Black Lily was a Communist intelligence agent, who had been part of the Ivan Chung apparat in Saigon. She seduces him, drugs him, and brings him back to China, where Chung is waiting. Emmet Crayne, a genius who was convinced of the benefits of Communism but later became disillusioned, has been blackmailed into defecting to the Communist bloc. He is refusing to finish his work on nuclear launchers because he believes Chung will kill him when he is done. Crayne will not finish his task unless Steel is waiting there to take him to freedom when the work is completed. Steel is able to overcome Chung and his brute, Nhu. Li-Li then points her gun at Steel, but cannot shoot. She has fallen in love with him. Steel and Crayne escape in a plane, but Li-Li is killed by a grenade before she can join them.

    Story: "Sport Of Judo"

    Synopsis: Sarge Steel talks about how judo saved him from a mugger in a three-page featurette.

    THE FIGHTIN' FIVE #34 (September 1965)
    Story: "Sport Of Judo"

    Synopsis: Sarge Steel talks about judo in a three-page featurette. [From other sources, not verified personally.]

    SARGE STEEL #6 (November 1965)
    Story: "File 106 Case Of The King's Assassin"; "Chase West"; "$1,000,000,000 Ransom"

    Synopsis: The President requests that Steel protect King Abhim Fal-Rif while he is in the United States. Steel is warned by Hassam, a wealthy Egyptian and cousin of the King. He tells of another cousin, Shiek Zara-Faid, who is the King's worst enemy. Steel had already been briefed by the CIA about Zara, who's been studying with the Moscow and Peking crowd, majoring in murder. Steel later prevents the King's assassination, killing Zara in the process. However, during his visit, the King had fallen in love with Hollywood actress Bibi Cane. It would take many years for them to be able to marry, if at all, so Steel shows them the way to Mexico. He then receives a call from the White House. Steel travels to Washington D.C., where he gives a complete report on everything he had done. The hero is then given the title of Special Agent Sarge Steel.

    SPECIAL WAR SERIES-JUDOMASTER #4 (November 1965)
    Story: "Sport Of Judo"

    Synopsis: Sarge Steel talks about judo in a three-page featurette.

    SARGE STEEL #7 (January 1966)
    Story: "File # 107 The Day They Killed Sarge Steel"; "Part II Live Bait In The Shark Tank!"; "Part III The Murder School"

    Synopsis: The State Department discovers that an organization called POW (Prosecutors Of the World) has a list of the elite intelligence agents on both sides of the iron curtain. Five of the seven people on the list have already been eliminated. Only Sarge Steel and Nicole Planchet of France are still alive. POW believes that the world leaders are inept or corrupt or both, and they wish to dictate the countries' policies. To be sure that the world leaders would take them seriously, they made up the list of agents they would kill in order to demonstrate that they could reach anyone. Steel is ambushed and filled with twenty 7.63 mm slugs in the chest, and two rifle bullets between the shoulder blades. He is brought to a city hospital and pronounced dead. Shortly thereafter, Nicole Planchet is also found dead. It is later revealed that Steel was wearing a new flexible nylon body armor, which enabled him to fake his death. Steel tracks POW to the Swiss Alps. He discovers that Nicole Planchet is alive and also on POW's trail. They are then both captured and meet the group's leaders, Eric Rinn and a woman called Roja. The two agents escape and are able to detonate a room full of high explosives, destroying the organization.

    Story: "Sport Of Judo"

    Synopsis: Sarge Steel talks about how he protected himself against three attackers in a three-page featurette.

    SARGE STEEL #8 (March-April 1966)
    Story: "File # 108 Case Of The Terrible Talon "The Talon Takes Sarge Steel!""; "Part II The Faceless Man!"; "Part III Trial Of A Terrorist!"

    Synopsis: The Talon and his operatives in Germany have been kidnapping men like Prof. Franz Froelig, extorting money from industrialist Herr Brimhaufen, and destroying a power station. A group of West German business and professional men contact Sarge Steel for help. After ignoring a warning to leave Germany or die, Steel is kidnapped by Talon agents, along with Gerta, a West German Security Bureau agent. They are taken to East Germany and brought before Talon. Steel is able to resist a mind-control device, takes Talon as his prisoner, and soon escapes with Gerta. They drive away in Steel's specially equipped Mercedes-Benz, but are soon followed and attacked by Talon's men, who don't realize their leader is in the car. They reach the border into West Germany, and bring the criminal to justice. Talon's men launch an assault outside the building which is holding his trial. After the attackers are defeated, Steel tells the Court to let Talon go. They will let it leak out that Talon betrayed his people to them in return for his freedom. He'll spend the rest of his life being hunted, never knowing a moment's peace.

    Story: "Blue Four Top Secret"

    Synopsis: Three-page supplement which explains some of the weapons and devices used in the main story.

    THE FIGHTIN' FIVE #37 (April-May 1966)
    Story: "Sport Of Judo"

    Synopsis: Sarge Steel talks about judo in a three-page featurette. [From other sources, not verified personally.]

    SECRET AGENT #9 (October 1966)
    Story: "File #109 "The Warmaker!""; "Part II The Looters"; "Part III The Warmaker's Stronghold"

    Synopsis: Mr. Ize, an optics specialist, has developed a visor that enables him to hypnotize people, melt metal with infrared rays, and emit gamma rays. He forms a private army of mesmerized soldiers, and recruits Ivan Chung, the Smiling Skull, Kapitan Von Wess, and Lynx to his cause. Chung suggests that a hypnotized Sarge Steel would be very useful to them. The Smiling Skull makes two attempts to capture Steel, but fails. Then, while Steel is driving home, Chung tries to push his car off the road, but Steel stops him by firing a shot from a Colt 357 Magnum into Chung's engine block. At Steel's apartment building, Mr. Ize uses his special visor to mesmerize the doorman, then he and Lynx break into Steel's quarters. When he returns home, Lynx distracts Steel long enough for Mr. Ize to mesmerize him. They then head to the country of Kuwania. Mr. Ize bombs a huge oil refinery near the capital of the country, fully expecting the Premier to conclude the attack came from a neighboring country. During the confusion, Mr. Ize and his followers loot the country's incredible riches. A bullet grazes Steel's head, releasing him from Mr. Ize's control. Steel feigns death, and his enemies leave him behind. When they later discover that Steel is alive, he pretends to still be under Mr. Ize's spell. They arrive by plane at Mr. Ize's base in the Atlas Mountains, where Steel learns that Ize will buy many more weapons with this new wealth, adding it to his current stockpile. When the villains become suspicious of him, Steel makes his move, destroying the weapons and confronting Mr. Ize. Mr. Ize tries to kill Steel with a blast from his visor, but the hero raises his metal fist which reflects the beam back at his attacker. The instant Mr. Ize's warped brain stops functioning, his evil crew flees.

