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Author Topic: Obscure DCU Characters - Round VIII
outpost2
Member
posted June 14, 2003 02:22 PM

Welcome to Round VIII of Obscure DCU Characters. This thread serves as a Q&A forum focusing on DC's many obscure heroes and villains. Rounds I through VII have been archived at www.infiniteearths.org/dcu/msgboards and are available for download. If you're new to this topic, take a few moments to check out those previous threads. The Obscure DCU Characters list now stands at 700 characters. Those entries that have yet to be covered are marked with an asterisk. 399 down, 301 to go!



outpost2
Member
posted June 14, 2003 02:28 PM

1. Aaron Burr
*2. the Abyss (Adventure #490)
3. Adam Strange II
4. the Adventurers' Club and Nelson Strong
5. Agent Orange
6. Air Wave II / Maser
7. Alan Scott's career
8. All-Star
9. Alpha the Experimental Man (1962)
10. Amanda Waller
11. Anakronus
12. Andrew Bennett (I...Vampire)
13. the Animal-Vegetable-Mineral Man
14. the Ani-Men of Repli-Tech
*15. the Annihilator and son (Action #355-357)
16. the Ant
17. Anti-Lad
18. Apache Chief
19. Aquagirl I (Lisa Morel)
*20. Aquagirl II (Selena) (World's Finest v1 #133)
*21. Aquagirl III (Tula) (Aquaman v1 #33, Crisis #10, more)
22. Aquarius
23. Arcana I (from New Talent Showcase)
24. Arcana II (from JLA)
25. the Archer
26. Argent
*27. Arin the Armored Man (1970's/1990's) (Jimmy Olsen #146, Superman v2 #??)
28. Arizona Raines / Arizona Ames
29. Arm-Fall-Off-Boy
30. Armstrong of the Army
*31. the Arrows of Alaska (Adventure #260)
32. Arsenal (Nicholas Galtry)
33. Arsenal (member of the Master's Evil Eight)
34. the Asgardians
35. the Assassination Bureau
36. the Assemblers and the Justifiers
*37. Astra, Girl of the Future (Sensation #99-103)
38. Astralad
39. Astro
40. Aten, Supreme God of the Sun
41. Atlas II
42. Atlas III
43. the Atomic Knight/ Shining Knight II
*44. the Atomic Knights (Strange Advs #117-156 every 3rd issue, #160, Hercules Unbound #10-11, DC Comics Presents #57)
*45. the Atom-Master (World's Finest #101, DC Comics Presents #77-78)
*46. Aurora (an agent of the Master) (New Advs Of Superboy #46-48)
47. Automan
*48. Azrael I (Tales Of The Teen Titans #52, more)
49. the Baffler / Headbanger
50. the Banshee II (Charlton Comics villain)
*51. Bard the Rainmaker (Tales Of The Unexpected #??)
*52. Baron Bug (House Of Mystery #163)
*53. Bat-Hombre (Batman #56)
54. the Bat-Knights
*55. Batman, Junior (Detective #231)
56. Batman 2045-2050
*57. Batman of 3000 AD (Batman #26)
*58. Batman of the 31st century (Batman #67, Detective #216)
*59. Batman of the far future (Batman #105)
*60. Batman of Zur-en-arrh (Batman #113)
61. the Bat Squad
*62. Battering Ram (Adventure #480)
63. the Beefeater I & II
*64. Belladonna (Adventure #488)
*65. Belphegor (See also Club of Heroes/Global Guardians.)
66. Benedict Arnold
67. Billy the Kid
68. Binky
69. the Black Bat
70. Blackbriar Thorn
*71. Blackjack (Adventure #490)
72. Blackmask
73. Blackrock I - IV
*74. Black Thorn (Vigilante #45, more)
75. Black Vulcan
76. Blackwing
*77. the Blade (an agent of the Master) (New Advs Of Superboy #36-37)
*78. Blade Master (Adventure #482)
*79. the Blasters (Invasion #3, Blasters Special #1, Valor #5-8, Hourman #20)
*80. the Blaze (Superman newspaper strip)
*81. the Blonde Tiger (Lil Danvers) (Superman newspaper strip)
82. Bloodlines aliens
*83. the Blood Pack (Showcase '94 #12, Blood Pack #1-4)
*84. Blue Damsel Fly (an agent of the Master) (New Advs Of Superboy #46-47)
85. BlueJay (See also Assemblers/Justifiers.)
86. Bob Colby and Jim Boone
87. Bob the Galactic Bum
88. Bomba the Jungle Boy
89. the Bombardiers
90. the Bottler
*91. the Bounty Hunter (an agent of the Master) (Adventure #484)
*92. Brother Power the Geek (Brother Power The Geek #1, Swamp Thing v2 Annual #5, Vertigo Vision-The Geek #1, Totems #1)
93. Burp the Twerp, the Super Son-Of-A-Gun
*94. the Bushmaster (See also Club of Heroes/Global Guardians.)
*95. B'wana Beast / Freedom Beast (See also Club of Heroes/Global Guardians.)
*96. Cableman (an agent of the Master) (New Advs Of Superboy #46-47)
*97. Cancero the Electrical Crab Man (Adventure #488)
98. Cannon and Saber
99. Capricorn
100. the Capsule Master
101. Captain Carrot and his amazing Zoo Crew
*102. Captain Compass (Star-Spangled #83, more)
*103. Captain Fear (Adventure #425-427,429,432,433, Unknown Soldier v1 #254-256, Spectre v3 #40-41, more?)
104. Captain Incredible
105. Captain Invincible
106. Captain Marvel (the android)
*107. the Captains of Industry <-- needs more info
108. Captain Stingaree
109. Captain Strong
110. Captain Thunder
111. the Card Queen
*112. Cascade (See also Club of Heroes/Global Guardians.)
113. Cat Grant
*114. Cathy Perkins (Wonder Woman v1 #184-187,194,203, more?)
115. C.A.W. (The Criminal Alliance of the World)
*116. Centrix (See also Club of Heroes/Global Guardians.)
*117. the Chain Gang War (Chain Gang War #1-12)
*118. the Chain Master (an agent of the Master) (New Advs Of Superboy #36-37)
*119. the Challenger Corps (Challengers Of The Unknown v1 #45,49)
120. the Changling I (Erik Razar)
121. the Changling II (of Krastl)
122. the Changling III (Gregor Nagy)
123. the Changling IV (of the Cartel)
124. the Changling V (Garfield Logan)
*125. Chief Man-of-the-Bats and Little Raven (Batman #86)
126. Chondak (member of the Master's Evil Eight)
*127. Chrysalis (See also Club of Heroes/Global Guardians.)
128. Cinnamon
129. Class of 2064
*130. Claw the Unconquered (Claw #1-12, Star Hunters #7, Cancelled Comic Cavalcade #1, Warlord v2 #48-49, Swamp Thing v2 #163)
*131. the Clay King and his Clay Clan (House Of Mystery #159)
132. the Clipper I & II
133. the Club of Heroes / the Global Guardians
134. Codename: Assassin
*135. the Coil (New Advs Of Superboy #40)
*136. Colonel Future (Superman v1 #378,399)
137. Commando Yank
*138. the Conglomerate (JLQ #1,8,12, more)
139. Conjura
*140. the Conqueror (Super Friends #45,46)
*141. the Conqueror of Barren Earth (Warlord v1 #63-65,67-70,72-74,76-88, Conqueror Of Barren Earth #1-4)
*142. the Cossack (Showcase #96)
*143. Cougar Man (House Of Mystery #166)
144. the Council
*145. the Creature Commandos I (Weird War Tales #93,97,100,102,105,108-112,114-119,121,124, Young All-Stars #12)
146. the Crimson Avenger II (Albert Elwood)
147. the Crimson Meteor
*148. the Crimson Star (Adventure #487)
149. Croak McCraw, the Dead Detective
*150. Crusader (Aquaman v1 #56)
151. the Crusaders (DC)
152. the Crusaders (Marvel)
153. Cryonic Man
154. the Cyclone Kids
155. Cyclotron II
*156. Daffy the Great (House Of Mystery #158)
157. Darius Tiko, the Wizard of Time
*158. Darkstar (an agent of the Master) (New Advs Of Superboy #46-47)
159. Davy Tenzer
*160. the Dazzler (Green Lantern v2 #49)
*161. Decibel (an agent of the Master) (New Advs Of Superboy #46)
162. the Deep Six
163. Dekan Drache
164. Destiny (of the Endless)
*165. the Destructress (Adventure #481)
*166. El Diablo (western hero) (All-Star Western v2 #2-5,7,10-11, Weird Western v1 #12-13,15-17,10, Jonah Hex #56-60, Swamp Thing v2 #85)
167. Dial 'H' for HERO
168. the Dingbats of Danger Street
*169. the Disc Jockey (New Advs Of Superboy #29-30)
*170. Distortionex (Adventure #489)
*171. Dr. Cyclops (House Of Mystery #164)
172. Doctor Davis
*173. Doctor Mist (See also Club of Heroes/Global Guardians.)
*174. Doc Morhar (House Of Mystery #171)
*175. Dr. Rigoro Mortis and Super-Hood (House Of Mystery #165)
176. Doctor-7
*177. Dr. Tyme (Doom Patrol v1 #92)
*178. the Dogs of War (Hex #13-17)
179. El Dorado
180. El Dragón
181. the Duke of Deception
182. the Duke of Oil
183. Dyno-Man of Sorrta
184. the Eagle
*185. the Echoes of Justice (mentioned in Wonder Woman v2 #66)
*186. Electron (an agent of the Master) (New Advs Of Superboy #46)
187. the Elementals
188. Element Girl
*189. the Eliminator (Action #379)
190. the Emerald Eye of Ekron
*191. the Endless One (JLofA #??)
192. the Evil Eight
193. Executrix
194. the Extremists
*195. the Faceless Creature/Hunter from Saturn (Strange Advs #124,142,153, DC Comics Presents #77-78, Crisis #10)
*196. Faith (JLA #69, more)
197. the Familiar (member of the Master's Evil Eight)
198. the Fargo Kid
199. the Fiend with Five Faces / the gods of Oceania
200. Fireball
*201. the Firecracker (New Advs Of Superboy #37)
*202. Fire Devil (New Advs Of Superboy #42)
203. the Fire Ghosts
204. Firegirl
205. Fireman Farrell and the Firefighters
206. the Fire People
*207. Firestar (???)
208. Flashback / Deja Vu
209. the Flash Dynasty
*210. Fleur-de-lis (See also Club of Heroes/Global Guardians.)
211. Flora, the Girl In The Golden Flower
212. the Fly-Catcher
213. the Flying Boots
*214. Flying Buttress and G.L.U.N.K. (LSH v2 #272, Adventure #479)
215. the Flying Dutchman of Time
216. Foley of the Fighting Fifth
*217. the Force of July (Batman And The Outsiders Annual #1, more)
218. the Forever Man
219. the Forgotten Heroes
*220. the Forgotten Villains (DC Comics Presents #77-78)
221. the Frankenstein Monster
222. the Freedom Brigade
223. the Frogmen
224. Funny Face
*225. Futurio (Super Friends #39)
*226. Futurio-XX (Super Friends #43)
227. Gadgeteer
*228. the Games-Master (Adventure #483)
*229. the Gang (Daring New Advs of Supergirl #4-5, JLA #28)
230. Gangbusters
231. the Gaucho (See also Club of Heroes/Global Guardians.)
*232. the Ghost (Brett Bryson) (Action Comics #39)
*233. G.I. Robot I & II (Weird War Tales #101,108,111,113,115-118,120,122, Young All-Stars #12)
234. Glenn Merritt
*235. Godiva (See also Club of Heroes/Global Guardians.)
236. the Golden Eagle
237. Golden Gladiator
238. Golden Pharaoh
*239. the Golden Web (an agent of the Master) (New Advs Of Superboy #43-44)
*240. Goody Rickles (Jimmy Olsen #139,141)
*241. the Gopher (Batman newspaper strip)
242. the Gorilla Wonders of the Diamond
*243. Grax (Action #342, #417, Super Friends #7-9,38)
244. the Great Super-Star Game
245. the Green Arrows of the World
*246. Greenback (Super Friends #5)
*247. Green Fury / Green Flame / Fire (See also Club of Heroes/Global Guardians.)
248. the Green Glob
249. Green Lantern Corps (30th century)
*250. the Green Team (1st Issue Special #2, Cancelled Comic Cavalcade #1, Advs Of Superman #549)
*251. Green Thumb (Super Friends #42)
252. Grockk, the Devil's Son
253. Grooble Man
254. Gudra the Valkyrie
*255. the Hacker Files (Hacker Files #1-12, more?)
256. Halk Kar
*257. the Hallas (Green Lantern v2 #90)
*258. Hayoth (Suicide Squad v1 #45, more)
*259. Hazard (Infinity Inc #34-36, more)
260. Headhunter
261. Heckler
*262. Helix (Infinity Inc. #17, more)
263. He-Man and the Masters of the Universe
264. Hercules I
265. Hercules II
266. Her Highness and Silk
267. the heroes of the Microcosmos
*268. the Hero Group (JLQ #5)
269. Hero Hotline
270. Hilary and Kermit Hunt
*271. Hitpin (an agent of the Master) (New Advs Of Superboy #46)
272. the Homeless Avenger
*273. the Honor Team (Energiman, Golden Blade, Magicko, Strong Girl) (Green Lantern v2 #32)
274. Hoppy the Marvel Bunny
275. Human Cannonball
276. the Human Hurricane (Mitch Anderson)
*277. the Human Target (Action #419, more)
278. the Hunchback
*279. the Hunchback Killer (Detective #505-506)
280. Huntress I (Paula Brooks), plus other Huntresses
*281. the Hybrid (New Teen Titans v2 #24, more)
282. Hyper-Boy / Hyper-Man of Zoron / Oceania
*283. Hyperboy, Hyperdog, and the Hyper-Family of Trombus (Superboy v1 #144)
284. Ibis the Invincible
*285. the Iceberg (Batman newspaper strip)
286. Ice King (member of the Master's Evil Eight)
*287. Icemaiden I (See also Club of Heroes/Global Guardians.)
*288. Icemaiden II / Ice (See also Club of Heroes/Global Guardians.)
*289. I-Ching (Lu-Shu Shan) (Wonder Woman v1 #179-196,199-204, JLofA #71, B&B #87, WFC #199,204, Superman v1 #240-242, more?)
290. the Image I (Angus Calhoun)
291. the Image II (Quality Comics villain)
292. the Image III (Charlton Comics villain)
293. the Image IIIA (Clay Kendall)
294. the Image IV (an Agent of Order)
*295. Impala (See also Club of Heroes/Global Guardians.)
296. the Inferior Five
*297. Interchange the Metamorphic Man (Adventure #482)
*298. the Intergalactic Patrol (Adventure #260)
299. the Intergalactic Vigilantes
300. Interplanetary Insurance, Inc.
301. Isis
302. Jack B. Quick / Johnny Quick II / Captain Speed (See also Assemblers/Justifiers.)
*303. Jack O'Lantern I (See also Club of Heroes/Global Guardians.)
*304. Jack O'Lantern II (See also Club of Heroes/Global Guardians.)
*305. Jack O'Lantern III (Primal Force #0, 1-14)
306. Jack the Ripper
*307. Dr. Janet Kliburn of S.T.A.R. (various Superman titles)
308. Janus, Son of Jupiter
309. Jan Vern, Interplanetary Agent
*310. Jason Bard (Detective #392, more)
311. Jason's Quest
*312. Jediah Rikane I (Starman) (Adventure #467, more)
*313. Jediah Rikane II / Power Lad / Power Boy (Adventure #354, Superboy & LSH #240, LSH v2 #304, LSH v3 #12,14, LSH v4 #15,17)
314. Jefferson Pierce / Black Lightning
*315. Jeff Sloane (Adventure #413-415,419, Supergirl v1 #1-2, World's Finest #274-277, JLofA #202)
*316. Jelly Woman (Adventure #488)
*317. Jemm, Son of Saturn (Jemm #1-12, JLA #11-12,15, Martian Manhunter v2 #6,13-16, more)
318. Jero and Halk
319. Jezebelle (New Gods)
320. the Jihad
321. Jim Aparo of Earth-One
322. Jim Corrigan of Earth-One
*323. the Jinx (Adventure #488)
324. Jody
*325. Johnny Witts (Detective #344, Batman #201, Super Friends #26)
326. Jonna Crisp
*327. Jonny Double (Showcase #78, more)
328. Joshua
*329. Judge Kobold, The Twice-Cursed Man (Secrets Of Haunted House #31)
*330. Justa Lotta Animals (Captain Carrot #14-15)
*331. the Justice Alliance of Earth-D (Legends Of The DCU: Crisis On Infinite Earths #1)
332. the Justice Experience (Chase #6; Martian Manhunter v2 #17,20,22,36)
*333. Justice League headquarters
*334. the "Justice League" of another world (Super Friends #10)
*335. Justice League Unlimited (Batman: Beyond cartoon, Batman: Beyond v2 #21)
*336. Kaleidoscope (an agent of the Master) (New Advs Of Superboy #36-37)
*337. Karkan the Mighty a.k.a. Super-Savage (Superboy v1 #183,188, Superboy v3 #61)
338. Kate Hunter
*339. Kathy Warren (Superboy v1 #176, 191)
340. King Faraday
*341. Kingslayer (Super Friends #11)
342. Kings of the Wild
343. Kit Colby, Girl Sheriff
344. the Knight I and the Squire II (See also Club of Heroes/Global Guardians.)
*345. the Knights of the Galaxy (Mystery In Space #1-8)
346. K-9 (member of the Master's Evil Eight)
347. Kolossal Kate
348. Kong the Untamed
*349. Kraklow (Rip Hunter #28, DC Comics Presents #77-78)
350. Kuei
351. Lady Cop
*352. Lady Quark I, Lord Volt I, Princess Fern (Crisis #4, DC Comics Presents #94, Starman v1 #8, more)
353. Lady Quark II
*354. the Lamp (Batman newspaper strip)
*355. Lando, Man of Magic (World's Best #1, World's Finest #2-7)
*356. Largo the Invincible and the Aquarians (Adventure #481)
357. the Legion of the Weird
358. the Legionary (See also Club of Heroes/Global Guardians.)
359. the Lightning Master
*360. the Liquidator (Aquaman v1 #38)
*361. Little Boy Blue and the Blue Boys I (Sensation v1 #1-34,37-83, Big All-American #1, Flash Comics #81)
*362. Little Boy Blue and the Blue Boys II (Flash v2 #12/Bonus Book #2)
*363. the Little Mermaid (See also Club of Heroes/Global Guardians.)
*364. Little Miss Redhead (Sensation #72, more)
*365. Lola Barnett (various Superman titles)
*366. the Love Syndicate of Dreamworld (Animal Man #23-24)
367. the Luck League
368. the Luck Lords
369. Madame Fatal
370. Mad Maestro(s) + Maestro(s)
371. Mad Mod Witch / the Fashion Thing
*372. the Mamelukes (Suicide Squad v1 #45, more)
373. Manhunters Around the World
374. Maniak (member of the Master's Evil Eight)
375. the Maniaks
*376. Manitou Raven (JLA #66, more)
*377. the Marauder (an agent of the Master) (New Advs Of Superboy #35-37)
*378. the Marionette and the Controller (Adventure #489)
379. Mark Merlin
*380. Marsboy (Superboy v1 #14, #16; Adventure #195)
381. Marvel Maid and Marvel Man of Terra
382. Masked Ranger
*383. the Master (Adventure #484-485, DC Comics Presents #44, New Advs Of Superboy #35-37,42-49)
384. the Master Electrician
385. Master Jailer (pre-Crisis)
*386. the Masters of Disaster (Batman & The Outsiders #9-10,32, Outsiders v2 #9)
*387. Matt Savage, Trail Boss (Western #77, more)
388. the Maze
*389. the Menagerie Man (Super Friends #6,19,33)
*390. Mento (Doom Patrol v1 #91, more)
391. the Mercenaries
392. Metalhead
*393. Metalliferro (an agent of the Master) (New Advs Of Superboy #46-47)
394. Microwave Man
*395. Mikola Rostov (Warlord v2 #47,62-68)
396. Mighty Boy and Mighty Dog of Zumoor
*397. Mighty Man (???)
398. Mindgrabber Kid / Mind Eater
*399. Minstrel Maverick (All-American Western #103-122,124-126)
*400. the Minute Men of America (Adventure Comics #53-83)
401. Miss Arrowette
*402. the Missile Men (Metal Men v1 #1,12,54,55, Metal Men v2 #3)
*403. Miss Liberty (Tomahawk #81,84,88,101,106,110, JLofA #159-160, All-Star Squadron #45,54-55, Young All-Stars #??, more?)
404. Miss X
405. Mr. Alpha
406. Mister Banjo
407. Mister E
*408. Mr. Magik / the White Magician (Wonder Woman v2 Annual #3, Wonder Woman v2 #66, more)
*409. Mr. Negative (Adventure #484)
410. Mister Originality
*411. Mr. Poseidon (Sea Devils #2, DC Comics Presents #77-78)
*412. Mr. Thunder and Thunderbolt (House Of Mystery #156-157,170) (see also Moon Man.)
*413. the Molder II (Blackhawk #212)
414. the Molder II (B&B villain)
*415. the Molder III (Elongated Man) (Flash v1 #252-253)
*416. the Monocle (Super Friends #40)
417. Moonbow
418. the Moondancers
*419. Moon Man (House Of Mystery #168) (see also Mr. Thunder.)
420. Mopee
*421. Moximus (Superman v1 #343)
*422. the Mummy with Six Heads (House Of Mystery #161)
423. the Musketeer (See also Club of Heroes/Global Guardians.)
*424. Mystek (Ray v2 #12, Justice League Task Force #30-#32)
*425. Nadir, Master of Magic (New Adventure #17-30)
*426. Naiad I (New Advs Of Superboy #33-36)
*427. Naiad II (Firestorm the Nuclear Man #90-93, more)
428. Nasthalthia "Nasty" Luthor
*429. Neolla, the Superwoman of Zorkia (Action #354)
430. the New Guardians
431. Nighthawk
432. Nightmaster
433. Nightwolf
434. Nimrod the Hunter
*435. Nubia (Wonder Woman v1 #204,205,206, Supergirl v1 #9, Super Friends #25)
*436. Nu'bia (Wonder Woman v2 Annual #8, Wonder Woman v2 #154-155)
437. the Nuclear Family
438. Null and Void
*439. the Nullifier (an agent of the Master) (DC Comics Presents #44)
440. the Odd Man
441. O.G.R.E. (the Organization for General Revenge and Enslavement)
*442. Old Justice (Young Justice #16-20, Young Justice: Sins Of Youth #1-2, more)
*443. the Olympian (See also Club of Heroes/Global Guardians.)
444. One Man Meltdown / Cyclotronic Man / Bag O´Bones
*445. Onyx I (Green Arrow ally) (Detective #546, more)
*446. Onyx II (Deadman villain) (???)
447. the Oracle (cosmic entity)
448. O-Sensei
449. the Outlaw
450. the original Outsiders
451. the Overland Coach
*452. Overlord I (Super Friends #11,14,15)
*453. Overlord II / Underling (Super Friends #11,15,25,39,43)
*454. Overman (Animal Man #23-24)
*455. the Overseer (an agent of the Master) (New Advs Of Superboy #46)
*456. Overthrow (Blue Beetle #17,20-21)
*457. Owlwoman (See also Club of Heroes/Global Guardians.)
458. Pandora Pan
459. Paragon
*460. the People's Heroes (Outsiders v1 #10, more)
*461. Petronius (Lois Lane #3)
462. Phantasm I (member of the Master's Evil Eight)
*463. Phantasmo (See also Club of Heroes/Global Guardians.)
*464. Phoenix of Steel (Superman Family #187)
465. Piledriver (member of the Master's Evil Eight)
466. the Planeteers
*467. the Pod (an agent of the Master) (New Advs Of Superboy #43-44)
468. Power-Boy of the asteroid Juno
469. Power Elite
*470. Power Lad (Jimmy Olsen #45)
*471. Power-Man, King of Outer-Space (Lois Lane #??)
*472. Power Pirate (an agent of the Master) (New Advs Of Superboy #44)
473. Pow-Wow Smith I & II
474. Prez
475. Primal Force
476. Prince Ra-Man
477. the Printer's Devil
478. Professor Brainstorm
479. Professor Menace / the Robot Master
*480. Prof. Nabor (House Of Mystery #162)
481. Proletariat
*482. Pulsar I (Karate Kid foe) <-- needs more info
*483. Pulsar II (Superboy foe) (New Adventures of Superboy #31)
484. Pulsar Stargrave
*485. the Pupil (an agent of the Master) (Adventure #484)
486. Queen Arrow
487. the Queen Bee (Marcia Monroe), plus other Queen Bees
*488. the Radiator (Adventure #487)
489. Ragman
*490. the Rainbow Raider I (House Of Mystery #167)
491. Ramulus / Nightshade I
492. the Ranger (See also Club of Heroes/Global Guardians.)
*493. the Recombatants (Tales Of The Teen Titan #48)
*494. the Red Death (Adventure #479)
495. the Redeemer
496. the original Red Tornado
*497. Red Trinity / Blue Trinity (Flash v2 #6,7, more)
498. the Renegades
499. Rima the Jungle Girl
*500. Ringmaster (Flash v1 #261-264)
*501. the Rising Sun (See also Club of Heroes/Global Guardians.)
502. the Rival
*503. Robin Hood (Robin Hood Tales #1-14, B&B #5-15, more)
504. Rodeo Rick
*505. Rokk and Sorban the cosmic gamblers (Superman v1 #171, World's Finest #150, Flash v1 #175, DC Comics Presents #79, Action Comics #582)
506. Rose and Thorn II (Silver Age)
507. the Roving Ranger
*508. Roy Batty (???)
509. Ruby Ryder
510. S-64
511. Samson
512. Samuel Lane
513. Samurai
514. Sandman (1970s version)
515. Santa Claus
516. Scarab I (Isis villain)
*517. Scarab II (hero) (Scarab #1-8, JSA #1-??)
518. Scarth
519. Secret Agent Woman
*520. the Senses-Taker (New Advs Of Superboy #28)
*521. the Seraph (See also Club of Heroes/Global Guardians.)
522. Sgt. Gorilla
523. Sgt. Rock family tree
*524. the Serpent (Adventure #490)
*525. Serpentina (an agent of the Master) (New Advs Of Superboy #46-47)
526. the Seven Shadows
527. the Seven Soldiers of Victory I / the Law's Legionnaires (golden age)
*528. the Seven Soldiers of Victory II (silver age) (Silver Age: Showcase #1, Silver Age Secret Files #1)
529. Shadowstryke
530. Shahn-Zi
531. the Shark
532. Shark Norton
533. Shark Wilson
534. Sherlock Holmes
*535. Shirkon of the Many Eyes (New Advs Of Superboy #49)
536. Sierra Smith
*537. the Silhouette (New Advs Of Superboy #37-41)
*538. Silverblade (Silverblade #1-12)
539. Silver Fog I - III
*540. Silversmith (Adventure #482)
541. Silver Sorceress (See also Assemblers/Justifiers.)
542. the Sino-Supermen
543. the Sizematic Twins
544. Skragg the Super Sniper
545. Skull and Bones
546. Sky Dogs
*547. the Sky Raider (Adventure #486)
*548. Skyrocket (Super Friends #4)
549. Slam Bradley
*550. Slam Bradley Jr. (Superman v2 #??, Catwoman v? #??, more?)
551. the Smashing Sportsman
552. Snafu
*553. Snakeman (Adventure #487)
554. Snapper Carr's betrayal of the JLA
*555. the Sniper (Quality hero) (Military #5-34)
*556. Solar Dynamo (an agent of the Master) (New Advs Of Superboy #46-47)
*557. Solarman (Superman v1 #298)
558. Sonik
*559. Soyuz / the Red Stars (called Red Stars in Firestorm the NM #69, called Soyuz in #70-71, first in costume in #72-73, more?)
560. Space Marshal
561. the Space Rangers
562. Space Voyagers
563. Spanner's Galaxy
*564. the Sparrow (Batman newspaper strip)
*565. the Speed Boys (House Of Mystery #173)
*566. Speed Saunders (Detective #1-58?, current Hawkman series)
*567. the Sphinx (Adventure #480)
568. Split
569. the Sponge Man
*570. Spyderr (an agent of the Master) (New Advs Of Superboy #46-47)
*571. the Squadron of Justice (JLofA #135-137)
*572. the Squid (Adventure #490)
573. the Squire I (See also Item #94.)
574. Squire Shade
575. SR-12
*576. Stalker (Stalker #1-4, Swamp Thing v2 #163-164, the All Star v2 #1-2 event)
577. Stanley and his Monster
*578. Starfire I / Red Star (See also Club of Heroes/Global Guardians.)
579. Starfire II (sword & sorcery)
580. Starhunters
581. the Starman Dynasty
582. the Starman of 1957
583. Starman (Mikaal Tomas)
584. Steel-Man
585. Sterling Silversmith
*586. Strange Visitor (Superman titles)
587. the Suicide Squadron
588. Sunburst I - VI
589. Super-Chief
590. Super-Duper
591. the Super Friends: Their Allies And Enemies
592. Super-Hip
*593. Superboy of Earth-Prime (DC Comics Presents #87, Superman v1 #414, Crisis #10-12)
*594. Superboy of a parallel universe (Superboy v1 #116)
*595. Superboy of a parallel universe (Superboy v1 #117)
*596. Supergirl of a parallel universe (Adventure Comics #387)
*597. Super-Malon (Flash v2 Annual #13, Wonder Woman v2 #186-187)
*598. Superman of a parallel universe (Superman's Girl Friend Lois Lane #43)
*599. Superman of a parallel universe (Superman's Girl Friend Lois Lane #57)
*600. an evil Superman, Batman, and Robin of a parallel universe (World's Finest #148)
*601. Superman 2020-2021 AD (Superman v1 #354-355,357,361,364,368,372)
*602. Superman of 2956 AD (Action Comics #215)
*603. Superman of 2965-2967 AD (Superman v1 #181, Action #338-339, World's Finest #166)
*604. Superman of 2999 AD (Superman v2 #136-138)
605. the Superman Dynasty
606. Superman, Junior
607. Super-Turtle
608. Superwoman I (Luma Lynai of Staryl)
609. Superwoman II (Kristen Wells)
*610. the Swarm (an agent of the Master) (New Advs Of Superboy #44)
611. Swashbuckler
612. Swing with Scooter
613. the Swordfish and the Barracuda
614. Tailgunner Jo
615. the Tarantula II (Jerry Lewis)
616. Tara Terruna
*617. the Tasmanian Devil (See also Club of Heroes/Global Guardians.)
618. Ted and Teri Trapper
*619. the Templar Knight (See also Club of Heroes/Global Guardians.)
620. Terra-Man (pre-Crisis)
621. Terra-Man (post-Crisis)
*622. the Terrific Whatzit (McSnurtle the Turtle) (Funny Stuff #1, more)
623. Thanatos
624. The-Thing-That-Cannot-Die
*625. the Third Archer (Andre Reynard) (Adventure #162)
626. the Three Aces
*627. the Three Musketeers (DC Special #22-25, more?)
628. Thriller
629. T.H.U.N.D.E.R. Agents
*630. Thunder Axe (Adventure #480)
*631. Thunderlord (See also Club of Heroes/Global Guardians.)
*632. Tiger Man (Batman #93)
633. Tiger-Man (Desmond Farr)
634. the Timeless Ones
635. Tim Trench
*636. Titaness (an agent of the Master) (New Advs Of Superboy #46-48)
637. the T.N.T. Trio
638. Tom Sparks, Boy Inventor
639. the Tornado Twins (pre-Zero Hour)
640. the Tornado Twins (post-Zero Hour)
641. Toyman II (Bronze Age)
*642. the Toymaster (House Of Mystery #169)
643. Tracey Thompson
*644. the Trilligs (World's Finest #249)
*645. Trojan (an agent of the Master) (New Advs Of Superboy #46-47)
*646. Tsunami II (Adventure #489)
*647. Tuatara (See also Club of Heroes/Global Guardians.)
*648. Tundra (See also Club of Heroes/Global Guardians.)
649. Two-Gun Lil
650. Ubu
*651. Ultivac (Showcase #7, DC Comics Presents #77-78)
652. Ultra the Multi-Alien
653. Ultraa (pre-Crisis)
*654. Ultraa (post-Crisis) (JLQ #13, Justice League Europe #65, Justice League America #90, more?)
*655. the Unimaginable (JLofA #42,44, Valor #5-10, Supermen Of America #1-6)
656. Ur the Caveboy
657. USA. The Spirit of Old Glory
658. U.S.S. Stevens
*659. the Vanguard (New Teen Titans v2 Annual #1)
660. Vartox (pre-Crisis)
661. Vartox (post-Crisis)
*662. the Vatmen (mentioned in Aztek #1)
663. Venom
664. Vext
*665. the Viking Commando (All-Out War #1-6, Unknown Soldier v1 #266-267)
666. Virago
667. Volar
668. Wandjina (See also Assemblers/Justifiers.)
*669. Warhead (Super Friends #36)
*670. the Waterfront Warrior (Huntress v1 #14-16)
*671. Watt the Question Man (All-Flash #21,29, more?)
672. Wayne Clifford (Dateline: Frontline)
673. Wendy, Marvin, and Wonder Dog
*674. the Werewolf of Krypton (Lar-On) (World's Finest #256)
*675. Whirlicane (Action #457, Superman v1 #303)
676. Whirlwind
*677. Whitefire (New Advs Of Superboy #31-32)
678. Wild Dog
*679. the Wildebeest I (Adventure #483)
680. Wildfire I (Quality heroine)
*681. the Wild Huntsman (See also Club of Heroes/Global Guardians.)
682. Willow
683. Wilson Forbes
*684. the Windrider (New Advs Of Superboy #38)
685. Wingman (See also Club of Heroes/Global Guardians.)
686. Wizard of the Cosmos I & II
*687. the Wizard of Light (House Of Mystery #160)
*688. Wonder Boy (Quality hero) (National #1-26)
689. the Wondertwins (pre-Crisis) and Gleek
*690. the Wondertwins (post-Crisis) (Extreme Justice #9, more)
691. the World-Beater
692. the Writer
*693. the Wyoming Kid (Western Comics #1, more)
694. Xeen Arrow of Dimension Zero
695. Yango the Super-Ape
696. Yankee Doodle
697. the Yellow Peri
*698. Yggardis, the Living Planet (Mystery In Space #60, DC Comics Presents #78)
699. Zero-Man
*700. Zorn (Batman #102)



outpost2
Member
posted June 14, 2003 03:14 PM

OK, now it's time to stake your claims.

I'm grabbing the following:

337. Karkan the Mighty a.k.a. Super-Savage
503. Robin Hood
594. Superboy of a parallel universe (Superboy v1 #116)
595. Superboy of a parallel universe (Superboy v1 #117)
601. Superman 2020-2021 AD
602. Superman of 2956 AD
603. Superman of 2965-2967 AD
604. Superman of 2999 AD
627. the Three Musketeers
655. the Unimaginable



outpost2
Member
posted June 14, 2003 03:20 PM

SUPERMAN OF 2956
Action Comics #215 (Apr 1956)

Summarizing an entry from Michael L. Fleisher's Encyclopedia of Comic Book Heroes vol. 3...

Craig King, a mild-mannered telenews reporter for the Daily Solar System, assumes the role of the 30th century Superman at the behest of a delegation of leadings scientists. They provide him with special super-power gadgetry in the hope that he might be able to bring a halt to the mysterious scientific thefts that have been plaguing Metropolis. The devices include concealed jet units for flight and a concealed degravitator to make heavy things light. These enable him to simulate, to some degree, some of Superman's mighty powers.

Failing in his attempts to apprehend the criminals, the Superman of 2956 summons the original Superman to 30th century Metropolis to help him. Superman discovers that Vinson Vail, one of the aforementioned scientists, is also the secret leader of the gang. The rash of spectacular scientific thefts were a prelude to the most titanic crime of all time: the theft of the world's power-supply, in the form of the great atomic plant outside Metropolis. It supplies power, by wireless, to every machine, car, and plane on the planet, without which the world would be helpless and ripe for takeover.

Superman exposes Vail as the mastermind and swiftly apprehends him. Once the criminals are captured, a relieved Craig King gladly retires from crime-fighting.



outpost2
Member
posted June 14, 2003 03:24 PM

SUPERMAN OF 2020-2021

The Superman of 2020 was introduced in SUPERMAN [first series] #354. Superman I, who appears here to be quiet aged, and Superman II, arrive on a floating city in the sky, New Metropolis, for the unveiling and public debut of Superman III. Down on Earth, in the 21st century city of Megalopolis, Kalel Kent quits his job, then fakes his own death. He has decided that Superman III will be a hero with multiple secret identities! By the end of issue #355, Kalel arrives in New Metropolis and is given his "S" emblem.

In SUPERMAN [first series] #357, we find Kalel in his first secret identity, that of Jon Hudson, a computer traffic-controller. Jon is dying to ask out his supervisor, Melodee Sellers, but he is sure she will turn him down. He finally does get up the nerve to ask her, and she says "yes".

In issue #361, we learn of Kalel's second secret identity, that of Lewis Parker, professional tennis player. Melodee meets Parker, but doesn't realize he is also Jon Hudson.

Issue #364 reveals the secret story of why Superman I looks so old. Thirty years earlier, the original Superman learned that a colossal burst of energy had turned the Sun red, but instead of harmless radiation, the Sun was shooting out lethal red energy. He used two super-explosives to restore the Sun to its natural yellow state, then flew at the dividing line between the red and yellow energies, using his body to repel the deadly red rays into space. Superman tracked down the cause of the trouble, Lex Luthor. Superman stated that he had foiled Luthor's plans, but Luthor responded by saying that his plan all along was to turn the Sun red so he could kill Superman when he lost his powers. By repelling all the red energy, Superman had done Luthor's job for him ... Superman began aging at an accelerated rate! Superman rushed to his Fortress and was able to stop the aging, although it had left him looking twice as old as his 40 years. Now, in 2020, the Sun turns red again. The three Supermen race to the Sun. The original Superman, who is now immune to the aging effect, tackles the red energy band again. Superman III is amazed that even at 70 years of age, he's still the greatest hero in the universe. Later, Superman I surmises that Luthor had originally planted a backup bomb, which had only now gone off.

In SUPERMAN [first series] #368, Superman III prevents a disaster at the dawn of the New Year.

Finally, in issue #372, the Superman of 2021 helps out his "Uncle Jimmy", the elderly James Bartholomew Olsen, retired reporter for the Daily Planet.



outpost2
Member
posted June 14, 2003 03:30 PM

SUPERMAN OF 2965-2967

Way back in SUPERMAN [first series] #181 (Nov 1965), a new feature was started. Its name ... "Superman of 2965"! This eight-page backup tells the tale of Klar Ken T5477, the 30th century Superman. The year is 2965, and the Superman of that era is about to be deputized by the Federation of Planets as a lawman of all the worlds. Jay Senohl of the Daily Interplanetary News, is one of the reporters covering the important event. In the Hall of Worlds, the capital of the Federation of Planets, Superman is given the power to act as a lawman with unlimited powers by the member worlds, officially beginning a new stage in his career.

Later that afternoon, Superman receives a call from Pluto informing him that a rogue planet is entering the solar system, and may collide with Mars or Earth. While Superman diverts the planetoid, scientific criminals, looking to plunder the wonders acquired by Superman, locate his secret Fortress of Solitude satellite. They deduced the location of the satellite, which has a field of refractive force all around it which makes it invisible until you get close to it, and enter the Fortress. They are unable to penetrate the defense mechanisms, and are soon captured by Superman.

Superman verifies that none of his souvenirs were taken, including a chunk of green kryptonite, which the later Supermen became immune to. Superman recalls how, years ago, he first encountered his one weakness. Although his father had warned him that the ocean could be fatal to him, he figured a quick peek undersea at the city of Atlantis couldn't hurt. He was immediately paralyzed by the chemical residue left in sea water by a past atomic war, which affects only people of Kryptonian descent. Luckily, the mermen of Atlantis arrived and brought him back to dry land.

Superman soon returns to his other identity of Klar Ken T5477, Ultra-News reporter for the Daily Interplanetary News. Jay brings a scoop to the editor, a computer named PW-5598, designed by Per Wye T7357 to honor his ancestor, but the story is rejected. Klar arrives, and PW gives him his assignment ... the criminal Muto has returned, and was photographed robbing a Neptunian treasure-bank. Muto is a human mutant who uses his colossal intellect for crime, and he is one of Superman's greatest foes. As he is about to leave, Klar runs into Lyra 3916. Klar has to cancel their date that night so he can go to Neptune. When he mentions that Superman might show up, she shows her disdain for what she sees as a conceited person. Once alone, Klar changes into Superman and heads to Neptune.

The next appearance of that futuristic Superman, set in 2966 AD, was in a two-parter in ACTION COMICS #338 (June 1966) and #339 (July 1966). In that adventure, we learn of past Supermen: Dave Kent a.k.a. Superman IV and Kanton K-73 a.k.a. Superman VII. Interestingly enough, when this tale was reprinted in SUPERMAN [first series] #247-248, the year was changed to 2466 AD, apparently due to the then-popular Legion of Super-Heroes, whose adventures were also set in the 2960s.

The first part of this tale begins with the future Superman flying over the city of Metropolis in 2966. When he arrives at work as Klar Ken T5477, he meets up with Lyra 3916, who is about to receive a big assignment from the computer editor, PW-5598. The computer explains that a flash tip was received that Muto was seen in Sector Z-44 of space, then he quickly went into hiding. Klar and Lyra run the micro-reels on Muto to prepare for a background story on the criminal. The Tri-D projection is narrated by the current Superman, who explains that Muto is his arch-enemy, just as Lex Luthor was the arch-foe of the first Superman. They skip to Superman V, who battled his arch-foe, Vyldan. The vid then shows a scene where the current Superman defeats Muto in a previous encounter. After she leaves, Klar begins to change into Superman, but Jay L-3388 bursts in. Klar sends Jay away, then recalls how Superman VII had his identity accidentally revealed by his toddler son. Superman streaks off on his manhunt.

Meanwhile, in a hidden base on a world in that space-sector, Muto addresses his three lieutenants. Muto deliberately let himself be seen to draw Superman to him. Yann of the underground people of the planet Waru, Thargo whose race has its own "living radar" sense, and Von-Don from Blax, a world without color, are happy to join with Muto. Although they all hate Superman, Von-Don asks Muto why he hates him more than anyone else. Muto explains that this Superman's father made him the super-brained freak that he is.