    Story: "Sarge Steel's Scrapbook Of Judo!"

    Synopsis: Sarge Steel reviews past judo lessons in a seven-page featurette (reprints Sarge Steel #4 and #5).

    JUDOMASTER #91 (October 1966)
    Story: "File 110 Case Of The "Double Agent""

    Synopsis: While the nation watches, Sarge Steel shoots an astronaut believed to be Lt. Comdr. Wayne Langley. Steel reveals that he is actually Ivor Guvchenko, a foreign agent whose mission was to penetrate the Gemini project. The real Langley is unconscious in the astronaut's van. Steel still has his eye on Guvchenko's superior, Irena Dubaya. The hero is unaware that a bug has been planted on him, and he falsely believes that his cover as a mere private investigator hasn't been blown. Steel returns to his office in New York to discover that his secretary, Bessie Forbes, has been replaced by a beautiful woman calling herself Miss Dura, who he quickly recognizes as Irena Dubaya. She claims that his usual secretary has contracted a virus but will return to work soon. Once alone, Steel uses a radio direction-finder to search for bugs, and is surprised when he finds one in his metal hand. He later identifies another bug in her pencil. He pretends to demand money from the government, suggesting to Irena that he can be bought. She approaches him with an offer to become a double agent, which he accepts.

    JUDOMASTER #92 (December 1966)
    Story: "File 110 Conclusion Of The.... Case Of The "Double Agent""

    Synopsis: Steel continues in his role as a double agent for Irena Dubaya, however she soon learns of his scheme. The spies steal a B-70, the Mach 6 Intercontinental Bomber, from USAF SAC Command. But when they attempt to kill Steel, he captures the spies and gains control of the aircraft.

    JUDOMASTER #93 (February 1967)
    Story: "File 111 Case Of The "Devil's Wife""

    Synopsis: Sarge Steel goes to meet U.S. Ambassador to the United Nations Pierce Bruyden at the airport. He sees Bruyden up ahead, but a beautiful woman interrupts and touches him on the cheek, paralyzing him in his tracks. Moments before, she had done the same to Bruyden. As Steel stands helplessly by, she and another man take Bruyden away. Six minutes later, the effect wears off. Steel learns that she is Santana Noir a.k.a. The Devil's Bride. She has blackmailed nations, seated a king, destroyed a prime minister, and looted half a dozen private art collections. Using his contacts, he gets Santana to come to his Manhattan penthouse apartment. She again renders him immobile, then brings him by helicopter to her island complex.

    JUDOMASTER #94 (April 1967)
    Story: "File 111 Part II Case Of The "Devil's Wife""

    Synopsis: Steel and Ambassador Bruyden (called Bluyden) escape from Santana (called Satana) and her men. Chained to Bruyden's wrist is a booby-trapped briefcase containing many important documents. The two men are able to reach Santana's house and contact the FBI. Santana and her army arrive soon afterward. Steel grabs Santana as the FBI chopper appears. Barely avoiding enemy fire, Steel and Bruyden make it to the chopper with their captive and escape from the island.

    JUDOMASTER #95 (June 1967)
    Story: "File 112 Case Of The "Village Moneyman""

    Synopsis: Bebe Summins hires Steel to find her father, Eric Summins, a counterfeiter who disappeared soon after leaving prison three months earlier. She's received phone calls telling her to stop looking for him or else. A man then attacks them, but Steel easily knocks him out. Steel brings the girl to his secretary's apartment for safekeeping, then begins his search. The next morning, two men from the Treasury Department are waiting for Steel in his office. They remark that they heard he stopped working for the CIA recently. Steel responds that he's back in business for himself now, but he told the Agency that he'd help them out whenever they needed him. The Treasury agents ask for his help in finding Eric Summins, who they believe is making phony money again. Steel notes that some of Summins' plates were never found. Later, at his secretary's apartment, he finds a typewritten note from Bebe telling him to meet her later that night. Based on the condition of the room, he concludes that she didn't leave of her own accord. Two men watch from the window; one aims a gun at him.

    JUDOMASTER #96 (August 1967)
    Story: "File 112 Conclusion Of Case Of The "Village Moneyman""

    Synopsis: Steel barely avoids being shot. He returns fire and kills the gunman, but his partner escapes into the night. First, Steel goes by the Daily Mirror to check a theory of his in some old newspapers, then he goes to meet Bebe at the location mentioned in the note. Thugs grab Steel and Bebe and take them at gunpoint to the mastermind of the operation, Frank Jackson (also called Johnson), a crime syndicate big-wig that Steel thought went straight long ago. Jackson tells Bebe that as long as she does what he says, he won't kill her father. Steel reveals to her that they killed him three months earlier after obtaining his plates, then burned his body in a fire. Jackson wanted the Treasury Department to believe Eric Summins was behind the counterfeit operation. Steel gets the upper hand, and Bebe runs for a police officer.

    SECRET AGENT #10 (October 1967)
    Story: "File # 113 The Case Of The Third Hand"; "Part II Photo Finish"; "Part III Blues For Linda"

    Synopsis: Sarge Steel has fallen hard for a girl named Linda Velvet. One early morning, as he escorts her home after a night on the town, the two come under fire. Linda is shot and passes out. Steel soon realizes that she was the target, not him. Later, an old friend at the CIA informs him that Linda had been working as a contact for The Third Hand, the biggest independent spy ring in the world. His friend believes she was shot because the organization thinks she's selling them out to the CIA through Steel. Soon after, Linda is killed in the hospital by a poison gas grenade. Something doesn't seem right to Steel, so he heads to her apartment to look for clues. There he finds members of the Third Hand searching for something important. They knock him out and escape. When he wakes up, he is helped by Linda's neighbor, Sarah Tempest, and her boyfriend, Hobart Jefferies. He finds a photo of a man, who Sarah identifies as Linda's boyfriend. Steel recognizes him as a two-bit gunsel named John Vance. When he returns to his own apartment, he finds that it too has been searched. The thieves are still there and take him captive. They bring him to John Vance, who demands that Steel give him what he wants. Steel overpowers the thugs and escapes, concluding that Vance is not smart enough to be the head of the operation. Back at his office, he finds the true boss, Sarah Tempest, and her right-hand man, Jefferies. After Jefferies is shot, Steel captures Tempest. He later discovers the incriminating evidence that the criminals were looking for inside a stuffed bunny that he had won for Linda.

    JUDOMASTER #97 (October 1967)
    Story: "File 114 Case Of The "Widow's Revenge""

    Synopsis: A hired thug tries to kill Steel as he converses at a newspaper stand, killing the blind news merchant instead. Steel shoots the assassin, then heads back to his parked car. When he gets there, he finds an attractive woman waiting for him. She tells Steel that her aunt, Mrs. Donald Reynolds, is the one behind the attempt on his life. Mrs. Reynolds wants revenge because Steel sent her husband to prison. But the woman says her aunt is not really the one responsible. She's paying out the money, but it's Ralph Gonner, her uncle's old partner, who's hiring the killers and telling them what to do. Steel arrives at Gonner's house, but discovers that Gonner knows nothing, and that Mrs. Reynolds died the previous week. When he returns to his apartment, "Mrs. Reynolds" is waiting in the shadows, pointing a gun at him. Steel turns on the light, temporarily blinding the stranger. Bullets fly and the intruder is shot. It is the woman that he met by his car. She is actually the daughter of the Reynolds. When her mother died, she vowed to get revenge. She dies in Steel's arms.

    JUDOMASTER #98 (December 1967)
    Story: "File 115 Case Of The "Key West Caper""

    Synopsis: Steel's secretary, Bess, is kidnapped. A note is left on his desk. It is a map of an island somewhere off the southern tip of Florida, and contains a warning that she will be killed in 48 hours. Using scuba gear, Steel swims to the tiny island. He is attacked by a man wielding a knife, but Steel succeeds in knocking the attacker out. The man was also carrying a machine gun which Steel had seen only one time before. Soon after, Steel is surrounded by others and brought to an abandoned plantation. He finds his secretary sedated, and standing next to her is Eric Rinn and Roja! He had destroyed POW, and all their dreams of power, and now they intend on destroying him. However, they are going to kill Bess first, and make him watch. Bess wakes up and attacks Roja, giving Steel the opportunity to disarm Rinn. When Rinn pulls a pistol, Steel grabs the machine gun and fires. As Rinn falls, he accidentally shoots Roja, killing her. As Rinn's men burst through the door, Bess and Steel dispatch them all. Bess is terribly shaken by the experience, having never killed anyone before.



    outpost2
    Member
    posted December 12, 2004 03:17 PM

    THE CHARLTON ACTION HEROES (part five)

    SON OF VULCAN

    Real Name: John "Johnny" Mann

    Charlton Appearances:

  • Mysteries Of Unexplored Worlds #46 (May 65)
  • Mysteries Of Unexplored Worlds #46 (May 65) [3-page featurette, "The Roman Gods On Mount Olympus"]
  • Mysteries Of Unexplored Worlds #47 (Jul 65)
  • Mysteries Of Unexplored Worlds #48 (Sep 65)
  • Son Of Vulcan #49 (Nov 65)
  • Son Of Vulcan #50 (Jan 66)
  • DC Appearances (Earth-4 only):

  • Crisis On Infinite Earths #12 (Mar 86)
  • History:

    MYSTERIES OF UNEXPLORED WORLDS #46 (May 1965)
    Story: "A Mighty Champion Is Born! See How Johnny Mann Became The Son Of Vulcan"

    Synopsis: John Mann, a newsman for World-Wide News Syndicate, is taken off his Viet Nam assignment to cover the trouble on Cyprete. John is known to his fellow reporters as "sensitive" and a "tragedy finder". He is 5 foot 8 inches tall, 150 pounds, and in fairly good shape. His right leg is artificial, a result of his combat days in Korea. John visits the ruins of a temple, the great hall of Jupiter, that legend says was the place where the Olympian gods met. He remarks that there have been countless wars on this island, and now a civil war was brewing. He raises his voice, asking the Olympians why they permit mankind to wage such stupid wars, and commit crimes of violence and greed. Suddenly, the thunder rolls and the heavens open. The rain is a deluge, and lightning hurtles down at him as if directed by the gods themselves. Finally, a bolt strikes John, leaving him laying near death.

    A huge foot urgently prods the journalist back into the world of the living. John opens his eyes to see what no modern man has ever before beheld -- the gods of Olympus! Jupiter asks how a mortal entered their hall, and wonders if he's alive. Mars responds that he is. John stands before the angry gods, who begin to interrogate him. Mars has great contempt for mortals, so Vulcan asks to question the stranger. He inquires about the weapons being used in the modern wars. John gives Vulcan the information he seeks, then dares to ask the gods why they permit such violence. Jupiter is infuriated, but the mortal is not frightened. He tells Jupiter that he will not be silenced, and he will publish the follies of the gods, even if he must die for it. Jupiter raises his sword and is about to smite the defiant mortal, when Venus pleads for his life. Vulcan adds his pleas to that of his sister, stating that the mortal is a courageous man. Jupiter agrees to debate his fate in the council of the gods. Vulcan is assigned to argue his case. While they walk, Vulcan notes that the human is lame just as he is.