It happened years ago when that Superman was on a mission in space. He spotted a comet which would hit an inhabited world, so he smashed the solid nucleus to dust. Superman was unaware that the terrific electrical power released by the comet ripped a hole in space nearby. A space-warp opened and caught a spacecraft in its vortex. The ship would remain trapped in that other-dimensional space until the warp closed again. Muto's mother was on that trapped ship and he was born on it ... born in that alien dimension. Although the baby wasn't normal looking, he was soon displaying terrific mental abilities, such as levitation of small objects, a result of being born in a world of strange forces. Shortly after his birth, the space-warp closed and the ship was hurled back to normal space. Muto is determined to exact vengeance on the entire Superman line.

Superman arrives in the space sector where Muto was sighted. He immediately heads to one particular world ... the Weapons World. When the Planetary Federation outlawed war, all the weapons of the universe were brought there for safe-keeping. He is determined to guard the planet against Muto. Unfortunately he is too late, Superman spots the criminals with his telescopic vision, stealing the weapons. Superman confronts Muto, who uses his ability to shift atoms into new patterns to form a mighty crystal prison around his enemy. Superman bursts out, but finds himself in a maze made of similar substance. He breaks through the top of the prison just in time to see the villains escaping in their rocketship. Superman uses his x-ray vision to discover that the ship is an empty decoy. He heads back to the surface and locates Muto once again. Muto transforms rocks into green kryptonite, which have no effect on Superman. While Superman believes Muto has forgotten that his only weakness is a chemical fallout which settled in the seas of every planet following a past atomic war, Muto is actually keeping knowledge of that vulnerability as a surprise. Muto taunts Superman by telling him that he too has one weakness, that Superman will never know. Superman follows Muto into the weapons citadel, where Muto releases a deadly alien fungus into the air. While Superman deals with the fungus, Muto escapes to another planet in a nearby solar system.

Superman uses his telescopic vision to follow Muto's trail. He arrives to find Muto transforming part of a rock cliff into vapor, which is now allowing the ocean into a small valley. Superman spots small children about to be engulfed by the flood, and has no choice but to face the harmful sea water to save them. Superman reaches the children, only to find that they are lifeless androids planted by Muto. Superman is engulfed by the wave and is paralyzed. Muto and his henchmen gloat on the rock cliff, stating that Superman will soon be dead. Now, with his mental powers and the war machines, Muto will be able to conquer the universe!

The tale continues in the next issue with Superman paralyzed on the ocean floor. The hero thinks fast and uses his heat-vision to change the androids' programming. The android children carry him out of the deadly trap. Later, Superman receives a telepathic message from Earth. The mermen of Atlantis have combined their telepathic power to reach him and warn him that Muto has set up an undersea base on Earth. Superman returns to Earth, and barely avoids one of Muto's traps, with the aid of a flying-jet belt. With the help of the Atlanteans, Superman retrieves the undersea base. Inside he finds Von-Don, who he imprisons.

Superman returns to his Klar Ken identity, and again studies the micro-reel file on Muto. While looking over the circumstances of Muto's birth, Klar believes he has figured out Muto's one vulnerability. Suddenly, Lyra 3916 bursts in to tell Klar that Muto has interrupted all broadcasts with a message. Together with Jay L-3388 and PW-5598, they witness Muto's threat. To convince all worlds to acknowledge his rule and pay him tribute, Muto will bring a special doom on Metropolis! Klar suggests they separate to find Superman.

As Superman, he locates Muto hidden in a cloud, wielding one of the stolen weapons. Superman approaches Muto, who only laughs as he transforms the cloud into sea water, immediately paralyzing Superman. As Superman plummets Earthward inside the falling water, his flying-jet belt kicks in, saving him. However, Superman is too late to stop Muto from turning the weapon on the city. Superman is horrified to find that Muto has used the expander-ray, one of the most diabolical weapons of past wars. The residents of Metropolis all begin to grow at an accelerated rate. Superman rushes to the Museum World and retrieves a relic that was created to counter the effects of the expander-ray, returning the citizens to normal.

Superman soon locates Muto and his two remaining henchmen, racing away in a rocketship, getting ready to launch more weapons at him. They blast Superman with a helium bomb, the most powerful in the universe, but it has no effect on him. The last bomb, however, is filled with compressed water, which sends him hurtling to the sea. Superman's flying-jet belt automatically kicks in, saving him once again. When Superman disables the rocketship, Muto escapes. Superman hurls the incapacitated craft into space, trapping the two other criminals, then goes after Muto.

Superman chases Muto to the icy Antarctic, who he spots hiding in his base under the ice cap. He is sure that Muto will change the ice into tons of sea water, something even his jet belt couldn't save him from. He gets wise and refuses to proceed into the trap. Superman fashions a giant rod which he plants in the ground, then draws storm clouds together with his vacuum breath. A bolt of lightning strikes the rod, prompting Muto to come out of hiding. Muto knows what Superman is up to and is determined to stop him. He is too late, however. The titanic discharge of electrical force opens a space-warp into another dimension, the one that gave Muto his powers. Muto is drawn into the rift, as a nail is drawn to a magnet. The warp closes, trapping Muto on the other side.

The final appearance of this Superman was in WORLD'S FINEST COMICS [first series] #166 (May 1967). It is a year later, 2967. A spaceship streaks toward a mining planet, Kaltarus. Its cargo is a hundred robot heads, worth millions. The crew spot Muto outside the ship without a spacesuit. Muto uses his mental power to turn the craft's door to gas. He levitates the robot heads to his ship, which is hidden behind an asteroid. As Muto continues his theft, another space raider appears. Hidden by the asteroid, the clever crook quietly maneuvers his ship between the robot heads and Muto's ship, causing the cargo to land in his own craft. When the transfer is complete, the raider speeds away, leaving only his calling card behind. Muto discovers that his loot is missing, but finds a playing card instead ... the trademark of the Joker!

Muto uses his hyper-radar to track the Joker. The Joker sees that Muto is catching up to him so he lands on a nearby planetoid. Confident that Muto is helpless outside his ship, the Joker threatens to finish him. Instead, Muto uses his mental powers to blast the Clown Prince of Crime. During their battle, the Joker mentions that he will stop Muto as he once stopped Superman. Realizing they have a common enemy, Muto stops the fighting. The Joker explains that he has fought Superman many times. His ancestors' arch-foes were always the Batman family, but his father killed the last caped crusader years before. Since he began his own criminal career, Superman has been a thorn in his side. Muto suggests that they team up to finish Superman once and for all.

The next day, the Joker attacks the guards at the nuclear fusion plant that supplies Metropolis its power, while Muto steals the core. Superman spots the robbery with his telescopic vision and rushes to the scene. Superman grabs Muto, but the Joker blasts him with sea water. The two villains escape in their craft. Superman heads to his Fortress of Solitude, which he has moved to the center of the Sun, to look for something to use against the deadly duo.

Superman passes through his hall of villains and heroes, stopping to look at the statue of Batman. He remembers how the original Superman and Batman used to team up. That tradition continued from generation to generation. The sixth Superman and Batman defeated a space-giant who invaded Earth. Batman XV joined Superman XV to keep an interplanetary crime syndicate from taking over the solar system. Superman wishes that Batman was alive today to help him. Suddenly, Superman sees a figure ... it is Batman ... alive! Superman exclaims that Batman was killed long ago.

This Batman explains that he is Bron Wayn E7705, the son of Batman XIX. Years ago, that Batman was attending a public ceremony, when the Joker XIX appeared and killed him in an explosion. The blast also killed several spectators, including Bron's mother and the rest of his family. He was only a baby then, and wasn't taken to the cemetery. Thus, when he grew up, there was no one to tell him of his heritage, and the Batman line seemingly ended. Then, one day, he returned to Wayn Manor, on the asteroid Baltorr, the property of the Wayns for two centuries, and stumbled on the secret entrance to the latest Batcave! He investigated, learned of his parents murder, and vowed revenge. Although his parent's killer vanished year ago, he swore he would find him through his son, the present day Joker. He trained strenuously and mastered all the amazing gadgets in the utility belt. With his brain-wave tracer, he followed Superman to his hidden lair. The molecular diffuser built into the Batship enabled him to enter the Sun unharmed. The two form a partnership.

The next day, the villains' craft lands on Ondo, the Carnival World, which has high receipts from Charity Day. The Joker is to keep the police busy, while Muto steals the zarianite core to power his crime machines. As the Joker attempts to rob the receipts, he is shocked when he is attacked by Batman, who he believes was killed by his father. As Muto attempts to draw the zarianite from the ground, Superman bursts from the ground and punches him. Muto thinks fast and sprays Superman with sea water from his ship, paralyzing him. He then uses his mental powers to hold Batman at bay while the Joker climbs aboard the ship. Batman uses his flying-jet belt to follow the escaping craft, and makes his way on board. The villains succeed in dumping Batman out of their ship. Luckily, Superman has recovered and catches him. Batman tells Superman that while he was aboard their ship, he took a mento-graph of their brain-waves. He can track them anywhere they go.

The two heroes climb aboard the Batship and follow the escaping criminals. Superman disables the criminals' ship with a single blow, forcing them to the planetoid called Thorum, a world of constant lightning and thunder. The villains plan on landing and splitting up, the electrical storms shielding their escape. Superman spots Muto, who unsuccessfully tries to drawn lightning to stop his pursuer. Muto then enters a cave which drips with sea water. Superman is unable to follow, so he starts to generate a small earthquake. Fearing that he'll be trapped in the cave, Muto runs out, right into Superman's clutches. Superman quickly puts a specially designed helmet on his foe, which cuts off Muto's super-brain emanations, leaving him helpless. Meanwhile, Batman chases the Joker to an abandoned weather tower. They battle atop the tower, with lightning crashing down all around them. Batman demands that this Joker reveal the location of his father, Joker XIX. The Joker surprises Batman and stuns him. He then grabs a lightning force attractor to smash Batman with. As he holds the device over his head, he is struck by lightning and killed, robbing Batman of his revenge.



outpost2
Member
posted June 14, 2003 03:46 PM

SUPERMAN OF 2999

The Superman of 2999 is merely an updated version of the Superman of 2965. His tale begins in SUPERMAN [second series] #136 (July 1998).

Klar Ken 5477, the latest Superman, debuts in the year 2999 AD. It is stated that he is the son of Superman XVIII, who perished several years earlier bringing his nemesis Luthor to justice. Superman's first public act is to attempt to stop a FedLex transport ship arriving from Andromeda from crashing. He only succeeds in making matters worse. Luckily, a GlobaLex craft arrives and saves the ship with an experimental stasis field device. Superman meets Lena Luthor, daughter of his father's enemy, who colonized the Andromeda system. Lena insists that GlobaLex has been legitimate ever since her father was brought to justice, however Superman has his doubts. After Superman leaves, Lena talks with a mysterious cloaked stranger, telling him they should have anticipated the eventual emergence of a Kryptonian descendant.

Later at Ultra News, Klar meets with his co-workers, Lyra 3916 and Jay L 3812. Lyra says the world now has technology that has made Superman redundant. Their discussion is broken up by their robot editor XL37 a.k.a. Perry. Later at his apartment, Klar talks with his teen-age sister Kara, reminding her that college comes before capes. Then, while Superman tends to a report of hovercar sabotage, Kara is visited by Lena Luthor, who wants to warn reporter Klar Ken of a world-threatening danger.

Superman saves a crashing hovercar, only to discover Lyra inside. Superman suspects that Lyra caused the disaster in order to interview Metropolis' new hero. Suddenly, Superman is blasted to the ground. He learns his attackers are ordinary robots, who are all programmed not to harm any person. Jay arrives to tell Lyra that before he could disable the distress device in her car, the robots running the hovercar system sabotaged it! As Superman continues his fight against the robots, a warp opens. It is the evil Muto, leading a horde of robots under his control!

In this issue, we learn that Superman III invented a cure for cancer and Superman VIII invented the world's first dependable artificial eye. Also, mention is made of a mysterious bat creature in Gotham, the Green Lantern Corps, and Aquaman.

In SUPERMAN [second series] #137 (Aug 1998), Superman has been battling robots for more than 36 hours, destroying over 8,500 of them already. Reports from all over the globe indicate a world-wide invasion, with casualties estimated in the millions! Just then, a figure resembling a bat descends and drops an incendiary bomb on Superman and the robots he is battling, destroying them. Before the inferno can cause much damage to Metropolis, a green energy in the form of a drill digs deep enough to reach sea water, which puts out the blaze. Superman collapses, a victim to the sea water, his one weakness. A green energy claw rescues him from the water. He then meets his saviors ... the Bat from Gotham, Aquaman from the Sydney oceanic community, and the Green Lantern, protector of Space Sector 2814 for the past 312 years. A communiqué comes in from the Thanagarian called Hawkman, who warns that he has learned that the robots are targeting the world's greatest cities with nukes. Superman takes the heroes to a safe place to plan, his Fortress of Solitude, hidden in space by a refraction field.

As the heroes assess the state of the world, Kara arrives in a Supergirl costume. Supergirl tells Superman she has sources which have already informed her about Muto, and that he has already conquered the Andromeda system. Suddenly, Muto appears in the Fortress through a warp, having followed the unique energy trail left by Green Lantern. The heroes then realize they are frozen in place, unable to move.

Muto explains his origin and motives. Years ago, when Muto was only an infant, the previous Superman destroyed a comet with strange radioactive properties that was headed toward Earth. The comet's destruction opened a warp door to another dimension. The ship carrying Muto and his parents were drawn into the vortex. Sentient robots performed experiments on the small child, mutating the baby into the creature that would later be known as Muto.

Muto forces Superman to play a modified game of chess, with the heroes as the chess pieces. Lena Luthor appears, blasting Muto with a hand weapon. Supergirl had brought her along and told her to keep out of sight. After a short tussle, Green Lantern captures Muto.

In this issue we learn that Superman XII's genes were altered in the Pollution War, and that sea water is now lethal to all of his descendants. In addition, Klar's teen-age sister Kara becomes this era's Supergirl.

In SUPERMAN [second series] #138 (Sep 1998), the citizens of the Earth celebrate World Victory Day. Superman XIX gathers other heroes from around the galaxy and forms the Justice Alliance. Team members are Superman, Supergirl, Aquaman, Hawkman, Green Lantern, the Bat, and other unnamed heroes (who appear to be a female Robin, Wonder Woman, a green-skinned Captain Marvel, the Flash, Green Arrow, Ms. Miracle, Starman, a giant, and a dwarf). Superman erects an obelisk bearing an "L" symbol, stating that Muto's attack proved the need for all civilized worlds to unite under an umbrella of protection. From now on, an attack on any world bearing one of these spires will be interpreted as an attack on the Justice Alliance!

Lena Luthor arrives and thanks Superman for ridding the Andromeda system of Muto's army. After that, reality begins to change, due to an underlying war between the cosmic being called Kismet and the evil Dominus. The world of Superman 2999 fades.



Greg_Saunders_Fan
Member
posted June 14, 2003 06:54 PM

Dibs on:

45. Atom-Master
142. The Cossack
220. The Forgotten Villains
250. The Green Team
331. Justice Alliance of Earth-D
517. Scarab II

... for now.

--Rich



Greg_Saunders_Fan
Member
posted June 14, 2003 10:55 PM

THE COSSACK

The Cossack was sent by the Soviet Union to retrieve Lt. Valentina Vostok after she defected to the United States. He was monitored in his mission by KGB agent Igor Brunovich.

Vostok, now Negative Woman of the New Doom Patrol, was caught unawares by the huge man, who was armed with a glowing energy sword and a flying horse. Negative Woman was short-circuited by his sword, and the Cossack also made fairly short work of the rest of the team in his quick attack and kidnapping of Negative Woman.

The New Doom Patrol caught up with the Cossack, and Negative Woman got away from him. A power blast from Tempest revealed that they were fighting a sophisticated robot and not a human being or metahuman, so unfettered by that fact, the team destroyed the Cossack in short order.

Brunovich was knocked out and captured by Lt. Matt Cable, who had been on hand to take Vostok into protective custody (but did not, because of the circumstances).

Appearances:

  • Showcase #96 (Dec 77-Jan 78)


Greg_Saunders_Fan
Member
posted June 14, 2003 10:57 PM

THE FORGOTTEN VILLAINS (Pre-Crisis)

The Forgotten Villains were:

Mr. Poseidon, foe of the Sea Devils (SEA DEVILS #2). He has pointed ears and a ring that allows him to shrink, as well as numerous other scientific devices.

Ultivac, a giant robot that battled the Challengers of the Unknown (SHOWCASE #7). Poseidon claimed that Ultivac had the greatest computer mind ever devised, and the super-strong and durable robot was armed with a variety of powerful weapons, including a vibration beam, and could fly.

The Enchantress, former heroine and foe of Supergirl (STRANGE ADVENTURES #187,191,200, SUPERMAN FAMILY #204). She had a variety of potent magicks available to her. Speaking the name "Enchantress" would transform her between being the heroine/villainess and her alter-ego, June Moone. She appeared as a blonde woman in a gown-like costume for her one chronicled adventure with the Forgotten Villains.

The Atom-Master, foe of Superman and Batman (WORLD'S FINEST COMICS #101). Atom-Master had a helmet that could create pretty much anything out of thin air, from animate creatures to a winged back-pack allowing him to fly.

Kraklow, foe of Rip Hunter (RIP HUNTER ... TIME MASTER #28). Kraklow was a Polish sorcerer that Rip Hunter encountered on a visit to the 18th Century. He, like the Enchantress, had various powerful spells that he could use for various effects. He also used a "magic clay" to transform people and animals into other creatures and control them.

The Faceless Creature/Hunter from Saturn was a giant alien who menaced the Earth on several occasions (STRANGE ADVENTURES #124,142,153). Chun Yull was from the world of Kalamar, which existed in an atom in the rings surrounded the planet Saturn. He had the power to 'absorb all he touched and turn it into a weapon of destruction' (i.e., touching the side of a mountain and causing rocks to fly out of his other hand). After his last defeat at the hands of his mortal enemy Klee Pan, he was imprisoned within the inescapable Spheres of Light until the Enchantress used her magic to grant his freedom in return for his help in traversing the stars.

Yggardis, a living planet (MYSTERY IN SPACE #60). Yggardis was a sentient living being with a command of sorcery and wizardry.

Mr. Poseidon was able to get into the Fortress of Science outside of Metropolis and reactivate the giant robot known as Ultivac. The two flew over Metropolis, attracting the attention of the Forgotten Heroes, who were attending a luncheon ceremony. Ultivac's weapons made short work of the seven heroes (Animal Man, Cave Carson, Rick Flagg, Congo Bill, Rip Hunter, Dolphin, and Immortal Man), then they flew off to meet up with the Enchantress. The sorceress was working with the 18th century wizard Kraklow to form a triad of wizards to consolidate their lust for power.

At the same time, Atom-Master was robbing the Midtown Bank, only to be confronted by Superman. Ultivac's sensors noted the power of his helmet and Mr. Poseidon ordered the robot to bring Atom-Master to their cavernous headquarters. The robot grudgingly complied, teleporting the fleeing criminal just as Superman was about to capture him. Unfortunately for the villains, the Man of Steel's super-vision was able to track the unique radiation of Atom Master's helmet.

The Enchantress, who had been communicating with Kraklow in the past, was not pleased that Mr. Poseidon had decided to recruit another person, and Atom Master was about to demonstrate his abilities when Superman crashed through the wall of the cave. Mr. Poseidon immediately called on Ultivac to attack the Kryptonian, and used his vibration beam to momentarily disorient the hero, allowing the villains to make their escape.

Superman, having heard Kraklow talk to the Enchantress about Rip Hunter, contacted the Forgotten Heroes. Believing that the villains had gone back in time to join Kraklow, Superman joined the team in Hunter's time bubble for a trip into the past (stopping briefly to pick up Cave Carson's Mighty Mole). Immediately upon arriving, Superman was transformed into a giant green dragon, courtesy of Kraklow's magic clay. Animal Man went out to confront the changed Man of Steel, while the others retreated into the future to find some sort of weapon to help their situation. Animal Man duplicated the Dragon's powers and was able to knock Superman out. The heroes returned (after Congo Bill used his magic ring to swap minds with Congorilla) with Dane Dorrance of the Sea Devils, and the team set out to find a way into Kraklow's castle. Animal Man, Dolphin, and Dorrance entered the castle via a river, while the others traveled through the ground itself in Cave Carson's Mighty Mole.

(It should be noted that Dane Dorrance, after entering the castle, suddenly and completely disappeared from the adventure between panels, never to be seen again.)

As the Forgotten Heroes confronted Kraklow, the Superman Dragon also attacked them. Rick Flagg grabbed the magic clay from Kraklow and tossed it into a lit brazier, causing Superman to return to his normal form. Kraklow used magic that the Enchantress had given him to transport all the heroes outside (and possibly both off-planet and into the future, it's a little unclear) to battle the Faceless Hunter of Saturn. The Faceless Hunter shot a hail of boulders at the heroes, and Immortal Man was killed protecting Dolphin. The others managed to knock over the giant, and the Faceless Hunter explained how he had gotten involved with the Forgotten Villains. He told them where the sorcerous triad was to be completed that day, and told them about the third member - Yggardis, the Sorcerers' Planet. Immortal Man was resurrected, this time in the body of a young boy. The team turned the Faceless Hunter back over to his keepers and Superman flew the Forgotten Heroes into deep space. They were forced to detour onto a water planet called Quaria when Superman saw that the closest path to the Sorcerers' Planet they were seeking was through a red star system (where he would lose his powers). While the Quarians lacked space travel technology, one offworlder on the planet was able to help the team - the Space Cabby (from MYSTERY IN SPACE #21,24,26-47).

Meanwhile, the triad of Kraklow, the Enchantress, and Yggardis had begun the spell to give them ultimate power. First, they directed their combined might at their enemies, assailing Space Cabby's ship with powerful energy beams that caused it to crash-land and explode, though everyone got out safely. Space Cabby did manage to send out a distress signal before they went down, which attracted the attention of The Pioneer and it's captain, Chris KL-99 (from STRANGE ADVENTURES #1-3,5,7,9,11,15). Chris, with his assistants Halk and Jero, beamed Superman and the Forgotten Heroes on board. "The Columbus of Space" volunteered to fly them to their destination.

The Pioneer closed in on the planet Yggardis, only to be attacked by the planet itself, sending out long tentacles to entwine the spacecraft. Superman allowed a tentacle to take him so he could battle the planet from within, but then realized that the planet's magic abilities could kill him. The Forgotten Heroes again rushed to his rescue. Meanwhile, the Enchantress and Kraklow were using their newfound supreme powers to inflict misery on their worlds and time periods. The Atom-Master and Mr. Poseidon watched as the Enchantress slipped into madness, and Atom-Master used his helmet to create a giant being to attack her. Mr. Poseidon also commanded Ultivac to attack her, causing her to lose her concentration at "the most important moment".

The Forgotten Heroes found and rescued Superman from the depths of the planet, and Chris KL-99 had an idea to free their ship, by returning to the Pioneer and causing the surface of Yggardis to heat up. Their efforts broke up the triad, returning everything to normal and forcing the Enchantress to teleport away from her two attackers. The Forgotten Heroes and Superman headed back to the past to Hunter's time bubble, and also discovered that Kraklow was gone and his laboratory was destroyed. The Forgotten Heroes retrieved their equipment and they and Superman returned to the present.

(This story can also be noted as being one of the few direct lead-ins to the CRISIS ON INFINITE EARTHS limited series.)

Appearances:

  • DC Comics Presents #77 (Jan 1985) - #78 (Feb 1985)


Greg_Saunders_Fan
Member
posted June 14, 2003 11:13 PM

THE FORGOTTEN VILLAINS (Post-Crisis)

The history of the Forgotten Villains after the effects of the Crisis on Infinite Earths seems to be somewhat the same, with two major points of difference. Vandal Savage was now leader of the Forgotten Villains (or rather, they acted as his agents). It does not appear that Mr. Poseidon was a member of this incarnation of the team. Ultivac is instead referred to as the robot slave of Atom-Master in the one adventure of the Forgotten Villains that we have seen detailed so far. The Enchantress also appeared in her original costume for this adventure, rather than the gown and blonde hair she had adopted in DC COMICS PRESENTS.

The Forgotten Heroes (Rick Flagg, Cave Carson, Immortal Man, Dolphin, Animal Man, Rip Hunter, Dane Dorrance, and Congorilla) were in the Pliocene era, as Vandal Savage searched there for another fragment of the primordial meteor. Animal Man occupied the Faceless Hunter, with a stampeding herd of wooly mammoths, while Rip Hunter used his time technology to give himself the upper hand against the wizard Kraklow. Congorilla faced off against both Atom Master and Ultivac, diverting attention away from a rearguard strike by Dorrance. Carson, Flagg, and Dolphin were inundated by a blizzard from the Enchantress, but Dolphin's ability to hold her breath under the snow allowed her to knock the villainess out. Immortal Man proceeded to a cave by some hot springs where he caught Vandal Savage off-guard before he had obtained the primordial meteor fragment, part of the object that had created both immortal beings. Immortal Man was attacked by a giant sabretooth tiger, and used the power of the fragment to save himself. Unfortunately, this left Savage with an opportunity to attack, and he knocked his ancient foe unconscious and took the fragment.

Appearances:

  • Resurrection Man #25 (Jun 1999)


Greg_Saunders_Fan
Member
posted June 15, 2003 08:33 AM

THE ATOM-MASTER

The Atom-Master was an unnamed criminal mastermind who invented a special helmet that could create incredibly realistic illusions. His first use of his invention was to attack Metropolis and Gotham City with illusions of Superman and Batman turning on the general populace - Superman was shown emptying a cage of huge, horrific beasts onto the streets of the city, while Batman and Robin flew the Batplane low through Gotham and gleefully tossed out sticks of dynamite - both of which caused a general panic in each city and naturally caught the attention of the real heroes. Superman easily solved the problem of a major traffic jam in Metropolis, while the Dynamic Duo managed to calm the citizenry and disavow their doubles' actions. The Atom Master then assembled a gang of criminals to steal money to finish the final phase of his plan, using his illusions to keep the heroes busy while his men robbed and looted various stores and banks. The criminals did, however, leave a clue at their final robbery that allowed the Batman to determine where the Atom-Master's headquarters was located (in an old pottery plant outside Gotham City). In the meantime, the Atom-Master finished his improved device, a Super-Ray Machine that, instead of just creating illusions, could rearrange the atoms in dust to materialize solid matter in the shape of his projected thought image illusions. Superman, Batman, and Robin suddenly burst into the Atom-Master's hideout. Activating the Super-Ray, the mastermind captured the Dynamic Duo in the beam and threatened to have his men turn it on full power and doom them if Superman came any closer. Superman acquiesced, but a large dinosaur formed out of the Super-Ray, attacking the Atom-Master's men. Superman was able turn off the device, freeing Batman and Robin, and was able to capture the thugs. Superman had used his super-speed to knock out the Atom Master. The dinosaur had been an illusion of his own creation.

After serving a prison sentence for his crimes, the Atom-Master used a mini-helicopter and an improved device (now a more compact helmet) to begin a crime spree in Metropolis, robbing the Midtown Bank. Superman came to apprehend him, but his monstrous creations kept the Man of Steel at bay. Superman destroyed the mini-helicopter the villain was flying in, but Atom Master's helmet allowed him to create a set of wings on his back to continue his escape. Superman did almost catch him, until the villain disappeared in a ray of light. The ray had come from the robot Ultivac, who had been ordered by Mr. Poseidon to retrieve Atom-Master, so as to hopefully shift the balance of power in his favor in his dealings with the Enchantress and Kraklow (in a loosely-knit criminal organization known as the Forgotten Villains). The Enchantress was not happy with Poseidon's recruiting efforts, and blamed Atom Master for leading Superman to her headquarters (having followed the unique radiation signature of his helmet). After escaping, the Enchantress used her magic to torture the villain until he managed to convince her that the power of his helmet could help in her efforts to form the triad of sorcery with fellow wizards Kraklow and Yggardis. After several fights between the Forgotten Villains and the Forgotten Heroes (with Superman), the Enchantress saw her wishes come true and her powers increased accordingly. The Atom Master, seeing the villainess descend into madness, attacked her with creatures created by his helmet. Mr. Poseidon joined the attack by ordering Ultivac to use his weaponry on the Enchantress as well, causing her to lose her concentration at an inopportune moment, which broke the triad and her power. The Enchantress teleported away, swearing revenge on Atom-Master and Mr. Poseidon.

In the Post-Crisis DC Universe, Atom-Master was assembled as one of the Forgotten Villains again, this time acting as agents of Vandal Savage in a search for fragments of the primordial meteor that gave both Savage and Forgotten Heroes' leader Immortal Man their powers and immortality. Atom Master was also in control of the giant robot Ultivac (instead of Mr. Poseidon). He and Ultivac were stopped by a combined attack by Congorilla and Dane Dorrance of the Sea Devils.

Appearances (pre-Crisis):

  • World's Finest Comics #101 (May 1959)
  • DC Comics Presents #77 (Jan 1985) - #78 (Feb 1985)

Appearances (post-Crisis):

  • Resurrection Man #25 (Jun 1999)


Greg_Saunders_Fan
Member
posted June 15, 2003 10:15 PM

THE GREEN TEAM

The Green Team was a group of boy millionaires, based at the Millionaire's Club in an unnamed city (though it may be presumed to be Metropolis). They invested in "adventure projects" that required the "participation of adventurous boys" around the world (as well as the need for at least a million dollars). The three original members were Commodore Murphy, shipping magnate; J. P. Houston, oil baron, and Cecil Sunbeam, known as the Star Maker.

After seeing a number of crackpot projects come through the door, the Green Team was introduced to shoeshine boy Abdul Smith, who wanted to join any club, but particularly he wanted to join the Green Team. However, he didn't quite meet the requirement of having a million dollars to join (he had $32 in his bank book). Later that day, armed with the goal of getting that million, Abdul took his latest five-dollar deposit to the bank. The bank's computer, however, recorded the deposit over and over until he had the princely sum of $500,000. The next day, he went to the floor of the Stock Exchange to shine shoes. He asked if he could join the club, and was scoffed at until they saw his bankbook. A quick phone call confirming the amount had the stockbrokers selling Abdul shares of Amalgamated Spacecraft, which they had a good tip on.

Abdul was back at the Green Team's office with his million-dollar bankbook in hand the next day (he had made a million and a half on the stock market before the bank had discovered its error and taken the original $500,000 back), becoming the fourth member of the group.

The first conference that Abdul sat in on was with Professor Apple, a brilliant scientist who wanted funding to develop his Great American Pleasure Machine. The device was touted to replace television, the movies, television and Broadway, and would allow a person to "come for weeks at a time and take a timeless journey through the thrills of the universe" stored in Apple's computer banks. The one thing that their money couldn't buy was happiness, so the Green Team financed the invention to give it a try, building it on a piece of real estate that they had recently acquired. The GAP (Great American Pleasure) project was not without controversy, as Broadway producer David D. Merritt organized a protest against it, refusing to allow construction to continue and trapping the Green Team in their own skyscraper. Merritt came to negotiate and they found that he only wanted a pay-off for himself, not caring about the entertainment workers he had rallied to his supposed cause. The Green Team rejected Merritt's offer and he swore they would never experience their GAP Machine and continued to lay siege to the building.

The Green Team donned their "Action Uniforms" (which included a wristwatch tickertape, a chain of keys to unlock the groups various holdings, and a million dollars in four pockets that could only be opened by the combination lock on their belt buckles), and headed to the rooftop and their helicopter. Unfortunately, Merritt had hijacked their chopper and was heading for the GAP machine himself. In order to get out of the building and follow, the Green Team tossed upwards of a million dollars off the roof of the building to divert the angry mob surrounding it. Merritt, in the meantime, had arrived at the GAP and locked himself inside the machine, which activated and sent him on a ten-day trip. The Green Team was able to watch Merritt's progression through the GAP on a television monitor over the following days, but the screens suddenly went black about a week later. They got Merritt out of the GAP and took him to the emergency room, where they found he had been driven insane by too much pleasure. The guys decided to give Commodore Murphy's battleship another workout and destroy the GAP Machine before it hurt anyone else.

The Green Team next helped out Superman. Two gangs in Metropolis's Suicide Slum had been fighting over the abandoned Goldberg Theater. Both the Newsboy Legion and the Dingbats of Danger Street wanted to use the building as their clubhouse, and had fought numerous squabbles over it. Superman called in the Green Team to invest in the building, converting it into a proper youth center that both gangs could use.

The Green Team also made an obviously non-continuity appearance in AMBUSH BUG #3, in which Richard Rich told Ambush Bug that the Green Team had disbanded because of Affirmative Action (they had to accept any millionaires and "Lotto killed 'em"). Rich also lamented that he had never joined the team because he had never gotten over the death of his dog Dollar and recalled how he used to spike the Green Team's Kool-Aid with whiskey.

Appearances:

  • 1st Issue Special #2 (May 1975)
  • Ambush Bug #3 (Aug 1985)
  • Adventures Of Superman #549 (Aug 1997)


Greg_Saunders_Fan
Member
posted June 15, 2003 10:22 PM

THE JUSTICE ALLIANCE OF EARTH-D

Earth-D was one of the last universes to be destroyed by the Anti-Monitor before he centered his efforts on the major universes of the DC Characters (Earths-One, Two, Four, S, X). Earth-D was very similar to Earth-One during the height of the Silver Age, especially in temperament, and its heroic population appeared to be much more racially diverse than that of any other DC Universe. The major super-hero team of Earth-D was the Justice Alliance of America, which was headquartered in an underwater base. The following heroes were on the team:

Superman and Supergirl: (Kal-El and Kara) Husband and wife Kryptonians who had arrived on Earth-D three years earlier. Superman died saving Supergirl from one of the Anti-Monitor's Shadow Demons. Supergirl was later killed, buying time for the heroes from Earth-One to return home.

Batman and Robin: Father and son Dynamic Duo (the Batman of Earth-D has a wife and two other children as well). Robin was killed trying to save an elderly woman from the Anti-Monitor's anti-matter wall.

Wonder Woman: (Diana) Amazon warrior who died saving a small child from the advancing anti-matter wall.

The Flash: (Tanaka Rei) Asian-American who, married to Hoshi, was inspired by the comic book adventures of Barry Allen, the Earth-One Flash.

The Atom: Tiny titan in possession of a jet pack, various technological devices, and an "atomic punch".

Aquaman: An Atlantean much like the Earth-One Aquaman, except for his appearance, which included pointed ears, pale skin, and external gills.

Green Arrow: Green Arrow appeared to be a Native American archer.

Martian Manhunter: (J'Onn) This Martian Manhunter adopted a slightly more alien appearance than his Earth-One counterpart.

Hawkman and Hawkgirl : (Kat and Shay). Brother and sister (presumed) Thanagarians who were killed by Shadow Demons. They were the first heroes to ever be killed on Earth-D.

Green Lantern (Captain Jose Hernandez): Brazilian fighter pilot who received his power ring from dying Green Lantern Tagin Sur, whose ship had been damaged by Shadow Demons and crashed. Green Lantern was killed saving Supergirl from a Shadow Demon shortly after he received the power ring.

Barry Allen was the first hero to encounter the denizens of Earth-D. He had been living in the 30th Century with his wife Iris when the effects of the Anti-Monitor's anti-matter wall began to destroy that time period. Deciding he needed help to combat this threat, he relaxed the internal vibration that kept him in the time period to return to the present to get the Justice League. This time however, he was shunted into the dimension of Earth-D (apparently as a result of the energy of the anti-matter wall), finding himself in Central City and watching this world's Flash battle an African-American Mirror Master. He followed this Flash to his home, where he was met by his wife Hoshi, and Barry Allen suddenly realized he had left his own wife to die in the future.

In New York City on Earth-D, several members of the Justice Alliance of America battled the combined menace of Medulla and Mollusk the Marauder on the Statue of Liberty. At the same time, Pariah and Lady Quark, two other survivors of worlds destroyed by the Anti-Monitor, appeared (Pariah had saved Lady Quark from the anti-matter wall that killed her husband and daughter, and Pariah had been forever cursed to travel to worlds about to be destroyed). As the JAA tried to get Medulla to surrender, Lady Quark blasted him in the back, much to the dismay of the team, who didn't use such harsh methods. Pariah was left to sort things out, and to warn the heroes about the danger their world was about to face.

Meanwhile, the Flash met the Flash of Earth-D face-to-face for the first time, where he found that he himself was a comic book character on this world and had inspired Tanaka Rei to take up the identity of the Flash (much in the same fashion as Jay Garrick had inspired him). He asked for help in returning to his own world, which Tanaka Rei was glad to give, and took him to the base of the JAA to see if they could help. There, the Flash, Pariah, Lady Quark, and the JAA all discussed the situation, as the red skies announcing the arrival of the Anti-Monitor's energy were starting all over the world. The area around the JAA's underwater base began to shake and crumble as the effects of the skies became greater, and everyone was forced to flee for their lives, regrouping at Superman's Fortress of Solitude.

While they talked about their options, Pariah went to Earth-One to try to get help. He returned soon after with Superman, Supergirl, Batman, Green Lantern John Stewart, Nightwing, Cyborg, Firestorm, Starfire, and Dawnstar. After some brief introductions, the Anti-Monitor and the Psycho-Pirate watched their efforts. The villain sent a time bomb to Earth-D, as well as unleashing his Shadow Guard on the world.

The Shadow Demons attacked the Fortress of Solitude, in a battle that cost the lives of Hawkman, Hawkgirl, and Superman. After a ceremony in which Supergirl buried her husband, the heroes of the JAA decided to return to their loved ones one final time before what they presumed would be the final battle. The other heroes (along with the Earth-D Supergirl) surveyed the damage that the Shadow Demons were causing.

Meanwhile, in the skies above Brazil, a jet fighter flown by Captain Jose Hernandez was being pursued by the Shadow Demons. At the same time, a spacecraft piloted by Green Lantern Tagin Sur was entering the atmosphere above South America, only to be attacked and disabled by the Shadow Demons. Hernandez saw the craft crash and rushed in to assist. The dying alien Sur found Hernandez to be a suitable subject and gave him his power ring and battery, making the young pilot the planet's first Green Lantern.

The anti-matter wall continued to pass over the world. In the city the JAA and the Earth-One heroes were trying to defend, both Robin and Wonder Woman died saving civilians from the disintegrating power. With the arrival of the new Green Lantern, the heroes regrouped and the Flashes decided to build a large version of the Earth-One Flash's Cosmic Treadmill, to try and shift as many people from Earth-D to Earth-One as possible in the time they had left. The heroes quickly managed to put together the device, powered by both Flashes, both Supergirls, the Earth-One Superman, and the Earth-D Martian Manhunter. A portal was opened on the Earth-D version of the Brooklyn Bridge and cars began to slowly go through the opening, with the people presumably merging with their Earth-One doppelgangers. The Shadow Demons chose that moment to renew their attack, so the other heroes did their best to protect the speedsters and get more people through the portal.

The Anti-Monitor, watching the events, teleported the Earth-One Flash to his dimension, where he would later be tortured by the Psycho-Pirate and eventually give his own life to save the remaining universes. Without the other Flash to filter out the other speedsters conflicting vibrations, the Cosmic Treadmill began to spark and malfunction, so the Flash ordered everyone off while he continued to keep up the pace and allow more people to get to safety. While the Flash ran, the others kept the Shadow Demons busy, though the new Green Lantern was killed saving Supergirl. As the Flash began to slow down, he told the Earth-One heroes to return to their world while they could, but the Justice Alliance decided to stay to defend their homeworld to the end. Supergirl laid down her life to allow them time to get through the portal when the Shadow Demons renewed their attack once again.

Green Arrow, the Atom, the Flash, Batman, the Martian Manhunter, and Aquaman (along with their old foe Mollusk) spent the last 39 seconds of their lives protecting their world. The other heroes ended up on the Monitor's satellite, where Alexander Luthor and Harbinger had summoned the heroes of four worlds to begin planning an end to the destruction.

Appearances:

  • Legends Of The DCU: Crisis On Infinite Earths #1 (Feb 1999)

And now for a few more not on the list, but just as obscure ...



Greg_Saunders_Fan
Member
posted June 15, 2003 10:32 PM

THE SKY PIRATE

Miles Lydecker was a scientific genius who graduated from Metropolis Poly-Technic at the age of 19. His specialty was hypersonics, and he devised a way to use hypersonic vibration to lift and move things. The U.S. Government wanted to use his research for weapon development, so Lydecker went underground with his research, working for "the cause" as a member of the Merry Men, a secret organization protesting the military-industrial complex. To prove what they could do, the Merry Men used one of Lydecker's devices to destroy an empty airplane, and later stage a series of daring airplane robberies, in which Lydecker jumped out of the plane with the money and no parachute, relying instead on his unique technology. The media began calling him the "Sky Pirate", which his associate Lawrence Carbo believed was good, since it gave the authorities a figure to latch onto so their other activities could be more effective. After awhile though, Carbo told him that he would have to leave the country to get the heat off the organization, so in 1970, Lydecker took a plane to Chile and continued his research in a village in the Andes.

Twenty years later, Lydecker had still believed his sacrifice was for "the cause", until he happened upon a magazine that had been used as packing material. It proclaimed Lawrence Carbo to be a wealthy yuppie who apparently had the Midas touch with his projects. Lydecker returned to the U.S. to get his vengeance on his former "friends", resuming his identity of the Sky Pirate, though this time adopting a costume as well, and a special vehicle and weapons to fit the persona. He used his hypersonic devices to break into Carbo's Philadelphia skyscraper and install a time-release destruct device that would destroy all of the data in his computer system unless he was paid a million dollars within twelve hours.

The Sky Pirate didn't know that, for some reason, the use of his hypersonic devices somehow affected the fledgling super-hero known as the Black Condor, who had a sensitivity to the vibration that caused him extreme pain. He tracked the erstwhile villain down to the skyscraper, where his questions about what was going on were ignored by the Sky Pirate. When he tried to get answers from him, the Sky Pirate shot him with one of his hypersonic discs and turned it on, forcing the Condor to fall from the sky. The Condor was able to make it to the river, where the water muffled the vibrations and he was able to remove the device. Meanwhile, Lydecker called Carbo to make arrangements for the payoff (not realizing that Carbo was planning to have him killed after he turned over the codes to the device on the computer) and returned to his hotel room. The Black Condor was inside waiting for him, but wasn't going to take him to the authorities, since he felt that what the Sky Pirate was doing was his own personal business. The Condor did however trail him to the meeting place, just in case things got out of hand.