    Before the assembled gods, Vulcan states that John Mann has proven his courage in battle and has fought against the forces of evil. Instead of punishing him, Vulcan believes they should aid the mortal in his battle against crime. Mars argues that the gods did not create mankind's evil; that he is the author of his own woes. John remarks that there are men who have dedicated their lives to combating evil, while the gods stand idly by. He states that he fights crime and evil by publishing the truth about it, that he fought actively in Korea and was wounded badly more than once, and he risked his life again in Viet Nam. He asks Mars if his own courage has been put to the test, and boldly accuses the god of war of being a coward. Jupiter calls an end to the proceedings. He proclaims that he has made a decision. He states that the gods refuse to accept the blame for mankind's pitiful plight, but that they will provide him help. Jupiter asks the mortal if he will do his part if one of the gods sponsors him. John agrees, but asks who will sponsor him. Vulcan steps forward and asks that the human be his ward. Mars protests giving the human the power of an immortal god. Jupiter agrees, allowing Vulcan to grant John some of his powers so long as the cause is just.

    As John leaves with his sponsor, Venus tells him that she is glad he has been spared. Vulcan brings John to his workshop, where his most potent weapons are stored. He devises armor and a shield, that will protect the mortal from many of mankind's weapons. After John dons the magical armor, Vulcan tells him that he will not be given any one weapon. All that he sees before him will materialize in his hand when he asks for it. John asks what good it will do, since he is not strong enough to wield the weapons. Vulcan explains that it is within Venus' power to bestow vitality and strength, to use when he combats evil. Venus points a wand at John Mann, proclaiming him the Son of Vulcan.

    Shortly, John is brought before Jupiter and the other immortals. Jupiter tells the human that he must pledge to never misuse his powers. He also states that these gifts may be withdrawn for good cause at any time, by any god of his domain. They will watch over him, and ensure his compliance with the conditions they have imposed. John says goodbye to Vulcan, promising to not bring shame on his name. As the mortal prepares to return to Earth, Mars tells him that his joy will be brief, and a longer time of grief lies ahead.

    Story: "He Stands Alone!"

    Synopsis: Two groups on the island of Cyprete, the Preteons and the Cyclates, have historically resolved their conflicts on the battlefield of the colosseum. Johnny Mann investigates new hostilities between the two parties. He visits General Ator of Cyclates, who is known to be a reasonable man. Johnny is already aware that the natives of Cyprete believe that their island was ruled long ago by the Giant Gladiator. Ator says that whenever the Giant Gladiator has appeared, the people of the island have fought to gain his favor. Some claim to have seen the Gladiator once again, thus the Cyclates must defeat the Preteons in order to show they deserve to rule the island. Johnny realizes that Ator isn't about to be swayed, so he decides to try his arguments on the other end of the island.

    When he arrives there, he beholds the Giant Gladiator! The Gladiator tells the people that, in order to gain his favor, they must defeat the Cyclates the next day on the battlefield of the colosseum. He warns them that if they lose, they will forever be his slaves. Johnny transforms into Son of Vulcan, and follows the behemoth into the confines of the colosseum. The hero overhears a man calling himself Dr. Kong, who will claim the land as his domain, and its people as his servants. Son of Vulcan bursts into the room and demands that Kong tell the people the truth. The villain pulls a lever and a trap door opens, dumping Son of Vulcan into a pit filled with water. Hour after hour, far into the night, the hero battles a gigantic octopus. Finally, as the first rays of morning filter down into the water, the hero springs towards freedom above in one monumental gesture.

    Son of Vulcan arrives just in time to hear the Giant Gladiator demand a fight to the death between the two armies. The hero, who is still a stranger to these people, pleads with General Ator to not believe the monster's lies. Son of Vulcan engages the Gladiator in fierce battle. The hero finally kills the monster by summoning the sword of Ulysses, which he plunges into the creature's face mask. General Ator, believing that their sacred Giant Gladiator must be avenged, orders his men to fire upon Son of Vulcan. Before they can act, the hero pulls off the monster's helmet, revealing that it is merely a robot. Son of Vulcan then spots Dr. Kong behind one of the columns. Weakened by the collapse of the Gladiator, the column falls, apparently killing the villain. Later, a disguised Kong swears to make Son of Vulcan pay for thwarting his plans.

    Story: "The Roman Gods On Mount Olympus"

    Synopsis: Three-page supplement which gives information on Jupiter, Neptune, Juno, Pluto, Minerva, Vulcan, Mars, Phoebus Apollo, Venus, Cupid, Mercury, Saturn, Janus, Pan, Midas, and Atlas.

    MYSTERIES OF UNEXPLORED WORLDS #47 (July 1965)
    Story: "The Golden Curse"

    Synopsis: Leonard Lambie, a downtrodden professor of mythology at a small eastern college, looks through his scrapbook of Son of Vulcan's exploits. Lambie reads of the hero's battle with the Giant Gladiator, his last clash against a giant sea creature, and a conflict that very day where he defeated an oriental warlord and his army who threatened to destroy the civilized world. The poor professor finds himself longing for power and gold. Later that night, Jupiter orders Mars to retrieve Johnny Mann in his fiery chariot. Vulcan and Venus witness the mortal's arrival. Johnny is brought before Jupiter and a list of his achievements is read. Mars insists that the mortal will misuse the gifts they have bestowed upon him, but Jupiter decides he is worthy of their trust. He also reminds the human that he is still on trial. After he is dismissed, Venus flirts with Johnny in an attempt to make Mars jealous. Believing the mortal cannot be trusted with such power, Mars travels to Earth and grants Leonard Lambie the golden gauntlets of King Midas. Mars tells the human that anything he points at will turn to gold, but omits the fact that each object will revert to its original form in 48 hours. Lambie goes home and tries out the gauntlets, first on a trash can, then on his nagging wife.

    The next morning, Johnny is assigned to investigate the world gold shortage. He tries to talk to Mr. Zoloto, the world's biggest dealer in gold, but is forced away at gunpoint. As Johnny leaves Zoloto's Wall Street office, Leonard Lambie arrives and requests a meeting. Lambie shows Zoloto that he can change anything into gold. The two men come to an arrangement, but after Lambie leaves, Zoloto has him followed. Johnny's instincts tell him to trail Zoloto's thugs, and he is led right to the home of Leonard Lambie. When he sees that the goons are carrying weapons, Johnny transforms into the Son of Vulcan. The hero tries to stop the hoodlums, but he is turned into gold by Lambie. Lambie, his wife, and Son of Vulcan are taken to Zoloto's grotto, in an abandoned subway tunnel near his New York office. Unable to move, Son of Vulcan telepathically tells Lambie that Zoloto will look for an excuse to kill him. The hero, Mrs. Lambie, and other golden objects taken from Lambie's home are placed on a conveyer belt which will melt all the gold down to uniform ingots. As the hero's body enters the flames, the gold begins to melt. However, being the son of the god of fire, the flames cannot harm his physical form. He reverts back to flesh, then summons a mighty mace. Son of Vulcan breaks out of the furnace and, as bullets bounce off his armor, he removes Mrs. Lambie from the conveyer.

    Zoloto tries to escape and flood the room with gas, but Lambie transforms him into gold. He swears never to use the gauntlets again and discards them. He then calls the police. After they arrive, Son of Vulcan explains everything that has happened. Just as Leonard Lambie is being arrested for the deaths of his wife and Zoloto, Esmerelda Lambie reverts back to normal. Realizing the transformations are only temporary, the police release the man to his angry wife. Later, Son of Vulcan brings the gauntlets back to Olympus to Jupiter, but before he can accuse Mars, the god of war confesses. He explains that he wished to embarrass the hero. His plan was to have a weakling commit a crime. If the hero had hurt the weakling, he would have been guilty of bullying. If, instead, he had allowed the man to go unmolested, he would have been guilty of neglecting his duty. Either way, the Son of Vulcan would have lost favor in Jupiter's eyes. Jupiter declares that the hero has proven his worthiness once more, and that it is Mars who has lost favor in his sight. Mars quietly vows to make the hero pay for his shame.

    MYSTERIES OF UNEXPLORED WORLDS #48 (September 1965)
    Story: "Fury Of The War God"; "Part 2 The New Captain Tusk"; "Part 3 The Villain"

    Synopsis: On Mount Olympus, Jupiter warns Mars that if he interferes in the affairs of men again, he will be banished to Earth. In New York, Johnny Mann is told by his boss that a fierce but good man named Captain Tusk has a modern fleet of killer whaling ships around Antarctica, and only 400 miles away on the great ice shelf, three U.S. Navy meteorologists have vanished. When Johnny is assigned to find the story there, he remarks that he was planning on asking for an assignment to look into the riots in the Near East where the mobs have been attacking the U.S. embassies. Meanwhile, Mars tries to abide his father's wishes, but jealousy is in his heart. He travels to Earth and listens in on two conspirators in the Near East. Mars supplies the gold needed to hire hoodlums to demonstrate against the Americans. Jupiter observes Mars' treachery and banishes him, limiting his once mighty powers, and sending him hurtling through the sky. Mars blames Son of Vulcan for his situation, and vows to make him pay.

    By sheer chance, Mars lands in the Antarctic. The god of war encounters Captain Tusk, binds him, and takes his place. Mars leaves Tusk and his daughter, Sally, in the same ice cavern where the missing meteorologists are trapped. He then baits a trap for Son of Vulcan. Still disguised as Captain Tusk, Mars begins attacking ships and planes, then lures the hero to the stranded humans. The villain then arrives himself and strikes. The god of war punches the hero hard enough to stun him. When Son of Vulcan recovers and follows his mysterious foe, Mars captures the hero and discloses his true identity. The exiled god reveals his plan to discredit the hero and Vulcan, enabling him to return to Olympus. He chains the Son of Vulcan to the bow of his vessel and again attacks ships and aircraft, making it appear at a distance that it is the hero that is leading the assault. Son of Vulcan calls upon his adoptive father for the strength to break his chains, but Jupiter forbids any interference by Vulcan in this tragic rivalry. Jupiter then peers down and falls for Mars' deception, concluding that Son of Vulcan is not worthy of their trust.

    The Navy finally resorts to using special nuclear shells. Son of Vulcan is certain he will be killed, but miraculously he survives the blast and is freed from his chains. Mars flees to another of Captain Tusk's ships, upon which he has imprisoned the once-stranded humans. He tries to fire one final weapon at the approaching hero, but Sally interferes, causing the projectile to hit the ship itself. Sally and her father are thrown into the freezing water by the blast. Son of Vulcan only has time to save Sally. To the hero's surprise, Mars, not wanting to be blamed for an innocent mortal's death, saves Captain Tusk. Soon afterward, Johnny Mann interviews the survivors. Tusk states that the last time he saw the stranger, he was battling four killer whales. Johnny wonders if Mars perished in the frigid ocean -- or whether the god of war has survived and is banished to Earth permanently, creating an ongoing threat which he must now guard against.

    SON OF VULCAN #49 (November 1965)
    Story: "The Diamond Dancers"; "Part II A Living Tomb"

    Synopsis: Dr. Kong secretly takes photos in the vast Diamond Dealers Exchange in New York, which holds great quantities of the best grade of diamonds. He is posing as Changchin, the director and star of a musical which is being presented right next door. After Kong leaves to develop the pictures, John Mann arrives to cover the story of the two billion dollars worth of diamonds that is currently at the Exchange. After he concludes his task, the reporter decides to take a look at the Chinese performance next door. John thinks he recognizes Kong as one of the performers, and tries to go backstage using his press pass. When he is stopped by one of Kong's guards, John slips behind a curtain and transforms into Son of Vulcan (wearing all-new armor).

    A few weeks earlier, Mars had survived his conflict with the killer whales in the Antarctic, unearthed precious metals and diamonds, made his way back to civilization, and established a new identity as Mr. Warren Masters. He has now arrived in New York and has tracked Johnny Mann to The Chinese Folly.