Lydecker met his old friend Ariel on the roof, and Carbo burst onto the scene as well, with an assassin in a helicopter gunning for Lydecker. Carbo claimed that he was fighting the system on the inside, but still ordered his man to shoot when Lydecker scoffed at him. The assassin's shot went wild and struck Ariel. The Condor swooped in and disarmed the assassin and the pilot, while the Sky Pirate attacked and knocked out Carbo. The Condor found that Ariel was still alive, and flew her to a nearby hospital, but not before cautioning Lydecker on not doing anything to Carbo he would regret later.

The Sky Pirate tied Carbo to the top of the flagpole on Independence Hall, and Carbo's computers began transmitting information that left him in a world of trouble. The Sky Pirate himself disappeared completely.

Appearances:

  • Black Condor #2 (Jul 1992) - #3 (Aug 1992)


Greg_Saunders_Fan
Member
posted June 15, 2003 10:35 PM

JOHNNY DUNE

Johnny Dune was a Vietnam veteran who had returned home after being wounded during the Battle for Firebase Bravo. He had originally aspired to be a musician, but was also one of the head toughs for a local gang. While on reconnaissance in Nam, he and his team were pinned down by machine gun fire and Dune was hit several times. The pain of his wounds opened up a new channel within him and he screamed at his attackers to stop killing him. Amazingly, they did so, and Dune was able to mow them down with his own gun. He was awarded a silver medal for his actions that day, but he also had discovered that he was a mutant with a powerful voice.

Dune did not find many opportunities after he returned home, and started up his music career again, using his vocal powers to great advantage in his performances. He appeared at a festival in Prospect Park that also featured Green Arrow and the Atom. Dune had recently been double-crossed by the city's political boss, who had promised to back Dune for Mayor, but reneged on the deal after Dune had spent the summer performing and getting the word out to the voters. On this platform, Dune used his voice to get the crowd riled up and into a fury over the political situation. He ordered several men to attack Green Arrow and the Atom when they started approaching the stage. The two heroes were overwhelmed and the Atom hit his JLA signal device before he passed out.

Because of a situation in space that had Hawkman, the Flash, and Green Lantern trapped on the planet Rann (and a malfunctioning JLA transporter) Batman and Black Canary were the only ones able to respond to their distress call, finding Dune leading a large parade of "disciples" into the city. Dune had several men attack the two heroes, but was unable to control them over the noise of the crowd. He instead sent Green Arrow and the Atom into the fray (even though he called GA "Lantern") and they subdued their two friends. All four were bound for use as hostages to get past the authorities.

Unfortunately, Dune's "Pied Piper" powers were limited and soon the crowd was beginning to rampage of its own accord. When people started destroying property, Dune freed Green Arrow and ordered him to use his arrows to herd the others back into line. After he reluctantly shot a smoke arrow and Dune was distracted, Green Arrow ripped some of the stuffing out of a boxing glove arrow and plugged his ears so that he couldn't hear Dune's commands. He then let a suction cup arrow fly over Dune's mouth and knocked the young man out so that they could straighten things out.

Unfortunately, without Dune's control the crowd began rioting. Dune, not wanting the young people to be hurt, screamed that they all should direct their anger at him. They unfortunately did, battering Dune to the ground. The Justice Leaguers got to him too late, and were only able to hear Johnny Dune relent that power didn't work the way he had hoped, before he succumbed. Batman carried the young man to the emergency ward, and the heroes were happy to learn that Dune would survive, if only by his sheer determination. That final scream had cost Dune his powers, but he still planned to go into politics to try and make a difference by winning votes the hard way - "the clean way".

Appearances:

  • Justice League Of America #95 (Dec 1971)


Greg_Saunders_Fan
Member
posted June 15, 2003 10:41 PM

THE SEPARATED MAN

The Separated Man had been an alter-ego assumed by Professor Brian Holmes in Midville. The scientist had devised a method of transforming himself into a molecular giant that could separate and control (from a distance) its various body parts. Unfortunately, the process also turned him evil (or at least made him completely unable to control himself), and he went on a rampage through Midville until he was stopped and imprisoned. His son Tommy was elected "teen mayor for a day", which coincided with a reappearance of the Separated Man, as a giant hand began ripping the roofs off of houses. The townspeople believed that Tommy was behind it, to gain vengeance on the town for imprisoning his father. The boy pleaded his innocence, and called in the Teen Titans to help clear himself and stop the new menaces.

Kid Flash, Robin, Aqualad, and Wonder Girl arrived to help Tommy, who had also almost been stomped to death by the giant hand (along with his girlfriend Martha). As he finished detailing the history of the Separated Man to the Titans, two giant feet began treading toward the clubhouse, one of which had Tommy's father clinging to the ankle. Wonder Girl's magic lasso "tripped" the monster feet, which took off running away with Professor Holmes still clinging to the side of one. Tommy told them that since his father was in his human form on the foot, he couldn't actually be this Separated Man. The Titans and all the kids headed for Midville, where the giant hand was still causing a lot of damage. Robin, Wonder Girl, and the teens lassoed the hand and pulled it out of town with the combined force of all of their motor scooters.

As the hand was pulled out of town, a giant eyeball appeared over the town and started crying tears of flame. Holmes also showed up in town, much to the chagrin of the Mayor. Kid Flash used his super-speed to put out the fire and drive the eye away, and brought Holmes out to where the hand was tied down. Holmes explained that he hadn't unleashed the Separated Man, but rather his former cellmate, Jake Trask, had done so after watching Holmes work on his formula in prison (he was trying to devise one which did not have the criminal tendencies his original one did). He had also devised an anti-serum to transform the Separated Man back to normal. Unfortunately, Trask overheard their plans with a laughably giant ear hidden behind a rock outcropping. The teenagers turned on their transistor radios real loud and deafened the ear with the Beatles' "I Want To Hold Your Hand", which then fled the area. Wonder Girl flew after the ear, only to find the giant eye watching her. The mouth caught up to her and screamed with such a gale force that she was blown away. She managed to plug the mouth with a billboard and continued her search for the rest of the Separated Man. Kid Flash came upon the feet crushing a forest and tried to chase them, but got caught in a bog. Aqualad also could find no sign of the creature at sea. Holmes let Robin know that, in case anything happened to him, his old laboratory was in the abandoned lighthouse on the beach, a fact that was also overheard by the ear of the Separated Man. The ear fled, and Robin told everyone to meet him at the beach.

A complete Separated Man appeared at the beach, tossing boats at Tommy and Martha as they waited for the others, but soon gave up and waded out to the lighthouse. The teenagers surfed after him, propelled by a wall of water created by Aqualad and a bunch of whales. Wonder Girl lassoed the Separated Man's hand as he drew back to swat the kids who were ramming him with their surfboards, but found that even she could not halt the creature's progress. The Separated Man rose out of the water and onto a pier as Robin and Holmes arrived. Holmes told the Boy Wonder that he had given the creature a false tip, since the Laboratory wasn't really at the lighthouse. The pier collapsed, knocking Holmes out (though Aqualad and a manta ray managed to save everyone from any serious harm).

While the creature's attentions were focused on Wonder Girl, who was trying to tie its giant arms together, Robin dove in the water and rammed a giant needle directly into the Separated Man's heart. The serum forced Trask to revert back to normal. Holmes went peacefully back to his cell to finish out his term, and the authorities apprehended Trask.

Appearances:

  • The Brave And The Bold #60 (Jun-Jul 1965)


Greg_Saunders_Fan
Member
posted June 15, 2003 10:45 PM

THE STYLIST

The Stylist was a paid assassin who attacked the martial artist known as Richard Dragon, wishing to test his skills against the famed "kung-fu fighter". The Batman, who thought that Dragon was a mugger, interrupted their battle in Gotham City. The confusion allowed the Stylist to escape.

A limousine pulled up before Batman and Dragon as they left the park, and Dragon received a key to a safe deposit box in Las Vegas and a quarter, which Batman determined to be from eccentric billionaire Calvin Curtis. Dragon had helped Curtis a year earlier by fixing his bicycle and defending him against some thugs.

The Stylist returned the next day and tricked Batman into beating him up in front of some TV cameras, in hopes of getting him out of the way to continue his match with Dragon. Later that night, the Stylist again faced off against Richard Dragon, but soon sensed something was wrong, as Batman had taken the martial artist's place. The Stylist escaped, but injured a policeman in the process.

Through an associate of Dragon's, the two heroes trail the Stylist to Matanzas, Yucatan, which was a "crime city" in the Central American jungles run by Carlos Esteban, the crooked former partner of Calvin Curtis. The Stylist had returned there to return the fee that Esteban had paid to kill Dragon, the criminal believing that Curtis had left Dragon most of his fortune out of gratitude for saving his life. Esteban was about to kill the Stylist, when the Batman and Dragon burst in on them. During the battle, the Stylist prevented an assassin from killing Dragon from behind and then escaped into the jungle, where he tried to reclaim his lost honor by walking into quicksand.

A week later, the Batman and Dragon visited the safe deposit box in Las Vegas to find Curtis's will, which left everything to charity, and Dragon's bicycle pump.

Appearances:

  • The Brave And The Bold #132 (Feb 1977)


Greg_Saunders_Fan
Member
posted June 15, 2003 10:56 PM

Okay, still working on ...

517. Scarab II
538. Silverblade

New entries in the works:

Duplicate Man (WF #106)
Vulkor the Capsule Master (B&B #50)
Tyros, the Outcast of Atlantis (B&B #51)
The Ghost Pilot (B&B #72)

--Rich



outpost2
Member
posted June 16, 2003 08:24 AM

Great job, Rich! But slow down, we wouldn't want you to burn yourself out!

BTW, you forgot the two Green Team stories from Cancelled Comic Cavalcade #1.

http://www.comicfandom.com/green_team1.htm

http://www.comicfandom.com/green_team2.htm



continentalop
Member
posted June 16, 2003 08:50 AM

Here's one I can cover:

WHIRLICANE / THUNDER & LIGHTNING

Emilio Storme, a brilliant but mentally unstable scientist specializing in biotechnology and climate control research, was intent on building a "storm-bomb" that could devastate entire cities to help him achieve world conquest. Storme left his post at S.T.A.R. Labs to adopt a criminal identity as a menace who combined the power of the whirlwind and the hurricane: the Whirlicane!

Created by Gerry Conway and Curt Swan, he debuted in ACTION COMICS #457 wearing a garish green, purple, and white uniform with a pointed mask and striped leggings. This costume enabled him to generate and focus powerful winds by spinning around in place, and he could channel bursts of air to pulverize walls or even momentarily stun Superman. (How he avoided making himself dizzy is unknown.)

Whirlicane recruited a small gang of henchmen and, riding a futuristic hovercraft, they began a series of robberies in Metropolis that brought them into conflict with Superman. Whirlicane was forced to flee their first encounter by spraying the Man of Steel with a coating of molten lead that blocked his x-ray vision, but fought him again while hijacking a cargo jet. Superman used his flying power to push the jet so high into the stratosphere that Storme's wind-controlling uniform froze into uselessness from exposure to the intense cold.

Conway and Swan brought Whirlicane back in SUPERMAN #303 a few months later. Storme had been released into the custody of S.T.A.R. Labs to continue his research, but, unsurprisingly, he was as power-mad as ever and resumed his criminal ways.

He created an android servant capable of shifting between two forms: Lightning (who had electrical powers) and Thunder (a massive giant who could generate shockwaves). For unknown reasons, Whirlicane programmed it to believe that it was actually an ordinary human being given super-powers by its master.

Storme sent the android to raid S.T.A.R. for meteorological equipment he needed to create the storm-bomb, but it was continually thwarted by Superman, who trailed it back to the Whirlicane's hidden lab. There he confronted Lightning with the knowledge that it had never truly been human. Unable to cope, the android detonated its own body in a massive explosion that utterly destroyed the lab and, apparently, the Whirlicane as well.

(Oh, by the way, Superman survived.)



continentalop
Member
posted June 16, 2003 09:07 AM

Another long forgotten bunch:

THE MEN OF THE MASK

Created by Steve Ditko, they first appeared in Charlton's BLUE BEETLE #4.

An ancient cult residing in a small coastal nation of Asia, the Men of the Mask were based deep in a hidden lair within the much-feared Mountain of Mider, named for a demon or god that had once been offered human sacrifice. This mountain was actually atop a long-dormant volcano, and jets of volcanic gas and flame were still harnessed within for the cult's sinister purposes.

In the modern day, the cult membership was made up of former soldiers, slavers, prisoners, and merchants(!) hiding out from the law. They greedily coveted a fabulous treasure said to reside somewhere in the bowels of the mountain.

The cultists wore flowing robes and demonic-looking masks (hence the name). The rank-and-file wore the Red Masks of Violence; their leader, the White Mask of Death.

Searching for his old mentor, archaeologist Dan Garrett (who was the original Blue Beetle), Ted Kord journeyed to the tiny Asian nation and stumbled across the cult. As the Blue Beetle, Ted was captured and interrogated by the cult's leader, who revealed that most of their fearsome reputation was a sham and that the modern cult was mainly common criminals. The Beetle was pitted against a giant statue of Mider whose many swinging "arms" were animated by volcanic gas channeled from below.

After freeing himself and learning that the "Garrett" captured by the Men of the Mask had been an impostor, the Beetle barely escaped the destruction of the cult's headquarters, when a cache of explosives reawakened the volcano and the entire mountain erupted in flames. Apparently the entire membership was trapped within and suffered a grisly death.



continentalop
Member
posted June 16, 2003 09:31 AM

BARON TYRANO

Created by John Broome and Gil Kane, Tyrano first appeared in GREEN LANTERN v2 #54.

Presumably the descendant of European nobility, Baron Tyrano was bald, wore a monocle... and was permanently confined to a massive iron lung, being paralyzed from the neck down and unable to breathe unaided.

Tyrano became a criminal mastermind and assembled a network of agents to do his bidding in the outside world. Upon discovering that Hal Jordan was secretly the super-hero Green Lantern, Tyrano launched a scheme to project his own mind into the Lantern's body and escape the prison of his own existence.

GL was temporarily split into two separate beings by Tyrano's futuristic technology, but managed to reunite the Jordan and Green Lantern halves and crush the villain's plan.

Much later, Tyrano created a group of powerful androids to replace his human agents. Being totally immobile, he had spent most of his time in the past few years watching television, and so he created some of these in the image of characters he had loved. One "gunman" resembled Tyrano as Yul Brynner's "gunslinging robot" character from the movie WESTWORLD, while Tyrano's "girlfriend" looked like Joan Collins of DYNASTY.

Tyrano sent these agents to battle the seven members of the Green Lantern Corps then based on Earth (GREEN LANTERN CORPS #204). When the GLC overloaded the mentally-controlled androids, Tyrano was left comatose.

Probably unable to tell the androids to feed him, Tyrano may have starved to death since then.



Greg_Saunders_Fan
Member
posted June 16, 2003 04:19 PM

I'll be adding an addendum for the Green Team now that I can finally read those stories ... nice little site there.



Greg_Saunders_Fan
Member
posted June 16, 2003 04:22 PM

THE GRAVITRONIC MAN AND GRAVITY LORD

Supergirl investigated the destruction of the home of Professor Rudolph "Rudi" Clements. As Linda Lee Danvers, she had gone to school with the Nobel Prize-winning physicist. A massive earthquake hit the area when Supergirl arrived, and Clements climbed out of the crater and remains of his home, clad in a suit of reflective red armor and calling himself the Gravitronic Man. He attacked Supergirl and sped away at the speed of light using the forces his devices could harness, not realizing that they were also causing untold destruction in their wake as the force of gravity was disrupted, causing things to fly off the ground and to make Supergirl lose control of her flight ability. Supergirl regained control of her flying abilities through sheer willpower and saved everyone who was falling uncontrollably upward.

At the same time, the New Doom Patrol was on vacation in London when a huge explosion rattled the area they were in. They set about rescuing injured people, and Cliff Steele (Robotman) noticed a man in bluish-silver armor near the edge of the explosion crater. Cliff and Tempest cornered the man in an alley and the man, calling himself the Gravity Lord and espousing a lot of hatred for Americans (and Rudi Clement in particular), he fired a gravitronic ray at the heroes that crushed them to the ground. Gravity Lord was really Martin Tain, cousin to Clement, and he hurried back to his laboratory to work on his equipment, which he could use to alter the fields of gravitational force around any physical body (including the whole planet). Tain's side of the family had a long history of poverty after a family squabble during the days of the Revolutionary War split the family. Tain's ancestor had lost his fortune raising an army for King George, while Clements's side of the family prospered in America. The two men eventually met at a science convention where they unveiled very similar anti-gravity devices, and the family feud broke out once again, with Tain swearing that he would destroy Clement even if he had to destroy the Earth to do it. As Gravity Lord flew off to confront his relative, his gravitronic device started having the same effect on London as the Gravitronic Man's device had in Florida.

Supergirl was speeding across the Atlantic after the Gravitronic Man, while the New Doom Patrol had to deal with the gravity disruptions in London. Supergirl met up with her former classmate as he and the Gravity Lord battled above the sea, neither seeming to know or care that they were causing great damage to the Earth itself. As she approached, the two masterminds both turned their weapons on the Maid of Steel. The gravitronic rays tossed her about, and the Gravity Lord raised the Titanic from the depths and used it to attack Supergirl. The Gravitronic Man brought up a giant shark from the depths to devour her, but Supergirl punched the giant predator away before it could swallow her.

In London, the Doom Patrol was doing its best to stay tethered to the ground. Celsius recalled a clue from a diary that she had pulled from the wreckage of the initial explosion that led them to a secret lab that Tain had constructed inside the Big Ben watchtower. They discovered that the Gravity Lord's hidden power sources were there, as well as a monitor following the battle between the two cousins and Supergirl. Cliff had Negative Woman and Tempest fly out to assist the heroine, while he and Celsius stayed to try and sabotage the Gravity Lord's power supply.

The Gravity Lord was momentarily caught off-guard by the arrival of the two Doom Patrollers, but recovered and tossed a huge chunk of rock at the heroes (which had been on the ocean floor) that Supergirl was able to destroy with her heat vision. Tempest destroyed the Gravitronic Man's backpack power unit, knocking him out of the battle.

In Tain's lab, Cliff and Celsius worked hard to decipher the controls, relying on the high rate of information absorption that Cliff's robot eyes allowed him. Gravity returned to normal everywhere as Cliff pushed a button that both destroyed the lab and turned off the power to the Gravity Lord. The two were delivered to the authorities in London, and Supergirl returned to Florida, while the Doom Patrol resumed their vacation.

Appearances:

  • Superman Family #191 (Sep-Oct 1978) - #193 (Jan-Feb 1979)


Greg_Saunders_Fan
Member
posted June 16, 2003 04:26 PM

REACTRON, THE LIVING REACTOR (Pre-Crisis)

The New Doom Patrol's first, yet-to-be chronicled encounter with the villain known as Reactron, is known to have occurred in Arizona, but little else is known about this battle, except that Reactron escaped and that the team pursued him until they battled the villain again in Chicago, with the help of Supergirl.

In Chicago, the team was pursuing Reactron and Negative Woman engaged the villain in the skies over the city. Linda Lee Danvers (better known as Supergirl) was on hand, but couldn't get away to change into her alter ego to help. Negative Woman caused the villain some pain, but Reactron's powers sped up the decay of her radioactive elements, forcing her Negative Energy Being to retreat back to her body. Celsius made Reactron too heavy to fly by covering him with ice, and Cliff Steele (Robotman) started attacking him once he was on the ground. As they grappled, Reactron grabbed Cliff's head and started emitting a high-intensity proton bombardment into his human brain. Negative Woman forced Reactron to release her friend, but Reactron then escaped by using a concentrated stream of particles to open a space warp. Supergirl (in her civilian identity) managed to watch the entire affair with her super-vision from her friends' car as they sped away from the area.

Reactron struck again, later that evening, attacking a secret laboratory underneath LSU's Fletcher Hall. His attack on the facility left a guard dead, and brought Supergirl onto the scene, taking the battle outside (and unfortunately, with neither combatant noticing that the nuclear reactor in the lab was reaching critical mass). Outside the building, the battle continued, with Negative Woman and Tempest joining the fray. Supergirl realized that she needed lead to contain Reactron, so she left at super-speed to procure some, while Negative Woman again kept Reactron at bay on the ground with the considerable pain her Negative Energy form caused him. Supergirl returned with a lead sheath that she placed over Reactron, much to the dismay of Tempest. He blasted the Maid of Steel to get her attention, telling her that Reactron produces an energy that eats right through lead and causes an explosive reaction with it. Supergirl immediately grabbed the villain and flew up into the sky, with the resulting explosion stunning the Kryptonian. Negative Woman caught Supergirl as she fell, and the rest of the New Doom Patrol arrived on the scene.

Tempest explained that he had known Reactron before either had gotten their powers, back in Vietnam. Reactron was Sgt. Ben Krullen, the man who had massacred a civilian village and whose actions had originally triggered Joshua Clay's powers and his desertion from the Army. Tempest later discovered that Krullen had been one of the soldiers who had been a test subject for the atom bomb tests in the fifties, and the radiation he absorbed had altered his body chemistry. Krullen began working with the international crime cartel known as the Council, which outfitted him in the guise of Reactron. Supergirl believed they all should work together to stop the villain, but had to depart suddenly as her super-senses detected the danger of the melting reactor under Fletcher Hall.

The Maid of Steel bored down beneath them into the secret lab, where she found Reactron in the heart of the reactor, absorbing the radiation. She grabbed him and flew him out and high into the sky. Reactron blasted her with a radiation beam, but she created a wind vortex that sent the villain higher into the sky where he apparently overloaded and exploded. Supergirl fell to the ground, where Cliff's sensors told him that she had been poisoned with a unique radiation by Reactron's last blast.

Appearances:

  • The Daring New Adventures Of Supergirl #8 (Jun 1983) - #9 (Jul 1983)

REACTRON (Post-Crisis)

The history of Reactron seems to have changed in only a few ways in the Post-Crisis DC Universe. Notably, Power Girl teamed up with the New Doom Patrol to battle him in an as-of-yet-to-be-chronicled version of the encounter with Supergirl and the team. His real name was now Martin Krull instead of Ben Krullen.

After the Power Girl/New Doom Patrol battle, Reactron was next shown as a prisoner, held at Belle Reve Federal Prison. Larry Trainor went to talk to the super-villain, believing that Reactron held the key to curing his own unique radiation condition (and regaining control of the Negative Energy Being from Valentina Vostok). Reactron agreed to allow Trainor to perform some tests, but the former Negative Man instead attached a regulator device to the control rods on Reactron's costume that could destroy the villain. Trainor wanted Reactron to absorb Negative Woman's negative energy and then radiate it back into Trainor himself (in a controlled manner). He did not want any member of the Doom Patrol harmed, and Trainor agreed to release Reactron after he had performed his task. A fairly brief battle with both Negative Woman and Tempest ensued, with Reactron absorbing the energy from the woman, leaving her near death. Unfortunately, one of his control rods was damaged during the fight, and Reactron returned to Trainor unable to control or contain the energy. Reactron began firing the excess energy into Trainor's body, and exploded, apparently destroyed. (Trainor recovered and found himself to be back to normal, the Negative Energy Being returned to Vostok, who beat the living crap out of Trainor after he admitted what he did to her.)

Reactron apparently survived the explosion and was recaptured by the authorities. He next was assigned as a member of one of Task Force Omega's "Suicide Squads", along with Deadshot, Major Disaster, Killer Frost, and Blackstarr. They were sent to investigate the island of Kooeykooeykooey, where a city full of powerful metahumans had suddenly appeared. He made the mistake of getting Killer Frost mad, and was frozen in a solid block of ice. When the metahumans appeared to them, Deadshot went wild and started shooting everything, leaving several large holes in Reactron's body. As the villain died, his body began to reach critical mass and was close to exploding and causing a major international incident, until it was removed to another dimension by Blackstarr, who had joined up with the metahumans and disappeared when they and the rest of the island faded away.

Appearances:

  • Secret Origins Annual #1 (1987)
  • Doom Patrol [2nd series] #10 (Jul 1988) - #11 (Aug 1988)
  • Suicide Squad [2nd series] #6 (Apr 2002) - #9 (Jul 2002)


Greg_Saunders_Fan
Member
posted June 16, 2003 04:32 PM

THE DUPLICATE MAN

The Duplicate Man began his criminal career by stealing from a scientific exhibit devoted to optics in Gotham City. Batman and Robin were on hand, but were kept back when the Duplicate Man threatened to use a vibration device to destroy all the glass in the building. Robin managed to blind the criminal with a large mirror, allowing Batman to swing up and upend him. Suddenly, another Duplicate Man showed up to heist a valuable lens. He kept Robin at bay with a slippery glass surface on which the Boy Wonder stumbled and twisted his ankle. The Duplicate Man then touched the strange knobs at the ends of his fingertips together and the man that Batman was fighting dematerialized into a ghost-like being that merged with the other Duplicate Man. The villain fled, vowing to steal the world's greatest inventions and become the most powerful criminal in the world.

Batman pursued the villain outside, but the Duplicate Man had again split into two people, each running in opposite directions. The one the Caped Crusader followed disappeared, having apparently rejoined the original, so Batman headed back to his injured partner. The Man of Steel, who arrived on a tip from the Daily Planet, joined the Dynamic Duo. The three decided to keep all the major laboratories and exhibitions of scientific equipment under surveillance to await the next crime of the Duplicate Man.

The next day, the Duplicate Man used a giant lens to burn his way into The New Age Research Institute, were a ray that absorbs all light (completely blacking out an area) was being tested. As the thief loaded the device into his helicopter, Batman confronted him. The Duplicate Man charged and knocked them both off the roof, and then had his duplicate summon him back, leaving the Dark Knight to fall to his death. Luckily, Superman spied the situation with his telescopic vision and was able to fly to Batman's rescue. He also disabled the Duplicate Man's helicopter, but the pilot was another duplicate, who was summoned back to the original Duplicate Man, who was escaping with the black light device. The Duplicate Man pulled off a pair of crimes at the same time the following morning, stealing a special television camera in Metropolis and a high-pressure air machine in Gotham City. The black light device and his duplicate again helped the criminal escape with his ill-gotten gains.

The next day in Metropolis, a scientist demonstrated his teleportation machine to a group of startled reporters, which also caught the eye of the master criminal. Unknown to anyone, including the Duplicate Man, the scientist had actually been Superman, using his super-speed to create the illusion of teleportation. The Duplicate Man used the air pressure machine to wreck the walls of the prison, causing a jailbreak to keep Superman busy, while his duplicate attacked the building housing the teleportation machine. However when he sat down in the device, a strange swirling wheel popped up and a recorded voice hypnotized the villain, causing him to summon his duplicate back to him there. Batman and Robin removed his duplication gadgets and the Duplicate Man led them back to his hideout, where all the stolen loot and inventions were found, as well as the notes to the design of his duplication devices. The three heroes destroyed the notes, which were so complicated that by the time the Duplicate Man got out of prison, he wouldn't be able to construct another device.

Appearances:

  • World's Finest Comics #106 (Dec 1959)


Greg_Saunders_Fan
Member
posted June 17, 2003 08:17 AM

THE GREEN TEAM (ADDENDUM)

Two unpublished adventures of the Green Team had the boy millionaires on a mission to bring down the high price of food by starting an underwater lobster ranch, and had them up against the deadly Paperhanger’s plan to use his wallpaper (from which grows real plants) to destroy the world.

The Green Team made another appearance in ANIMAL MAN #25, at the beginning of what would become known as "Crisis 2". The characters where shown to be in Limbo (along with the Gay Ghost, Inferior Five, Ultra the Multi-Alien, the Space Canine Patrol Agents, and many other semi-forgotten DC characters), and were trying to buy their way out from anyone who happened to come by from the outside. In this case, it was Animal Man, who was looking for the people responsible for killing his family (which, obviously, turned out to be writer Grant Morrison). Whether or not this appearance should be considered continuity is debatable, given the nature of the work.

Appearances:

  • 1st Issue Special #2 (May 1975)
  • Cancelled Comic Cavalcade #1 (Summer 1978)
  • Ambush Bug #3 (Aug 1985)
  • Animal Man #25 (Jul 1990)
  • Adventures Of Superman #549 (Aug 1997)


outpost2
Member
posted June 18, 2003 08:12 PM

THE THREE MUSKETEERS

The Novels:

French writer Alexandre Dumas, who lived from 1802 to 1870, is best known for such literary adventures as The Three Musketeers and The Count of Monte Cristo.

The Three Musketeers (Les Trois Mousquetaires) was published in serialized form in 1844. The tale takes place in France, from 1625 to 1628, during the reign of King Louis XIII. In the year 1625, the young d'Artagnan arrives in Paris at the age of 18, and almost immediately offends three musketeers, Porthos, Athos, and Aramis. As they threaten to duel, the four are attacked by the sinister Cardinal Richelieu's guards. The courage of the youth becomes apparent during the battle, and the four become fast friends. In order to thwart the plans of the Cardinal, they embark upon an adventure that takes them across both France and England. During this time, they encounter a beautiful young spy, named simply Milady, who will stop at nothing to disgrace the King's wife, Queen Anne of Austria, and take her revenge upon the four swordsmen.

The first of two sequels written by Dumas is entitled Twenty Years After (Vingt Ans Après), published in 1845, which takes place from 1648 to 1649. Two decades have passed since the close of the last story. Louis XIII has died, as has Cardinal Richelieu, and while the crown of France may sit upon the head of Queen Anne as Regent for the young Louis XIV, the real power resides with the Cardinal Mazarin, her secret husband. D'Artagnan is a lieutenant in the musketeers. Athos has retired to his home with his son, Raoul de Bragelonne. Aramis has followed his calling and donned the priest's robes. Porthos, who had married a wealthy woman, was left with her fortune upon her death. When trouble stirs, d'Artagnan brings his friends out of retirement. Oliver Cromwell plots against Charles I of England, while at home the Fronde threatens to tear France apart. Mordaunt, the son of Milady, who seeks to avenge his mother's death at the hands of the musketeers, attempts to thwart their valiant efforts.

The second sequel by Dumas is The Viscount of Bragelonne, or Ten Years Later (Le Vicomte de Bragelonne, ou Dix Ans Plus Tard), published from 1848 to 1850, which takes place from 1660 to 1673. English translations of the last installment in the trilogy, further divide this book into three sections: The Viscount of Bragelonne, Louise de la Vallière, and The Man in the Iron Mask.

The first section of the final book begins in May 1660. Louis XIV has surpassed the age at which he should begin his rule, but the ailing Cardinal Mazarin refuses to relinquish the reins of power. Meanwhile, Charles II, a king without a country, travels Europe seeking aid from his fellow monarchs. Raoul de Bragelonne, son of Athos, has his eyes on his childhood companion, Louise de la Vallière, with whom he is hopelessly in love. Porthos, now a baron, is off on a mysterious mission with Aramis, who is now the Bishop of Vannes.

The second section picks up in early Summer 1661. It appears as if the sweet and gentle Louise de la Vallière has caught the eye of the ruthless King Louis XIV, which is of great concern to Raoul. Behind the scenes, dark intrigues are afoot.

In the concluding section, Aramis bribes his way into the jail cells of the Bastille where a certain prisoner has been entombed for eight long years. The prisoner knows neither his real name nor the crime for which he has been imprisoned. But Aramis knows the secret of the prisoner's identity... that he is the twin brother of Louis XIV and rightful heir to the throne! When the destinies of king and prisoner converge, the four musketeers find themselves caught between conflicting loyalties.

This tale also tells of Porthos's heroic death, and later of the passing of Athos, who dies on hearing of the death of his son, Raoul. D'Artagnan continues in the service of the musketeers until his death in battle in 1673.

The Comic Book Appearances:

  • More Fun Comics #11 (Jul 1936) "Three Musketeers - Episode 1" through More Fun Comics #36 (Oct 1938) "Three Musketeers - Episode 26"
  • Leading Comics #8 (Autumn 1943) Chapter 2: "The Queen's Necklace"
    Synopsis: The Dummy captures the Seven Soldiers of Victory and, with a stolen time machine, sends them into the past. The golden age Green Arrow and Speedy meet the Three Musketeers in 17th century France. Eventually, the heroes return to their own time period and defeat the Dummy.
  • Batman #32 (Dec 45-Jan 46) "All For One, One For All"
    Synopsis: The golden age Batman and Robin are dispatched by Prof. Carter Nichols to early 17th century France. They meet the Three Musketeers and d'Artagnan and join them in safeguarding Anne of Austria and those loyal to her against the wily Cardinal Richelieu.
  • World's Finest Comics #82 (May-Jun 1956) "The Three Super Musketeers"
    Synopsis: The silver age Superman, Batman, and Robin are dispatched by Prof. Carter Nichols to France in 1696 in order to solve the mystery of the Man in the Iron Mask. They encounter the Three Musketeers, who have become badly wounded. The heroes pose as the Musketeers and, with d'Artagnan, help bring about the downfall of the King's evil chancellor, Bourdet, who had abducted the benevolent Count Ferney and imprisoned him in an iron mask. Bourdet is sentenced to be imprisoned himself in the mask, shut away for the rest of his life in the Bastille. Note: The year given here is clearly in error.
  • DC Special #22 (Jun-Jul 1976) "A Monster Met on the Road to Calais"
    Synopsis: The year is 1625. The heroes encounter Genevieve du Bois, a woman that wears an amulet that transforms her into a monster.
  • DC Special #23 (Aug-Sep 1976) "The Secret of the Spanish Blade"
    Synopsis: The year is 1630. The heroes battle Duc de Corbeau a.k.a. The Raven, who plots to assassinate King Louis XIII. Cardinal Richelieu is aware of the plot.
  • DC Special #24 (Oct-Nov 1976) "The King and the Red-Skinned Savage!"
    Synopsis: The year is presumably still 1630. Cardinal Richelieu secretly has King Louis XIII abducted, and orders the heroes to be hanged for failing to protect him. They escape and locate the missing King.
  • DC Special #25 (Dec 76-Jan 77) "Die by the Sword!"
    Synopsis: The year is presumably still 1630. It appears that Duc de Corbeau is beheaded for his plot to assassinate the king. When Corbeau returns disguised as The Mask, the heroes discover that he had his innocent twin brother killed in his place. Corbeau is then beheaded himself in a freak accident.


outpost2
Member
posted June 18, 2003 08:24 PM

ROBIN HOOD

The legend:

Most of what is known about the Robin Hood legend derives from ballads and tales written from the 14th through 16th centuries. In the early stories, Robin was portrayed as a yeoman, the retainer of a Knight or Lord. This changed in a play written at the end of the 16th century, which established that Robin Hood was originally a nobleman. Various story elements were added to the legend over time, leading to the familiar tales we enjoy today.

The version adopted by DC Comics appears to be that of Robert Fitzooth, the Earl of Huntingdon, born around the year 1160 at Locksley, in the county of Nottingham. Robin Hood's outlaw band, the Merry Men, consisted of Little John, Will Scarlet, Much (or Midge) the Miller's son, Alan-a-Dale, Arthur-a-Bland, Friar Tuck, and others. Robin and his men established a refuge in Sherwood Forest, from which they struck at his enemies, including the Sheriff of Nottingham and the tyrannical Prince John, who had usurped the power of his absent brother, King Richard I a.k.a. Richard the Lion-Hearted. His love interest was the fair Maid Marian. In the end, Robin Hood was pardoned by King Richard. In 1247, he was bled to death by his treacherous cousin, Joanna de Staynton, at Kirklees Priory, in Yorkshire.

The comic book appearances:

  • New Adventure Comics #23 (Jan 1938) "Robin Hood - Episode 1" through New Adventure Comics #30 (Sep 1938) "Robin Hood - Episode 8"
  • Detective Comics #116 (Oct 1946) "The Rescue of Robin Hood"
    Synopsis: The golden age Batman and Robin are dispatched through time by Prof. Carter Nichols to 13th century England. They feast with Robin Hood and his Merry Men in Sherwood Forest; accompany them to the famous archery tournament held by the Sheriff of Nottingham; and join in the storming of the Sheriff's castle, capturing the Sheriff and his henchmen.
  • The Brave And The Bold #5 (Apr-May 1956) "The Blind Bowman"
  • Wonder Woman [1st series] #82 (May 1956) "Wonder Woman Meets Robin Hood"
    Synopsis: Robin Hood is captured by the Sheriff of Nottingham. Robin fires a message-carrying arrow into the surrounding woods, hoping to summon his Merry Men, but the shaft hurtles through a time warp and is found by the silver age Wonder Woman. She is transported back to 12th century Sherwood Forest by means of the Amazon time-and-space transformer. Wonder Woman rescues Robin and reunites him with his men.
  • The Brave And The Bold #6 (Jun-Jul 1956) "The Battle of the Kites!"
  • The Brave And The Bold #7 (Aug-Sep 1956) "The Forest of Traps!"
  • The Brave And The Bold #8 (Oct-Nov 1956) "Challenge of the Grim Jester"
  • The Brave And The Bold #9 (Dec 56-Jan 57) "Three Arrows Against Doom!"
  • Robin Hood Tales #7 (Jan-Feb 1957) "Attack of the Sea Raiders!"
  • Robin Hood Tales #7 (Jan-Feb 1957) "The Knot of Terror"
  • Robin Hood Tales #7 (Jan-Feb 1957) "King Richard's Iron Mask"
  • The Brave And The Bold #10 (Feb-Mar 1957) "The King of the Sea"
  • Robin Hood Tales #8 (Mar-Apr 1957) "Robin Hood - New Sheriff of Nottingham"
  • Robin Hood Tales #8 (Mar-Apr 1957) "The Amazing Arrow"
  • Robin Hood Tales #8 (Mar-Apr 1957) "The Juggler of Sherwood Forest"
  • The Brave And The Bold #11 (Apr-May 1957) "Robin Hood vs the Merrie Men!"
  • Robin Hood Tales #9 (May-Jun 1957) "The Strange Vow of Robin Hood"
  • Robin Hood Tales #9 (May-Jun 1957) "Maid Marion's Quest"
  • Robin Hood Tales #9 (May-Jun 1957) "The Siege of Robin Hood Town"
  • The Brave And The Bold #12 (Jun-Jul 1957) "The Apple of Peril!"
  • Robin Hood Tales #10 (Jul-Aug 1957) "The Sleeper of Sherwood Forest"
  • Robin Hood Tales #10 (Jul-Aug 1957) "The Magic Arrows"
  • Robin Hood Tales #10 (Jul-Aug 1957) "The Soothsayer of Doom"
  • The Brave And The Bold #13 (Aug-Sep 1957) "King Robin, the First"
  • Robin Hood Tales #11 (Sep-Oct 1957) "The Battle for Robin Hood's Castle"
  • Robin Hood Tales #11 (Sep-Oct 1957) "Squire Robin Hood"
  • Robin Hood Tales #11 (Sep-Oct 1957) "The Invisible Forest Foes"
  • The Brave And The Bold #14 (Oct-Nov 1957) "The Secret of Sherwood Forest"
  • Wonder Woman [1st series] #94 (Nov 1957) "The Channel of Time"
    Synopsis: While watching television, Wonder Woman sees a ghost image of Robin Hood calling for help. Once again using the Amazon time-and-space transformer, she rescues Robin from the castle dungeon of the evil Prince John and the Merry Men from Prince John's soldiers.
  • Robin Hood Tales #12 (Nov-Dec 1957) "The Falcon Master"
  • Robin Hood Tales #12 (Nov-Dec 1957) "The Masked Marvel of Sherwood Forest"
  • Robin Hood Tales #12 (Nov-Dec 1957) "The Town Crier of Peril"
  • The Brave And The Bold #15 (Dec 57-Jan 58) "The Bow That Couldn't Be Bent!"
    Synopsis: This flashback tale reveals a few facts about DC's version of Robin Hood (some of which contradict next month's origin story). This story states that the hero's name has always been Robin, and that he was a squire for his father, Sir Rolf. Robin was trained in the use of the longbow by a man he called Old Hugh, however Rolf scorned the bow as not befitting a knight. Mention is made of Duncaster Castle, but it is unclear if this castle belongs to Rolf.
  • Robin Hood Tales #13 (Jan-Feb 1958) "Robin Hood and the Tiger"
  • Robin Hood Tales #13 (Jan-Feb 1958) "The Bantam Bowman"
  • Robin Hood Tales #13 (Jan-Feb 1958) "Stand-in for Trouble"
  • Robin Hood Tales #14 (Mar-Apr 1958) "The Secret of Robin Hood's Name!"
    Synopsis: The origin of Robin Hood. See below for details.
  • Robin Hood Tales #14 (Mar-Apr 1958) "Robin Hood -- Court Jester"
  • Robin Hood Tales #14 (Mar-Apr 1958) "The Key of Peril"
  • Superboy [1st series] #75 (Sep 1959) "How Krypto Made History!"
    Synopsis: While playing tag with Superboy, Krypto finds a buried dinosaur bone. The bone has fossilized though, making it taste bad, so Krypto travels back in time to find fresh dinosaur bones. Along the way, he inadvertantly saves Robin Hood from an ambush ordered by the Sheriff of Nottingham. Neither Robin nor the attacker are aware of Krypto's role in these events.
  • Adventure Comics #264 (Sep 1959) "The Green Arrow Robin Hood"
    Synopsis: While visiting England, the silver age Oliver Queen and Roy Harper visit Sherwood Forest, historical home of Robin Hood. Oliver explores a cave and finds some atomic equipment left over from the war. A surge of energy transports him to the past. He appears in a cave, where he meets an injured Robin Hood. Oliver takes Robin's place and rescues Maid Marian from Nottingham Castle using trick arrows. He returns to the cave and is transported back to the present.
  • Rip Hunter ... Time Master #22 (Sep-Oct 1964) "The Stowaway from ??? A.D."
    Synopsis: After a voyage to several time periods, Rip Hunter discovers a stowaway in the time sphere. The girl claims to be the girlfriend of Richard the Lion-Hearted, so Rip and his team return to the year 1194. When they find King Richard, he states that he does not know the girl. She admits to lying about her identity, and now claims to be Maid Marian. Rip and his crew locate Robin Hood. However, the real Maid Marian is there too, proving the stowaway's story to be false. Rip eventually gets the stowaway to tell the truth.
  • Justice League Of America #101 (Sep 1972) "The Hand That Shook the World"
    Synopsis: Back in 1948 on Earth-Two, the Seven Soldiers of Victory became lost in time while battling the Nebula Man. The golden age Green Arrow ends up in 12th century England, where he finds an injured Robin Hood under attack by the Sheriff of Nottingham and his men. Green Arrow successfully chases them off. While Robin heals from his wounds in the lodgings of a friendly friar, he asks Green Arrow to take his place. While on his way to tell Robin's Merry Men of Robin's plight, Green Arrow is captured by the Sheriff. The silver age Hawkman, the golden age Wonder Woman, and Dr. Mid-Nite arrive and are attacked by archers. The heroes defeat their attackers, and learn that they are the Merry Men, who believe they have just lost to the Sheriff's men. In a dawn siege on Nottingham Castle, Dr. Mid-Nite locates the cell, but instead of Robin Hood it is Green Arrow that he finds. They escape and Green Arrow explains to the Merry Men that Robin is safe. The heroes are then magically retrieved. Note: In the post-Crisis retelling of this story in Stars And S.T.R.I.P.E. #9 (Apr 2000), the golden age Green Arrow, and the encounter with Robin Hood, have been removed from continuity.