    When the performance ends, Son of Vulcan confronts Dr. Kong. Kong strikes the hero with a special sword, which jolts him with thousands of volts of electricity, knocking him unconscious. Mars, in the guise of Warren Masters, arrives and identifies Kong as the man that fought Son of Vulcan on the island of Cyprete. Kong tries to strike the stranger with his sword, but Mars easily destroys the weapon. Mars then informs Kong that he is his new partner. When Kong tries to kill the unconscious hero, Mars stops him, telling him that he will not allow murder to be committed. Instead, Mars and Kong take the body to a construction site, burying Son of Vulcan under the girder of a new skyscraper that is being erected. Mars then tells Kong that he will assist him in the theft of the diamonds.

    Son of Vulcan awakens, finding himself unable to move. The hero asks Vulcan for help, but Jupiter has forbidden either him or Venus from assisting the mortal further. Hoping Jupiter won't notice, Vulcan sends a ball of fire from his magical forge down to Earth. The tiny flame ignites a vein of coal near Son of Vulcan, weakening the rock enough for the hero to burst free. Meanwhile, Jupiter observes Mars' new mischief and becomes even angrier at the god of war. The hero reverts back to his guise as Johnny Mann and returns to The Chinese Folly. As Mars breaks through the wall into the vault of the Diamond Exchange, the reporter confronts Kong during his latest performance. Johnny transforms back into Son of Vulcan and temporarily halts Kong, then faces the man who the hero concludes is the god of war. Mars uses tear gas to disable Son of Vulcan just long enough to take the diamonds and seal the hero in the vault. He believes Jupiter will think that the hero has misused his powers and looted the vault himself.

    When Kong tries to claim his half of the plunder, he realizes that his partner plans on cheating him. He persuades his accomplice to sit in a special chair, which then traps Mars' wrists with iron bands. Meanwhile, the hero pleads with Vulcan to keep him from being falsely accused of a crime. Vulcan borrows King Midas' golden touch, which he transfers to his adopted son. The hero changes the steel walls to soft gold, which he easily breaks through. Son of Vulcan finds the trapped god of war, but he won't free him until he catches Dr. Kong. Mars tells the hero that Kong is on his way to a freighter in the harbor. Son of Vulcan finds Kong escaping in a miniature submarine and disables it, leaving the villain to die in the sinking craft. He then hurries back to Mars in order to free him before the police start asking questions. However, the god of war is long gone, leaving a message that he'll make the mortal pay some day.

    SON OF VULCAN #50 (January 1966)
    Story: "The Second Trojan War"; "Part 2 Prisoners Of Doctor Kong"; "Part 3 The Trojan Horse Walks!"

    Synopsis: As a reporter for World-Wide Correspondents, Johnny Mann had been sent to Asia Minor to bring back a story on the recent misfortunes of an American film company. Johnny interviews its director, A. J. Colosso, who believes that the accidents that have befallen the cast and crew of "Warrior Against Troy" are being caused by someone not wanting the picture to be filmed. He thinks it is the work of a rival film company which is determined to destroy his chances for a comeback. Colosso then recounts the story of the Trojan War.

    Paris, the Trojan prince, carried off the fair Helen of Mycenae and thus caused the terrible ten-year war between Troy and Greece. Many Greek kings and heroes besieged Troy. Achilles eventually killed the great hero Hector, Paris' brother. After years of harsh fighting, the Greeks tricked the Trojans by leading them to believe that they had retreated, while leaving behind a giant wooden horse. However, the horse was hollow and, later that night, the Greeks emerged from their hiding place and killed the Trojans. The city was burned to the ground on the orders of King Agamemnon.

    Colosso remarks that his crew has come to Asia Minor to film the movie near Hissarlik, site of the historical Troy. Suddenly, someone cries out for help. It is Lisa Connors, who plays Helen in the movie. A runaway chariot is heading right for her! Colosso runs to help, enabling Johnny to transform into Son of Vulcan. The hero leaps to the girl's rescue, stopping the rampaging steeds in their tracks. Son of Vulcan quickly learns how terribly vain and spoiled the actress is. Colosso's troubles worsen when the actor playing Achilles quits due to the danger. Needing an excuse that will enable him to continue his news investigation, the hero volunteers to take the actor's place. Observing the events on a hidden camera is Dr. Kong, who is furious that his attempts to chase away the movie company have been foiled. Kong assigns Adam Klink, an imperfect robot built by the villain, to rid him of the hero.

    A few hours later, as the day's filming ends, the robot causes a calamity that threatens to crush Lisa Connors. When the hero saves the girl from the impending doom, the bratty actress complains that he messed up her hair. She tells Colosso that she'll leave the picture if the Son of Vulcan isn't fired by the next day. Upon further investigation, Colosso and the hero discover a footprint near the accident site, left behind by some type of machine. That night, the robot kidnaps the girl, but it is just a ruse which leads Johnny Mann into Dr. Kong's underground cavern. Kong confronts the reporter and reveals that he knows of his dual identity. Before Johnny is able to summon his powers, the robot knocks him out. He soon wakes up, finding he has been bound and gagged. Since Johnny is unable to call on his adoptive father, Kong feels safe revealing his plans of world domination. The villain has built an anima-ray, which has the power to bring life to inanimate objects, subject to his will. He has been carrying out his experiments in this underground cavern, and was afraid that the movie company might detect him.

    After Kong leaves, Johnny is able to rub the gag off on the edge of his robot guard. He transforms into Son of Vulcan, destroys the robot, and flies off to search for the actress. He soon encounters the Trojan horse, which has been animated by Kong's device. After trying different tactics, he summons the mighty bow and flaming arrow of Hercules. After setting the wooden monster ablaze, he rescues Lisa Connors from the belly of the beast. Kong then animates a man-made stream into a malevolent wall of water, which he calls his Scamander-Monster. Son of Vulcan manipulates the creature's movements so that it strikes the evil doctor, vanquishing the villain and destroying his anima-ray device.