Reprints:

  • Adventure Comics #323 (Aug 1964) "How Krypto Made History!" from Superboy #75
  • DC Special #12 (May-Jun 1971) "Three Arrows Against Doom!" from The Brave And The Bold #9
  • DC Special Blue Ribbon Digest #11 (Jul 1981) "The Hand That Shook the World" from Justice League Of America #101
  • The Best of DC #26 (Jul 1982) "Three Arrows Against Doom!" from The Brave And The Bold #9
  • The Best Of The Brave And The Bold #2 (Nov 1988) "The Forest of Traps!" from The Brave And The Bold #7
  • The Best Of The Brave And The Bold #3 (Dec 1988) "The Battle of the Kites!" from The Brave And The Bold #6
  • The Best Of The Brave And The Bold #4 (Winter 1988) "The Apple of Peril!" from The Brave And The Bold #12
  • The Best Of The Brave And The Bold #5 (Holiday 1988) "The Secret of Sherwood Forest" from The Brave And The Bold #14
  • The Best Of The Brave And The Bold #6 (January 1989) "Robin Hood vs the Merrie Men!" from The Brave And The Bold #11

The origin of Robin Hood:

In 12th century England, a lonely knight, the Earl of Huntingdon, secretly returns from the Crusades. As he approaches home, he sees the ruins of his castle. He learns that Prince John has usurped the throne of his brother, Richard the Lion-Hearted, claiming that Richard is an unlawful pretender to the throne. John razed the Earl's castle and confiscated his lands by royal decree for his traitorous support of Richard. Richard was suspicious of John and had sent the knight home with his royal ring to act on his behalf, but the Earl feels he is but one man against John's gangs

As he sits by his ruined home, the chirping of a robin catches the Earl's attention. The robin becomes alarmed and flies away. The Earl spots a falcon attacking the robin's nest. The Earl watches as the robin, who is clearly no match for the falcon's sharp talons, bravely meets his foe. The robin lures the pursuer away from its nest and into the underbrush, where the predator becomes entangled. The Earl proclaims that the robin has given him new courage.

Suddenly, the Earl sees a lady's coach being pursued by three of Prince John's ruffians. He comes to her aid, fighting off the attackers. After they flee, the lady introduces herself as Julia, Countess of Lindley. Since the Earl is now an outlaw, he hides his true identity and introduces himself as "Robin". When asked what his full name is, the Earl falls silent. As a token of her gratitude, she offers him her hood, and takes her leave.

After she departs, the Earl notices that he has lost King Richard's ring. The falcon, having freed itself from the brambles, picks up the brightly-colored object, returning it to its master... Prince John. John is aware that his brother gave the Earl of Huntingdon his ring, and now knows that the knight has returned, and thus decides to lay a trap. Shortly, John's men bring the newly captured Countess to him. He orders them to imprison her in Huntingdon Castle.

Not long after, the Earl, who is still searching for the lost ring, hears a cry for help from the ruined castle's tower. As he approaches, the Countess calls out to "Robin", warning him of the trap. The Earl uses the green hood given him by the Countess to hide his identity. John, failing to realize that the rescuer and the Earl are one and the same, orders his men to capture the knave.

Wielding his sword, "Robin" battles the soldiers and is nearly captured and revealed, but turns the tables and rescues the prisoner. He heads into the thickness of Sherwood Forest and conceals himself and the Countess in the higher branches. Through the use of some arrows, he foils the soldiers and the two escape. Prince John swears that they will meet again.

Later, the Countess again asks "Robin" his full name. Thinking quickly, he states that he is named Robin Hood. She doesn't believe him, but he says that until he sweeps evil Prince John from England's throne, it is the name he shall now bear.



outpost2
Member
posted June 20, 2003 08:18 AM

ROBIN HOOD (ADDENDUM)

Quality Comics checklist (incomplete):

  • Hit Comics #26 (Feb 1943) "A Tale of a Door, a Doctor, and a Dreaded Cat" (Kid Eternity summons Robin Hood)
  • Kid Eternity #2 (Summer 1946) "[Pogo Was A One-Eyed Cat]" (Kid Eternity summons Robin Hood)
  • Robin Hood Tales #1 (Feb 1956) "??"
  • Robin Hood Tales #1 (Feb 1956) "??"
  • Robin Hood Tales #1 (Feb 1956) "??"
  • Robin Hood Tales #2 (Mar-Apr?? 1956) "Rescue of Maid Marian"
  • Robin Hood Tales #2 (Mar-Apr?? 1956) "??"
  • Robin Hood Tales #2 (Mar-Apr?? 1956) "??"
  • Robin Hood Tales #3 (May-Jun?? 1956) "??"
  • Robin Hood Tales #3 (May-Jun?? 1956) "??"
  • Robin Hood Tales #3 (May-Jun?? 1956) "??"
  • Robin Hood Tales #4 (Jul-Aug?? 1956) "Little John's Peril"
  • Robin Hood Tales #4 (Jul-Aug?? 1956) "Arsenal of Hate"??
  • Robin Hood Tales #4 (Jul-Aug?? 1956) "Ambush of the Merry Men"??
  • Robin Hood Tales #4 (Jul-Aug?? 1956) "Sir Guy's Worst Fate"??
  • Robin Hood Tales #5 (Sep-Oct?? 1956) "The Menace of the Royal Assassins"
  • Robin Hood Tales #5 (Sep-Oct?? 1956) "The Capture of Robin Hood"
  • Robin Hood Tales #5 (Sep-Oct?? 1956) "??"
  • Robin Hood Tales #6 (Nov-Dec 1956) "The Plot to Destroy Robin Hood"??
  • Robin Hood Tales #6 (Nov-Dec 1956) "The Knight Who Hated Chivalry"??
  • Robin Hood Tales #6 (Nov-Dec 1956) "The Ransom of Maid Marion"??


dpeattie
Member
posted June 19, 2003 02:12 PM

Gleeps! And I thought I had too much time on my hands!

With this thread, you've hit two of my weak spots: big lists, and obscure characters. So, since I happen to have an afternoon free, I thought I'd help out by seeing what I could offer on your big list, in terms of a general description of who the characters are and where I last recall having seen them. I'll leave the more intricate bios to others.

THE ABYSS

One of many villains introduced for the Dial H For Hero series starring Chris King and Vicki Grant as the Dialers. This character was a nearly-omnipotent being who was like a living black hole; as with nearly all the Dial H villains, he was only seen once.

THE ANNIHILATOR AND SON

The Annihilator was Dr. Karl Kellor, a power-hungry dude who found a way to give himself super-powers through a serum that used green kryptonite as one of its main ingredients. Because of the green K in his system, even Superman couldn't stop him. However, he found that the serum took a toll on his body, and so to further his schemes, he fed it to a young biker punk he adopted as his son, and worked through him. Eventually, though, the son grew so out of control that even Kellor was horrified, and began to realize what a creep he'd been; he worked with Superman to trick Junior into drinking a new serum that turned him back into a baby, and Kellor vowed to raise the boy right from then on. Superman didn't arrest him, figuring that Kellor's own evil acts were a case of temporary insanity. The story ran from ACTION COMICS #355-357, as was noted earlier.

AQUAGIRL III (Tula)

Aqualad's Atlantean girlfriend for many a moon, and an occasional member of the Titans, until she was killed by Chemo in CRISIS ON INFINITE EARTHS.

THE ATOMIC KNIGHTS

As noted above, this series was later revealed to have been merely a series of dreams that Gardner Grayle had while he was locked in a NASA sensory deprivation tank.

AURORA

Another of the clone-slaves of the Master, created to confront the Dial H duo.

AZRAEL I

This winged amnesiac from another planet came to earth in TALES OF THE NEW TEEN TITANS #43. After he forged a romantic bond with Lilith Jupiter (a.k.a. Omen, who recently got offed in GRADUATION DAY), the Titans agreed that they would help him find the answers to who he was and where he came from. However, before they could do so, the Titans learned that Lilith was the daughter of Thia, one of the Olympian Titans and Goddess of the Sun, and she elected to stay with her mom from then on; Az chose to stay with her. Later TITANS issues made that part of Lilith's family heritage suspect, and she came back to the United States with modified powers; Azrael was not with her, and his present whereabouts and activities are not known, since this plotline was never resolved.

BARON BUG

An insect-powered villain who fought original H-Dialer Robby Reed, in the HOUSE OF MYSTERY Dial H series. Only ever showed up once, to my knowledge.

BAT-HOMBRE

Luis Paralda, from BATMAN #56, had been chosen from among several candidates in a small Mexican village to become their Batman-like hero and protect them from the crafty ganglord, El Papagayo. Unfortunately, it turned out that Peralda was one of El Papagayo's men, looking to betray the town. During a clash with the real Batman, Peralda was killed, and El Papagayo's gang was finally brought to justice.

BATMAN JUNIOR

This name was used by John Vance in DETECTIVE COMICS #231's flashback, when he helped Batman on a case before Dick Grayson came along to begin his Robin career. When Vance briefly re-entered Batman's life, and Dick learned of his having been a partner of Batman's earlier, it caused him some rough moments when he thought Batman might consider replacing him with Vance.

BATMAN OF 3000 AD

Alias Brane (short for Bruce Wayne), of that futuristic year. He became Batman (inspired by legends of his ancestor) to help fight off an invasion of Earth from the planet Saturn, in BATMAN #26.

BATMAN OF THE 31ST CENTURY

a.k.a. Brane Taylor, who once saw old video footage of the 20th century Batman and had it inspire him to become his century's Cowled Crusader. He and the original Batman shared cases in BATMAN #67 and DETECTIVE COMICS #216, but never met again thereafter. However, still another future Batman appeared in BATMAN #105.

BATMAN OF ZUR-EN-ARRH

Alias Tlano, a scientist of his world who studied Batman from afar and tried to duplicate his efforts to help his people, as shown in BATMAN #113.

THE BATTERING RAM

Alias Bruno Horgan, this super-strong horn-headed mutant fought H-Dialers Chris King and Vicki Grant in ADVENTURE COMICS #480.

BELLADONNA

Really a failed chemist named Angela Wainwright, who fought H-Dialer Vicki Grant in ADVENTURE #488 after turning to a life of poisonous crime.

BELPHEGOR

Mentioned frequently as a primary player in the Club of Heroes, the Global Guardians, and the Dome. Powers, abilities, and current activities are all unknown.

BLACKJACK

A midget with cosmic gambling powers, who lives in a section of sub-space; once you enter his realm, you cannot leave unless you beat him in a game. H-Dialer Chris King contended with him in ADVENTURE #490.

BLACK THORN

a.k.a. Elizabeth Thorn, this bloodthirsty female vigilante first appeared in VIGILANTE #45. She linked up with Adrian Chase, both professionally and romantically, until Chase apparently committed suicide in VIGILANTE #50. She then spent some time working with Checkmate, but ultimately left that group as well. She was last seen in YOUNG JUSTICE, as a member of the Zandian Olympics team.

THE BLADE

Another of the Master's clone-slaves, from the Dial H For Hero series in NEW ADVENTURES OF SUPERBOY #36-37.

THE BLADE MASTER

Although this was another Dial H For Hero villain, from ADVENTURE #482, he wasn't one of the Master's clone-slaves. Instead, this freelance killer worked for the H.I.V.E.. Still hasn't been seen since his debut, though.

THE BLASTERS

A short-lived group of heroes led by Snapper Carr, who got their powers during the INVASION crossover event. After hosting their own one-shot special, and helping Valor defeat the Unimaginable in VALOR #5-8, they disappeared from view until HOURMAN #20 finally revealed their last mission together. Where the rest of them are now is anyone's guess. Aside from Snapper, the members were:

  • Dust Devil (Moshe Levy), a young Jewish boy who could raise a dirt-filled cyclone around himself;
  • Frag (Fritz Klein), who can detonate his body and repel shrapnel from it, then re-form;
  • Looking Glass (Dexter Fairfax), who can absorb and rechannel light;
  • Jolt (Carlotta Rivera) who can fire bursts of electrical energy;
  • Crackpot (Amos Monroe), a former con artist and telepath;
  • Gunther, a repentant Dominator; and
  • Churljenkins, a feline-humanoid from Karna (also homeworld of Tigorr of the Omega Men), who served as their pilot.

THE BLOOD PACK

This was a short-lived team of heroes who were mostly survivors of the alien parasites as noted above. They were led by Jade, former member of Infinity Inc. and currently the girlfriend of Green Lantern Kyle Rayner. The other members of the team were Nightblade, Geist, Ballistic, Mongrel, Razorsharp, Sparx, and Loria. They thought they'd been called together by a government organization to show how something good can come even from something bad, but it later developed that their benefactors were really the villainous Quorum, who wanted to use them as pawns in a plot to take over the world. When they learned this, following the death of Loria, they disbanded.

BLUE DAMSEL FLY

Yet another of the Master's clone-slaves to fight the H-Dialers.

THE BOUNTY HUNTER

The list calls him an agent of the Master, but I don't recall him having any ties to that villain. As I recall the story, from ADVENTURE #484, he was a freelance killer who was hired by a mob boss to go after Chris King's dad, to keep him from testifying at the mobster's trial. The Dial H duo made short work of him and his robotic ally, the Pupil.

BROTHER POWER, THE GEEK

A mannequin brought to life through some arcane means that I don't really understand, this offbeat character had his own book for two issues in the 1960's and then didn't appear again until SWAMP THING ANNUAL #5. At that time, he was "revealed" to be a "doll elemental" that could manifest himself in any mannequin, puppet, or other false representation of man (including the figures on a deck of playing cards). His last appearance was in the Vertigo 2000 one-shot TOTEMS, though he didn't play a major role.

THE BUSHMASTER

a.k.a. Bernal Rojas, hero of Venezuela and member of the Global Guardians. His costume was equipped with numerous gadgets that allowed him to mimic the powers of various reptiles. He was killed by the ancient sorcerer Fain Y'onia in JUSTICE LEAGUE QUARTERLY #17.

B'WANA BEAST AND FREEDOM BEAST

B'wana Beast was Michael Maxwell, who first appeared in SHOWCASE #66. Formerly a game preserve ranger in Africa, he ran afoul of poachers and almost died until he drank some magically enhanced water that gave him super-strength, and found a supernatural helmet that allowed him to merge any two animals into a new beast with all the strengths of both. He eventually went nuts and was taken down by Animal Man, and the helmet was taken from him; however, he retained his other powers and later returned as the Antagon. IIRC, he died in a second clash with Animal Man.

The Freedom Beast is Dominic Mndawe, who debuted in ANIMAL MAN #13. It is he who has inherited the B'wana Beast helmet, but he uses it mostly to communicate telepathically with animals and not to merge them, which he finds obscene.

CABLEMAN
CANCERO THE ELECTRICAL CRAB MAN

Both of these are clone-villains of the Master, from the DIAL H series.

CAPTAIN COMPASS

Naval Captain Mark Compass first appeared in STAR SPANGLED COMICS #83, solving mysteries at sea with his keen detective skills. He was last seen in DETECTIVE COMICS #500.

CAPTAIN FEAR

A Caribbean pirate named Fero, he first appeared in ADVENTURE COMICS #425 and then intermittently in ADVENTURE for some time after. His ghost appeared in THE SPECTRE [3rd series] #40-41.

CAPTAINS OF INDUSTRY

This short-lived group was founded by a number of corporate executives, spearheaded by the Sunderland Corporation, who were worried about the fact that Firestorm was on an environmental kick and was threatening to destroy any factories that didn't clean up their pollution messes. Sunderland and several others got together and decided to buy their own super-hero team to fight Firestorm with. Later, after Firestorm gave up that crusade, they kept the team together for a while in case it was needed to protect other corporate interests. The team first appeared in FIRESTORM THE NUCLEAR MAN #88, and its members were Maser, Firehawk, and Catalyst (a villain from the BLUE BEETLE series). Later, Major Victory (formerly of the Force of July) joined, in the aftermath of a battle with the Suicide Squad. Eventually they disbanded, because maintaining them was too expensive.

CASCADE

A woman from Indonesia, with as yet unspecified powers, who joined the Global Guardians as of JUSTICE LEAGUE QUARTERLY #17. Was last seen in WONDER WOMAN [2nd series] #175.

CENTRIX

Another hero to join the Global Guardians in JLQ #17, this one from Canada; his powers and real name have not been revealed, and he's only shown up once.

THE CHAIN GANG WAR

A group of highly organized vigilantes who felt that they wanted to lock up criminals instead of killing them, and set out to do so. They had their own series for 12 issues. Their members were Ernie Dorrs, Yale Strang, and Curtis Zecker. They eventually gave up their homemade prison when the series ended.

THE CHAIN MASTER

Another of the Master's clone-slaves from the Dial H series.

THE CHALLENGER CORPS

Not sure about these, other than that they were a team of civilians who were big fans of the Challengers of the Unknown and tried to help them with a couple of cases. The only one I've seen named was Anthony Dragio; the team first appeared in CHALLENGERS OF THE UNKNOWN [1st series] #45.



vagabondprince
Member
posted June 21, 2003 04:58 PM

You guys have done some amazing work here. Exhaustive, one might say!
However... I did notice a few omissions from your list of 700.
I suggest that you add these because most are really obscure yet almost all have had at least their own series, if not their own book:

Anima
Bulletman
Bulletgirl
Bulletgirl/woman II
Captain Triumph
Cinder and Ashe
Doctor 13
Doctor Pat
Gay Ghost (a.k.a. Grim Ghost)
Ghost Patrol
Gunfire
Harlequin I,II III
Kid Devil
Kid Eternity
Primal Force
Scare Tactics
Supermen of America
Young Heroes in Love

I don't know what your criteria for "obscurity" is but I think there are several less obscure characters on your list as it stands. I hope this list is helpful.



JohnMoores
Member
posted June 22, 2003 07:49 AM

I thought of a couple more:

Melba (the African-American girl Daily Planet reporter).
Radion and the Protector (SUPERMAN v1 #306).
The Protector's namesake, from the TEEN TITANS Drug Awareness Books.
The Earth-One Wildcat.
Dynamic (Peter Barton, from the SUPERMAN FAMILY Supergirl strip).
and the Mastermind, who turned the JLA's own weapons against them, but was defeated by Hawkgirl in JUSTICE LEAGUE OF AMERICA #53.



myke4
Member
posted June 22, 2003 02:05 PM

I'm sure others will tell ya, but everyone can now visit user-friendly Obscure Characters biographies at the following address. It's staggering!

http://www.comicboards.com/dcguide/Obscure/



Greg_Saunders_Fan
Member
posted June 23, 2003 08:41 AM

I'll handle the Earth-One/B Wildcat if no one else has any plans to do it.

Since I'm at it, I'll also handle the Earth-One/B Spectre and Vigilante.

I think Primal Force has already been done, but if it hasn't, I might have a go at it later in the month, since I'm planning a Black Condor fan site.



Greg_Saunders_Fan
Member
posted June 23, 2003 10:49 PM

THE BAT-HULK

With Robin away on a Teen Titans caper, Batman was patrolling in the Batmobile when his TV hookup to Commissioner Gordon was hijacked by the Riddler. Taunting him with a riddle that led him to the Optometry Building, which in turn led him to the Diamond Exchange, Batman finally found the Riddler, who tossed a large diamond out the window to delay the Caped Crusader. Batman caught it, but soon tossed it away as the rigged gem exploded, releasing a strange gas which didn't seem to affect the Dark Knight. Leaving the Diamond Exchange, the Batman happened upon the Penguin flying above the street on an umbrella. The fiendish fowl gave Batman an enigmatic clue about passenger pigeons and fled. Batman headed to the City Museum, where he found the Penguin in the pigeon exhibit. The Penguin sent a crow after his enemy, which blew dust from its feathers at the Gotham Guardian, and distracted him enough to allow the Penguin to escape. Returning to the Batmobile, Batman discovered that his gear shift knob was replaced with a replica of the Joker's face, which spewed yet another gas into Batman's face.

Batman crashed the Batmobile into a utility pole, but he wasn't hurt by the accident - in fact, he didn't seem to really be Batman at all anymore. Batman grew to monstrous proportions, and climbed out of the wrecked car. He seized the pole and the heat generated by his hands destroyed his gauntlets and the pole by melting it to slag. Commissioner Gordon and a police officer in a cruiser happened upon the lumbering figure, which turned and sent a fiery blob from his hand, destroying the police car. Calling himself "Bat-Hulk", the giant melted anything that came near him, and stalked off into the park, where he disappeared by changing into a gaseous form. He re-formed later, and the shock of seeing his own reflection reversed made him change back. He realized that the gas and dust used by his three enemies must be the cause, and he also knew he needed help, so he headed to Simon Stagg's estate.

Batman related his tale to Stagg and Metamorpho, and Stagg ran some tests, which showed that Batman could change into Bat-Hulk again at any time because of the residual effects of the gas. Batman hoped that Metamorpho would be able to keep him in line the next time he changed. Naturally, he then reverted to Bat-Hulk, and fought the Element Man to a virtual standstill, escaping from Stagg's mansion.

The Joker, The Riddler, and the Penguin were celebrating their victory of the Caped Crusader when the Bat-Hulk burst through their wall. The Joker had thought he could control the monster, but Bat-Hulk had other ideas, and wanted the three to work as his helpers on a super-crime wave. In mid-sentence, he reverted back to Batman, who found himself weak and suddenly at the mercy of his three greatest enemies. Before the villains could attack, Batman changed back into Bat-Hulk and they started their crime wave, while Metamorpho, Stagg, Sapphire and Java were out searching for him. When the police had boxed in the Bat-Copter while Bat-Hulk was breaking into a bank, the three villains cut his rope and fled the scene. Metamorpho also finally met up with the monster as he was leaving the bank building. Bat-Hulk got his gigantic hands around Metamorpho and squeezed him like a tube of toothpaste, forcing Stagg and Java to use an electric current to bring the Element Man back to normal. They then looked up to see a giant Bat-Hulk signal in the sky, which Commissioner Gordon was using to let Metamorpho know where the Bat-Hulk was, leading them to the Clock Tower. Bat-Hulk and Metamorpho battled on the face of the clock and ended up on the roof. Bat-Hulk was about to smash the Element Man with a big television antenna when it was struck by lightning. Down in the street, Gordon had captured the three arch-criminals who had started the sorry situation. Metamorpho brought down Batman from the Clock Tower roof, thinking he may be dead, but the Dark Knight awoke upon hearing the criminals, wanting to get up and arrest them.

Appearances:

  • The Brave And The Bold #68


Greg_Saunders_Fan
Member
posted June 23, 2003 10:53 PM

MULTI-FACE

An accident on the set of a Magna Productions movie brought Supergirl to the rescue. After seeing the attention given to the female star that she saved, Supergirl decided to give up her super-hero career to be a normal human girl. Even her cousin Superman wasn't able to sway her decision, and her foster parents were letting her take a year off from college and were also sending her to Europe, so her next stop was Paris. Superman went to see Wonder Woman, flying above Paradise Island until he caught her attention. Meeting him in the sky above, the Man of Steel explained the situation with Supergirl, who was shocked that the Maid of Steel would consider abrogating her responsibilities. Superman asked Wonder Woman to talk to her in an attempt to change her mind on the subject, a chance that Wonder Woman jumped at.

Even Wonder Woman was slightly swayed by the romantic sights of gay Paris, but quickly got down to the matter at hand. She went to Supergirl's last known address, which was Anatole's, hoping to give the young woman a good talking to, but found Supergirl inside, playing the role of a fashion model to the hilt, even having her own gigolo (though I kinda doubt that the more popular definition of that word was in play in this instance). Wonder Woman met Supergirl in her dressing room and did her best to convince her of her duty, but both the Amazing Amazon and the Maid of Steel ended up playing dress-up with all the wonderful clothes that Supergirl had acquired as a model. A Frenchman named Andre walked in on them and declared his love for Wonder Woman on the sight of her in a designer gown, sweeping the Amazon off her feet. Both Wonder Woman and Andre and Supergirl and her man, Henri, walked the streets of Paris soaking in the atmosphere and romance ... while trouble brewed on a small island known as Ile D'Amour, where "Operation Armageddon" was being put into operation.

In separate planes, Andre and Henri flew with their women to the "Isle of Love", which neither heroine knew was the secret base for the super-villain known as Multi-Face. He was believed to have been killed in a prison escape, but instead an accident during the break gave him the power to change his features at will into any other human or animal face. His "Operation Armageddon" was nearing readiness, and he would launch his plan within twelve hours when he intercepted an international cargo rocket freighter. However, Multi-Face's look-outs discovered that both Supergirl and Wonder Woman were on the island, and he decided to try to get them to leave by threatening the lives of their male companions.

Andre and Wonder Woman stood at the drawbridge of Andre's family home, when the drawbridge began falling down. Not wanting to ruin the mood or Andre's perception of her, Wonder Woman waiting until he was about to kiss her (and his eyes were close) to shove the drawbridge back up at super-speed. On the island's secluded beach, Supergirl had to solve a similar predicament, with falling boulders nearly killing Henri, who was saved by a "girl"-like throw by Supergirl of a ball they were playing catch with.

With Supergirl and Wonder Woman handling the threats so easily, Multi-Face believed they had made a fool of him. He decided to use their own abilities against them and tackle them with one challenge after another to keep them from getting close to Multi-Face's real objective. Soon, while Wonder Woman and Andre were relaxing at a restaurant (apparently this island isn't quite as secluded or unpopulated as a criminal mastermind could probably have wanted), she spied a boat on fire in the bay. In order to save the boat and still not appear unfeminine, she asked Andre to play Cyrano and Roxanne. Andre, who makes a point of noting he will be playing Cyrano, went underneath the balcony to "state his case" as it were, while Wonder Woman flew out to the bay and saved the ship, returning just as "Cyrano's" monologue ended.

As Multi-Face's rocket freighter was due to dock on the island soon, his operatives quickly put another diversion into place, with Supergirl spying a plane in trouble over the island. Her towel went over the edge of a cliff and Henri volunteered to go get it, allowing her to restart the plane's engine. She just happened to notice Multi-Face's complex near the center of the island and used her x-ray vision to check it out, just as the rocket freighter flying near the island was hijacked and diverted by Multi-Face. She didn't want to investigate any further because she wasn't a super-heroine anymore (even though she had brought her Supergirl costume with her), but did start looking at the rocket freighter, only to notice that Henri had retrieved her towel but was now trapped on a small ledge.

While Supergirl was checking out the rocket and wishing that the authorities were there instead, Wonder Woman saw the Maid of Steel in the air and thought she was in trouble. She tricked Andre into getting a flower for her from the bottom of a ravine (where he found himself trapped and too embarrassed to ask for help), and she started to go after Supergirl, but was interrupted by the appearance of a strange disc controlled by Multi-Face. The disc attracted the metal of her bracelets and trapped her on it, reversing its path and taking the Amazon to Multi-Face's lair. He sprayed Wonder Woman and the disc with a green liquid manufactured from green kryptonite, and sent the disc into the air to confront Supergirl. The disc neared the Maid of Steel and she began to grow increasingly weaker from the radiation. She did, however, begin to come to her senses about being a super-heroine, seeing as how Wonder Woman had come to her aid when she saw her having difficulties.

Supergirl used the last of her heat vision to melt the gold bars inside the rocket, moving the rocket enough with the last of her strength to pour the molten gold out and cover Wonder Woman on the disc. That blocked enough of the kryptonite rays that Supergirl regained her powers. The gold had also overloaded the flying disc, which fell back into Multi-Face's headquarters, crashing through the ceiling and freeing Wonder Woman in the process. The two heroines made short work of Multi-Face and his men, and returned to their boyfriends still wearing their costumes, explaining to them that they had to return to their real lives and their relationships with Andre and Henri were over. Superman was very happy to have his cousin back as a super-heroine, though he was as clueless as ever to what had really happened.

I think it can be assumed that this character bears no relation to the Multiface that appeared in SUPERMAN ADVENTURES #19.

Appearances:

  • The Brave And The Bold #63


Greg_Saunders_Fan
Member
posted June 23, 2003 11:04 PM

THE PHANTOM OF THE STARDUST

The Batman was investigating the deaths of two young women on the discotheque scene, with no clues and no sign of foul play. The next afternoon, Barry and Iris Allen were jetting to Gotham City as the guests of Bruce Wayne. The pair joined Bruce and his date Rhonda and they went to the Stardust Ballroom, a disco of much renown across the country. The Stardust was already packed with dancers, many of whom were decked out in garish costumes (including one man who looked like the Joker). The club was also frequented by The Phantom of the Stardust, a mysterious character in make-up who shows up and dances for awhile with one woman and then disappears.

Later that night, the woman that the Phantom danced with that night was home suffering from some sort of coma. She was taken to the hospital and the Batman headed back to the Stardust, and saw the Phantom dancing with what appeared to be the same woman who was in a coma. The Flash was also there, struggling against another threatening woman. He couldn't seem to break free of her grip and was being compelled to dance faster and faster. He finally used a super-speed switch using his own after-image to get away from the mysterious woman and vibrate his way through the ballroom wall, where he met up with the Batman.

The Batman and the Flash headed to Police Headquarters, where they found a picture of Karen Diggs, the Phantom's first victim, who looked exactly like the woman who had almost killed the Flash. The Caped Crusader and the Scarlet Speedster next headed to Sea City, an amusement set-up on a pier from the thirties, where they met Guy Stanton, who had played at the Stardust during the marathon dance craze days. After they filled him in on the details, he thought the only person he knew who could be the Phantom would be Jack Dawes, a young man who had entered a contest with his girl Emily, only to have the poor girl die during the contest. He shot Stanton and later died during a prison escape attempt.

Suddenly a hail of bullets flew through the windows of Stanton's home. Luckily, the Flash was able to deflect most of them and Batman was able to disarm the assassins, though Stanton was injured during the fight. Stanton was being threatened because he still owned the Stardust and the mob wanted to move in on the operations. The Batman believed the syndicate was behind the strange deaths, while the Flash believed that Jack Dawes was the cause, and the two split up to pursue their individual theories and meet at the Stardust later.

Batman started shaking down his contacts in the underworld, while the Flash took to his Cosmic Treadmill to go back in time to the night Jack Dawes' girl Emily died. He snapped a picture of her and returned to the present. Batman had gotten fairly high up in the mob echelon when he discovered that the crime syndicate was only behind the attempt on Stanton's life, since they had wanted to get in on the rich disco racket. He delivered the crooks to Gotham's Finest and headed back to the Stardust to meet the Flash. The Scarlet Speedster showed him the photograph of Emily, and Batman immediately saw another resemblance they could make use of to help save the other girl's life ... Emily looked almost exactly like Iris Allen. Iris agreed to help and the Batman's disguise skills finished the charade.

The Flash entered the Stardust with Emily/Iris, who told The Phantom that she was there to release him from his vow of vengeance. Outside however, some of the mobsters were trying to get even with Stanton by blowing up the Stardust Ballroom. The Batman managed to get the explosives away from the building and close enough to the thugs to knock them out. Inside, The Phantom faded away, as did the spirit-self of his victim, whose condition immediately improved at the hospital.

Appearances:

  • The Brave And The Bold #151


Greg_Saunders_Fan
Member
posted June 23, 2003 11:09 PM

THE GHOST PILOT

The Ghost Pilot captured the spirit of the Flash (who had been visiting Earth-Two) to be his "wingman" in his plot of revenge against the surviving members of 13 Squadron. The villain was actually the spirit of Luther Jarvis, the only casualty of 13 Squadron during World War I. Jim Corrigan (the Earthly host of The Spectre) investigated an emergency call from 13 Squadron's meeting chamber, as the entire membership had disappeared from a locked roomed 24 stories above the street. The Spectre was summoned and started tracking The Ghost Pilot and the spectral Flash, a hunt that led him to Castle Krieg in the Rhine Valley of Germany.

At Castle Krieg, the aces of 13 Squadron were forced to watch the best of them, The Major, fight an aerial dogfight with the Ghost Pilot, who was being assisted by the spectral Flash. The Spectre interceded and a truce was called. In the castle, Jarvis explained that his vengeance was prompted by his wingmates' cowardice ... a challenge from Baron Von Krieg, the archenemy of the Squadron, had been issued and Jarvis flew to meet him alone and was killed. The other members did not want to take any chances on the last day of the war, and hadn't thought Jarvis would make the rendezvous alone. Jarvis had crashed near Castle Krieg and had used the occult library there to plot his revenge.

The Spectre offered to fly as the Squadron's champion in a duel with the spectral Flash, with the Squadron's lives hanging on the outcome. After a hard-fought dogfight and a land contest and chase through the heavens, the Spectre defeated the spectral Flash and returned him to his normal form. Seeing that his powerful wingman had been overcome, the Ghost Pilot crashed his plane into the Spectre's, destroying himself in the magical conflagration. The Spectre and the Flash were unharmed and returned to the United States.

Appearances:

  • The Brave And The Bold #72


Greg_Saunders_Fan
Member
posted June 23, 2003 11:14 PM

MANHUNTER 2070

The universe of 2070 A.D. was much different that it is now, as Mankind had reached the stars with the invention of the Bridwell Drive. All of the planets in the Solar System had been visited and colonized, as well as many neighboring star systems and even galaxies. Corporate trade flourished in rare metals and ores not found on Earth, and this naturally brought out a criminal element, with space pirates acting much like their ancestral counterparts did in the days of the Spanish Main. To counter this, a new group of people, known as Manhunters (no relation to the alien robots created by the Guardians of the Universe, nor Paul Kirk, Dan Richards, or Mark Shaw) came into being, working either as police for the giant companies and corporations, or as free-lancers, much in the same way as bounty hunters operated in the Old West. Starker was one such Manhunter, working from a plush space satellite orbiting Jupiter, bought with the proceeds from his successful and high-paying career. Starker is assisted in his work by 17001, a robot computer more familiarity known as Arky. Arky's memory banks were programmed with all known data on every known criminal, and acted as Starker's futuristic Alfred Pennyworth.

Starker has had six recorded adventures. "Incident on Krobar 3" has the bounty hunter apprehending the murderer of a young girl's grandfather, killed in a crooked card game. "Planet of Death" follows Starker as he tracks down three killers to the planet Pheidos on the outer edge of the Andromeda Galaxy. The three criminals had escaped and killed the crews and passengers of two space ships, and were looking for a notorious pirate's lair on Pheidos, which was also known for its hostile animal and plant life. Starker managed to bring back one killer alive, the other two succumbing to the fauna of Pheidos.

"D.O.A." revealed how Starker became the man he is. Seventeen years earlier, his father had been killed by claim-jumping space pirates after hitting a rich didanium deposit. The pirates took him along as galley help, and Starker spent his time training and plotting his revenge. He eventually overcame the entire crew, killing those responsible for his father's murder and turning everyone over to the authorities. The reward for the combined crew amounted to over two million credits, earning him the instant reputation as the richest bounty hunter in the universe.

Starker was forced to have a “Space Duel” on an uncharted planet that used high-tech gladiatorial combat as a source of entertainment. Starker freed himself and a friend and made the calls to have the Federation end the ‘bread and circuses' attitude of the planet's ruling class.

"Beware of Red-Haired Greenies" was the advice Arky gave to Starker about the inhabitants of the planet Sodan, where thievery was looked on as an honorable pastime. Starker was on the hunt for Wallen, an embezzler who had stolen two million credits from Trans-Planet Mining. Finding that Wallen had been fleeced by some dishonest card players, he and the embezzler went after the crooks who took the money. Starker managed to kill the aliens and recover all the money, but then he encountered a red-haired green woman lying unconscious on their way to town. Starker forgot Arky's advice and fell into a trap, which left him unconscious, and his attackers moved off with Wallen and the money. As Starker lie in the sand, a band of caveman-like creatures moved closer, and one raised his stone age above the unconscious man...

And that was it for Starker's final adventure. Starker did make one more appearance, showing up in the time and dimension tossed crowd when an alien tried to use the entire Earth as a weapon in its war against another planet in SHOWCASE #100.

Appearances:

  • Showcase #90, 91-93, 100


Greg_Saunders_Fan
Member
posted June 23, 2003 11:16 PM

LARRY LANCE OF EARTH-ONE

Black Canary left her home dimension of Earth-Two after her husband, Larry Lance, was killed in a battle with Aquarius. Joining up with the Justice League of America, Dinah Drake Lance searched out and found her husband's Earth-One doppelganger. This Larry Lance was also a private investigator who was apparently based in Gotham City. He had just starting working on a case for an unnamed client that involved him teaming up with Batman to find a criminal mastermind known as the Collector, when Dinah showed up at his office in the guise of Myra Kallen, who wanted to hire him to find her missing husband. Larry didn't really take "Myra" seriously, but Dinah planned to make him love her so that this new world would seem like home.

That night, both Larry and Batman were covering an illegal casino where the mysterious Collector revealed himself as the croupier. After killing one of his criminal rivals, he filled his pockets with cash and ran, but was soon accosted by the Batman. The Caped Crusader was forced to leap for cover by a hail of gunfire, and the Collector got outside the room, though not before the Batman got a bat-a-rang off. The Batman saw a figure run in front of a glass door and charged through it, only to find Larry, who had also been there looking for the Collector. Larry did have a wound that matched the one his bat-a-rang gave the Collector, but he decided not to make much of it, since Larry had told him someone had hit the private eye before the Batman pounced on him. They did find the Collector's disguise, which had a pocket full of peanuts (a habit of another of their suspects, Danton).

Batman and Larry were met outside by "Myra," and Batman pretended not to know her, but later she wouldn't listen to him when he told her that Larry might not be who or what he seemed to be. She left, but soon returned in her super-heroic identity to assist the Caped Crusader when someone tried to kill him with an exploding bale of newspapers. She used her Canary Cry to thrust the bale away from Batman, and she left hoping that the Dark Knight could start to see the situation with Larry from her point of view.

The next day, Larry called Batman to tell him that the Collector was due to make a collection from his client, the drop-off being the Gotham City Museum. Batman knew that meeting in museums or art galleries was another of Danton's quirks, so he headed over there after the museum had closed, but was soon attacked by a fusillade of gunfire. He dodged behind a statue until the assassin ran out of ammunition, and then charged him. He was about to catch the killer when the man was killed by a shot from behind - Larry had arrived, without his client since he believed it to be a trap. Soon after, Commissioner Gordon let the Caped Crusader know that Danton's body had been recovered from the city dump, having been there for weeks. This hardened Batman's belief that Larry was the Collector, but he couldn't get Black Canary to believe any of it because of her infatuation with the man. She believed that Batman was jealous, and slapped him. After Batman left, Larry entered the room and revealed that he knew who she really was, and wanted her help in stopping the Collector himself, which would set them up for life.

That night, Commissioner Gordon and Batman set about rounding up all of the men of one of their final two suspects, Rhymer, as well as all the syndicate heavies. They would be out on bail soon without proper evidence, but Larry supplied the judge with enough to keep them all behind bars. The final suspect for the identity of the Collector was Karl Klegg now, since that proved that Larry wasn't the criminal. Later, the Collector met with the syndicate, where he offered them the greatest pay-off of all: The life of Batman.

Larry called Batman and said that a stoolie had tipped him off that Kleff was meeting Rhymer at the racetrack at dawn to work out a deal. Going there, Batman saw a man climbing the judges' stand, and headed to collect him, but was bowled over by a horse and the sonic cry of Black Canary. The man on the ladder revealed himself to be Larry, who was about to shoot the Caped Crusader. Black Canary jumped between them, saying that she had stunned the Batman so Larry could capture the Collector himself, not realizing that Larry had used her and he was, indeed, the Collector. The surprise paralyzed the heroine for a moment, and Batman shoved her out of the way of the bullet. A bat-a-rang disarmed Larry, who jumped on a horse and sped off. The two heroes jumped on the Canary Cycle and gave chase, being assisted by Black Canary's sonic cry to negotiate the steeplechase course in the field. Batman unhorsed Larry and fought in a water hazard, but Larry accidentally stabbed himself to death.

Appearances:

  • The Brave And The Bold #91


Greg_Saunders_Fan
Member
posted June 23, 2003 11:20 PM

THE VIGILANTE OF EARTH-ONE

Greg Sanders, the Vigilante, apparently had a fairly long career as a hero, including helping out with the formation of the original Justice League of America, before taking a job as a night watchman at a factory. That's where we first see him, as he helped the Justice League of America battle the "Doomsters", a race trying to invade Earth because of its pollutants (which they could breath normally) who were striving to pollute the entire planet more quickly to facilitate a take-over.

The JLA gave the Vigilante a new motorcycle and he proceeded to have a number of fairly mundane adventures over the next few years. He also helped Superman battle a real werewolf. When the Vigilante went to visit his old partner Stuff, however, things took a much more serious turn, as his partner had been murdered by his arch-enemy, the Dummy. The gunslinger avenged his friend's murder, and it looked like he was taking on Stuff's son as his new sidekick. This, of course, established that there was also an Earth-One version of both Stuff and the Dummy.

The Earth-One Vigilante's existence is also corroborated by the appearance of Michael Carter, the hero known as The Swashbuckler. The Batman worked with the Houston-based hero, who told the Caped Crusader that his uncle was the famed Vigilante, whom Batman recalled as "a good man" from the adventure with the "Doomsters".

The only thing about the Earth-One Vigilante that remains a real mystery is his apparent youth.

Appearances:

  • Justice League Of America #78-79, 144
  • World's Finest Comics #214
  • Adventure Comics #417, 422, 426, 427
  • World's Finest Comics #244-248
  • Detective Comics #493 (semi-cameo - mentioned by nephew)


Greg_Saunders_Fan
Member
posted June 23, 2003 11:21 PM

THE SPECTRE / JIM CORRIGAN OF EARTH-ONE (or EARTH-B or EARTH-?)

The Spectre was another Earth-Two denizen who made a bunch of unexplained appearances on what appears to be Earth-One, beginning in THE BRAVE AND THE BOLD #75, where he met up with Batman to face off against the menace of Shahn-Zi. This Spectre was split from Jim Corrigan, much like the Spectre was in his own magazine at the time, but no explanation was ever given for his sudden appearance on Earth-One (in both his heroic and secret identities).

The Spectre's appearances anywhere could've easily been explained away as being the Earth-Two hero moving between the alternate universes (given his usually great power and ability to do so), but this was never mentioned or stated in any of these particular tales.

A much grimmer Spectre began avenging crime in the early seventies, as Michael Fleischer and Jim Aparo related the character's adventures in ADVENTURE COMICS. This Spectre was much more similar to the earliest version of the character, and the body count was both high and warped. Jim Corrigan was still the alter-ego of this Spectre, and he did show up to help the Batman on one occasion which would seem to indicate that he belonged on Earth-One.

The one problem with this particular portrayal of the Ghostly Guardian being set on Earth-One was that in one story, it was shown that pretty much everyone knew that Clark Kent was Superman, indicating that he was probably a fictional character there.

Several years later, Dr. Terrence Thirteen was involved with the Spectre while attempting to debunk a number of charlatans. This Spectre showed the same rather-murderous attitude toward evil that the Fleischer/Aparo Spectre had, which is why I group these appearances in with those of a probable Earth-One Spectre.

One key to the mystery may lie in an almost throwaway caption in AMERICA VS. THE JUSTICE SOCIETY #2. After the Spectre offers to basically destroy the world for his old friends to get them out of legal trouble, the Spectre leaves, to the caption "Then, it seems as if a different universe opens up beneath the feet of one who has been Jim Corrigan on at least two Earths -- and the Spectre is seen no more among men." To me, this says that while there is only one Spectre, there may be a multitude of Jim Corrigans that he can inhabit at any time.

Appearances:

  • The Brave And The Bold #75, 116
  • Adventure Comics #431-438
  • Wrath Of The Spectre #4 (new stories that were to have appeared during the Adventure Comics run)
  • Ghosts #97-99


Greg_Saunders_Fan
Member
posted June 23, 2003 11:27 PM

PLASTIC MAN OF EARTH-ONE (or EARTH-B or EARTH-12)

Whether or not there actually was a Plastic Man on Earth-One is still somewhat open to debate, but I would say that officially, there almost had to have been. Plastic Man in the sixties, to my knowledge, only appeared in his own magazine, HOUSE OF MYSTERY, THE BRAVE AND THE BOLD, and THE INFERIOR FIVE. The appearance with the Inferior Five was a cameo, and since the team is now believed to have operated on Earth-12 (forgetting all their cameo appearances in panels of various comics before or since), that could be ascribed as there being a Plas on Earth-12 (along with most of the rest of DC's sixties stable of heroes), where perhaps his adventures in his own book in that time period could also be placed. THE THE BRAVE AND THE BOLD appearances with Batman (and one with the Dark Knight and Metamorpho) could be assigned to the amorphous "Earth-B", but I think the HOUSE OF MYSTERY issue can help place everything on Earth-One. Robby Reed transformed into Plastic Man, mentioning that it was the first time he had ever transformed into a existing, though retired (IIRC) hero.

So Plastic Man did exist on Earth-One, since it has been firmly established that Robby and his H-Dial are on that world. The only real information we have about the Earth-One Plastic Man's earlier adventures is that he was on hand for the formation of the original Justice League of America (along with fellow "misplaced" heroes Vigilante, Robotman, and the Blackhawks). That tale, early retcon though it may be, is the only true serious adventure of the Earth-One Plastic Man we have before he began appearing in his own series (at least to my knowledge).

Appearances:

  • House Of Mystery #160
  • Plastic Man [1st series] #1-10
  • The Brave And The Bold #76, 95, 123, 148
  • The Inferior Five #6
  • Justice League Of America #144


Greg_Saunders_Fan
Member
posted June 23, 2003 11:32 PM

WILDCAT OF EARTH-ONE

The Wildcat of Earth-One was very similar to the Wildcat we all know and love from Earth-Two, but was only featured in six separate adventures (to my knowledge). He was still Ted Grant, former heavyweight champion of the world. We know little of how his previous career as Wildcat unfurled, but we do know that his fortunes went up and down much like Plastic Man's.

The first five of these adventures had our hero meeting up with Batman to battle various mundane menaces (though they did have to outwit the Joker on one occasion), while the final one featured a team-up with the Creeper (cementing, at least in my eyes, the character's existence on Earth-One rather than the elusive Earth-B) to fight that hero's enemy, Proteus.

Appearances:

  • The Brave And The Bold #88, 97, 110, 118, 127
  • Super-Team Family #2


JohnMoores
Member
posted June 24, 2003 01:54 AM

Excellent work! For what it's worth, I too agree that there was an Earth-One Wildcat (and especially Vigilante) both as valid as, say, Barry Allen in the multi-verse continuity. It stands to reason that some "Earth-One" versions would cease to exist and be supplanted by their "Earth-Two" (Golden Age) counterparts, not just the reverse (i.e. the World's Finest Duo, Aquaman, etc.).

There's nothing in the adventures of Earth-One Wildcat and Vigilante that needn't be in the old continuity - was there anything that indicated they were WW2 heroes, rather than contemporaries or near-contemporaries of Superman and Batman? (neither's beginnings were ever set in a defined timeline, really, in the seventies, were they?)

I figured that Earth-One's Ted Grant knew Bats because he trained him (much in the way that Wildcat trained Bats in the current "continuity") and was prematurely grey (boxers don't have particularly long careers after all, it being perfectly feasible that Ted could be the retired champ in his mid-thirties). Either way, they were both great and, like this thread, it's always a pleasure to see 'em again! Ted and Greg of E-1 are both gone now, and the point is moot, but pre-1985, for my money, they were there.

Thanks again. I'll get back into the profile soon, time allowing, myself.



koppymcfad
Member
posted June 24, 2003 01:58 AM

THE BRAVE AND THE BOLD, during the years of Haney and Boltinoff, could be confusing.

Most times, they ignored the whole Earth-One/Two device but other times, (the Black Canary story), they would use it themselves.



Greg_Saunders_Fan
Member
posted June 24, 2003 08:22 AM

When you think about it, the Crisis did more good for "Earth-B" than anything else, since many of those questionable tales (especially with Wildcat and Plastic Man) now can fit into the DC universe fairly easily.

Of course, Batman still couldn't have met the Blackhawks, the Unknown Soldier, or Sgt. Rock during the war, and the Vigilante's post-1947 adventures are still up in the air, but what the hey?



xanadude
Member
posted June 24, 2003 11:35 AM

How about Mr. Conan from Sekowsky's METAL MEN? Didn't he mentor the group while Doc Magnus was crazy and trying to kill them?



samuelscudder
Member
posted June 25, 2003 12:14 PM

#543, the Size-a-Matic Twins appeared alongside two other sets of twins (the male Flamesplasher twins and female Darklight twins -- not on the list, by the way) as lackeys of Two-Face in the old TEEN TITANS series in the 1970s (this run beginning with #44, I think, and featuring Dr. Light and numbered continuously from the initial run that was canceled years earlier). Each set of twins had opposite powers: one Size-a-Matic twin could grow, the other shrink; one Flamesplasher twin had water-based powers and the other fire-based; one Darklight twin had the power to emit blinding light, the other clouds of dense black vapor. Because the Titans initially thought there were three of them and Joker's Daughter/ Harlequin/ Duela Dent (her true name and origin never revealed) battled one set alongside the first group of Titans then other set with the rest of the team, it fueled suspicions of some (e.g., Speedy) that she was a villain or at least in league with a villain such as Two-Face. Size-a-Matic was supposed to appear in an issue of SECRET SOCIETY OF SUPER-VILLAINS alongside Quakemaster and others, but the promised issue never appeared for public consumption (though purportedly distributed as a photocopied limited edition to some fans at a convention).



Greg_Saunders_Fan
Member
posted June 26, 2003 08:29 PM

THE BOUNTY HUNTER I

While investigating the case of a murder (Walter Briscoe was thrown out of a skyscraper) Batman discovered a list of six names of prospective victims (as well as getting some information from one of his stoolies), and decided that the Bounty Hunter was back in town on an extended contract. Batman believed that the list named the hitman's victims. The final two names on the list were Sapphire Stagg and Bruce Wayne. After a warning from Batman, billionaire scientist Simon Stagg awoke Rex Mason, also known as Metamorpho the Element Man, from the chemical bath that he had been soaking in for several years in hopes of curing his freakish condition. Metamorpho was angry with Stagg, but when Stagg told him the situation, he agreed that Stagg's daughter needed protection. While she was glad to see her lover again, Sapphire didn't want to be pinned down by anyone, not even with Batman's warning. Meanwhile, Batman and Commissioner Gordon had been trying to warn and offer protection to the other people on the Bounty Hunter's list. Unfortunately, while Batman was watching financier Harlan Twiss at a boxing match, the Bounty Hunter took out Mrs. Emmaline Van Prell, with a sabotaged hair dryer. Batman could not find a link between any of the victims, besides their obvious wealth.

Batman was making himself visible around Gotham City that evening as Bruce Wayne, hoping to lure the Bounty Hunter out after him instead of one of the other potential victims. Sapphire Stagg was also out, having escaped her house (and Metamorpho). After a brief and profitable run at an illegal crap table, a man who wanted to shake her hand accosted Sapphire. His hand and arm came off in her hand, causing the lovely blonde to faint. Luckily, Metamorpho had tracked her down and enveloped the fake arm with his body, which exploded. Once again however, Sapphire gave him the slip, as she was getting a real kick out of being pursued both by Rex and a killer. Meanwhile, Stagg alerted Batman of the attempt on Sapphire's life. Batman decided that since Metamorpho was guarding her and the police were guarding the remaining people on the Bounty Hunter's list, he could take the evening off to keep an appointment in the country that Alfred reminded him of.

Sapphire Stagg arrived at the Fairbairn estate, where she was met by the brothers Conrad and Derwent Fairbairn. They were selling the estate to consolidate their finances, and one of the stipulations was that all of the bidders had to be present when the sealed bids were opened at midnight that evening. Derwent showed Sapphire the house, and shortly afterward Bruce Wayne also showed up as another of the bidders. Derwent showed Bruce into one of the rooms, locking him inside. Sapphire found herself locked in the family crypt. At the same time, the “late” Walter Briscoe showed up, and Conrad was very anxious because with both Sapphire and Bruce missing, he would be the winning bidder by default. Derwent told him that there would, in fact, be no bidders, as Mr. Briscoe was The Bounty Hunter, a specialist he had hired to prevent anyone from bidding. The deranged Derwent chloroformed his brother, believing he was selling out the family ideals by selling the estate, and then went to kill Bruce and Sapphire.

Bruce had changed into Batman and had managed to find Sapphire by traversing the mansion's air vents. Metamorpho had likewise tracked down his girl, following the carbon monoxide trail of her car to the Fairbairn estate. They escaped from the crypt and headed upstairs, with Rex leading the way as invisible hydrogen gas. He couldn't find Derwent or the Bounty Hunter, who had headed down to the crypt after no one was found in the room Bruce had been secured in. Upon not finding Sapphire in the crypt, the Bounty Hunter turned on Derwent, believing that he was double-crossing the assassin. Batman attacked, but not before the Bounty Hunter killed Derwent. After a brief but furious fight (in which the Bounty Hunter was nearly beating Batman), Sapphire stumbled into the fray and was taken captive by the Bounty Hunter. Warning off both Batman and Metamorpho, the Bounty Hunter drove off with Sapphire, throwing her out of the car a short distance down the road. Luckily, Metamorpho was trailing the vehicle and caught his lover in a calcium chair.

Back at the Fairbairn estate, Conrad decided to try and keep the mansion to honor the memory and feelings of his dead brother, Sapphire was irate because she thought the mansion should be hers because she was the only bidder left, and Batman was lost in thought wondering about when next he would encounter -- and stop -- the Bounty Hunter.

Appearances:

  • The Brave And The Bold #101


Greg_Saunders_Fan
Member
posted June 26, 2003 08:34 PM

THE ORGAN GRINDER

Ted Grant and Stretch Skinner went to Globe Gems to get a boxing trophy with real silver fighters on it for a kids' amateur match. The Organ Grinder that was playing outside followed them in, along with his monkeys. The monkeys threw powder in the guards' eyes and gas bombs that knocked everyone out except Ted, who stayed low to the floor and switched into his Wildcat costume amid the confusion. Several men in gas masks had also entered the store and they and the monkeys began looting the valuable gems. Wildcat waded into them and knocked out several, and managed to jump on the rear of the escaping getaway car as it sped off, leading him to Leo's Health Farm. Wildcat leapt off before it went inside, planning to return later and capture the crooks.

Inside, Leo the Organ Grinder and the rest of the gang were congratulating themselves on a big haul when Wildcat leapt into the fray once again. While Wildcat was fighting the men, the Organ Grinder began playing "The Prisoner's Song", which caused a monkey to swing in and knock Wildcat out with the butt of a gun. When the hero awoke, he was tied upside down hanging in a pool that was slowly filling up with water. The gang left, with the Organ Grinder saying that they had a date to play 'blind man's bluff', leaving the hero to drown. Wildcat found he was able to swing about, but couldn't quite reach a nearby trapeze that he could use to pull himself to safety. He quickly discovered that by whistling "That Daring Young Man on the Flying Trapeze", he could get the monkey that was left to guard (!) him to move the trapeze, and also managed to get him to untie his hands.

Meanwhile, the Organ Grinder and his gang were set up outside the Gala Benefit for the Blind at Union Stadium and had again used the monkeys to heist the proceeds from the guards. Wildcat arrived in the nick of time, but the Organ Grinder, tired of the hero's interference, bashed him over the head with his organ. As the gang closed in with their guns on Wildcat, he started playing a tune on the organ, which was the same one the Organ Grinder played to tell the monkeys to attack anyone with guns. The gang was disarmed and Wildcat finished them off easily. Ted Grant then returned to Globe Gems to pick up Stretch and the trophy.

Appearances:

  • Sensation Comics #84


Greg_Saunders_Fan
Member
posted June 26, 2003 11:21 PM

TYROS, THE OUTCAST OF ATLANTIS

Atlantis came under attack by a giant narwhal, which was trying to destroy the city's protective dome. The defenders called Aquaman and Aqualad. As they got nearer to the attacking mammal, the porpoise mounts on which they had been riding bucked them both off. Aquaman discovered that he could not control the narwhal, and had to use a giant kelp leaf like a bull-fighter's cape to handle the charging beast until he was able to gain telepathic control of the mammal. The narwhal had been under the mental control of a giant winged amphibian-like creature who took to the air.

A short time later, a wounded giant condor named Lokir dropped in on Carter and Shiera Hall in Midway City. Lokir told the pair, who were really Hawkman and Hawkgirl (and had the knowledge of the bird's "language"), that he had been at his ancestral post to guard the Pipe of Quixtol when he was attacked by the giant winged creature, which overwhelmed him and took the Pipe (which allowed any who possessed it to control avian creatures). Hawkman and Hawkgirl took to the air not long after.

Meanwhile, Aquaman and Aqualad went to see the Old Man of the Oceans to get a clue as to the strange happenings in the seas. The Old Man told them that the problems were probably being caused by Tyros, the Outcast of Atlantis. He had been a would-be dictator of Atlantis and had been exiled forever, though he swore vengeance on the city. Tyros was believed to be long dead. After leaving the Old Man, the two heroes were suddenly caught in an underwater maelstrom created by a multitude of birds flying in a circle above the surface of the water. The whirling waters not only spun Aquaman and his young charge, but also endangered the city dome of Atlantis, where a horde of whales and sharks were battering the hardened glass.

Hawkman and Hawkgirl happened upon the scene and attempted to rescue the Aquatic Duo, but were repulsed by the many birds, none of which responded to their whistled commands. The giant creature, which was Tyros himself, attacked them for interfering, and captured Hawkgirl. Hawkman pursued Tyros while Aquaman and Aqualad got themselves out of the whirlpool and headed for Atlantis, where they were able to disperse the whales before the dome was further damaged. While Aquaman discussed the situation with the leaders of the city, a giant manta ray arrived with a message declaring that "Tyros rules in Atlantis, or Atlantis dies". Aquaman and Aqualad headed out to try and contact Hawkman.

Tyros had taken Hawkgirl back to the cave where he had discovered a mysterious gem, who's radiations have transformed him into the giant winged creature. The Winged Wonder had followed his wife and the beast to the general area and was searching for her when suddenly Hawkgirl attacked ... now in the form of a giant harpy-like bird of prey! Hawkman was knocked out, much to the delight of Tyros, who watched him fall. Far below, Aquaman and Aqualad came upon Hawkman and used a giant manta to cushion the hero's fall.

After Hawkman recovered, the trio hatched a plan to get the Pipe of Quixtol back and hopefully save Hawkgirl while stopping the tyrant. Aquaman and Aqualad headed off, and happened upon a sunken ammunition ship that had come loose from the bottom muck and was drifting beneath the waves. Aquaman tried to release the anchor to secure it, but instead caused the ship to blow up. Tyros gleefully watched Aqualad floating in the water, and rejoiced that Aquaman was certainly dead as well. He collected the Sea King's golden belt and presented it to the Atlanteans as proof their protector was dead, and he was installed as ruler of Atlantis.

While Tyros had the enslaved Atlanteans build him a new palace (with Hawkgirl patrolling the skies with the birds to prevent escapes), Hawkman brooded in Midway City, until he hatched on an idea with an egg he saw in a display at the museum. Aqualad was trying to get his guardian to safety so he could tend to his injuries. Knowing that the poison of a stinger fish has curative powers in small amounts, he administered some to Aquaman. Unfortunately, they were near the gem that had transformed Tyros, and the stinger fish transformed into a giant monster. Just as the jaws were about to chomp the young boy, the monster turned away and started rolling around playfully. Aquaman had revived and had control of the creature. Aquaman took the gem and headed back for Atlantis.

Hawkman met up with the two heroes and they worked out how they would attack Tyros. Aquaman snuck into the city and had the entire population evacuated while Tyros slept. He also broke holes into the dome and had giant mollusks pump all the water out of the dome. Meanwhile, in the skies above, Hawkgirl was attacked by a strange bird that could not be controlled by the Pipe, which the creature snatched from her. In her concern over the other birds and the Pipe, she didn't see Hawkman come up behind her and he incapacitated her. The bird was, in fact, a Thanagarian mytrus, a creature that the Pipe would not be effective against.

Tyros awoke to find a dry Atlantis, no slaves, and that he was no longer in control of Hawkgirl or the birds of the skies. Suddenly, Hawkman and the birds attacked the tyrant, breaching the dry city through plastic casing that Hawkman had appropriated from an underwater construction site. Even with the element of surprise, it looked like Tyros would still be victorious until Aquaman threw the gem into the mouth of a giant clam, which crushed it. Immediately Tyros reverted to his Atlantean form and the Winged Wonder knocked him unconscious. Hawkgirl also changed back to normal, and the Atlanteans once again exiled Tyros forever from the city.

Appearances:

  • The Brave And The Bold #51


continentalop
Member
posted June 28, 2003 07:19 AM

Re: The Earth-One Spectre.

This was a mess that doesn't really bear thinking about too hard. But for the record...

The Spectre had "died" during a JLA/JSA crossover circa JLofA #83. His next appearance was in the Fleisher/Aparo ADVENTURE COMICS series, with no other super-heroes in evidence. However, Joe Orlando (or someone) confirmed in one of the letter columns that "this is the Earth-One Spectre". This was probably just to satisfy the fans' questions, since there is no real indication that Fleisher cared about multiple Earths. The Clark Kent/Superman comment was, I suspect, partly a gag and partly an attempt to preserve the grim and creepy atmosphere of the series, by fostering the illusion that these stories took place in the "real" world... with no "soft-hearted", gaudy super-heroes to clutter things up.

That said, the E-2 Jim Corrigan turned up alive(?) and well circa #70 of the 1970s ALL-STAR COMICS series, with the Justice Society, mentioning that the Spectre seemed to have disappeared lately... the implication being that he now inhabited the E-1 Corrigan. And in JLofA #220 a few years later, the specifically Earth-One Corrigan turned up again, being held in some kind of mystical stasis. Roy Thomas promised in a footnote to explain how he got that way in a future story, but it never happened.

Steve Gerber pitched a new SPECTRE series to DC in the 80s that would have, among other things, explained the two Corrigans, but after CRISIS, the whole question was declared moot, since there was now only one Earth and one Corrigan anyway.

(And there was also ANOTHER police detective named Jim Corrigan on Earth-One in the 70s, who apparently had nothing to do with the Spectre. He appeared in the later JIMMY OLSEN issues and in BLACK LIGHTNING, working in Metropolis. Actually, I'm not sure if they were both the same guy, but they were almost certainly intended to be.)



myke4
Member
posted June 29, 2003 07:34 PM

Hey all. I just posted the very latest and most updated Who's Who entries at the edited Obscure Characters site:

http://www.comicboards.com/dcguide/Obscure/

It's so massive!



outpost2
Member
posted July 01, 2003 04:41 PM

IIRC, THE AMAZING WORLD OF DC COMICS #16 contained an article which attempted to clarify the Spectre's history. I believe they attributed the ADVENTURE COMICS run to the Earth-Two Spectre residing for a period on Earth-Prime as some form of punishment.



Greg_Saunders_Fan
Member
posted July 01, 2003 06:40 PM

STARSTRIKER

The villain known as Starstriker was a mutant who was born at the same time as Captain Comet, but hadn't been exposed to the radiation of the unique comet that passed through the skies that night. Thus, Starstriker's latent mutant powers were never fully stimulated. He planned to expose himself to the comet's rays when it next appeared in the skies to induce the same kind of super-mental powers that Captain Comet was born with.

Meanwhile, Captain Comet was having his own set of problems because of his powers. He seemed to be losing his mental powers and he was starting to have violent and destructive "comet attacks", in which his entire body transformed into a huge flaming comet. Luckily, Superman was around to contain one of his worst attacks, and the Man of Steel offered to help Comet find the comet that he had been exposed to at birth, hoping that a renewal of the radiation would both stop the comet attacks and regenerate his powers. Heading to the Fortress of Solitude, Superman scanned his immense science library and discovered that the comet would be reappearing in the skies over Chicago, Illinois in the early hours of the next morning. The comet was unique in that it warped through space along its journey, which was why Comet hadn't been able to locate it.

Starstriker, however, had been able to discover the same information and awaited the comet's arrival atop a levi-craft. Seeing and over-hearing Superman and Captain Comet discussing the situation, he launched a missile at the two heroes. Superman deflected it, and Starstriker sent the Kryptonian out of the area by firing a series of rockets directly at Chicago. Starstriker then used his powers to trigger another, and possibly fatal, comet attack in the Captain. Superman stopped the rockets and then headed after Captain Comet, while Starstriker basked in the radiation of the real comet.

Superman caught up to Captain Comet's fiery form, and diverted him to impact against the other comet before it disappeared into the space warp. Comet exploded, and the resultant energy soon reformed into Captain Comet, revitalized. The two headed back to Earth to capture Starstriker, but the villain's expanded super-powers allowed him to escape fairly easily. Captain Comet went in search of Starstriker, while Superman went back to take care of business as Clark Kent. The next morning, Comet contacted Clark while he was at his desk at the Daily Planet, and as he changed to Superman in the storeroom, he discovered that he had lost his powers. Superman took the JLA transporter tube to the JLA satellite to search for Captain Comet, who he had suddenly lost mental contact with.

The transporter beamed Superman down to the site where Comet's thought trail ended, at the Barringer Meteor Crater in Arizona. Starstriker noticed him right away and sent a trio of energy duplicates of himself to battle the Man of Steel, not knowing he was powerless until the hero passed out from sheer exhaustion. After capturing Superman and bringing him inside his hideout (where Captain Comet was also being held prisoner), Starstriker said that his lifelong ambition had been to gain enough power to dominate the world. Superman suddenly broke out of his cell, since he wasn't really exhausted (and had merely forgotten that he was indestructible). After freeing Captain Comet and allowing the hero to remove the mental blocks, Superman challenged Starstriker to a rematch. As he and the villain squared off, Comet telepathically told Superman that Starstriker had prepared a menace to force the world to surrender to his control, a series of seven giant comets that were set on an intercept course with Earth. Superman headed to space to deal with the situation, while Captain Comet contended with Starstriker.

Superman used one comet as a type of "cosmic cueball" to ricochet all the others into a course that caused them to destroy each other. Back on Earth, Starstriker was attempting to cause Captain Comet to have his final comet attack, but was forced to hold back until he was certain Superman didn't need him. Once the comets were taken out of play, Captain Comet caused Starstriker to suffer a comet attack of his own, and performed some mental restructuring so that if the villain every used his powers again, they would trigger yet another comet attack, ending his usefulness as a villain or world-conqueror.

Appearances:

  • DC Comics Presents #22


Greg_Saunders_Fan
Member
posted July 01, 2003 06:43 PM

AMORPHO

Amorpho was a shapeless mass of intelligent protoplasm that fell to Earth in a rocket ship projectile. He had complete control over his body and could transform himself into the exact shape of anything else, from a squirrel to a bulldog to a man. After finally finding a Terran form that could speak (well, sorta ... it was Woozy Winks), Amorpho assumed that form and went in search of the one thing that was more precious and delicious to him than anything else -- salt. "Woozy" broke into a food warehouse and knocked out a guard while eating an entire one hundred pound bag of salt. The bag was going to be shipped in interstate commerce, which made the crime a Federal matter and the FBI got involved, sending Plastic Man to investigate. Plas's partner Woozy begged to come along, though when he did, the guard at the food warehouse positively identified him as the thief, which forced Plastic Man to lock his friend up.

Plas checked his contacts and stoolies and couldn't find any clues about the salt robbery, which meant to him that there was a double of Woozy doing it. Meanwhile, Amorpho went to Pitt's Salt, where he transformed into a salt bag and ate up another few hundred pounds of salt before walking off burping, much to the shock of the workers there. Plastic Man investgated and followed a trail of spilled salt from the company to a basement, where he found the missing sack. Plas was amazed to find that the sack was agile and didn't want to be caught, and after he punched it, Amorpho decided to change into something else to get away, this time taking the shape of a nearby shovel. Plas didn't see the change, and thought the sack had gotten away from him.

After Plastic Man left, Amorpho decided to take on the hero's form. He was later discovered by a policeman on the night beat as he stretched up to a second story window at The Exotic Foods Importing Company and stole some crates of imported salt. The bewildered cop told the real Plas what happened when he arrived on the scene, and the hero promised he'd bring "himself" in. Plas caught up to his doppleganger as the creature was again eating more salt. The two stretchable characters battled in the iron girders of a construction site until the real Plastic Man finally tied up Amorpho. He took the alien back to his rocket and sent him back off into space, where naturally Amorpho hoped he would run into another planet with plenty of salt. Plas treated Woozy to quite a few ice cream sodas to make up for jailing the little guy.

Appearances:

  • Plastic Man #21 (Reprinted in The Greatest Golden Age Stories Ever Told)


Greg_Saunders_Fan
Member
posted July 01, 2003 06:45 PM

THE PLUTONIUM MAN

Doctor Will Magnus, creator of the Metal Men, had been brainwashed by the dictator of the country of Karnia. Magnus' genius was twisted and his loyalty to his creations and his country had been rent asunder. He was forced back to the USA against his will and taken to a government-operated mental facility where attempts were made to deprogram him. Unfortunately, efforts weren't going very well, and Mr. Whittier of the Accounting Office claimed he had to be cured, and unless he could produce, the projects he was working on would have to be scrapped. General Caspar suggested a form of work-therapy, allowing Magnus to work on his projects while his rehabilitation continued. Whitter agreed to this, though Magnus's doctor did not like the idea.

The specifications of Magnus' project were to be large and powerful enough to bring to life a nuclear pile, immune to radioactivity, that was capable of fueling a reactor with its own energy. He created the Plutonium Man, which terrified Caspar enough to order Magnus to dismantle the robot at once. Whittier, however, had other ideas and pulled a gun. He wanted a demonstration of the robot's abilities, so Magnus activated the robot, which immediately went berserk and broke free from its cage. The Plutonium Man melted the wall of the lab and headed into the outside world.

Whittier was sure that Magnus had purposely released the robot to prevent his mission. He had acted as a bureaucrat for five years to get a high enough security clearance to get to Magnus. Whitter was a spy for the country of Karnia, whose dictator had been removed when Magnus was kidnapped back to the United States. Unfortunately, Karnia had no oil resources, so no reparations for the damage caused by Magnus and the Metal Men were made, and Whitter's plan was to manipulate the deranged scientist in order to construct a blackmail device so that Karnia could get what was coming to it. Magnus told Whittier that the robot had run amok on its own, since it was programmed with Magnus's own unsound thought patterns.

After beginning a swath of destruction, the Plutonium Man encountered the Metal Men as they were leaving a show they had been performing in. The robots immediately recognized that something of Magnus was inside the robot, and it laid waste to them fairly quickly, as the radioactivity made them go blind and decayed their reaction tapes. The Metal Men were gradually turned into slag until only Platinum was left.

Caspar, Magnus, and Whittier flew to the site of the destruction, and Magnus told Whittier that only Superman had the possibility of being able to take the robot down. Not wanting his country to be branded as a nation of murderers, Whittier charged toward the robot and fired several steel-jacket bullets into it, destroying its remaining fail-safe systems. Platinum entwined herself around the robot to keep as much of its fierce radioactive heat turned in on itself, and the Plutonium Man melted down, killing Whittier and destroying Platinum in the process. Seeing Platinum "die" woke Magnus from his derangement and he swore to rebuild the Metal Men yet again.

The Plutonium Man survived the meltdown, and next appeared in Washington, D.C., where he had taken to wearing a suit and using a pipe like Magnus. He vaporized a mugger who attempted to rob him.

McMurdo Sound in Antarctica was being attacked by a variety of robots made of exotic elements. Cadmium, Tungsten, Barium, Chromium, and many others laid waste to a good portion of the base and killed many men. The Metal Men were headed to that area because it was there that the Intercontinental Ballistic Extrapolation Programmer had determined that a safe (containing the ten billion dollar ransom that a deranged Magnus had tried to extract from the United States) had landed there after begin tossed away by Chemo in Venice, Italy. The aircraft carrying Magnus and the Metal Men was shot down, and Magnus equipped the robots with special de-freezing units so they could function normally in the low temperature. Suddenly, they were attacked by a Liquid Oxygen robot, which destroyed Tin with his super-cold touch and carried off Magnus. While the Metal Men were searching for him, they encountered some of the troops from McMurdo Sound who, after all of the attacks, thought the Metal Men were their attackers. They disabled the de-freezing units, and only a call from General Caspar prevented their destruction by the vengeful troops.

Meanwhile, Magnus had been brought to an ice cleft that held both the safe and the Plutonium Man, who had survived his "China Syndrome" meltdown and had split into two robotic creatures, each below critical mass. His "sidekick" was a robot that could change its properties into any other element (and was the robot that had attacked the Metal Man and McMurdo Sound), and was an unthinking drone completely under the Plutonium Man's control. He had planned the attacks so that the soldiers would react as they did to the arrival of the real Metal Men. The Plutonium Man wanted the same thing that Magnus did - the money. He ripped open the safe, only to have his body heat cause the paper bills to ignite and disintegrate.

Just then, the Metal Men and the troops from McMurdo Sound (clad in anti-radiation suits) arrived to save Magnus. The drone became Helium, and began freezing soldiers solid. The leader of the troops fired a war-laser at the Plutonium Man, but it didn't have any real effect. Magnus told Lead to form a radiation shield around the drone, which melted itself down once it was sealed off from the Plutonium Man's controlling energy. The only Metal Man still standing, Gold, formed a giant sling that sent the Plutonium Man deep into an ice fissure, which closed in on him. The heat from him and his drone's meltdown caused an earthquake in the area that apparently destroyed the maniacal robot.

Appearances:

  • Metal Man #45-47


Greg_Saunders_Fan
Member
posted July 01, 2003 06:48 PM

THE THOUGHT TERROR

The Thought Terror was working as a seer in the Futurists Club, where he would interpret the future for people with readings that seemed to always come true. One man was told he would start drinking and then be hit by a car. Carter Hall (better known as Hawkman) came upon the staggering man on the street and managed to prevent him from being run over. Taking the man to his home, Carter discovered that he wasn't drunk at all. Meanwhile, the driver of the car that nearly hit the man reported back to the Thought Terror that he had failed, which infuriated the villain. He had been making a fortune reading people's futures (at $100 per question), when he was actually just hypnotizing them into doing what he says will happen, along with a little outside help to spur things along (such as the car).

Carter, intrigued by what has happened with the man, sprang into action as Hawkman. Taking with him a gladiatorial net, Hawkman captured the driver of the car and took him to his headquarters, where the driver spilled all the information about the Thought Terror's operation. He said that he and the other lackeys didn't revolt against the Thought Terror because they were afraid that they would be hypnotized and killed.

Hawkman took to the skies again, this time with a metal shield, after being warned to watch out for the Thought Terror's mesmerized men. As he dashed into the villain's lair, he was assailed by the men, who were hypnotized to not feel pain, so they couldn't be felled by normal means. Hawkman was taken down and imprisoned fairly easily. The next morning, Shiera came to Carter's house and the Thought Terror's man told her where he had gone. When Hawkman noticed her outside, he flashed a message with his reflective shield that warned her about the Thought Terror and told her to bring a blowtorch to cut the bars of his cell. The Thought Terror entered just as he had finished his coded message and took his shield away, saying that Hawkman would die of starvation or madness in that cell.

That night, Shiera brought the blowtorch, and gave it to Hawkman through his cell window. The hero proceeded to burn through the hinges on the door, freeing himself. He then started tying up the mesmerized men one-by-one, and discovered that his shield had been taken to the Thought Terror's private room. After retrieving the shield, he held it in front of him as he advanced on the Thought Terror, who was attempting to hypnotize the hero into thinking he was a harmless idiot. Unfortunately, the Thought Terror saw his own mesmerizing reflection and lost his own reason. The underlings came out of the spells they were under and returned to their own lives, as did the driver and the first man. The Thought Terror was sent to a lunatic asylum.

Appearances:

  • Flash Comics #4 (Reprinted in The Greatest Golden Age Stories Ever Told)


Greg_Saunders_Fan
Member
posted July 01, 2003 06:50 PM

RUBBERMAN

Rubberman was a former India Rubber Man with a circus sideshow who quit the business because he wasn't making enough money. He turned to using his unique abilities for crime, robbing a payroll and eluding both Robotman (Paul Dennis) and Robotdog with his stretchy and resilient body (he would wrap it around a street lamppole like a snake). Robotman investigated the local circus, where Rubberman had worked. He had been close to Frank the Fire-Eater, and Robotman trailed Frank back to Rubberman, who escaped him by heading into an underground drainage pipe system, pursued by Robotdog.

Two of Rubberman's compatriots, seeing Robotman while waiting for their boss to show up, cracked a barrel of fast-hardening liquid rubber on the metallic hero, making it virtually impossible for Robotman to move or attack them. As Rubberman exited from the drain pipe, Robotman started tossing parts of himself at the thugs, which recoiled back each time for another throw. The barrage of hands and feet caused the criminals to finally give up, and Robotman bounced himself back home to his lab, where he hoped to dissolve the rubber off of his body.

Appearances:

  • Star-Spangled Comics #77 (Reprinted in The Greatest Golden Age Stories Ever Told)


Greg_Saunders_Fan
Member
posted July 01, 2003 10:57 PM

DOCTOR CYCLOPS

Doctor Cyclops, the Master of Lenses, was on a crime wave through Zenith City. He used his magnetic money lenses to rob a crowd of onlookers. Word of the fantastic robberies carried to Robby Reed's lab shack, where he again used his H-Dial to become a super-hero to combat the villain. This time, he transformed into a human wave called Zip Tide, and took the river into town. Doctor Cyclops was robbing an armored car when Zip Tide found him, using his inferno opticals to burn a hole in the side of the vehicle. A barrage of water pellets distracted the villain from his crime, but before Zip Tide could do anything else, he noticed a guard inside the back of the armored car, trapped by the molten metal. Zip Tide enveloped the truck in his watery form, cooling it down and saving the guard's life. Doctor Cyclops used the distraction to escape, though.

During dinner that night, a radio report warned that the insane villain was attacking the Diamond Exchange, prompting Robby to excuse himself and grab his H-Dial once again. This time he became Super Nova, a hero filled with "brilliant star energy". He flew into Zenith City in time to find Doctor Cyclops pulling people and diamonds from high windows in the exchange with his anti-gravity goggles. Super Nova sped in and destroyed the goggles, which also caused everyone to start to fall. Super Nova then created a swift undercurrent in the air to lower everyone safely. Doctor Cyclops, in the meantime, had changed lenses to ones with his "ice glare" and froze Super Nova solid in mid-air, causing him to plummet.

Super Nova concentrated on generating atomic power and melted the ice enough to burst free before he fell to his doom. He landed and was met with a beam of darkness from Doctor Cyclops' eclipse lenses. As the villain escaped, Robby felt his Super Nova powers waning, so he again used the H-Dial, this time transforming into Robby the Super Robot. Flying through the air on small rockets, the Robot used his built-in radar-sonar unit to track Doctor Cyclops to where he was pulling another job, heisting valuable artwork from the museum with his diminishing glasses, which shrunk the paintings down to the size of postage stamps. Seeing the Robot approaching, he switched to his anti-metallic glasses, which repulsed the Robot's metal body.

To counter the villain's unique gimmick, the Robot used a molecule transformer in his chest cavity to transform his body into wood, and shot "splinter spears" at Doctor Cyclops. The villain was quick enough to change to his inferno opticals and burn them in mid-air, and then switched to his zoom lenses to make a quick getaway. The Robot reverted back to his metal form, and then used a robotic sniffer to track Doctor Cyclops by scent. He trailed the villain to his underground lab. Unfortunately, the villain was ready for him and trapped the Robot under the stare of a giant optical icer, freezing him to the spot.

Since his robotic body could withstand great impacts, the Robot flew into the walls of the cave to shatter the icicles from his body. Doctor Cyclops headed for his optical utility belt, planning to use his death stare on his foe, but the Robot was quicker, changing his control gears to enlarge and stretch his fist across the room and shatter all of Doctor Cyclops' glasses. After delivering Doctor Cyclops and the stolen property to the authorities, the Robot flew off, never to be seen again.

Appearances:

  • House Of Mystery #164


Hellstone
Member
posted July 02, 2003 05:10 AM

Greg Saunders Fan -- Great bio on Amorpho! But didn't Amorpho return once or twice during Jack Cole's run on Plastic Man? I believe so.

/ola



Greg_Saunders_Fan
Member
posted July 02, 2003 09:10 PM

I checked as much as I could and the story in PLASTIC MAN #21 is the only Amorpho tale I could find. Do you happen to have any issue numbers?

--Rich



Greg_Saunders_Fan
Member
posted July 02, 2003 11:34 PM

CAPTAIN BABOON

A small spaceship that sped into Earth's defensive perimeter was discovered to be piloted by a baboon. The baboon, however, could write, and claimed to be Captain Gordon Walters, and that the Earth was going to be destroyed in three days unless his warning was heeded.

15 years earlier, Walters had been a battlefleet captain in the war against the alien Chall. He was responsible for smashing the Chall's defense line around their home planet. After capturing the Chall ruler Ektinor, Walters found he was tired of combat and resigned his commission, preferring to become an explorer, sowing seeds on many worlds (much like Johnny Appleseed). He found many strange and wonderful things on the planets he visited, and discovered a unique device known as the transoptikon that allowed him to transfer his mind into that of animals.

Several days ago, he landed on a planet in the Asterope system (in the constellation of Taurus). He found little vegetation, and an odd but healthy baboon who ate a strange seed. Eating the seeds himself, Walters was soon listening in on a conversation in the Chall language between Ektinor and a flunky, talking about the finishing touches on something called a hyperometer. Further eavesdropping revealed that the device had the ability to transmit matter from one part of space to another instantaneously, and Ektinor planned to get his revenge on Earth by transmitting a trytanium bomb to the planet.

As Walters listened, he also heard that his spaceship had been discovered and Ektinor ordered that he be shot when he appeared. In order to get back to his ship, Walters transferred his brain into the body of the baboon (named Koko by Ektinor's men) and got past the guards and into the ship, launching it and heading for Earth. As he finished his story to the authorities, Walters wrote that he could save the Earth from the sneak attack, and all he needed was a package of seeds, prepared as miniature sleep-gas bombs.

The space armada of Earth surrounded Ektinor's planet around Asterope, and Walters went in as the baboon, thinking Ektinor's men would believe it to be some random miracle that the creature was able to bring back the ship safely. He crashed it a bit to make it look good, but the guards believed that the baboon had flown and landed the spacecraft. Ektinor and his men gathered around the baboon, while Walters clowned around to make more of them get within range of his sleep gas "seeds". "Koko" was able to knock them all out, and used a seed that was a signal flare to call down the armada.

After Ektinor and his army were imprisoned, "Captain Baboon" went off to restore himself back into his proper body.

Appearances:

  • Mystery In Space #68 ("Captain Baboon's Space War")


Greg_Saunders_Fan
Member
posted July 02, 2003 11:42 PM

Here's what I'm currently working on, just in case anyone's hankering to take up things:

305. Jack O'Lantern III
517. Scarab II
538. Silverblade
571. Squadron of Justice

I am going to try to find a little more info and handle 37. Astra, Girl of the Future, since I actually found one of her comics yesterday (if I would've had about 50 extra bucks, I could've taken care of half of what's left on the to-do list, since a guy had a nigh-complete set of SUPER FRIENDS at the flea market today -- I opted for about forty issues of JUSTICE LEAGUE OF AMERICA and SUPER-TEAM FAMILY instead ).

--Rich



Greg_Saunders_Fan
Member
posted July 06, 2003 04:46 PM

SQUADRON OF JUSTICE I (Pre-Crisis)

The first group of heroes to use the name of the Squadron of Justice was the Lieutenant Marvels. Three young men from different areas of the country (Texas, the Ozarks, and Brooklyn) all named Billy Batson were reading Captain Marvel's comic book adventures and happened to wonder if saying "Shazam" would work for them as well. As it happened, Tall Billy, Hill Billy, and Fat Billy all said the word at the same time and were each transformed into one of the Lieutenant Marvels, having powers akin to Captain Marvel. They could only change if all three said the magic word at the same time.

Appearances:

  • Whiz Comics #21 (noted as the Squadron of Justice)


Greg_Saunders_Fan
Member
posted July 06, 2003 04:47 PM

SQUADRON OF JUSTICE II (Pre-Crisis)

The Squadron of Justice never was called by the name formally, but they were a group of heroes from Earth-S who were gathered together by the god Mercury to help try and save the Olympian Gods and the wizard Shazam when King Kull of the Beastmen attacked and paralyzed them all. Mercury also gathered a number of heroes from Earth-One's Justice League of America (Superman, Green Lantern, The Flash, Green Arrow, Hawkman, and Hawkgirl) and Earth-Two's Justice Society of America (Batman, Robin, Green Lantern, The Flash, Wonder Woman, and Johnny Thunder) to deal with the situation. With Shazam's paralysis, the wizard was unable to send out the magic lightning that would transform Billy Batson, Mary Batson, and Freddy Freeman into the Marvel Family.