    CRISIS ON INFINITE EARTHS #12 (March 1986)
    Story: "Final Crisis"

    Synopses: The heroes of Earth-4 join in the battle against the threat of the Anti-Monitor.



    xanadude
    Member
    posted December 14, 2004 03:03 PM

    Another totally off the chart character I never saw in print, but was advertised - The Man Called Neverwas.

    This was supposed to be one of the features in the expanded Dollar Size ADVENTURE COMICS, but the DC Implosion left several inventory tales that were put in there instead, and to my knowledge, this character never appeared outside of being hyped in the first Dollar Size issue.

    Anyone????



    hellstone1
    Member
    posted December 14, 2004 05:09 PM

    I think the Man Called Neverwhere has been handled in some earlier incarnation of this thread - Round II or III, I think. I'll see if I can find it.

    /ola



    taz_16127
    Member
    posted December 24, 2004 01:37 AM

    How about some more information on the two principles in IDENTITY CRISIS... Jean Loring and Sue Dibny



    koppymcfad
    Member
    posted December 24, 2004 03:59 AM

    Son of Vulcan is getting a mini-series next year.

    What were Son of Vulcan's powers anyway? He could conjure up magical weaponry? Did he have a particular arsenal or was it some vague magic thing where he just calls up whatever magical weapon is needed for the occasion?



    outpost2
    Member
    posted December 24, 2004 01:14 PM

    Son of Vulcan could summon any weapon from Vulcan's arsenal on Olympus. He was invulnerable to things like bullets. He had great strength. He could fly. He once used telepathy to communicate with someone.



    outpost2
    Member
    posted January 09, 2005 09:30 AM

    I'm almost finished archiving all Round IX posts made to date. Should be done in a few days.

    I made updates to the Blue Beetle [Fox Publ] checklist. You will find these changes in the forthcoming archived file.

    The being summoned by Dr. Fate in JUSTICE LEAGUE OF AMERICA #100 was "The Oracle" (Entry #517).

    The Burma Tiger Man was already covered, and is listed under the name "Tiger-Man" (Entry #741).

    The Atom Detective is from HOUSE OF MYSTERY #86 (not TALES OF THE UNEXPECTED). He was Vic Randall, a private investigator who was reduced to six-inches tall, enabling him to bust up a crime ring.

    Reminder: The entries marked with an asterisk are the ones that have not yet been covered.



    outpost2
    Member
    posted January 09, 2005 09:32 AM

    During this round we have added:

    19.1 the Aquabeast
    *43.1 the Atom Detective (House Of Mystery #86)
    *76.1 Black Orchid I (Adventure #428-430, Phantom Stranger v2 #31-32,35-36,38-41, Super Friends #31, Blue Devil Annual #1, Crisis #5,12, Suicide Squad v1 #4,7,11-12,19,22,more?, Deadshot v1 #1, Invasion #2, Black Orchid v1 #1)
    *159.1 the Composite Superman I (WFC #142,168)
    *159.2 the Composite Superman II/Amalgamax (WFC #283-284)
    *223.1 Erewhon (JLE #56?)
    234.1 Firefist
    *274.1 Gnarrk (Teen Titans v1 #32)
    339.1 Inheritor
    *354.1 Jean Loring (Showcase #34)
    *414.1 Libra (JLofA #111)
    *415.1 Lilith (Teen Titans v1 #25)
    *427.1 Mal Duncan (Teen Titans v1 #26)
    *428.1 the Man called Neverwhere (ads only)
    *428.2 Man-Fish (Sea Devils #22,24,26,28,30)
    454.1 other Metal Men
    *457.1 Mighty Eagle (Jimmy Olsen #81)
    *506.1 the Nuclear Superhero (Tales Of The Unexpected #99)
    *579.1 the Red Rebel (Adventure #382)
    *593.1 Roy Raymond, TV Detective (Detective #153)
    *608.1 Section Eight (Hitman #18)
    *678.1 Starbreaker (JLofA #96-98, JLA #64)
    *691.1 Sue Dibny (Flash v1 #119)
    *725.1 the Tempter (World's Finest #209)
    *725.2 the Ten-Eyed Man (Batman #226)
    *761.1 the Ultimen (Justice League Unlimited cartoon, "Ultimatum")

    During this round we have completed:

    19.1 the Aquabeast
    70. the Big Gang
    90. Blue Beetle (Dan Garrett, policeman) [Fox]
    91. Blue Beetle (Dan Garrett, archeologist) [Charlton]
    106. the Bug-Eyed Bandit
    116. Captain Atom [Charlton]
    136. Cerberus
    234.1 Firefist
    267. Gauntlet, Andromeda, Scarab, and M.A.C.
    339.1 Inheritor
    362. Jerry Lewis meets the DC super-heroes
    454.1 other Metal Men
    603. Sarge Steel [Charlton]
    656. Son of Vulcan [Charlton]



    eclipso13
    Member
    posted January 09, 2005 12:52 PM

    Well, I brought the Composite Superman into this, so I'll take care of him.

    THE COMPOSITE SUPERMAN I

    First Appearance: World's Finest Comics #142

    Real Name: Joe Meach

    Powers: Has the powers of every member of the Legion of Super-Heroes.

    Appearance: His right side is Batman, and his left side is Superman. He has dark hair, and green skin.

    Recap: World's Finest Comics #142, reprinted in World's Finest Comics #223.

    Part I

    Superman and Batman both receive mysterious messages from someone who knows their secrets. The message instructs them to meet the writer at Black Mountain the next day. There, they meet the Composite Superman.

    The Composite Superman tells Superman and Batman that if they don't let him become their third partner, then he'll expose their identities to the world. They agree, and are left wondering who this new "hero" is.

    Composite Superman then sets up a series of accidents, and uses his powers to save the day, and to upstage Superman and Batman.

    We then learn the origin of this character. Joe Meach, a "failure", wanted to be the most famous high-diver in the world, and he attempted to dive off of a high building into a pool of water. Superman catches him, and informs Meach that the pool was leaking. Superman gets Meach a job at the Superman Museum as a caretaker. Meach holds a deep resentment of Superman and Batman, and feels that they got all the breaks.