The Squadron was made up of six heroes:

-- Bulletman and Bulletgirl: Jim Barr was a police scientist who had invented the Gravity Helmet that enabled him and his wife Susan to fly through the air as literal human projectiles.

-- Spy Smasher: Alan Armstrong was a Virginia sportsman who battled crime and enemies of America with his superb fighting abilities and technical know-how.

-- Mister Scarlet and Pinky The Whiz Kid: Attorney Brian Butler and his adopted son used their ace acrobatic skills and strange weaponry against all varieties of crime.

-- Ibis The Invincible: Prince Amentep was the son of an ancient Egyptian Pharaoh who had been resurrected in modern times, along with his wife Princess Taia. Ibis used the mystical Ibistick and its incredible powers in his fight against crime and sorcerous menaces.

King Kull's plans involved completely destroying mankind on all three Earths, so that his subjugated Beast-Men could once again rule over all. Superman, Wonder Woman, Spy Smasher, and Green Arrow headed to Earth-Two to battle King Kull's agents there: Queen Clea of Atlantis, the Penguin, Blockbuster, and Ibac. Queen Clea was planning to take over the entire continent of Atlantis (on Earth-Two, Atlantis had recently risen from the depths and was inhabited by two nations ruled by women; the inhabitants had learned to survive without mutating into water-breathers, like the inhabitants of Aquaman's city on Earth-One had done). The villains were dispatched with relative ease, but a strange cloud appeared over a nearby island and caused it to sink beneath the waves again in a very destructive fashion, which King Kull planned to have happen to every continent and island on Earth. Superman used his super-breath to freeze the cloud and threw the block of ice into the head of a passing comet, ending the threat. The heroes headed back to Earth-S as Atlantis disappeared beneath the waves again.

On Earth-S, a series of destructive and incredibly strange occurrences were happening all over the world. There was a very odd eclipse occurring that kept one side of the planet in perpetual darkness and the other side in continual light. There was volcanic activity in the Canadian Rockies, as witnessed by Hawkman, Hawkgirl, Bulletman, and Bulletgirl. When Hawkman flew too near to one of the volcanos, his shoulder began to petrify into stone. Off the coast of Atlantis, an iceberg was moving through the water at high speed and transforming anything that came near it into ice (including people). Rock formations came to life in the Garden of the Gods in California and began turning people into stone and laughing. Billy Batson, ace anchor at Station WHIZ in New York (and the alter-ego of Captain Marvel), also reported that the steel frame of a building being constructed downtown started walking away, after turning all the construction workers on it into iron.

Batman, Robin, Mr. Scarlet, and Pinky were investigating that situation. Batman got too close to the structure and part of his jaw turned to iron (making it very difficult for him to talk). They examined the bodies of the transformed workers and found they all had the unique grin usually associated with the effects of the Joker's laughing gas. The Joker was, in fact, working with an old enemy of Bulletman known as the Weeper. The two sent more gas into a local jewelry store, which transformed the people inside into living diamonds, and the diamonds and jewels followed the two criminals out of the store to their hideout. Mr. Scarlet noticed the marks on the sidewalk made by the moving gems and the four heroes followed the trail and made quick work of the two villains and their thugs. They took a sample of the Joker's gas to Jim Barr (also known as Bulletman) for analysis, as Pinky's hair had turned to diamond during the fight. Unfortunately, the analysis revealed that the gas was nothing by nitrous oxide, which meant there was some other force at work on all the inanimate objects.

Bulletgirl and the Hawks caught up with the other heroes and had photographs from a news service of some more super-villains causing trouble on the dark side of the world. The heroes of Earth-One and Two were able to identify them as the Shade and Doctor Light. The heroes who could fly switched partners to hopefully confuse the villains, with Bulletman and Hawkman heading after the Shade, and Bulletgirl and Hawkgirl tackling Doctor Light.

The Shade was at the Louvre, where he was causing all the figures in the classical paintings to become real people and move off their canvasses. Bulletman found that as he got close to any of the figures, his hand began changing, becoming two-dimensional. Hawkman's wings blew the painted people away, and the two heroes went after the Shade. Bulletman was able to use his Gravity Helmet to repel the Shade's darkness cane out of his hands. As Hawkman attempted to use it to stop the darkness (which was being caused by an overhead satellite), even the Shade was surprised that nothing happened.

Hawkgirl and Bulletgirl went to face Doctor Light at Yellowstone National Park. After Dr. Light's holographic duplicates tricked them into the paths of some geysers, the two caught up with the villain, who was already petrified into solid stone. Bulletgirl's arm was also turned to stone when she got too close. Light's duplicates were sentient and told them to get Light's weapon to make a satellite "turn day back into night". Bulletgirl retrieved the weapon (apparently with her already petrified arm) and Hawkgirl shot the gun at the satellite in the sky above them, but nothing happened. As the heroes got together again to discuss their options, they decided to use each weapon to move the satellites until they crashed together. The destruction of the two devices caused everything to revert back to normal, including the transformed body parts of our heroes.

The Green Lanterns, the Flashes, Ibis, and Mercury headed to Earth-One, where Mr. Atom and Brainiac were attacking a futuristic model city called Tomorrow. A strange black feedback aura prevented the heroes from attacking the giant Mr. Atom directly, and the Green Lanterns were able to trace the source of the aura to Brainiac's spaceship, hovering above the domed city. While Ibis and both Green Lanterns went to stop Brainiac, the three speedsters worked overtime repairing the damage and saving the people that Mr. Atom's rampage was endangering. The Green Lantern of Earth-Two worked at saving people who were falling through the air (which made the Earth-One GL believe Doctor Destiny was involved), the Green Lantern of Earth-One passed through the side of Brainiac's ship and was subjected to the "barium effect", which transformed him into a living skeleton. Ibis showed up in time to stop Brainiac from killed the hero, turning the robot dictator's own weapon against him. Ibis also changed Green Lantern back to normal, and the two heroes destroyed Brainiac's machines, causing the black aura around Mr. Atom to disappear. The two Green Lanterns then went to stop the device that was making gravity act strangely, while Ibis returned to the city of Tomorrow. Ibis was attacked by Mr. Atom before he could finish instructing the Ibistick how to contain the robot. Mr. Atom attempted to use the Ibistick to send the hero to a distant star, but a fail-safe in the magicks of the Ibistick caused Mr. Atom to suffer the fate he had wished on Ibis.

Soon after, all of the heroes headed to the Rock of Eternity, where King Kull had the Olympian Gods and Shazam as prisoners. Superman took the lead and flew inside, and was surprised to find King Kull in possession of a hunk of red kryptonite. The unpredictable element took over Superman's mind, filling him with a rage and a desire to kill. In the meantime, Mercury had sent Johnny Thunder to find the alter-egos of the Marvel Family. After inadvertently saying his magic word "Cei-U", his Thunderbolt appeared and changed the three kids into Captain Marvel, Mary Marvel, and Captain Marvel, Jr. at long last. The Thunderbolt then took all four heroes to the Rock of Eternity, where Captain Marvel knocked the King of the Beast-Men out, while Junior destroyed the red kryptonite, and Mary freed the Olympians. Superman was still in a murderous rage, and the red kryptonite had made him immune to the deadly effects of green kryptonite, which the Green Lanterns had tried to stop him with. Remembering that Superman was vulnerable to magic, Captain Marvel flew directly at Superman and said his magic word "Shazam" when he was next to the Man of Steel. The magic lightning broke the spell of the red kryptonite and Superman returned to normal, saving Billy before he fell.

King Kull was imprisoned with magic chains that supposedly even Hercules couldn't break, and the heroes returned to their own worlds.

Appearances:

  • Justice League Of America #135-137


Greg_Saunders_Fan
Member
posted July 06, 2003 04:54 PM

BORK II

The planet Molanto was ruled by a tyrant known as Bork, who wanted to conquer the entire galaxy rather than just his planet. He laid plans to invade the planet Rann, sending Tyron, who was his most powerful warrior. Unfortunately, Tyron was discovered and executed by Rannian security forces as a spy. A wizard on Rann named Mordorh wanted to study the Molantan, as the warrior died in a very strange manner. Molantans, when they die, pass over to another dimension known as the Netherworld, and Mordorh speculated that if a person could reach that dimension, they could revive the dead.

Other Molantan spies brought back that information to Bork, who immediately attempted to revive Tyron. The attempt was more successful than Bork had imagined, as Tyron was now nearly invincible and totally obedient to the tyrant's commands. The discovery also caught the attention of the great Darkseid on Apokolips, finding it to be close to the Anti-Life Equation that he had long been searching for. Bork's agents told him that the process required each resurrection to have a host body, and that Mordorh had the formula key to access the Netherworld. Bork went to Rann with his Black Council to get the formula. Their invasion was ended by the efforts of Adam Strange, the hero from Earth. Adam and Mordorh used a combination of science and sorcery to get rid of the formula, using a Zeta-Beam (which Adam normally used to travel between Earth and Rann) to send the tablet with the formula to Earth, and also sent it back in time.

Bork and his forces set up operations on Earth's moon, and began sending his agents back in time to look for the tablet. He also started testing the resurrection process on dead Earth people, using dead movie stars (including Humphrey Bogart and W.C. Fields), thinking that they wouldn't cause much of a stir on the planet. At the same time, the Guardians of the Universe began making plans to stop him, believing that the situation called for them to take more than a passive role for once. Bork also set up operations on the fifteenth floor of the Galaxy Communications Building, as his ever-increasing dimensional powers allowed him to inhabit the same space as a travel agency without the occupants being aware they were there.

The Guardians allowed a young intern at the Daily Planet, Floyd Perkins, to see the aliens in the travel agency, hoping this would draw Superman into the fray. That didn't, but the resurrection of another Molantan outside the building did, and the Guardians telepathically told Superman of the creature's one weakness, which was that extremely low air pressure sucked the Molantan "demon" from it's host body.

In the meantime, Bork had succeeded in finding the tablet with Mordorh's formula and planned to replace the Earth with Netherworld so he would have a mighty army of slaves to conquer the rest of the universe. The Guardians then contacted Kaz, the chief admiral of Molanto for help. He agreed, and also managed to lure several other of Earth's super-heroes into the battle (including Batman) with some fake clues. He then created a fake alien invasion to rally Earth's defenses together, which would in turn be used against Bork's invasion.

As this was happening, the effects of Bork's "demons" traveling through time were beginning to be felt in the present, and the Guardians again interceded on Earth's behalf, sending numerous heroes into different time periods (including Darwin Jones, Detective Chimp, Adam Strange, Uncle Sam, Thunderbolt, and Jimmy Olsen) where they might be able to right things, but the side effects of Bork's search began to create bizarre alternate realities, including one in which the Nazis had won the second World War.

The fabric of reality was beginning to weaken substantially, and Bork was ready to start the merger of Netherworld and Earth, when Darkseid appeared and told him that, in fact, he was responsible for weakening the space-time continuum. Bork reminded him that it was he who had located Mordorh's formula and that they could share the universe, but of course, Darkseid does not share. He destroyed Bork with a powerful energy blast from his eyes (though it did not appear to be his Omega Effect).

Appearances:

  • DC Challenge #1-3, 8-12


Greg_Saunders_Fan
Member
posted July 09, 2003 06:29 PM

THE LOVE SYNDICATE OF DREAMWORLD

The Love Syndicate of Dreamworld was a version of the Justice League of America from the pre-Crisis on Infinite Earths DC Multiverse, only remembered by Roger Hayden, the second Psycho-Pirate. The only three representatives of the team we have seen were:

-- Sunshine Superman, a tall African-American wearing a modified Superman costume (the "s" was yellow on a red background in a round emblem);

-- Speed Freak, a fairly young-looking woman with a costume reminiscent of Kid Flash's, and apparently a speedster of similar powers;

-- Magic Lantern, a young, long-haired youth wearing green sunglasses, a large glowing green ring, and a t-shirt with a lantern symbol and the adage "Turn On, Tune In, Drop Out" on it. He apparently has much the same abilities as Green Lantern or Power Ring of the Crime Syndicate.

The Love Syndicate were among the many characters who escaped from the mind of the Psycho-Pirate during the event known as "Crisis 2". They, like most of the others from the pre-Crisis Multiverse, accepted their fates as being minor, though immortal, characters in a story, and shattered into a million bright colors.

Appearances:

  • Animal Man #23-24


Greg_Saunders_Fan
Member
posted July 09, 2003 06:30 PM

OVERMAN

Overman was the first and most powerful hero on an alternate Earth (in the pre-Crisis on Infinite Earths DC Multiverse) in which super-heroes were all a part of a government experiment. Other heroes in that world's Justice League were created as modified clones from Overman's cell scrapings (including a tall African-American Wonder Woman, an apparently Jewish Flash, and a punker Green Lantern).

Unfortunately, Overman's power corrupted him after a sex virus affected his brain. He killed the other members of the Justice League and laid waste to the entire planet, killing everyone. He also had a doomsday bomb in his possession, and planned to set it off, committing suicide and taking everything left with him.

He was also one of the characters who got out of the mind of the Psycho-Pirate during the event known as "Crisis 2". In what was probably the most existential battle in comic book history, Animal Man fought Overman, pulling him outside the panels of the comic he was in to face the "readers", and Animal Man trapped the madman inside a shrinking panel that eventually just disappeared. Animal Man returned to the "regular" world and shut off the doomsday bomb that Overman had activated.

Appearances:

  • Animal Man #23-24


Greg_Saunders_Fan
Member
posted July 09, 2003 06:32 PM

THE VATMEN

The Vatmen were apparently one of the first groups of corporate super-heroes (much like Hero Hotline, the Conglomerate, or the Power Company). I believe the "Vat" referred to how the team was created/grown, rather than any Value Added Tax. All of the group either died or went crazy.

The only surviving Vatman we have seen was the man known as Synth, who was a shape-shifter. Synth's brain was also in a state of constant mutation, becoming super-smart one day and not recognizing his own reflection the next. Synth was working with a criminal organization and was guarding Mindy Falconer, the daughter of the man who used to be a super-villain known as The Piper. The Piper was being forced to rob a bank in the city of Vanity, otherwise his daughter would be killed. This brought Piper into conflict with the murdering hero known as Bloodtype and with Aztek the Ultimate Man. Synth and Mindy were actually working together, in order to take over the crime business in Vanity, but their plan backfired and Synth ended up killing Mindy when his IQ changed during the caper.

Appearances:

  • Aztek The Ultimate Man #1 (mention and appearance of Synth) and #2


Greg_Saunders_Fan
Member
posted July 09, 2003 06:36 PM

THE PIPER

The Piper was Dr. Curt Falconer, who was an old super-villain also called the "Sultan of Smoke" and the "Meerschaum Marauder". He could create small creatures shaped like pipes with arms and legs that could emit varying degrees of smoke, move around under his control, and which he could speak through. After apparently retiring for awhile, Falconer was about to start a position as a doctor at St. Bartholomew's Hospital in the city of Vanity when his daughter Mindy was kidnapped by the local criminal cartel. The Piper was forced to come out of retirement to rob a bank, which drew the attention of Vanity's local super-hero, Bloodtype. After nearly killing the Piper, Bloodtype was stopped by the appearance of Aztek the Ultimate Man. The Piper told Aztek what was really happening, asking him to save his daughter. Before anything else could be said, another walking pipe showed up that wasn't one of the Piper's which exploded, killing Falconer and Bloodtype and injuring numerous other people.

Aztek, having just arrived in Vanity, assumed the identity and job of Dr. Curt Falconer, and proceeded to find Falconer's daughter, though he also discovered that the entire situation had been a ploy by Mindy and a criminal named Synth to take over Vanity's criminal organization. Mindy was inadvertantly killed by Synth, and Aztek continued to use Falconer's identity for a long while afterwards.

Appearances:

  • Aztek The Ultimate Man #1


Greg_Saunders_Fan
Member
posted July 12, 2003 09:03 PM

SCARAB

In October of 1941, Louis Sendak found the amulet known as Scarabeus that transformed him into Scarab. Scarabeus had been one of many things brought by his father from journeys he took behind a green door in their family home, a door which would only open for certain, unspecified reasons. The door was a pathway into the Labyrinth, a place that was also known as The Subtle Realms. As Scarab, Louis had the power of flight, was incredibly strong and somewhat invulnerable, and had many other mystical powers as well.

Scarab fought many criminals and eccentric super-villains, including Shabbez Jekk (the Overlord of Tharn who stole Manhattan's shadow) and the Loom of Despair (which wove the smoke of the ovens in Auschwitz into black weltschmerz). He also worked with several mystery-men and super-heroes of the time period, including Doctor Fate and Sargon the Sorcerer (with whom he faced off against Doktor Vortex and the Quote). He had also joined a team of second-tier "mystery men" in Chicago known as the Seven Shadows.

Scarab also assisted the Justice Society of America on at least one occasion during this time period. Johnny Sorrow had kidnapped Sandy the Golden Boy and murdered the Seven Shadows. Sorrow himself had been a small-time crook with big ideas until Sandy damaged the Subspace Prototype device that he had been wearing in a battle between Sorrow and the JSA. Sorrow was cast into the Subtle Realms, ruled by the King of Tears. The denizens fashioned a mask to contain his radically altered form and sent him back into the real world to help bring about the arrival of the King of Tears. Sorrow blamed Sandy for his transformation and for the death of his wife (she had accidentally seen his transformed face and died). Scarab and the JSA (Hawkman, Hawkgirl, the Flash, Green Lantern, Sandman, and the Spectre) arrived to thwart Sorrow's schemes. Sorrow escaped, but the Spectre captured the King of Tears, transforming him into actual tears that he asked the Justice Society to guard.

In 1944, after Louis had recovered from a debilitating event that had him unconscious for six months, the door opened and his wife Eleanor was pulled into the world behind it. Eleanor was trapped in the hallways and doorways for the next forty years, until a being known as the Sicari found the door and went through and attacked Eleanor. After a long retirement from being Scarab, Louis was forced to once again call upon the Scarabeus to save his wife's life, though she ended up being in a coma.

While contemplating what to do and how to help his wife, Louis encountered the Phantom Stranger, who reminded him that the scarab was the sacred animal form of Khepri, the rebirth deity seen as the dung beetle by the Egyptians. Khepri was the creative form of the god Ra, and was the god of resurrection and renewal. Once Louis accepted his own mortality and limitations, the Scarabeus renewed him, transforming him into a young man again. His powers as Scarab were increased as well, and included a sort of 360-degree vision.

Scarab next investigated the mysterious events in the town of Whitehaven, North Carolina. There was a mass suicide by all the men in town (except one injured man who hadn't been able to walk) and all the women were partaking in regular orgies with each other, and every female in town was pregnant by an unknown means. Scarab discovered that the "unknown means" was the demon known as the Rathorach, who had come to the town to spawn and die.

Louis next searched for Jeff Coogan, the son of an old friend who suddenly went missing. He was located, now being one of the deformed and tortured prisoners of Colouris, the Sacred Vivisector. Scarab defeated Colouris and his people, the Lillot, in the world known as the Secret Garden. He was not able to save Jeff, who sacrificed his life so that Scarab could stop Colouris.

Eleanor started to produce ethereal tendrils from her body that eventually took physical form as a gigantic chrysalis. As his concern for his wife and what to do about her grew, Louis threw himself into his work as Scarab, encountering Mr. Chigley and His Zoo of Shame, Ernest Breedlove (the world's sexiest man, who was raped to death by a deck of tarot cards), the Phantom Barber, and the Electric Fetus Machine. Louis was summoned to London after the Russians from the Institute of Brains tested the Scream Over Hiroshima over that city, causing untold physical and psychic destruction. Psychic Hilda Routledge told Louis that his wife was coming back, and explained much that was going on with the Scream and how it could seriously damage the veil between the astral and physical planes. After poltergeists injured Hilda, Scarab went into the schism directly into the heart of the Scream in Russia, where it was created by the young men known as the Gloryboys (q.v.). A renegade Russian general unleashed the Scream on the entire world before Scarab could stop him, and untold numbers of strange and unreal things began to happen all over the world on both the real and astral planes. This caused Bobby Dazzler and Benedict Creed of the Cosmic Coincidence Control Center to step in to stop prevent the Scream from destroying the world. Scarab, however, was not able to assist them, as he had discovered that his wife's chrysalis had opened and he went to be with the lifeform that emerged from it. The effects of the Scream eventually died out and Creed and Dazzler (who was killed by his exposure to possible futures that the Scream could've brought into being) were able to fix things and seemingly make nearly everyone forget what had happened by imprinting a new reality framework upon the world-mind.

Louis Sendak's final appearance was as a prisoner in his own home, at the hands of Johnny Sorrow. The villain was planning to exact his vengeance on Scarab, the JSA, and the world by using Sendak as a vessel to release the King of Tears. Sorrow injected Sendak with the tears that the Spectre had cried during their first encounter. Sendak was "overwritten" with the essence of the King of Tears, and according to Johnny Sorrow the old man ceased to exist. His body virtually exploded (as did the Labyrinth), releasing essence of the Subtle Realms into our own universe. Louis Sendak was presumably killed during the experience (no further mention was made of him in that particular story), even after the JSA had again managed to defeat the King of Tears.

Appearances:

  • Scarab #1-8
  • JSA #1-4, 16-17


Greg_Saunders_Fan
Member
posted July 12, 2003 09:10 PM

THE SICARI

The Sicari was a being that was believed to be the last of the true Assassins - the Hashishin of the Persian Mountains. He had apparently wandered the Earth for centuries searching for a way home. He believed he had found a way through the strange green door in the home of Louis Sendak. After nearly killing Sendak, he entered the door, through which Sendak's wife Eleanor had disappeared forty years earlier. The Sicari attacked and seriously injured her, but was stopped by Sendak, who had resumed his role as the mystical super-hero known as Scarab. Scarab deposited the Sicari in front of the jet turbine of a plane in flight, and the creature was pulled through and killed.

Appearances:

  • Scarab #1-2

SIDNEY SOMETIMES

Sidney Sometimes was a "journalist" for the sleazy videozine Cut and Thrust, which was billed as "the bible for contemporary deviants". He investigated the strange events in Whitehaven, North Carolina at the same time as Louis Sendak (a.k.a. Scarab) did, and ended up partaking in some of the more tantric of the rituals there. During the events when the Gloryboys were used to start the Scream Over Hiroshima on a global scale, Sidney was shown to be indulging himself as usual, and also mentioned that he did so to forget the look on his orthodontist's face as his own teeth started to hatch.

Appearances:

  • Scarab #4-5, 8


Greg_Saunders_Fan
Member
posted July 12, 2003 09:11 PM

THE GLORYBOYS

The Gloryboys were a trio of young boys taken from a neurosurgical correction camp in Eastern Siberia in the Winter of 1983. They were brought to the remains of the Institute of Brains in Moscow. Dr. Alexei Novotny and Yuri ran the project. All three boys were congenitally blind, but were dermo-optically receptive (meaning they could "see" through their skin). They were thought to be ideal candidates to activate a new weapon known as the Scream Over Hiroshima, which recreated the psychic energy and pain and terror of the people in the city of Hiroshima who died during the use of the first atomic bomb.

In order to make them more receptive for the Scream, the three boys were given neurological and surgical modifications to their limbic systems, and they were exposed to a contained nuclear flash. As a result, their skin became acutely sensitive to a whole range of stimuli (such as sounds, aromas, ultraviolet light) and the three were forced to stay within sensory deprivation tanks under near total sedation all of the time. Even the human voice was too harsh for them to hear, and people working near them were forced to wear special voice dampers. Conversely, the Gloryboys "spoke" by setting up tonal vibrations in their chests and used the amniotic fluid of their sensory deprivation chambers as their vocal chords - this had the effect of causing the brain to release natural panic chemicals into the bloodstream when their "voices" were heard.

The Scream was a trigger for people's fears, and allowed the astral creatures trying to absorb the energy ripples of emotion from the Koma Loka to get through into the real world. General Grushko killed both Alexei and Yuri and activated the Scream before the hero known as Scarab could stop him. As the Scream began to affect both the real and astral planes, the Cosmic Coincidence Control Center sent in their agents Bobby Dazzler and Benedict Creed. The CCCC's responsibility was to "safeguard the integrity of the world-mind". After Scarab left to be with the lifeform that his comatose wife had become, Creed and Dazzler attempted to evaluate and stop the damage that the Scream was causing. Dazzler was killed when he was exposed to many possible futures that could come from the effects of the Scream, but Creed and the CCCC were able to rework the structural framework of the world-mind so that the effects of the Scream appear to be largely forgotten by the world as a whole.

Appearances:

  • Scarab #6-8


Greg_Saunders_Fan
Member
posted July 12, 2003 09:12 PM

THE BUDDAK

While searching for a solution to his vulnerability to magic, Superman decided to pay Doctor Fate a visit on Earth-Two to see if he could make him proof against sorcery. At the time of his arrival, Doctor Fate was in his secret identity of Dr. Kent Nelson, and treating a very strange case in the emergency ward of the Weatherby Free Clinic - an alien! The alien had been sitting in mid-air over the city after he was hit by the wing of a low-flying airplane. The alien had telepathically moaned that "Earth is doomed" and the two heroes decided to investigate further, with Doctor Fate using his Sacred Crystal to attempt to probe further into the alien's psyche. The probe revealed two places: Stonehenge and an old Mayan Temple in the Yucatan Jungle.

The heroes split up to investigate, and Doctor Fate discovered another alien floating in the air above the temple in the Yucatan. After trying to communicate with the alien, the plants of the jungle below attacked the sorcerer, but his magicks protected him from harm. The alien disappeared soon after, saying that his task there was done. Superman encountered a similar alien floating above Stonehenge, who created a colossus of sand to restrain the Man of Steel. Superman's heat vision fused the sand creature into breakable glass, but this alien also got away before Superman could capture him.

On the way back to Doctor Fate's tower in Salem, both heroes had to stop many times to help save lives and prevent damage as a flurry of earthquakes and tidal waves wracked the planet. Doctor Fate again tried to probe the unconscious mind of the alien from the hospital, and this time was successful. Ghan Uu, was a member of The Buddak, who were the "high lamas of a star-spawned race that is older even than time - and space". For untold ages, they had sought the bliss of nirvana that came with the true liberation of the mind, and had finally found the means to achieve it when the planet Earth orbited into a perfect cosmic conjunction. They had discovered, through their mystic science, that if they were to move the land masses of Earth into each other, the resultant destruction would create "the ultimate energy", and by being bathed in that energy, the full capabilities of their minds would finally be opened to them. Doctor Fate told the Man of Steel that the time for confrontation had come, and they had to head for the focal point of the problem, which was in the Lost Valley of Ur.

Doctor Fate had literally begun his career in the Valley of Ur, and the heroes discovered the two Buddaks they had fought there, along with the alien from Doctor Fate's tower, enclosed in a globe of force that the two could not penetrate. Doctor Fate summoned his Crystal from his Tower and used it to empower Superman's invulnerable body with his own occult powers, hoping that the combination would be strong enough to get past the aliens' defenses. The "black magic" of the Buddaks couldn't affect the mystically-powered Kryptonian to any great degree, and he was able to punch their shield, which caused an explosion that made their sorcerous abilities backfire, causing them to disappear (and apparently killing them in the process). Superman was unable to prevent the continents from impacting together from the lingering effects of the Buddaks' magic, but Doctor Fate supplied him with a set of magical chains to pull the planet's land masses (North and South America, at least) from their collision courses.

Once the balance was restored, Doctor Fate told Superman that he could indeed make him immune to the effects of magic, but the Man of Steel had second thoughts, since if he had been invulnerable to magic, they couldn't have defeated the Buddaks.

Appearances:

  • World's Finest Comics #208


Greg_Saunders_Fan
Member
posted July 12, 2003 09:19 PM

Here are the irons I still have in the fire:

Silverblade
The Dogs of War
Jack O'Lantern III
Dr. Tyme (Doom Patrol)

And a few other B&B villains.



Greg_Saunders_Fan
Member
posted July 14, 2003 08:54 PM

THE DOGS OF WAR

The Dogs of War were a creation of S'Ven Tarah, one of the foremost Terran scientists from a far-flung future era. Tarah planned to lay in a defense for Earth in preparation for an invasion by the intergalactic conquerors known as the Xxggs. In his own era, the Xxggs had established a tyrannical empire the likes of which had never even been dreamed of before on Earth. Tarah knew he would need powerful assistance if his plan was to succeed, and first considered using the Legion of Super-Heroes, but on his first attempt to travel to their time period using an appropriated chronal teleporter, he had been ensnared by Reinhold Borten's "time-net" and brought to the year 2047 A.D., several years after a devastating nuclear war laid waste to much of the world. Borsten wanted to become the absolute ruler of the planet, and Tarah helped him close in on his goal with his own futuristic technology. Tarah was concentrating on his own plan, which was to build a starship in that time period and send it out to engage the Xxgg invasion ship many generations before it arrived on Earth and use a "nucleotide injector" on the race's gene plasm to hopefully spawn an exploitable weakness in them many centuries hence.

Unable to get aid from the Legion of Super-Heroes, Tarah created his own band of super-powered beings from the many warriors that Borsten had brought from various time periods to fight for the entertainment of the wealthy. The Dogs of War were:

-- Centurion, a Roman Legionary from the army of Caesar
-- Manta, former Maori War Chief transformed into a flying, manta-like creature.
-- The Sun Hawk, ninja Asura Yormitsu, who becomes possessed by an Oni (demon)
-- Starkad the Slayer, Norseman
-- Stanley Harris, U.S. Soldier from the Vietnam War, who has the ability to accelerate time with his touch (forcing him to wear gloves of spun gold constantly).

The Dogs of War were first seen saving a band of traveling gypsies ferrying a water tank across the desert from an attack by a gang of Road Reapers. They took the Reapers into custody and set them to work in the Project. After delivering the new slaves, the team next attacked a Soames Processing Facility (Soames was the unique chemical tablet that could neutralize radioactivity in water and was used as money in the wasteland future world of HEX). Harris was able to age the protective dome that secured the plant until it crumbled, and the Dogs of War entered and took the guards and workers hostage and back to the Project. They next appeared and blew up the entrance to a mining facility, so that they could take the miners prisoner.

After the new workers were rounded up, Manta happened upon the man known as Jonah Hex outside the mine, having barely survived a battle with the Chain Saw Killer. Manta blasted and captured Hex as well, who was put to work in the project with all of the others. Hex escaped, but in doing so ended up in a drag-down fight with Starkad, until Harris finally met up with his old friend Hex (who had also been pulled from his own time period by Borsten). Hex's ladyfriend Stiletta also met up with them, having been captured by the project's guards while trying to rescue Hex.

An elite Xxgg liquidation team was sent back through time to stop Tarah and his plan. The aliens landed outside the starship project, but Tarah refused to let the Dogs of War attack them, preferring to use his now-expendable army of android guards (even though the Xxggs' bio-armament far out-classed that of the droids, which where a thousand in number). All five Dogs of War were needed to pilot the ship on its journey to the Xxgg's ship in deep space, so Tarah did not want to jeopardize any of them. He also released the multitude of workers he had imprisoned to battle the liquidation force, hoping to buy enough time to launch the ship.

Eventually, Tarah was forced to relent and send the Dogs of War into battle against the alien invaders. Centurion and Harris were forced to withdraw from the fight as they were nearly overwhelmed by the Xxggs, but Sun Hawk's demon form took out one that nearly killed the ninja (though he apparently got better) and Starkad was able to briefly down a second alien. Unfortunately, Tarah had to summon them all back to the ship because the time of the launch was growing near and they would have to take their chances that the remaining Xxggs did not reach and destroy the ship before it went up. Hex, however, had a plan and Tarah agreed to it, though he believed the situation to be hopeless. Hex and Stiletta actually lured the Xxggs to the starship, and trapped them in the exhaust as the ship was lifting off.

The Dogs of War left on the starship to complete their mission against the Xxggs, and Tarah returned to his own time, wiping any memory of his plan from himself so that his interrogation would not compromise the situation. He told Hex that after being mind-scanned, he would be executed.

Appearances:

  • Hex #13-17


Greg_Saunders_Fan
Member
posted July 14, 2003 08:57 PM

TYRANO REX

Tyrano Rex was an actual Tyrannosaurus Rex that was briefly mutated (or evolved) into a man-like reptile (retaining a tyrannosaur head) by a unique comet that had strange powers of time. The comet had been discovered (somehow) by the costumed criminal known as Chronos in 1977, and as he tried to pull it to that time period, the comet passed through many other eras, including the year 2056, where Tommy Tomorrow's space cruiser was pulled along in the comet's wake. The comet ended up in 100,000,000 B.C., as did Tommy, his partner Brent Wood, and Dr. Schmidt. The three had been part of a mission to Vega IV that was attempting to arrest an outbreak of space-fever before it became an epidemic.

Back in 1977, the hole created by the comet in the timestream was still open and dinosaurs were pouring through it in many major cities over the world. The Justice League was dealing with the situations, and Captain Comet was helping out by manning the JLA satellite while everyone was busy. He saw a report of a brontosaurus appearing in Sheboygan, Wisconsin and saw Chronos (whom he had never seen before) apparently dealing with the problem. Soon after, he also saw Chronos finding the time hole and Captain Comet went down to Earth to help him close it, not knowing that the villain was responsible for all the time troubles to begin with. As he attempted to close the hole in time, Chronos attacked him, but Comet was able to deal with him fairly quickly and return his mental powers to the task of closing the hole.

In the distant past, Tommy searched for the comet, believing it was their only way to get home. He found it on an altar created by Tyrano Rex, who had been mutated by the presence of the comet (and somehow acquired clothing as well). The creature considered it his god and guarded the comet and the time hole it created on this end of the timestream. After eluding the dinosaurs that Tyrano Rex sent after them, Tommy returned to his cruiser and they scooped up the comet with a mechanical arm and fled back to the future through the time hole, not realizing that Tyrano Rex had come aboard the ship with the meteor. Tommy and Brent were both needed at the controls, as the time hole was shrinking the farther they moved through it, and Dr. Schmidt was left to deal with the creature himself. He was gravely injured, as were several other members of Tommy's crew, before the cruiser finally passed through the other end of the time hole, into 1977. The cruiser landed near Captain Comet and Tommy and Brent quickly exited the ship, followed closely behind by Tyrano Rex.

Chronos, who had awoken from his beating by Captain Comet, saw that the reptile had "his" comet, and fired a pair of his clock-hand missiles into it, causing it to explode. This caused Tyrano Rex to revert to his normal form, and the two heroes managed to subdue the Tyrannosaur. Comet tossed it through the time hole just as it finished closing. Tommy also stopped Chronos from escaping. Later, Superman assisted Tommy and his crew to get back to their own time.

Appearances:

  • DC Special #27


Greg_Saunders_Fan
Member
posted July 14, 2003 09:01 PM

THE DHARLU

In the Manhattan branch of S.T.A.R. Labs, a pair of scientists were examining a sample of moon rocks and were ready to leave for the day when a substance grew out of one of the rocks into a large lifeform, which killed one of the men and headed up to the roof of the building. The Flash and Hawkman were there, preparing to use the hidden teleporter there to transport themselves to the newly-built satellite headquarters of the Justice League of America. The two heroes screamed as the lifeform entered the teleport tube just as the process began.

22,300 miles above the Earth, Green Arrow, Black Canary, Green Lantern, Aquaman, and the Atom were listening to Superman tell them about the layout of their new headquarters when the teleport tube hummed and three strange creatures emerged from it, looking like corrupted versions of The Flash, Hawkman, and ... something else. The three lifeforms attacked and took out the rest of the League very quickly, knocking even Superman unconscious with a mere touch of a strange tentacle. All three creatures exhibited all the powers of both Flash and Hawkman, and vibrated through the floor of the satellite.

After the JLA'ers roused themselves, the Atom figured out that the strange beings had been created by the teleporter from the two heroes and some other creature, with its presence in the device scrambling the molecules of all three occupants. Two of the creatures were tinkering with the JLA computer, and the other being was missing. Green Arrow, Aquaman, and Black Canary went to the computer room, where the one creature with the strange tentacle touched Aquaman and took control of him and forced him to fight his friends while the creature left the room. Black Canary attacked the other, which was speed-reading through the library, with her sonic Canary Cry and actually knocked it out. Its companion knocked over a shelf of books on her and dragged the unconscious creature away.

The Atom and Superman found the third creature, which was gathering scrap metal and spare computer components. He tripped Superman with his strange, detachable legs, and exited through the airlock, drawing the Atom out with him. Inside, Aquaman awoke from his trance and Green Lantern finished his search in time to see the Atom. Green Lantern rescued the Tiny Titan, as two of the creatures worked on fashioning some sort of device onto the bottom of the satellite. Superman was stunned when he recognized that they were building a warp propulsion drive that was normally used in intergalactic travel. He realized that the lifeforms planned to skyjack the satellite, and they couldn't let them back inside.

After reviving the Atom (Black Canary performed "mouth-to-mouth" with a straw), the remaining JLA members inside suited up in pressure suits to fight the creatures. Aquaman's brief contact while being controlled by the one creature had allowed him to glean that the lifeform was called a Dharlu, and it was an alien from a distant galaxy, which had been sent here on some sort of mission, heading for somewhere called "the beginning-place". Meanwhile, the two aliens outside defeated Superman and Green Lantern, causing both to lapse into unconsciousness, and brought them inside. As the satellite began to move from orbit, Green Arrow fired a yellow sulfur arrow at Green Lantern to wake him up. Superman also awoke, and the Atom took a blow from the controlling tentacle of the one Dharlu that was meant for the Man of Steel, so Superman could blow the poisonous gas out of the satellite. In doing so, they stumbled upon the alien's weakness, which was cold.

With the three creatures temporarily incapacitated, the Leaguers also discovered that they had been reprogramming the satellite's life support systems for their own natural environment. The teleporter was able to separate the Flash and Hawkman into their proper bodies, and the Dharlu was frozen in ice by Superman's super-breath. Superman attempted to reprogram the life support systems, but discovered that the Dharlu had duplicated the conditions of a red sun inside the satellite, causing him to lose his powers. A tentacle whipped out from the computer console and put Green Lantern into a trance, as the alien had transferred its consciousness into the computer and was planning to take "the tomorrow beings to the beginning-place". Superman grabbed the microphone for the computer's voice programming system and asked the computer when the Dharlu would reproduce and how could they stop it. This caused the computer to explode, and Superman's powers returned.

After Green Lantern and Superman returned the JLA satellite to its proper orbit, the team discussed what had happened. The encounter with Hawkman and the Flash had been pure chance, as the Dharlu wanted to get to the nearest spacecraft because it was about to spawn and needed to return home, much like a salmon. When Superman asked the computer about the Dharlu, the system broke down, not being able to handle life support, Green Lantern, and the questions at the same time. Hawkman built a special cooling system that trapped the Dharlu inside the JLA computer (alive but at an incredibly slow metabolic rate). Every time they had used their powers, the resulting vibrations upset the computer's circuitry. When the Dharlu transferred into the computer, its presence corrected the flaw.

Several years later, the Atom was on monitor duty and was using the JLA computer to work out some mathematics problems when he discovered that all of his results were way off. Finding that he hadn't made any errors himself, he determined that there had to be something wrong with the computer. Checking the blueprints for the machine, he determined the general area where the fault could lie and shrank down and entered the electronic data stream of the computer. Once flowing through the data, the Tiny Titan was attacked by a similarly microscopic version of the Dharlu, which tried to attack him in much the same way the larger version had done to merge with Hawkman and the Flash. After evading the creature, he saw a whole swarm of tiny Dharlus swimming toward him in the electronic data stream. The Atom battled his way through them and was about to succumb to the Dharlu's mental control when he was able to enlarge himself and escape from the computer through a monitor. During his brief mental contact with the creature, he learned that the Dharlus were only searching for a way out of the computer, having been spawned by the original Dharlu still inside the computer, and were following their instinct to leave their "nest" and seek their own destiny outside. The Atom was able to fulfill their wishes, and the tiny stream of Dharlus left the computer and traveled away out into space.

Appearances:

  • Justice League Of America #130, 141
  • Detective Comics #489


Hellstone
Member
posted July 15, 2003 01:34 AM

Great as usual, Greg Saunders fan, but I have one addition to make: the Dharlu also appeared in JUSTICE LEAGUE OF AMERICA #141 (the Manhunter saga) when she was forced by Wonder Woman to save the life of Barry Allen.

/ola



Tenzil Kim
Member
posted July 15, 2003 10:31 AM

Just wanted to let everyone know that the Unofficial Guide to the DC Universe has moved to http://www.dcuguide.com/

This means that the Obscure Characters archives hosted on my site have moved as well and can now be found at either of these urls:

http://www.dcuguide.com/obscure (Obscure Characters Archive)
http://obscure.dcuguide.com (Obscure Characters Archive)

Tenz.



Greg_Saunders_Fan
Member
posted July 15, 2003 11:22 PM

Hellstone -- Goldurn it! Now I remember that story, but when I was doing the entry, I could only remember the two appearances I had at hand (the issue of DETECTIVE and the JUSTICE LEAGUE OF AMERICA reprint in my Tempo Books boxed set).

I got a whole mess of JLofAs at the flea market a few weeks ago, and naturally, the two big issues missing from the "giant" run are the two Manhunter issues. At least the Squadron of Justice and the New Gods issues made up for that.

--Rich



Greg_Saunders_Fan
Member
posted July 17, 2003 06:59 AM

THE DOOMSTERS

On the waterfront in the slums of Star City, Green Arrow was on patrol and heard shots. He came upon a night watchman in a firefight with a bunch of thugs, and used a flare arrow to illuminate the alley. The light helped the watchman, who turned the tables on the gunmen and disarmed them with relative ease, shooting their guns out of their hands. As Green Arrow moved closer, his flare arrow fell into the river, igniting it into a raging inferno. Realizing he was out of his depth, Green Arrow hit his JLA signal device, which summoned Superman and Green Lantern to his assistance. The two powerhouses contained and extinguished the blaze quickly, and Green Arrow told them he thought he knew why the water started burning. The three heroes flew off, not noticing the night watchman, who was trying to attract their attention, believing he had something that the whole future of humanity might depend on.

The three heroes headed to a large city on the Eastern seaboard where Superman and Green Lantern told their friend about the Justice League's new headquarters, which was a satellite orbiting 22,300 miles above the Earth. They used a Thanagarian relativity beam system to transport up to the satellite, to where the Atom, Hawkman, Black Canary, and Batman preceded them. After a brief tour, the Atom reminded them that the JLA was scheduled to make a charity appearance in Star City that night.

The night watchman also knew about the charity event and planned to crash it to warn the Leaguers. As he headed there, he was again attacked, this time by a car that started shooting at him. The watchman shot out one of the car's tires and it collided with a streetlamp, but the occupants appeared to be all right. The night watchman escaped and continued on his journey. The event was in full swing and Superman had just formally presented Black Canary as the team's newest member when the night watchman made it inside. Green Arrow recognized him as the man he had helped earlier, and Black Canary noticed men behind him drawing weapons. She jumped toward them, but they drew faster and fired at her. Luckily, a shield from Green Lantern's power ring saved her from the shots, and then both she and Batman waded into the crooks. Superman checked out the men with his x-ray vision and saw that they were really automatons set to explode, and protected the rest of the people in the room from the blast with his invulnerable body.

The night watchman picked up the guns of the robots, having lost his own weapons earlier, and related his tale to the JLA. He had been hired as a night watchman at the new chemical factory, where he had noticed that the place was spewing poisonous chemicals directly into the air and water. None of the workers seemed to know what kind of products were made there, and the watchman determined that, in fact, the only thing the factory was producing was pollution. He swiped a bunch of papers from the office and ran out, with the "owlhoots" from the factory in hot pursuit, and had been cornered by them when Green Arrow had shown up earlier that night. Green Arrow mentioned that he noticed the flames from the river hadn't touched the factory at all, which appeared to be protected by a force-field of some sort.

Green Arrow also said the man was obviously no ordinary watchman. The man admitted that his name was Greg Sanders, and that he used to be in their line of business as the Vigilante. He said he had just gotten weary and decided to retire, and then gave the heroes the paperwork he had stolen from the factory office. There were chemical formulae for pollutants like acid, grease and smoke, as well as a star map with a circle around a planet in the Sirius star system. The team decided to split up, with Superman and Green Lantern heading for Sirius and the others going with the Vigilante back to the factory. Green Arrow decided to first call the city manager to find out what they knew about the situation. He wasn't very happy finding out though, as the Star City Council had approved the factory because it brought in thousands of dollars in taxes. The City Manager became enraged at the Emerald Archer's attitude and angrily had a pair of guards take him to be thrown out of the building.

While Green Arrow talked to the manager, the Vigilante had made some purchases at a western shop and was back in costume. He and Black Canary headed off on her cycle to the factory, with Batman and the Atom following behind.

Superman and Green Lantern had reached the planet that was circled on the star map. Green Lantern remembered that the inhabitants called it Monsan. The two heroes found the world to have an atmosphere that was almost pure carbon monoxide. The soil of the planet was like ash and Superman couldn't detect any plants or animals. The two heroes set out trying to find any of what remained of the population.

When the rest of the League reached the gates of the factory, they found a sign saying that all employees were excused from work until further notice, and they were immediately set upon by a horde of the same kind of gunsels that had tried to kill the Vigilante. The four heroes were holding out against the automatons, and the leader of "The Doomsters" was watching the battle from inside the factory. He pressed a button and the "shooting irons" that the Vigilante had taken from the other gunmen suddenly started melting into a gas that knocked all four of the heroes out. The robots took them and placed them in a steel-cable net and the four were slowly lowered into a vat of noxious chemicals...

The guards that escorted Green Arrow out turned out to be very sympathetic to him and let him go instead of having him jailed as the City Manager ordered. The Emerald Archer immediately headed to the factory, and was surprised to not see any sign of his companions. He did find the Vigilante's lasso on the ground, which made him believe that they were in trouble. He used a flare arrow to cut through the fence around the plant and headed in. Green Arrow found his fellow heroes as they were about to be immersed in the chemicals and shot an arrow into the gears of the hoist to stop their plunge.

The men guarding the factory saw him and started firing at him with their strange guns. Green Arrow realized that he needed help and took the explosive charge out of some of his arrows and shot them at the unconscious Leaguers, hoping that the oxygen in the arrowheads (which was used to enhance the incendiary effects of the arrow) would revive the four heroes. It did so, and as they awoke, he told them all to cover their eyes. A dazzle-arrow blinded the gunmen in the factory. The heroes climbed up the cable of the hoist and attacked their unseeing attackers, defeating them all easily. The remainder of the men fled into a chamber that they sealed after their entry, trapping them in a windowless box. All of a sudden, the entire complex began shaking violently and the entire building that the men had entered suddenly launched itself like a rocket into the sky.

Batman thought they should review facts up to that point: The operators of the factory had been poisoning the air and water of Star City. The fact that they had super-weapons and robots unknown on Earth, along with the rocket ship, indicated that they had been battling aliens.

Superman and Green Lantern found a survivor on the planet Monsan, in a valley that seemed to have slightly better air. The alien wanted to warn them about the plans of one of his people's leaders, named Chokh, who was scheming to make other planets like they had made Monsan. After years of reveling in their industrial might, the scientists of Monsan warned that they were making the planet into a wasteland, but no one listened to their pleas, until after people began dying from the pollution. All efforts to reverse what was happening failed. Chokh had a solution in which certain Monsanians carried a gene that allowed them to have their body chemistry altered in a radiation bath that would allow them to breath the toxic fumes and drink the polluted water without any harm. Unfortunately, more than just their bodies changed, as their minds also became twisted. They began calling themselves the Doomsters, and Chokh led them off-world, voyaging into space to seek other worlds like Monsan and change them into environments where the altered Monsanians could thrive. The Monsanian had struggled to stay alive in hopes of warning someone, and after he did, he died. Green Lantern wanted to destroy the polluted world, but Superman intercepted the beam from his power ring, saying it would be better to let Monsan stand as a monument to ignorance and a warning to what could happen to other worlds.

Meanwhile back on Earth, Batman contacted Hawkman in the Justice League satellite, warning him about the launch of the alien rocket and telling the Winged Wonder that it had to be stopped. Hawkman got into his Thanagarian spacer and followed the building, which was traveling relatively slowly for a spacecraft. He caught the ship in his gravity beam and was attempting to ease it back to the ground when the outside of the building exploded, revealing a sleek battle cruiser underneath. Hawkman's controls jammed and he was forced to abandon ship before the battle cruiser shot and destroyed it with a barrage of blaster and disruptor fire. Hawkman was stunned and enveloped by the cold of airless space, as his anti-gravity belt kept him from falling back to Earth.

Inside the Doomsters' spacecraft, Chokh had ordered a new phase of his plan to begin, with the vessel dropping huge canisters into rivers and the soil all over the world. He then sent out a message to everyone on the planet, saying that he would give the inhabitants of the planet one hour to make peace with themselves and then start releasing total pollution (and destroy the planet's ecosphere). Batman and the others teleported up to the satellite, and Superman and Green Lantern returned from their trip to Sirius. They luckily spotted Hawkman in space and brought him back into the satellite, where he was given proper medical attention. The satellite's sensors couldn't find the pollution bombs, but the ionscope was able to pinpoint the Doomsters' ship, which Superman and Green Lantern went after. The two heroes entered Chokh's control room before he could detonate the bombs, but the Doomsters' leader escaped while they were making short work of his crew. His super-weapon easily penetrated the defense shield of the JLA satellite, and he entered the headquarters and held the heroes at gunpoint. Black Canary and the Vigilante sprang into action, but the Vigilante was hit by a ricocheting blast from Chokh's gun, and he held his gun at Black Canary after she slipped on an oil slick. Chokh ordered all of the heroes into the airlock, and planned to put them into space. Batman and Green Arrow tried to stall him by talking to the heroine, with Green Arrow admitting he loved her. The Atom, who had previously shrunk out of site, appeared suddenly and struck Chokh down, making him drop his weapon. Green Arrow wanted to see the alien's face, and took off Chokh's mask. Chokh couldn't breath the fresh air of the satellite and suffocated.

Later, Green Arrow and Black Canary returned to Star City and Green Arrow told her that he had meant what he said up in the satellite. Black Canary said she liked the archer, but she was still full of memories of her late husband. It would be awhile for her to ready herself for someone else, and said she thought that they should just be grateful that they had saved the Earth. Green Arrow looked at all the factories and smokestacks on the skyline and wondered if they really had.

Appearances:

  • Justice League Of America #78-79


Greg_Saunders_Fan
Member
posted July 17, 2003 07:19 AM

KILLER KELLY I

State Prison was the scene of a multitude of law enforcement officials and reporters gathering to witness the execution of Killer Kelly. Also on hand was the man who brought Kelly to justice, the Vigilante. In a strange oath, Kelly vowed to come back from beyond the grave to get his revenge on the Vigilante, which the mystery-man mused about after the killer had been declared dead.

Unknown to the Vigilante or anyone else witnessing the execution, Kelly had arranged things so that a mere two hundred volts had passed through his body, and had forced the officiating doctor to have him declared dead and cremated (Kelly had threatened the doctor's family). The murderer now set about putting his plan for revenge into play. Several nights later, Kelly and his gang robbed the leading bank in Preston City, killing at least one guard in the process.

The next day, Greg Sanders, the radio star known as the Prairie Troubadour, posed for some publicity pictures, his photographer saying that maybe they could make him as famous as the Vigilante. On the location they were doing the shoot. A steer got loose and threatened to overrun and kill a young boy. Greg jumped in with the lasso the photographer had given him as a prop and hogtied the steer. Later that evening, after Greg's radio broadcast, he met up with blues singer Betty Stuart outside the studios. Betty commented on how she had read that he was a hero in the paper. Greg was more fascinated about an article in the newspaper that claimed that Killer Kelly's fingerprints had been found at the site of a bank robbery.

At home that night, Greg changed into his other identity, that of the Vigilante, and prepared for what he thought would be Kelly's next target if he was still alive, that being the ball at the Van Ardsley's estate that night. He went to the Van Ardsleys' ball dressed as the Vigilante, with all of the guests thinking it was a clever costume. Kelly and his gang came dressed as pirates and soon had everyone freeze and wanted all the jewels thrown on the floor. The Vigilante moved in, and had the element of surprise working for him since Kelly initially didn't believe that he was the real McCoy. As the mystery-man put several of Kelly's men out of action, the villain headed for the rear of the room and grabbed Betty Stuart as a hostage to get out of the building. Outside, he tossed Betty aside and leapt into a waiting car and sped off. The Vigilante followed, riding on the sideboard of a taxi, which pulled up alongside the car. The Vigilante jumped across and into the vehicle, but Kelly was prepared and knocked him unconscious.

The Vigilante woke up in a makeshift death chamber. Kelly's man Slats was watching over the "execution" of the hero with gas. He told the Vigilante how Kelly had threatened the doctor's family to get himself "executed" safely, and started the gas into the room and left. Slats had tied the hero up with rawhide, and finding a bucket of water in the room, was able to free himself by wetting the rawhide so that it would stretch a little. He plugged the gas nozzle with his kerchief, and then waited for Slats to return to inspect his act of vengeance. Slats entered and the Vigilante threw himself feet first at the thug, knocking him out.

The phone rang, and the Vigilante impersonated the thug to his boss, who told him of their next work, which was a safe-cracking job. The Vigilante hurried to the site and captured Kelly with his lariat, tossing him and several of his men out the window and onto the telephone wires below. He called the police and Kelly was taken back to jail (and presumably, another execution). The Prairie Troubadour was out and about the next day, acting much the drugstore cowboy, much to Betty's dismay.

Appearances:

  • Action Comics #42


Greg_Saunders_Fan
Member
posted July 17, 2003 07:25 AM

THE X-GUN

Lex Luthor, imprisoned in Metropolis Prison, gave a set of plans for his powerful "X-Gun" to his cellmate, Bert Talbot. Talbot was about to be released and he was going to build the weapon according to Luthor's instructions so that Luthor could defeat the Man of Steel and escape prison. Talbot located funds that Luthor had hidden before going to prison and he got together both a gang and the X-Gun. For their first job, Talbot disguised himself as Amos Dexter, the owner of Ace Newsreels. "Dexter" caught up with the Man of Steel as Jimmy Olsen was photographing him after buying the one-billionth copy of the Daily Planet, and offered to donate $5000 to the newsboys' fund if Superman would perform a feat for his cameras. Superman agreed, and the two met later, with Superman demolishing a ruined building. "Dexter" gave Superman the $5000 and left.

What the Man of Steel didn't know was that the camera had no film in it, but instead had a power battery that would fit into the X-Gun. The camera and the newsreel van were fakes, instead using special technology to absorb Superman's energy while he performed the superhuman feat. Talbot took the battery from the camera and installed it into the X-Gun, charging it with "super-force". Talbot decided not to bother to free Luthor from jail, preferring to use the X-Gun to go on his own crime spree, starting with an assault on an armored truck. Superman investigated the robbery, and was shot once by the strange weapon, which knocked the Man of Steel back... way back, into the Sun.

The next day, Luthor fumed upon hearing that Talbot was straying from his plan and using the X-Gun for his own purposes. Later, "Dexter" once again came up to Superman and offered $5000 to a children's orphanage for film of another super-feat. Superman agreed and borrowed the ball from a nearby crane and converted it into a giant bowling ball, which he used to "strike" down a grove of old, rotting trees. Having recharged the X-Gun with more super-force, Talbot and his gang attacked the Metropolis Bank exhibit at the local fair, stealing over $250,000. The X-Gun once again deterred the Man of Steel from capturing Talbot and his men, this time sending him deep within the Earth. Over the next few days, Superman was alternating between getting charity money from "Dexter" and being pushed away by Talbot and the X-Gun. While trying to prevent a robbery at the Metropolis Mint, Superman was hit so hard by the blast of the X-Gun that he was thrown back in time. He happened to turn up right when "Dexter" was offering him money for a super-feat, and stayed long enough to listen to Talbot's men in the newsreel van.

Returning back to his normal time period, Superman went to see Jimmy Olsen to hatch a plan to capture Talbot and his men. A newscast told everyone that Superman was going to donate priceless jewels from other planets to the Metropolis Museum, which easily caught Talbot's eye. Superman managed to trick him when he was asked to lift a giant stone obelisk at the museum for a donation of $10,000 - Superman had replaced the icon with a very lightweight one, so the X-Gun battery had nothing to absorb. He also had Jimmy expose him to kryptonite to make sure that the X-Gun wouldn't get any charge that time.

Talbot and his gang believed that Superman had somehow become invulnerable to the gun and he was able to take the weapon and destroy it. Luthor began haranguing Talbot the minute the traitorous cellmate had returned to his cell.

Appearances:

  • Superman #144 ("The Super-Weapon"; reprinted in DC Super-Stars #9 as "The Super-Gun" with minor changes to text captions to fit theme of issue)


Greg_Saunders_Fan
Member
posted July 18, 2003 05:41 PM

THE VULTURES

Blackie Stover was an ace pilot with a big problem - he was an alcoholic. He was able to ride along on his piloting skill, until one day when he was grounded because he was inebriated before he was scheduled to fly a passenger flight out of the Metropolitan Flying Field. Stover didn't take kindly to this and forced himself on the plane, knocking out Charles Collins, the substitute pilot, and taking it up. Collins woke up as Stover was just trying to take off and the resultant scuffle caused the plane to crash. No one was injured, but Stover's career as a pilot was over.

Two years later, Charles Collins was killed by English spies as he tried to save the life of Deborah Wallace. Collins body was brought back to life by the ghost of Keith Everet, who had dwelt for many years in Castle Connaught, so that he could be near Deborah, who was the namesake and near-doppelganger for his own dead love. Everet was known at times by the sobriquet the Grim Ghost (originally the Gay Ghost).

Soon after the new Collins returned to America, he and Deborah ran into Stover in a bar. Unfortunately, Everet-as-Collins did not have the memories of the original man, and when Deborah asked him to say hello to Stover, he was very awkward and told the disgraced pilot that they should call off their differences. Stover asked if Collins would like to work for him as a pilot, and Collins agreed to talk to him the next day (Stover believed that he must be in some kind of trouble to even come and talk to him).

The next day, Stover admitted that his "wings" had never been clipped, as it were, and he had organized other grounded flyers like himself into an outlaw organization known as the Vultures, complete with costumes. Their activities were apparently very profitable, and Stover took Collins along on the next raid because then the pilot would be in "as deep as the rest of us - simple, isn't it?". Unfortunately, as Stover was about to force Collins aboard a plane at gunpoint, Deborah happened by in her car. Collins moved in front of the woman and refused Stover's invitation to join the Vultures, and was rewarded with a gunshot wound that looked to have killed him. Stover then kidnapped Deborah aboard the plane, with the invisible spirit of the Grim Ghost close behind.

The Grim Ghost first disabled the weapons of the other planes in the Vultures' squadron, as they closed in on a gold plane flying in from the coast. As Stover led the planes in their attack run, the Ghost materialized in Stover's plane and freed Deborah, handing her a large wrench and telling her not to use it until they got "the goods on this Vulture crowd". The Ghost then appeared in front of Stover's plane, whose machine gun bullets passed harmlessly through him. The Ghost gave the word and Deborah clubbed Stover with the wrench, while wave after wave of the Vultures' planes made totally ineffective runs against the gold plane. The confused pilots of the gold plane contacted the Army air field as the other planes continued their useless foray.

The controls of Stover's plane were different than any other Deborah had ever flown before, and she lost control. The plane went into a terrifying tailspin. The Ghost streaked back and took control of the plane, and Deborah thanked him, but wished that he could do something for Collins, whom she thought was dead. The Ghost told her that the man was still alive and would be all right when they got back (and when the Ghost could reanimate him). The Ghost kept the pilots captive at their hidden landing area, until the Army Air Force planes arrived to take them into custody.

Appearances:

  • Sensation Comics #8


Greg_Saunders_Fan
Member
posted July 18, 2003 05:47 PM

SNAKE-EYES BENTLEY

Snake-Eyes Bentley had been sent to prison by Air Wave and District Attorney Larry Jordan (whom the criminal did not know were the same man), but had decided to use his time there wisely, learning much by working in the prison radio shop that he hoped to turn into a rich pay-off and revenge.

He gathered together his old gang, and their first job was to go to the home of Jordan, knocking him unconscious. Bentley replaced his telephone with a special bomb that would go off when it rang. Jordan managed to escape before anyone called, using a match to burn the ropes holding him.

Changing into his Air Wave guise, he found that the radio waves in the area were being jammed, another part of Bentley's plan. The criminal needed to pull a few hold-ups to get some cash before exacting his revenge on the hero. Bentley and his men robbed a tollbooth, while Air Wave used the direction finder in his helmet to triangulate where Bentley was from the jamming signal.

The signals took Air Wave toward the bridge, and he strode across it on the telephone wires using his special skates. Unfortunately, one of the wires broke, having been cut through by one of Bentley's men, who proceeded to knock the hero out. Bentley suspended Air Wave under the bridge, by wires secured to the track of the trolley that passed over the bridge regularly. Once it did this time, the ropes would be cut and Air Wave would fall to his death in the river far below.

Air Wave awoke as the trolley neared and was able to swing over to the main support of the bridge, using the electromagnetic soles of his shoes to grip the pylon. He freed himself from his bonds by cutting them with the sharp flanges of his wire-riding skates, and headed back up top and launched himself into Bentley's men.

Soon afterwards, Bentley was once again back in prison, this time with the rest of his gang and a greater yen for revenge against Air Wave.

Appearances:

  • Detective Comics #88


candiduscorvus
Member
posted July 22, 2003 07:06 PM

Not to buck the subject or anything, but I've been doing quite a bit of research lately on a DC character that I haven't seen mentioned at all in any of the previous Obscure DCU Characters rounds:

The Shadow

I know a lot about this guy. For one, he paved the way for 'dark' heroes like Batman. Originally a pulp hero from the late 30's all the way through the 40's, DC did a comic series with Denny O'Neil as the editor and Mike Kaluta doing the art in the 70's. Then when the 80's came around (86 roughly until 89) a succession of other SHADOW comics by DC were published, done by Andy Helfer and Howard Chaykin. Then in the early 90's there was a series called THE SHADOW STRIKES!, done by Gerard Jones.

What I'm looking for are links between the Shadow and other DC heroes. In the 70's we had two BATMAN issues (#253 and #259) which featured the Shadow as a supporting character, and I've run across a note that in BATMAN #336 it was mentioned that the Shadow had 'retired'. The Avenger shows up in some of the 70's O'Neil/Kaluta SHADOW series, and I know Doc Savage (another name some people could kick around for quite a while) was featured in a few issues of THE SHADOW STRIKES!. Unfortunately, the Avenger and Doc Savage are also pulp heroes which DC decided to work into their comics for a few issues each.

I have run across some tantalizing and encouraging hints that the DC version of the Shadow found his training in Shamballa (anyone familiar with WARLORD comics should recognize the reference), but I haven't been able to actually get my mitts on any of the 80's series which make this claim. In fact, short of finding a lot of hints and clues, digging up any comic history of the Shadow regarding DC makes me feel much like the Shadow himself with all the detective work involved!

I would be most appreciative if anyone has any idea of what I'm talking about and would come forth with some more information. I'm in the process of obtaining some old SHADOW comics of the Chaykin series and Helfer series, but I'd like to be able to put together a big unifying picture of one of the key inspirations for the Batman.

Respectfully,

CC



Greg_Saunders_Fan
Member
posted July 22, 2003 09:24 PM

The problem with finding any relevant links with the DC Universe, outside of the BATMAN issues, is that the Shadow isn't really a DC character - he's a Conde Nast Publications character. Other than Batman, I think the only interaction that the Shadow had was with The Avenger and Doc Savage, again both Conde Nast characters. You're sort of looking at the same situation as with the Archie/Impact heroes, in that the company that owns the heroes just licensed them to DC, apparently with the proviso that the characters not lose their particular uniqueness and join the DC Universe.

I've always kind of thought that the appearances of the Shadow in BATMAN were done just for their promotional value ... it was in DC's interest to get the Shadow back in the public eye so that his own comic would sell better. I doubt anyone really considered them canon, especially the second one with the changes that were made to Batman's history to accommodate the Shadow's appearance in the story.

As for the SHADOW series themselves, I'd stick with the original Kaluta/Redondo series myself. The Chaykin stuff was interesting for the first story arc, but it didn't interest me enough to keep reading (you can get the first storyline in the BLOOD AND JUDGMENT trade paperback). I only glanced at a few of the Helfer comics, so I can't really give much of an opinion on them other than to say they didn't interest me either. Helfer's a pretty good writer on most anything, though, so don't let my opinion on that prejudice you.

--Rich



taz196399
Member
posted July 25, 2003 04:35 AM

Hello, I was just going through the archives of this thread and wanted to point something out regarding the Odd Man entry...

He was originally slated to appear in SHADE THE CHANGING MAN not BLACK LIGHTNING as you have stated in his entry.

I truly hope this helps you straighten things out a little.

outpost2
Member
posted July 26, 2003 06:20 PM

Summarized from the Big Cartoon Database (http://www.bcdb.com/)

THE WARLOCK (Filmation cartoon)

The New Adventures of Superman
Filmation Associates
"The Wicked Warlock"
September 24, 1966
The Warlock robs an armored truck to steal a new magical gem stone to replace his nearly depleted one. Each time Superman attempts to grab him, the Warlock turns himself invisible and escapes. Finally, Superman tricks the Warlock into holding the magical wand above his head, grabbing it out of the crook's hand just as he once again turns invisible.

The New Adventures of Superman
Filmation Associates
"Return Of Warlock"
November 12, 1966
The Warlock steals another Magician's Ruby from a museum. To exact revenge on Superman, he sets about toying with the hero's Daily Planet friends. First, he brings to life the skeleton of a dinosaur which attacks Jimmy Olsen. He then takes control of Lois Lane's car, driving it up the side of a building. Realizing that Perry White is next, Superman positions himself to foil the Warlock. The Man of Steel removes the ruby from the criminal's wand, rendering the Warlock powerless, and swiftly flies him to prison.

The New Adventures of Superman
Filmation Associates
"The Men from A.P.E."
November 19, 1966
Lex Luthor, the Warlock, Toyman, and the Prankster band together as "Allied Perpetrators of Evil" using an abandoned lighthouse as a headquarters. The villains scheme to lure Superman into a position where they can focus a kryptonite beam, invented by Luthor, on their enemy. Superman eventually finds a lead pipe in the harbor which shields him from the deadly beam.

The Superman/Aquaman Hour of Adventure
Filmation Associates
"A.P.E. Strikes Again"
September 09, 1967.
Professor Noble invents a machine he calls the Trouble Televisor, that will alert its operator of any crimes being committed and in turn signal Superman. Lex Luthor, the Warlock, and Brainiac team together as the re-formed A.P.E. in an attempt to destroy the machine, but Superman stands in their way.

The Superman/Aquaman Hour of Adventure
Filmation Associates
"The Warlock's Revenge"
October 21, 1967
A witch uses a magic ruby, mounted on her broom, to free her brother, the Warlock. He takes the ruby from her and starts a campaign of endangering Lois Lane. Superman uses one of the Warlock's own magical creations against him.

The Batman/Superman Hour
Filmation Associates
"The Team of Terror, Part 1"
"The Team of Terror, Part 2"
September 28, 1968
Satana, an alien from the planet Quanta, tries to steal nuclear energy from a power plant on Earth, which she intends on using to attack her homeworld. When Superman stops her, she gets her revenge by helping the Warlock against the Man of Steel. Satana uses plasto to make his wand's magic ruby emit kryptonite to weaken Superman. Superman saves Jimmy and Lois from the Warlock, then stops Satana despite her sending an army of plasto monsters against him.



outpost2
Member
posted July 26, 2003 06:22 PM

Summarized from the Big Cartoon Database (http://www.bcdb.com/)

THE BRAIN (Filmation cartoon)

The Superman/Aquaman Hour of Adventure
Filmation Associates
February 06, 1968
"The Brain, The Brave and The Bold"
The Brain, an evil genius, kidnaps Aqualad. He brainwashes the teen and endows him with super-strength. He then sends the boy to attack Aquaman. A blow to the head ends the hypnosis, then Aquaman and Aqualad destroy the Brain's mind-controlling equipment.

The Superman/Aquaman Hour of Adventure
Filmation Associates
March 17, 1968
"The Trio Of Terror"
A trio of Aquaman's most dangerous enemies -- The Brain, Black Manta, and Queen Vassa -- band together to trap and destroy the Sea King. While Manta and Vassa advance on Atlantis, the Brain captures Aquaman, planning to encase him in solid salt. Aqualad and Tusky the walrus aid in averting the attack on the domed city.

The Superman/Aquaman Hour of Adventure
Filmation Associates
May 26, 1968
"The Mirror-Man From Planet Imago"
The Brain uses an exact double of Aquaman, supplied by Reflecto of the planet Imago, to capture and replace the Sea King. Aqualad is knocked unconscious by the Brain's disrupting ray. When he awakens, the teen startles the phony Aquaman as he returns to the Aquacave. Aqualad does not realize that Aquaman has been replaced until the duplicate's violent and abusive behavior forces him from the cave and into the arms of the real Aquaman, who has escaped from his captivity.

The Superman/Aquaman Hour of Adventure
Filmation Associates
July 15, 1968
"Programmed For Destruction"
The Brain discovers that the best method to defeat Aquaman is a positive buoyancy ray made from the chemical compound, oxymite. The ray causes all free objects in the seas to float upward to the surface. Aqualad and Tusky are trapped by the ray, doomed to suffocate on the surface of the ocean. Aquaman uses high-frequency sound waves and reversed polarity to break up the molecules of the ray, thereby allowing the creatures of the sea and Aqualad to escape. He then prompts a prehistoric cyclops fish to use its mirrored eye to deflect the Brain's ray, causing the villain's own ship to float to the surface.



Tenzil Kim
Member
posted July 27, 2003 02:18 AM

Outpost: Your post reminded me that I forgot to post the links for the board archives that I was hosting for you.

http://obscure.dcuguide.com/Board/BatmanChars1.htm

(Batman Family Characters 1)
http://obscure.dcuguide.com/Board/BatmanChars2.htm (Batman Family Characters 2)
http://obscure.dcuguide.com/Board/BatmanChars3.htm (Batman Family Characters 3)
http://obscure.dcuguide.com/Board/BatmanChars4.htm (Batman Family Characters 4)
http://obscure.dcuguide.com/Board/NeverProjects.htm (Series that never happened)

Tenz.



outpost2
Member
posted July 27, 2003 07:54 PM

MIGHTY LAD (Filmation cartoon)

The Batman/Superman Hour
Filmation Associates
"Superboy Meets Mighty Lad"
September 21, 1968

On the outskirts of Smallville, a dark cloud spewing flames moves towards town. Clark Kent spots the distant threat and changes to Superboy. He is joined by Krypto and the two intercept the cloud and try to beat back the flames. Superboy is very concerned that the cloud is getting too close to Smallville. Suddenly, a flying teen dressed in blue, yellow, and black streaks down and destroys the menace.

After they land, the teen introduces himself as Mighty Lad of Krypton! Superboy questions how he survived Krypton's destruction and got to Earth. Mighty Lad responds by saying he rocketed away from Krypton at the last moment, just like Superboy did, but his craft became trapped in orbit around the Earth. He remained in suspended animation until the orbit decayed and the ship landed on Earth. Mighty Lad tells Superboy he now has competition, but Superboy replies that he welcomes the help. After Mighty Lad flies away, Krypto begins barking. Superboy tells his pet that that's no attitude to take; that Mighty Lad may be boastful, but there's nothing wrong with having a super-helper.

Soon after, an undersea volcano erupts, menacing the shipping lanes. Superboy and Krypto arrive at the scene. Superboy decides that they must first eliminate the water spouts caused by the eruption, but Mighty Lad arrives and takes care of them before they can act. Superboy and Krypto instead team up to seal off the volcano itself. Afterward, Superboy thanks Mighty Lad for his help, and the teen again departs. Krypto barks again, but Superboy tells him to knock it off, that he's just being jealous.

The following day, an unmanned missile is launched toward outer space. Suddenly, it begins to topple out of control. Superboy and Krypto respond to the emergency, but before they can do anything, Mighty Lad arrives and saves the missile. He tells Superboy that he is slowing down, then flies off. Krypto begins barking once more, this time drawing Superboy's attention to a tampered wire on the missile. Superboy now realizes that Krypto has been trying to tell him something.

Within minutes, Superboy's x-ray vision leads them to Mighty Lad, who is in a cave working on a strange machine. Superboy and Krypto enter the cave, startling the mysterious teen. Superboy asks Mighty Lad what his game is and what the machine is for. Mighty Lad states that it's none of Superboy's business. Superboy then says he'll just have to take it to someone who can explain it, and promptly lifts the machine. Mighty Lad tells Superboy to put it down, and leaps at him. The machine drops and explodes. The damaged device projects devastating rays about the cave, melting everything they touch and sealing the exit. Visibly shaken, Mighty Lad states that the rays are getting close. Superboy says that it doesn't matter, with their super-powers they can crash right out of the cave. Mighty Lad admits that he doesn't have any powers, and begs Superboy to help him. Superboy responds by shielding the frightened teen, and Krypto clears a path for them through the cave wall.

As Superboy flies the phony hero to safety, he asks Mighty Lad how he pulled off the hoax. Mighty Lad points to his spaceship, saying he comes from another world where their science is very advanced. After they land, the teen explains that with special equipment he was able to create all the emergencies. His super-powers were derived from special gadgets hidden under his costume, which were powered by the generator in the cave. When it was destroyed, he lost all his special abilities.

As he prepares to leave, Mighty Lad says he learned a valuable lesson... there's only one Superboy, and nobody should try to imitate him. After the ship departs, Superboy tells Krypto that he too has learned a lesson... there's only one Super-Dog, and he should never doubt him.



outpost2
Member
posted July 30, 2003 07:35 PM

KARKAN THE MIGHTY a.k.a. SUPER-SAVAGE

SUPERBOY [1st series] #183 (March 1972) "Karkan the Mighty -- Lord of the Jungle!"

In a parallel universe, Krypton explodes and the infant named Kal-El is rocketed to Earth. However, through a twist of fate, the spacecraft lands in the African jungle instead of on the outskirts of Smallville. The crash terrifies the local gorillas, but later their curiosity leads them to investigate. Two of the tribe discover the infant. The baby is crying due to the pain caused by a chunk of green kryptonite lodged in the ship. One of the apes tells the other, a female named Keena, to leave him. Keena will not abandon him for the serpents to eat.

Keena, a barren female, raises the child as her own, naming him Karkan the Mighty in the gorilla tongue. Years pass and Karkan grows into a powerful and resourceful teenager. When famine strikes, he brings food from afar; he easily defeats threatening predators such as lions; and he eventually learns to fly. When he is attacked by the giant python, Gorg, he refuses to kill it, allowing the beast to flee.

One day, Karkan asks his mother Keena why he is mightier than the others. She brings him to the crashed ship and shows him the colorful "pelts" (blankets) which he wore. Karkan approaches the site and cringes in pain due to the green kryptonite. Keena quickly takes him away from the "bad place". Later, when he recovers, Karkan takes the "pelts" and decides to create clothing, so that the others will no longer call him the "hairless one". As he tries to figure out how to cut the material, his heat vision triggers for the first time, burning the fibers.

Shortly, Karkan finishes and dons his new garment. He wears on his chest an S-like shape, the mark of the python Gorg, as a symbol of his might. However, instead of being more accepting of him, the other gorillas believe he is growing stranger with each day. Sometimes they taunt him, saying he should join the other hairless ones that they occasionally see on safaris. This only angers Karkan.

One day, as he roams far from home, Karkan spots a group of men loading captured animals onto a boat. Due to an inborn sympathy for the helpless, he decides he must free them. Karkan flies at the humans, startling them. Just then, a sudden flood sweeps many jungle animals down river toward the boat. Karkan watches as the men release the captured animals onto high ground and decides that they are good beings. He wonders if he is one of them after all. Karkan gathers the hundreds of animals in the river and flies them to safety. The men leave to report back what they saw.

Some months later, another safari invades the jungle, closer to Karkan's home. They too come with cages. Karkan is unaware that this safari has an evil purpose. A beautiful young woman named Toni asks her Uncle Karl when they will be heading back to the coast. She says they have trapped enough poor animals. Karl replies that they've just started. He has collected a dozen specimens of beasts that are practically extinct, and they're worth a fortune. Toni protests, but Karl ignores her.

The next day, they hunt for a couple of baby gorillas. They capture one, which cries out for its mother. Karkan restrains the berserk mother, believing that the humans are saving the baby from a flood. Karkan "helps" by flying more infant gorillas to them in a cage of his making. He leaves them and flies away. The humans are dumbfounded. Toni wonders who the handsome stranger is and where he got his amazing powers. Karl doesn't care, he only wants to capture him, stating he could make millions exhibiting the amazing man-ape all over the world.

Later, as they continue the hunt, the safari stumbles onto the crashed spacecraft. Karl and Toni conclude that the wild stranger is from another world. At that moment, Karkan flies in, wondering why the humans are in his secret place, the place of pain. He suddenly collapses in agony. Karl notices that Karkan didn't appear hurt until he neared the ship, and soon finds the green kryptonite. The heartless hunter captures the poor teen and imprisons him in a cage, with the green k close enough to keep him weakened but alive.

The next day, the humans leave in their boat. The apes follow Karkan and their younglings along the shoreline. Later, Toni sneaks over to the cage and tries to communicate with Karkan. She gets him to understand her name, and speaks his own in turn. Karl appears and grabs her, telling her to stay away. They struggle and accidentally knock the green kryptonite overboard. Karkan quickly recovers and breaks free, pushing the boat ashore as bullets bounce harmlessly off of his body. Karl vanishes, but Karkan notices that Toni is cheering him on.

After Karkan frees the young ones, he tells the gorillas that he will guide them home, but Keena says he cannot come, that he is no longer one of them. After the apes leave, Toni senses Karkan's despair. She befriends him, telling him that they will return to her world together. She kisses him, and he flies her towards the United States.

SUPERBOY [1st series] #188 (July 1972) "Super-Savage -- Master of Metropolis"

Toni has brought Karkan back to her home in Metropolis. He slowly learns to speak English. In the short time that he has been in civilization, Karkan has tried to help the humans, but they only see him as a berserk wild man, referring to him as Super-Savage. One day, he attacks a "metal beast" (a crane) at a construction site. Karkan believes he is saving the people present by destroying the "beast", instead they begin firing guns at their would-be protector, which totally confuses him.

Elsewhere, Toni's Aunt Vera wonders why she ever let Toni go to Africa with her Uncle Karl, who is still missing. Toni states that she believes Karkan will soon become Earth's greatest hero. Also present is the family lawyer, J.R. Torrens, who has important business with Vera and Toni, namely the reading of Toni's father's will. Toni questions how Torrens knows her father is really dead. He responds by saying her father, Eric Davis, vanished seven years ago, so he is legally dead. A successful inventor, he left a fortune, and appointed Torrens as his executor.

Torrens reads the will. Eric Davis left a mere $10,000 dollars to his sister Vera. The remainder of his estate plus all unsold inventions are left to his daughter, under the advice and guidance of Torrens. Vera and Torrens quibble, then Torrens finally goes to open the large vault, but then realizes he has lost the combination. Toni calls Karkan, who hears her with his super-hearing. When the mighty teen arrives, Toni asks him to open the vault, and he easily tears open the metal door. Vera asks Toni to send Karkan away because it is private family business that they are tending to.

Soon after Karkan leaves, Vera releases knockout gas into the room. She loots almost a million dollars from the vault and plans on heading to South America. Not long after Vera disappears, Karkan spots the two unconscious figures and rushes back to the room, expelling the gas with his super-breath. Torrens finds a note for Toni and a small statuette in the vault. The note says that Toni now holds the key to her future and the future of mankind. When Torrens prepares to call the police, Toni tells him she won't have her aunt go to jail, and that he should let her keep the money.

Toni recognizes the statuette as a miniature of a statue in the park which her father planned on donating. She has Karkan fly her there. When they arrive at the site, Toni explains that they stopped work on the statue after her father vanished. Karkan accidentally pulls the arm of the miniature, activating a switch which slides the statue to the side, revealing underground steps. In a subterranean cavern, Toni finds her father's secret inventions. He never revealed them to anyone because he felt the world wasn't ready for them.

Toni turns on a scanner designed to check on danger points throughout Metropolis. They are alerted of a fire in the subway. Karkan streaks to the scene with Toni to save the trapped passengers. Karkan pulls up the street, and lifts out the subway cars. Fearful bystanders say it's the flying madman again ... Super-Savage! Policemen begin firing at the misunderstood hero. Toni tries to stop them, saying he was trying to save the commuters, but the police have orders to shoot on sight. Karkan flies way from such an "evil place".

Toni later locates Karkan in her father's hidden cavern. She informs him that they caught up with her Aunt Vera. She then tells Karkan that there is so much he needs to learn about people, until then he can live in her father's secret workshop. She'll teach him how to master his powers, to use them for mankind. Karkan angrily replies that this "mankind" imprisons its fellow creatures in cages; people rob and kill each other for greed; and they even tried to slay him when he wanted to help them. Before Karkan flies back to his jungle home, he tells Toni that he will keep watch over her with his telescopic vision. If she needs him, he will come.

SUPERBOY [3rd series] #61 (April 1999) "Hypertension! Part Two: Superboy Of Infinite Worlds"

As the post-Crisis Superboy tumbles through Hypertime, he views numerous alternate realities, including that of Karkan the Mighty.



Greg_Saunders_Fan
Member
posted August 09, 2003 07:49 PM

MOOGLIE NED AND ROPUS

After Greg Saunders' first appearance on an Australian tour in Brisbane, he donned his Vigilante gear to head out to a cattle station owned by Ed Hughes, a man that he had helped out back in the States. While surveying Ed's property and the cattle round-up (the "muster of the mob" according to Ed), one of his drovers (Australian slang for "cowboy") discovered a huge diamond. He also attracted the attention of some bushwackers, Mooglie Ned and Ropus, who shot the man in the back. As he fell, the drover stashed the diamond in the pouch of his kangaroo companion Katie, who hopped off into the outback. Ned and Ropus were prevented from following when the plane carrying Ed, the Vigilante, and Stuff spied the action and tried to come in for a landing. The bleak landscape prevented that, and parachutes carrying the two heroes and their motorcycle landed them safely and they took up the pursuit. After driving through a fire set by the crooks to cover their escape, the Vigilante and his young friend returned to the main site of the "muster". Stuff was perplexed as to why the other drovers didn't seem to want to do anything about the murder, but Vig reassured him that it was just that "Aussies don't show emotion much". Soon after, Katie returned to the round-up, and started "playing" with Stuff.

While Ed was showing off the skill of his masked friend to his Aussie drovers, Stuff discovered the diamond in Katie's pouch. Mooglie Ned and Ropus found the teen and knocked him out, taking him and the diamond. Katie went and attracted the Vigilante's attention and soon there was a big chase with the Vigilante on his cycle, Katie, and the other drovers on horseback pursuing the murderers. Mooglie Ned hanged Stuff from a tree to slow down the Vigilante, but Vig didn't need to stop to get his partner down - he shot the rope holding him and Stuff landed on the back of Katie. Taking a card from his Australian hosts, the Vigilante brought down Ned and Ropus with a boomerang. The men were captured and brought back to the authorities, and the diamond was to be given to the family of the murdered drover.

Appearances:

  • Action Comics #128 (reprinted in The Greatest Golden Age Stories Ever Told hardcover)


Greg_Saunders_Fan
Member
posted August 09, 2003 07:58 PM

PROFESSOR KURT BORIAN

During yet another argument between Simon Stagg and Rex Mason (the man now known as Metamorpho, the Element Man), Stagg finally admitted to Rex that even if he could cure him of his condition, he wouldn't do it, since he was much more valuable to Stagg in his Element Man form. This admission braced Rex's resolve, and he said goodbye to Sapphire for awhile, taking his future into his own hands.

Metamorpho entered a building where the amazing Metal Men were training. Lead missed a ball that Iron tossed and it headed for the Element Man, who calmly created a copper spring on his chest to rebound it harmlessly. After introductions (and a little fawning by Platinum) Rex went to see their creator, Doctor Will Magnus, asking the noted scientist to develop a cure for him. While neither Doc nor the Metal Men could really understand why he'd want to change, given his fantastic powers, Doc agreed to try to help him.

Needing some special substances to begin the process of transforming Metamorpho, Doc sent the Metal Men out to procure them, not knowing that their every word had been heard by someone else ... Professor Kurt Borian. Borian was still incensed because Doc had rendered his life's work useless. Borian had been shipwrecked on an island for fifteen years, but continued his line of research. That involved building a complete metallurgical set-up from scratch. After he was rescued, the professor debuted his creations, robots with the ability to mimic the properties of Iron, Gold, Lead, Mercury, and Tin. He was somewhat scoffed at by the press, since he hadn't realized that Doc had already created his Metal Men. Doc was impressed by what Borian had accomplished and offered to join him in his research, but his offer was rebuffed by the angry scientist. Now, Borian was executing a carefully laid plan of revenge against the man he deemed his nemesis.