    One night, Meach is struck by lightning while at work. The same bolt of lightning also struck statuettes of the Legion of Super-Heroes, who made the statues using a duplicator machine. Meach immediately realizes that he has gained super-powers.

    Part II

    Superman, Batman, and Robin are discussing the motives of CS. They decide to meet in the Batcave. CS was listening in on them, using invisibility powers. He flies to the Batcave before them, and uses Chameleon Boy's powers to disguise himself as a statue of the Joker.

    Batman and Superman arrive, and come up with a plan to find out if CS is sincere, or if he is trying to destroy them. Their plan involves firing kryptonite missiles at robot duplicates of Superman and the Batplane. CS does not help.

    He then breaks into the Batcave, and reveals that he knew about the test. For defying him, CS orders Superman, Batman, and Robin to give up their super-hero identities. They reluctantly do so, but plan on fighting CS in their civilian identities.

    Superman tracks CS with his super-vision, and finds out that CS is flying around the world, gathering large amounts of precious metals.

    Superman and Batman decide to put their costumes back on, and travel to the mountains where CS is staying. They find a composite castle, made of various metals. They do battle with CS, and CS uses Element Lad's powers to make common objects into kryptonite. CS wins the battle, but also notices that his powers are fading.

    He flies back to the Superman museum to recreate the original accident, but his powers are too faded. His memories also fade, and he returns to being Joe Meach.


    I'll be back later this week with CS' other appearance, and I'll cover Red Rebel and Section 8 as well.



    allenross
    Member
    posted April 02, 2005 12:44 PM

    Anyone got a good Professor Potter biography or history, maybe even a list of his crackpot inventions? I didn't even see him on the list.



    taz_16127
    Member
    posted April 14, 2005 08:11 PM

    Wasn't he in the War of the Gods (WW/Capt Marvel storyline) also?

    I have the Americomics appearances of Blue Beetle, the Question, Nightshade and Captain Atom also. Do you consider those as pre-crisis/DC?

    Let me know and I will dig both books out and do a write-up for them for you.

    Tony



    outpost2
    Member
    posted April 14, 2005 09:30 PM

    Originally posted by taz_16127:


    Wasn't he in the War of the Gods (WW/Capt Marvel storyline) also?

    Son of Vulcan appeared (he was killed in the storyline).


    I have the Americomics appearances of Blue Beetle, the Question, Nightshade and Captain Atom also. Do you consider those as pre-crisis/DC? Let me know and I will dig both books out and do a write-up for them for you.

    Any write-ups you want to add would be great!



    taz_16127
    Member
    posted May 08, 2005 11:59 AM

    I know this is kind of unusual for us here but I have an excellent link for not only Mal Duncan (#427.1) but all of the Titans past and present...

    Here is the link for Mal:
    http://www.titanstower.com/source/whoswho/mal.html

    And the main page of the site itself...
    http://www.titanstower.com/

    The site has everything Titans from THE BRAVE AND THE BOLD #54 all the way to the current TEEN TITANS (#23) issue.

    I hope this doesn't bother anyone with the links but why try to improve on what is already a great site...



    outpost2
    Member
    posted May 08, 2005 07:24 PM

    Thanks for the Titans links, Taz.

    FYI, a second Judomaster appeared in JUSTICE LEAGUE INTERNATIONAL QUARTERLY #14. Don't remember off-hand any of the details of that story.

    Looks like I won't be able to get to the remaining Charlton heroes for many more weeks, so I'm going to save them all for Round X. I'm also going to work on some entries not yet on the list, like the Space Canine Patrol Agents/ Dog Star Patrol.

    See you all in a few months.



    theatom
    Member
    posted May 09, 2005 09:39 AM

    As disappointed as I was with the Identity Crisis culprit, I'll take Jean Loring and start working on a write-up of her. I've probably got most of the info on my website in some form or another.



    taz_16127
    Member
    posted May 12, 2005 10:53 PM

    No problem about the link. I figured that since the site is out there and very informative, it should be utilized whenever possible.

    As I become aware of other sites like this I will definitely share them with the group. While I'm thinking about it are there any good Green Arrow sites out there w/ character write-ups? Scott McCullers is just getting started again and there was no bios when I checked the other day.

    If anyone knows of any please post a link to them.



    hellstone1
    Member
    posted May 12, 2005 11:08 PM

    Originally posted by theatom:


    As disappointed as I was with the Identity Crisis culprit, I'll take Jean Loring and start working on a write-up of her. I've probably got most of the info on my website in some form or another.

    FYI, I think mikishawm has already written a piece of her. I'll check my files.

    /ola



    hellstone1
    Member
    posted May 14, 2005 08:23 AM

    I found it. It was only a mini profile, though. Here it is:

    "Jean Loring's career as an attorney in Ivytown began — unbeknownst to her — at almost the same time that her boy friend, Ray Palmer, became the Atom (SHOWCASE #34). Despite the occasional high-profile case, notably her defense of the Justice League (JUSTICE LEAGUE OF AMERICA #19), Jean didn't truly come to national prominence until her divorce from Ray and their decision to write a book about their experiences (SWORD OF THE ATOM SPECIAL #1). Loring and her new husband, Paul Hoben, opened up a new law office in Calvin City (POWER OF THE ATOM #10) but she eventually returned to Ivytown without him and established the firm of Grabemann, Loring and Ross. In general, Jean is "not involved in criminal law anymore" (CHRONOS #3) and attends to more mundane matters such as the administration of the estates of Carter and Shiera Hall (HAWKMAN [third series] #14) and David Clinton (CHRONOS #6). She makes exceptions, though, as in her defense of Cody "Risk" Driscoll in the recent past (DARK NEMESIS #1)."



    skomic
    Member
    posted May 14, 2005 10:39 AM

    Isn't Jean Loring actually the cousin of the Silver Age Catwoman that came through the universal barrier between hypertime during The Great Crash Saga which started in DC COMICS PRESENTS and was continued into BRAVE AND BOLD issues featuring Batman and Green Arrow?




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