Gold went to the depths of the sea for iodine salts, Iron was sent to the top a mountain to catch meteorites, Mercury went to a mine shaft to collect and amalgamate oxides, and Lead journeyed to a desert reason to collect rattlesnake venom. Lead also collected one other thing, a "venomous" dart fired into his back by Borian, which he unknowingly brought back to Doc's lab. Soon, Doc was ready to attempt to cure Metamorpho, and started the process after the robots wished their friend good luck.

Meanwhile, Sapphire was feeling very lonely for the love of her life, while Stagg was feeling very angry at him for slipping from his clutches. Stagg sent some of his masked men to track down the Element Man. At Doc's facility, Mercury was pacing furiously and suddenly collapsed, followed quickly by the rest of the Metal Men. In the lab itself, Doc opened the machine that Metamorpho entered to find a very normal Rex Mason, who was ecstatic at having his normal body again. The Metal Men suddenly walked in and captured both men, and all exhibited very evil personalities as they waited for "The Master" to arrive, and he soon did: Professor Borian. He had wrested control of the robots from Magnus, and was planning to use them in an assault on the mansion of Simon Stagg. This fact got Rex very enraged, wanting to protect Sapphire from harm. The two men were locked in Doc's isotope storage room, but Doc had installed a secret exit and they were soon free. Rex also knew that in order to protect Sapphire, unfortunately Doc would have to change him back into Metamorpho.

The Metal Men easily gained entry into Stagg's secure mansion, and control of Stagg's vast resources. Even Stagg was shocked when Borian revealed that his protector, the Element Man, had been cured by Doc Magnus. Suddenly, Metamorpho and Doc entered the room, and Borian ordered the Metal Men to attack!

Metamorpho evaded the Metal Men's first assault by changing into hydrogen gas. The robots then transformed into a giant tank, blowing the Element Man out of the mansion and stunning him for a second. He defended himself with a metal-piercing bazooka rocket made out of his arm, which separated the robots. Platinum then laid down tracks and the other robots formed a locomotive to run Metamorpho over, but our hero changed into a railroad "turntable" of copper and aluminum and spun them around quickly, making the locomotive fly off and the Metal Men fall apart again. The six then formed a huge metal ball and again tried to roll over Metamorpho, but he kicked them away with a giant metal boot.

Iron then captured Metamorpho in a large cylinder and the other Metal Men linked up to push a Lead piston down it to crush him. The Element Man changed into oil to avoid injury, and the pressure eventually heated Rex to the point that he exploded like the power stroke of a diesel engine. Borian yelled at his robotic thralls to destroy Metamorpho and Lead grabbed him and started crushing. Metamorpho changed into a giant copper heating coil, which soon started melting the slow Metal Man. As Lead flowed away from Metamorpho, Doc noticed the strange device that Borian was using to control the robots, and told Metamorpho to destroy it. As soon as he did, the Metal Men returned to their normal personalities, and Gold captured Borian.

In return for his help, Doc promised Metamorpho that he would continue to look for another cure that might change him back to normal again.

Appearances:

  • The Brave And The Bold #66


Greg_Saunders_Fan
Member
posted August 09, 2003 08:02 PM

DOCTOR TYME

(Please note: this is one of the few DOOM PATROL issues that I'm currently missing. This synopsis of Doctor Tyme is taken verbatim from the entry in The Official Doom Patrol Index #1).

"The rivalry between Mento and the Doom Patrol members over Elasti-Girl continues, as they face Dr. Tyme, who has discovered a means of controlling time at various speeds. A tiny Elasti-Girl is captured after she stows away on the bumper of the villain's getaway car, and Mento accompanies the Doom Patrol to rescue her. When Negative Man is trapped outside Larry Trainor's body in Dr. Tyme's suspension ray and a bomb threatens the life of an unconscious but giant-sized Elasti-Girl, Mento uses his psychokinetic helmet to save both, but Dr. Tyme makes a successful getaway."

(I'll revise this entry properly once I get my greedy little hands on this issue).

Appearances:

  • The Doom Patrol [1st series] #92


enda80
Member
posted August 12, 2003 11:22 AM

A little late in the game, but clarification; for the ADVENTURE COMICS Spectre series, a lot of people have argued that it took place on Earth-Prime because of the scene where Jim Corrigan says to reporter Earl Crawford "Let's go, Clark Kent!" and another policeman says "Gee, are you really Superman!".

However, this exchange would not disbar the series from Earth-One, since on Earth-One there'd been so many attempts to prove that Clark was Superman that it was the subject of jokes on late-night television. Remember the Johnny Nevada story in 1977's ACTION COMICS #474?



swingwithscooter
Member
posted August 22, 2003 12:09 AM

Professor Kitchykoo Caramba and his Vegetable People

Professor Caramba is a typical mad scientist, who spends his days developing non-standard scientific inventions that will help him conquer the world! He lives in a large spooky mansion outsides Scooter's city with his wife Elizabeth-Taylor Caramba and his hulking Japanese manservant Ma-Shu-Ga-Na.

One day, teenage British rock star Scooter and his group of friends are picnicking in the woods outside town when a sudden rain forces them to seek shelter in Professor Caramba's mansion. The kids are welcomed by the Professor and his wife, but the weird décor (paintings of nursery rhyme characters being tortured) and strange food (including something called chicken soup-iaki, which has been fermenting "in grotty old pickle jars for months") has the kids on edge. When they try to leave after the meal, they are stopped by Ma-Shu-Ga-Na. and taken to the Professor's lab.

In the lab, Professor Caramba shows Scooter and the gang his greatest invention - the Vegetable People! Seven huge (5-7') vegetables with arms and legs, they are "perfect specimens - lacking only one vital element! [...] Brains! Human brains!" So the professor used a brain-transfer device to put the kid's brains into the Vegetable People!

Transfer List

Scooter --> Son of String Bean

Cynthia --> Carrot Top

Kenny --> Beet Boy

Cookie --> Lima Bean Lady

Sylvester --> Super Squash

Penny --> Lettuce Lass

Malibu --> Mighty Onion Lad

After a few pages of vegetable puns, Ma-Shu-Ga-Na asks Professor Caramba what the Vegetable People are for. "To conquer the world - that's what for, you fool" the Professor replies. But when Ma-Shu-Ga-Na points out that the Professor hasn't created a plan on how to take over the world with Vegetable People, and it's unlikely that such a plan could ever succeed, the Professor cries for a little, undoes the brain transfers, and lets Scooter and the gang leave.

Appearances:

  • Swing with Scooter #7


swingwithscooter
Member
posted August 22, 2003 10:50 PM

OK, I've got a character that I've always wanted to know more about. Please add Miss Melody Lane of Broadway to the list. She had her own comic in the early 1950s.

Thanks!



swingwithscooter
Member
posted August 23, 2003 12:38 AM

Rudy Roodoo

Musicians Elvis West and Rudy Roodoo were childhood friends (in Scooter's home town, apparently). Elvis grew up to become a superstar rock singer, but Rudy never got his career off the ground. However, Rudy has a talent that West doesn't - Rudy can put hexes on people, thanks to his "evil eye." When you combine Rudy's powers with the fact that he is an egotistical jerk who likes to blame others for his own failings, you can be sure that mayhem will follow!

As the story opens, Scooter, Sylvester and Cookie discover the formerly rich and famous Elvis West about to be arrested for walking out of a restaurant without paying. After they pay his bill, Elvis tells Scooter and company that his sudden career downturn is due to being hexed by his childhood friend, Rudy Roodoo. Scooter doesn't believe in witchcraft, but decides to visit Rudy and find out his side of the story. Sylvester (who does believe in the evil eye) reluctantly accompanies him.

When Scooter and Sylvester meet Rudy Roodoo (and his crone-like mother), Rudy gladly confesses to hexing Elvis, and when Scooter scoffs, Rudy uses his evil eye to hex Scooter (and Sylvester) into being "Irresistible to all women!" They think that's not much of a hex, until they leave Rudy's house and are immediately descended upon by all of the women in the neighborhood, all fighting to get a kiss from them. After avoiding the mob, they decide that Rudy may have magical powers after all, and go back to ask him to remove the hex.

When they return, Rudy's mom refuses to let them in, and even throws a punch at Sylvester. He ducks, and she hits her son (who just arrived) in the left eye. Rudy angrily hexes Sylvester to break his arm within five seconds. When nothing happens, everyone realizes that Rudy's black eye has canceled his evil eye-based hexing powers - and Rudy becomes a sobbing wreck. Sure enough, two weeks later Elvis West is back to selling out concert halls.

(No one seems to realize that Rudy can probably re-hex Elvis when the shiner goes away.)

Appearances:

  • Swing with Scooter #32


Arkham
Member
posted August 24, 2003 06:52 PM

Hello Guys, can any of you tell me what's the origin and subsequent histories of Batman villains

Mortimer Kadaver.

Corrosive Man.

Thank you for your time...



Greg_Saunders_Fan
Member
posted September 03, 2003 07:02 PM

COURAGEOUS MAN AND MINUTE LAD

Courageous Man and Minute Lad were the main characters of a popular television action series, much akin to the Batman TV show of the sixties. Courageous Man was known for his courage, and his unique Bola-Gun.

Bill Anderson was the star of the show, playing the main hero. He also believed someone was trying to kill him before he could honor his contract to finish that particular season and leave the show (which he wanted to do before the show was syndicated and he was veritably typecast). After numerous accidents and close calls, he turned to an old friend for help, Christopher Chance, who was also known as the Human Target.

Chance impersonated the actor and yet another accident occurred (almost being killed by "Pastafazool's Pasta-Maker of Death", and he began scoping out the crew for possible suspects. His co-star, Doug Duncan, was a bratty actor who considered Anderson a has-been. He also was a chain-smoker who flaunted union rules on the set. Producer Frazier White was on the set as well, worrying about the accidents and what would happen to his insurance rates.

Chance was beginning to enjoy his role in the limelight after his first week, but another accident (this time with a "mock microwave" and a malfunctioning Bola-Gun), and decided to get down to task and find out who was behind the events. Barney, the chief electrician on the set, saw through Chance's disguise (saying Anderson wasn't that good of an actor) and told Chance to meet him in his office at midnight. Chance (as Anderson) kept the meeting, but found Barney dead, clutching a burnt match.

The next morning, Chance gathered the cast and crew on the set and revealed that he wasn't Anderson, saying that he was hired to find a killer. The police were already on their way over, and Chance told them that Barney had been killed the night before. He had been hired to stage all of the accidents, but had become nervous once he realized that "Courageous Man" was not who he seemed. Chance said that before he died, he managed to tell him who the killer was. Chance then proceeded to pull out a cigarette and ask for a light. Both Duncan and White offered lights, Duncan using a lighter and Barney a match, which pointed to him as the killer. White tried to escape, but Chance knocked him down with the inane Bola-Gun, which actually worked for once. Chance had also checked into White's finances, and he would've been bankrupted if the show hadn't gone into syndication. He planned to get revenge on Anderson for leaving, and cash in on an insurance policy on the actor.

Perry Klein, the show's director, offered Chance a role once Anderson's contract was up, but Chance refused, saying he does his best work capeless.

Appearances:

  • Action Comics Weekly #641


outpost2
Member
posted October 30, 2003 07:14 AM

I've been working on an index of the KARATE KID series over the last few months. Here are a few entries on some of the obscure villains he fought.



outpost2
Member
posted October 30, 2003 07:16 AM

THE REVENGER

First Appearance: Karate Kid #3 (July-Aug 1976)

It is morning in Manhattan. Karate Kid and Iris Jacobs are standing on a long line in a midtown bank. Iris has been putting Karate Kid up at her place for the past few weeks, ever since he arrived from the 30th century. They are waiting to deposit a donation from the city's Good Samaritan Fund, given to Karate Kid for defeating Major Disaster. Karate Kid will now finally be able to afford his own apartment.

Suddenly, a villain calling himself the Revenger bursts in. He is after the bank president, William J. Grant. Karate Kid tries to stop him, but fails, and Grant is killed. The murderer leaves a note behind that states the jeweler is next.

A short time later and some blocks away, while he feeds his pet birds, Dr. Norman Grimes reflects on why he became the Revenger. A few years earlier, Grimes joined the nation's leading think tank, Universal Concept. The board of investors consisted of Grant, Knight, and Spencer. The men were very interested in Grimes' heavy-metal formula. They assured him that they shared his dreams of building cities with indestructible materials that would last centuries, eliminating slums. Grimes worked hard for years, until he finally achieved success. He agreed to keep the discovery a secret while the board searched for the best way to use it to help mankind. When Grimes discovered that they were working with the military, intending to use his work to build weapons, he became furious. He was determined to make them pay. He soon created a deadly whip made of the same material he had invented, and a specially constructed power-arm to enable him to wield the weapon.

Elsewhere, at that moment, Karate Kid and Iris are looking at an apartment with the landlady, Mrs. Geichman. She comments that her son Sidney, the doctor, had lived there previously. Karate Kid tells Mrs. Geichman that he has decided to rent it. Just then, on the radio, he hears an announcement about a costumed maniac rampaging through the city's jewelry district. Karate Kid rushes to the scene. There he sees the Revenger, but is distracted by looters. By the time he gets to Knight Jewelers, the owner is dead. The hero finds another note, which says the leader will be the third and final victim. Karate Kid hurries to the police with the message.

As midnight approaches, the Revenger smashes into the office of D. F. Spencer, the administrator of Universal Concept. Karate Kid is there instead, waiting for him. The hero informs him that Spencer has been placed in protective custody. The killer then attacks Karate Kid. They clash briefly, then the Revenger heads to the roof. During the ensuing struggle, while trying to protect his pet birds, the villain is crushed by a falling billboard sign.



outpost2
Member
posted October 30, 2003 07:21 AM

MASTER HAND

First Appearance: Karate Kid #4 (Sep-Oct 1976)

Karate Kid aids the Legionnaires in the 30th century, where they battle a raider robot that is pillaging an entire mining asteroid. After defeating the menace, Karate Kid asks the others to send him back into the past, which they do via a Legion time-projector.

Karate Kid arrives to find PS38, the school at which his friend Iris Jacobs teaches, in the hands of a bunch of terrorists. From a window, the leader, Master Hand, demands that all western trade and influence in the orient is to be removed within one month or the streets of every major American city will flow red with blood. They have 24 hours to agree, or he will begin the blood-bath ... starting with Iris! The police prevent Karate Kid from interfering, so he storms off.

Inside the school, Master Hand tells Iris that he is a samurai -- a member of a warrior aristocracy as old as Japan itself. Only a cruel jest of nature robbed him of that heritage when he was born without hands. He was instead trained for an office job. That gave him the time to observe the corrupting influence of western culture on his country, tearing at the very foundations that once made Japan supreme. One day, the spirits of his ancestors appeared before him and he knew the responsibility for restoring Japan was his. He replaced one of his demeaning hooks with his ancestral sword, and swore to bring that blade the honor it deserved.

Karate Kid sneaks into the building from the roof, battling Master Hand's warriors. The hero reaches and attacks Master Hand himself, but the villain's men threaten the students. Karate Kid convinces Master Hand to fight him one-on-one and earn his honor. The samurai agrees, but states the fight will be to the death. The two engage in battle, and Karate Kid is ultimately victorious. Master Hand tries to commit suicide, but Karate Kid stops him and shatters his sword.



outpost2
Member
posted October 30, 2003 07:28 AM

COMMANDER BLUD

First Appearance: Karate Kid #5 (Nov-Dec 1976) - #6 (Jan-Feb 1977)

It is Veterans Day, and Karate Kid and Iris Jacobs are on the sidewalk watching the parade. Without warning, soldiers marching in the parade begin to fire at the crowd! They use the resulting panic to grab Karate Kid, but it isn't him they want ... its Iris. Suddenly, a signal device in Karate Kid's wrist band beeps. He rushes off, leaving Iris in the soldiers' hands.

Ten minutes later, in his West Side apartment, Karate Kid speaks to someone through a floating orb. He is angry because Iris might be killed. The person speaks of rules and a test that Karate Kid agreed to. One rule is to report to the monitor globe whenever the signal coil commands. The person adds that how well Karate Kid overcomes his personal obstacles to follow those rules will weigh heavily in the final judgment.

After finishing his conversion, Karate Kid heads out to try and find Iris. A man posing as an old lady leaves the hero a clue, which leads him to the Empire State Building. There he is attacked by Frederik Sanguine, a.k.a. Commander Blud, and his men. Iris, he learns, was just the bait. Blud wants Karate Kid's knowledge of the future. He has dedicated his life and resources to the art of combat, and now Karate Kid will help him further that dedication by telling him which countries will fight in the next world war. He intends on allying himself and his mercenaries with the losing side! That way, he can help tip the balance of power and prolong the conflict, giving even more men the chance to taste the splendor of battle. Karate Kid is sickened by what he hears.

Blud begins striking Karate Kid, and a battle between the two ensues. Just as it appears Karate Kid has beaten Blud, the villain shoots knockout gas out of his ring. When Karate Kid wakes up, he is bound next to Iris. They are strapped to a machine of Blud's own design. It works on principles of pain tolerance, developed from years of research into brainwashing techniques. Blud is happy to give the hero a little demonstration -- unless he wants to be smart and give Blud the information he seeks voluntarily. Karate Kid replies that Blud's insane plan would not only change history, but wipe out his own future in the process. In response, Commander Blud turns on the machine. The pain causes Karate Kid to snap and go berserk. He breaks free and begins tearing up the room in a rage, attacking all within reach.

Cosmic Boy, Star Boy, Sun Boy, and Princess Projectra arrive just in time to stop Karate Kid from killing Commander Blud. They knock out their teammate, but Blud escapes in the confusion. Upon seeing Projectra tenderly holding Karate Kid, Iris Jacobs leaves.

When Karate Kid awakens, his sanity has returned. The Legionnaires explain that their time-scanners at Legion headquarters detected someone trying to tamper with the timestream. They traced that tampering to this location. Karate Kid is angry that they let Blud escape, a man whose plans could destroy the future. He tells them to leave, but Cosmic Boy says the responsibility for stopping Blud can't be left to one man. Karate Kid storms off.

Projectra is concerned that he is not himself. Cosmic Boy has a feeling that Karate Kid has a deeper reason for coming to the 20th century other than the ones he's told them. They will have to worry about it later though. Right now they need to stop Blud.

Karate Kid is walking down the street, when suddenly he is grabbed by a large robot bird. The bird brings him to an artificial dome under the Hudson River, where he is attacked by Blud's elite cyborg corps. Karate Kid quickly defeats them all. Blud then tells the hero that he has gathered his finest robot warriors along with a fleet of submarines to take them to the site of the next world war, as soon as Karate Kid tells him where it will be.

Blud reveals that he has captured the other Legionnaires. They followed clues he left and fell right into his trap. He states that the force field holding them protects him from their powers, but also enables him to dissipate their mass. Blud activates the mechanism which causes the heroes to begin fading. Blud says they will soon disappear completely if Karate Kid doesn't cooperate.

Karate Kid rushes over to try and help Projectra. When it appears he can do nothing, he agrees to help Blud. Just then, the dome cracks and water begins pouring in. Karate Kid disables the force field and frees the Legionnaires. Suddenly, the crack and water are gone. Karate Kid had in fact whispered to Projectra to use her illusion powers, which were unaffected by Blud's force field. Blud orders his robot troops, Squadron D, to attack and destroy the outsiders, but the Legionnaires easily defeat them. Blud tries to escape in a mini-sub, but Karate Kid captures him.

Projectra asks Karate Kid to come back with them to the future. He says he can't, that his work in the 20th century is not yet done. The Legion time-projector glimmers once more and the four heroes return to their own time.



erdmann
Member
posted November 02, 2003 11:43 PM

His sole comic book appearance was inauspicious, campy and an issue late. Yet, somehow, he managed to earn a guest shot on TV's "Justice League," something even Hal Jordan and Captain Marvel can't swing. To whom do I refer? Why, none other than Vox, the Bionic Bandit!

Vox, who was actually a mad scientist cyborg, not a bandit, was the creation of writers Jack C. Harris and Martin Pasko and artist Joe Staton. Originally slated to appear in the 50th issue of DC's revived METAL MEN series, Vox's tale "Killing Me Softly with his Scream", fell prey to the Dreaded Deadline Doom and was bumped back to issue #51 (April-May 1977). Issue #50 was a partial reprint of METAL MEN #6 (featuring the Gas Gang), with a new framing sequence. The issue ended with the Metal Band and Doc Magnus taken into custody by U.S. soldiers assigned to Project Automation under the orders of Col. S.M. "Whip" Craven.

In issue #51, it was revealed that Craven wanted Doc to turn over the secret of the Metal Men's shape-shifting abilities so the government could use it to create superior robot troops. While they talked, the storage room in which the Metal Men were held was attacked by a group of silent para-military types whose uniforms bore a large white "V" on the front. The robot captured them and when Craven attempted to interrogate one, the soldier "willed himself to die" rather than speak.

Vox, who spoke through a mechanical larynx, had an aversion to the human voice because it reminded him of the kind of voice he would never have again. When one of him men attempted to inform him about the capture of the troops, Vox screamed, unleashing a sonic blast that killed the man.

The creator of a breed of cyborg soldiers called "Cyboriginals", Vox also wanted the Metal Men's secret so he could make the troops he provided Communist Block counties invincible. Leading a second attack himself, Vox captured Doc, Craven and Iron.

Back at his HQ, Vox failed to extract the secret from Magnus, so he decided to cut off the stubborn inventor's head. Craven offered to tell all if Vox would spare Doc and replace his faulty pacemaker with a cyborg heart. Vox agreed and Craven told him of the responsometers, the mini-computers inside each Metal Man's head. Realizing he could reverse engineer them from studying the one inside Iron, Vox promptly went back to trying to kill Doc. Enraged at the betrayal, Craven suffered a fatal heart attack.

Meanwhile, Gold, Lead, Tina, Tin and Mercury took the forms of Cyboriginals and tricked the survivors of the first attack into leading them to Vox's base. There they merged to form a single giant robot (the first appearance of Alloy from "Kingdom Come," perhaps?) and attacked. Vox ordered the polarity reversed on the giant electro-magnet holding Iron, sending the robot crashing into his fellows. It didn't slow Mercury, however. He decked Vox, smashing his mechanical voice box. Unfortunately, the giant buzzsaw about to decapitate Doc was programmed to only respond to Vox's voice commands. Fortunately, the Metals were able to fling Lead into the saw, destroying it at the last minute.

And so, with the creator saved, Craven dead and Vox and his troops defeated, the Metal Men were ready to call it a night.

And that was the end of Vox... until a couple weeks ago when Cartoon Network aired an episode of "Justice League" in which a character named Vox appeared as a flunky to Vandal Savage.

This Vox could also unleash sonic blasts from his mechanical larynx to devastating and deadly effect. In many ways, he was similar to the henchmen James Bond's enemies always keep around -- ruthless, single-minded and loyal -- fitting for an episode that had a Bond-style plot. Another difference was appearance. While the TV Vox wore military garb, the comic book version dressed in a tight, pale green jumpsuit that sported a large white V that framed his bare chest. He also wore a purple cape, light blue hip boots and a skull cap (which may have been attached). His lower jaw was metal, whereas the TV version appeared to have a relatively normal face.

Vox actually could be used to go effect. He was a homicidal insane genius who though nothing of harvesting body parts from his fallen men to use on new cyborgs. With a better wardrobe and less campy dialogue, he could be a really creepy contender against many DC characters.



outpost2
Member
posted November 03, 2003 12:46 PM

PULSAR

Benjamin Day had a congenital heart defect that kept him from getting decent work. This made him turn to crime to support his wife, Liz, and their two children. He started working for a mobster named Kade, and was among a group of Kade's thugs when the police busted up one of their jobs. In the excitement, his heart gave out. He later woke up in a lab. He discovered that mob scientists had saved his life by giving him an experimental atomic heart, as well as increasing his muscle power with new surgical techniques. He soon learned that circuitry had been implanted between his heart and a contact in his hand. Whenever a special fiberglass staff touched that contact, it turned him into Pulsar, focusing the power from his atomic heart into pulse-bolts. After he recovered, he was forced to become a mob assassin. He didn't want to kill, but Kade had foreseen that and had a two-phase control switch made. The first phase shuts his heart off, giving him a simulated coronary attack. The second phase overloads his heart, turning him into a walking atomic bomb. Kade never let him forget what would happen if that second phase was activated while he was with his wife and kids.

One day, in his quiet Long Island home, Ben receives a phone call. He suddenly becomes very serious, leaving his family in the living room while he goes upstairs to gather the weapons he needs to perform his next assignment. A few hours later, Ben arrives at Washington Square Park. He slips away from the weekend crowd into a nearby alleyway, where he transforms into the assassin known as Pulsar. The costumed killer emerges from the alley and fires off a warning shot, telling the crowd that he has a job to do and anyone who gets in his way buys it. Pulsar approaches a bum named Eddie "the Lip" Vacarro, who ratted on the mob. Before he can assassinate his target, Karate Kid intervenes. (Karate Kid, who is in self-exile to the 20th century, was enjoying the park with his friend, Iris Jacobs.) Pulsar stuns the hero with his staff, then chases after Eddie, who runs into the street and is killed by a horse-drawn carriage. Pulsar secretly changes back into Ben Day and slips away.

Back at his Long Island home, Ben learns that Kade has shown up at his house. Kade says he has another assignment for Pulsar, but Ben responds that he's through. When Kade reminds him what will happen if he refuses, Ben reluctantly accepts the new mission.

Later, as night falls, Commissioner Banner is speaking before the annual police convention at Madison Square Garden. He talks of the recent wave of executions carried out by Pulsar. His anti-crime committee is going to make Pulsar its prime target. Pulsar suddenly appears, blasts the podium, and leaps on stage.

Back in Karate Kid's apartment, he and Iris are speaking with his landlady. A news bulletin comes in over the radio, stating that Commissioner Banner has been kidnapped by Pulsar. They are informed that he is currently being held in the auditorium's lighting control room. Karate Kid rushes to the convention site.

Pulsar tells Banner he never wanted to hurt anyone, but there are other lives at stake. He will make the assassination as painless as possible. Karate Kid arrives and dashes past the police, smashing through the door. He attacks Pulsar from one side, while the Commissioner attacks from the other. Karate Kid kicks Pulsar into a control board, shorting it out, which begins electrocuting the killer. The hero kicks Pulsar free, which surprises him, but Pulsar says more than he will pay if he is taken in. He breaks free, grabs his power staff, and sprints outside.

Karate Kid follows, but has lost Pulsar again. He sees Ben Day with a walking stick in the crowd, recognizing him from the park. Before he can follow that line of thinking, the Commissioner interrupts to shake Karate Kid's hand.

Late that night, Pulsar meets Kade on a deserted riverside wharf. The assassin states that Karate Kid saved his life and he won't kill him. Kade says the hero must be eliminated after interfering in the last two assignments. Kade and his associates have invested a great deal of money developing Pulsar, and they require a return on that investment. Kade presses a switch and Pulsar collapses in pain. He leaves saying he looks forward to results by this evening.

An hour later, Karate Kid arrives home, where Iris is waiting for him. As they walk in, she takes the hero by surprise, kissing him in the doorway. Suddenly, the light is turned on. It is Princess Projectra, Karate Kid's girlfriend from the 30th century, who came back because she thought he might need help. Projectra is furious, and she and Iris start arguing. Pulsar, who was watching from an adjacent building, blasts Karate Kid and leaps in the window, but Karate Kid kicks the killer back out. He tells Projectra to protect Iris, and leaps to the street below, where the fight continues. Pulsar succeeds in knocking Karate Kid unconscious.

Later, in the early evening, Kade is conducting business in his office in the back room of a posh East Side restaurant. His men are reporting on their ventures, when Pulsar arrives with a bound Karate Kid. Kade is furious that Pulsar brought the hero to his office. Pulsar says that Karate Kid is his trump card. The only thing holding the hero back is the atomic bonds from his staff. If Kade will hand over the switch, he'll hand over Karate Kid, otherwise he'll let him go and then help the hero to take Kade down. Kade responds by having his men pull aside a curtain, revealing Pulsar's wife with a gun to her head. Kade says she'll remain safe as long as he remains docile. The assassin complies, but Kade says Pulsar has turned into a poor risk and he no longer wants him. One of Kade's men knocks the reluctant hitman out.

Hours later, at midnight, Pulsar wakes up. He and Karate Kid are bound in Kade's "disposal system", an over-sized microwave oven. The mobsters leave the two men to die. Karate Kid doesn't even know why he is there, so Pulsar explains the situation. Soon afterward, Karate Kid breaks them free. Just as Kade is about to kill Liz Day for knowing too much, Karate Kid and Pulsar appear and take down Kade's men. Kade starts the overload process and runs off. Pulsar tells Karate Kid to take his wife to safety while he holds the thugs off. Instead, Karate Kid grabs Pulsar's staff and follows Kade. He knocks Kade out and uses the switch to shut down the overload. Both men then join forces to defeat the rest of Kade's thugs. Shortly, the police arrive. Pulsar knows he will have to pay for his crimes, but he is glad it's finally over.

Two years later...

Karate Kid once again travels back in time to the 20th century. He knocks on Iris Jacob's window, but no one is there. He moves on to his former landlady's room and wakes her, asking her where Iris is. She tells him that Iris moved to Gotham City not long after he moved out.

In Gotham City, Batman arrives at Gotham City Jail. Criminals called the Black Hearts are looking to get revenge on one of their former members, Katy, for betraying them to the police. She is now in protective custody. Suddenly, the building shakes. Pulsar blasts into the cell to kill Katy. Batman saves her and fights the assassin. Katy, a vicious killer herself, escapes. Pulsar disables Batman and discovers his target had fled.

Katy wraps a shard of glass in a handkerchief and uses it to kill a motorist. She takes the handkerchief with her, but fails to notice that a small piece has been torn off. She steals the car and flees. Having suffered injuries during Pulsar's attack, Katy crashes the car three miles away. She collapses, but is helped by Iris Jacobs. Katy claims she was attacked by a mugger, so Iris takes the supposed victim into her apartment to allow her to clean up and rest. Iris tells Katy to take a shower, which she does.

While Katy is in the bathroom, Karate Kid arrives through the living room window. Iris is delighted, and hugs and kisses him. Karate Kid sneezes, remarking that he must have picked up a cold. He says he was in such a hurry that he didn't get the proper immunizations. He grabs a handkerchief, which just happens to be the one Katy was carrying. Karate Kid tells Iris he wants to talk to her about something, but just then a news report appears on the television announcing that Pulsar has attacked Gotham City Jail. Karate Kid says he needs to look into the Pulsar situation and leaves.

Katy comes out of the bathroom and sees the news report. She shuts off the television before Iris can see her image on the screen.

Karate Kid soon arrives in Gotham City and goes to the crime scene outside the jail. There he meets up with Batman, who introduces the Legionnaire to Commissioner Gordon. Batman then finds a shred of cloth on the dead motorist. When Karate Kid sneezes again and pulls out the handkerchief, Batman notices that his shred is a piece from that same handkerchief. Karate Kid tells Batman that he picked it up at Iris' apartment, so they hurry back to her place.

The Black Hearts and Pulsar arrive at Iris' building. They were monitoring the police frequency and heard a report of a wrecked car at her address. They see spots of blood on the sidewalk and follow them to Iris' apartment. They enter through the door just as Batman and Karate Kid enter through the window. Iris and Katy are trapped in the middle. Karate Kid takes on Pulsar, while Batman handles the gang.

Pulsar tells Karate Kid to keep back, that he has no quarrel with him. Karate Kid says Pulsar told him he was going straight. The Legionnaire attacks the assassin and accidentally knocks him out of the window. He follows his opponent, but then sneezes again, giving Pulsar some warning. The villain blasts Karate Kid with his staff. He then explains that when he was in prison, the mob bosses he turned on had their revenge. They killed his wife and two children. Any decent feeling he ever had died with them. When the Black Hearts asked him to join them, he had no reason not to. Karate Kid uses his weighted sash to snatch the power rod from Pulsar. He then easily knocks the assassin out.

Peter Travers, the leader of the Black Hearts, watches from the apartment window. He presses a switch which triggers Pulsar's atomic overload. Karate Kid barely escapes as Pulsar explodes. Batman continues to fight the gang members inside. Karate Kid enters through the window and helps Batman defeat them all. Iris also helps out by stopping Katy from escaping.

After the police take the Black Hearts away, Karate Kid finally gets to talk to Iris. She thinks he has come back in time to be with her, but he tells her he only came back to invite her to his wedding to Projectra. Tears well up in her eyes, then she gets angry. Iris turns away, asking him how he could possibly think she could stand to see him marry someone else! She tells him to leave. Karate Kid complies, returning to the 30th century in his time bubble.

Appearances:

  • Karate Kid #7-9
  • The Brave And The Bold #198


outpost2
Member
posted November 03, 2003 02:06 PM

THE GYRO-MASTER

First Appearance: Karate Kid #7 (Mar-Apr 1977)

Karate Kid is arrested outside his apartment for the murder of his landlady, Mrs. Geichman. Suddenly, the ground ruptures nearby and a spin-borer vehicle emerges, right in front of the Metropolitan Museum. As his underlings battle the police, a villain named the Gyro-Master goes into the museum. Karate Kid breaks out of his handcuffs and tries to help.

Inside, the Gyro-Master steals the Milan Gyro. The criminal thinks back to when he was just Elroy Soames, a top industrial spy. He had broken into the research facilities of a powerful toy cartel to steal plans for a new super plastic designed to make toys spin at the merest touch. Unfortunately, the security system signaled the guards. Attempting to escape through the labs, he stumbled, falling into a monstrous cyclotron used in the company's super plastic experiments. It took the guards only moments to stop the machine, but in that time Soames had been spun at more than 1000 revolutions per minute. It was so fast that the super plastic mixture had been forced into the very pores of his skin. As he finally clambered to his feet, he began to turn -- faster and faster. He spun so fast that he was able to deflect people, billy clubs ... even bullets. He soon learned to control his new abilities, and set about using them to good advantage. His early capers brought him funds with which to develop certain aids. This latest item will bring him a fortune.

Karate Kid enters the museum and battles the villain, but is beaten back. The police follow, but the Gyro-Master escapes, turning down a blind hallway and disappearing into thin air. Aaron Temple, the curator of the museum, tells police that the thief stole one of the earliest gyroscopes known to exist, one designed by Leonardo da Vinci himself. It was part of a display loaned to them by the Italian government, and was due to be shipped back the next day. The diplomatic repercussions could be disastrous. Karate Kid slips away with his friend Iris Jacobs before he can be arrested again.

Karate Kid sneaks into his apartment through a window. Two police officers, having heard noises coming from the apartment, barge in. They try to arrest Karate Kid, but he holds them off. Iris, concerned about her friend, follows the police into the apartment. She says something that prompts Karate Kid to figure out how the Gyro-Master disappeared earlier at the museum.

He slips away and heads back to the museum, telling the Gyro-Master to show himself. Karate Kid realized that the thief never left, that he was simply spinning faster than the human eye could see. The Gyro-Master reappears and attacks, using various weapons against him. As the criminal is about to escape, Karate Kid knocks him out cold. The hero quickly leaves before the police can arrive on the scene.



Xanadude
Member
posted November 11, 2003 12:59 PM

Anyone have any info on Mr. Conan, the short lived mentor/sponsor for the Metal Men when Doc Magnus went crazy?



swingwithscooter
Member
posted November 14, 2003 06:43 PM

Here's another request:

Sharkeeta, the flying killer mermaid from the Wonder Woman story in COMIC CAVALCADE #21



swingwithscooter
Member
posted November 19, 2003 10:54 PM

In SWING WITH SCOOTER #2, a monster named Zekefreak is introduced. At the end of the story, the author asks for reader response to see if Zekefreak should appear again.

Did he ever appear again? If he didn't, I'm ready to profile him. But if he did, then I can't do a complete job, cause I don't have the other appearances...



Tenzel Kim
Member
posted November 30, 2003 04:09 PM

Was just in the middle of indexing some SUICIDE SQUAD issues for my site and wondered if you might be able to help me.

Was SECRET ORIGINS #14 the first time we ever saw Rick Flag's father and the original wartime Suicide Squad/Squadron?

Furthermore could anybody tell me which parts of the SECRET ORIGINS story were retellings of the events shown in the BRAVE AND THE BOLD stories and which parts were new?



outpost2
Member
posted December 01, 2003 08:12 AM

The first Squad appeared in
STAR SPANGLED WAR STORIES [2nd series] #110-111,116-121,125,127-128,

while the second appeared in
THE BRAVE AND THE BOLD #25-27,37-39.

I couldn't tell you whether Rick Flagg Sr. appeared in STAR SPANGLED WAR STORIES or not.



outpost2
Member
posted December 01, 2003 08:33 AM

The Grand Comics Database Project implies that the original Squad included such characters as:
PT
Prof
Mac
Morgan
Dino
Sheriff
Wild One
Caveboy
Joe
Reed

Short synopses of the second Suicide Squad's adventures can be found at:
http://darkmark6.tripod.com/shortrun.html



DrEris
Member
posted December 20, 2003 09:45 PM

Hi there, new to the board and the topic, but I've just caught up (been reading it at work ). I'm just wondering if Crusader (from AQUAMAN) is still open for review?
--Geoff (DrEris)



DrEris
Member
posted December 20, 2003 10:03 PM

BTW, besides CRISIS ON INFINITE EARTHS, KINGDOM COME, PLANET KRYPTON, and ZERO HOUR, where else should I look for cameos of dead characters, thanks so much (I do have the AQUAMAN issue, but just want to do a thorough job on my first bio )
DrEris



outpost2
Member
posted December 21, 2003 10:36 AM

DrEris,
The Crusader only appeared in AQUAMAN [1st series] #56. As far as I know, he has made no other cameos in any other titles. Welcome aboard!

I'm hoping myself to get a few more entries done over the holiday break.
594. Superboy of a parallel universe (Superboy v1 #116)
595. Superboy of a parallel universe (Superboy v1 #117)
655. the Unimaginable



DrEris
Member
posted December 22, 2003 11:02 AM

Just for future reference has anyone done web site with a panel by panel description of everyone in the crisis and other continuity changing series?
Thanks so much, DrEris



outpost2
Member
posted December 23, 2003 11:27 AM

There are Crisis and Kingdom Come annotations at
http://www.io.com/~woodward/chroma/



MikelMidnight
Member
posted January 17, 2004 06:40 AM

Here's one supplied by by Bob Buethe:

THE SPLIT MAN

He made two STRANGE ADVENTURES appearances, of which I only have the second. He was an adventurer archaeologist in the Indiana Jones mold, and had been given a magic belt by a witch doctor. It allowed him to split into two identical selves... one with a red aura, the other with a blue... who could communicate telepathically. However, his two selves had to rejoin by sundown or both would die. In the story I have, he used this power to lead a group of thieves in South America on a wild goose chase while his other self delivered a valuable artifact to a museum.



outpost2
Member
posted January 17, 2004 01:32 PM

According to the Grand Comics Database:

The Split Man appeared in:
STRANGE ADVENTURES #166 (July 1964)
STRANGE ADVENTURES #203 (August 1967)



outpost2
Member
posted January 24, 2004 09:13 PM

THE SUPERBOY OF EARTH-116

First appearance: Superboy [first series] #116 (October 1964)
"The Ordeal of Chief Parker!"

One day, at police headquarters in Smallville, Chief Parker holds a press conference. The police have captured Phil the Faker, the famous counterfeiter, but must still find the phony $20 plate if Phil is to be convicted. Superboy flies into the room, telling Chief Parker not to bother. Using his x-ray vision, Superboy locates the missing plate under a floorboard in the police station itself, where Phil had hidden it! The reporters laugh, saying the Police Chief goofed. After they leave, Chief Parker tells Superboy he wishes he'd have told him about his discovery in private, instead of embarrassing him in front of the reporters. The Chief is surprised to see that Superboy is amused.

The next morning, Superboy spots Chief Parker driving to work. The Boy of Steel states that he will now take the next step in his master plan to smash the old coot's career. Superboy secretly flies up behind the Chief's car and begins pushing it faster and faster. He then quickly flies ahead of the car, stopping it so that he can charge Chief Parker with driving over 60 mph in a 30 mph zone. Superboy says he feels it's his duty to take the Chief to traffic court to be punished. Superboy silently laughs as the judge scolds Chief Parker and fines him $50. That evening, when Superboy returns home, Pa Kent pulls out the newspaper and asks Superboy why he dragged his old friend to court. Superboy says he cannot cover for someone who does wrong, even if it is a friend. He then tells his father to drop the subject.

The next morning, Superboy arrives at police headquarters, where he finds many FBI agents and reporters. One reporter explains that a bunch of top gangsters have been rounded up, and Chief Parker will personally grill "Big Gus" Diller, the crime syndicate boss. The Chief enters the room and, as he approaches the line-up, states that he must put on his glasses before he can begin. Superboy uses his heat vision to slightly melt the lenses, causing Chief Parker's vision to become distorted. The Chief decides he must go through with the interrogation, but he ends up confronting the wrong man, again embarrassing himself. Superboy suggests that maybe Chief Parker is too old for the job and should resign. Once outside, the reporters mock the Chief themselves, agreeing with Superboy's assessment. Lana Lang tells them to stop, that Chief Parker deserves respect for all his years of service. Superboy responds by saying the Chief deserved his job once, but old age has made him inefficient and incompetent. Superboy continues badgering the Chief to quit.

Later, Chief Parker sits alone in his office, writing a letter of resignation. Suddenly, Superboy and Krypto fly into the room. Superboy says that if Parker signs the paper, he will be making a terrible mistake. In the next moment, a second Superboy flies into the room! He proclaims that they may have stopped the Police Chief from resigning, but they can't protect the Chief from him. The two Superboys begin to fight, but then suddenly the duplicate Superboy stops and remarks that his body is tingling. He now realizes what has happened.

He explains that, a few days earlier, a missile from outer space carrying a hyper-atomic warhead was heading toward Earth. If it were to strike the planet, it would destroy it, so he obliterated it in space. However, the missile contained a red kryptonite rock, probably placed there by a space-foe as a booby trap. For 48 hours, the red k forced him to ruin a good friend. However, he was unaware that the explosion had hurled him into a parallel universe, so he ended up trying to torment this world's Chief Parker. The effect finally wears off, and the duplicate Superboy fades back into his own universe.

Chief Parker is happy that Superboy arrived in time to help him, but Superboy says he has Krypto to thank. Superboy was on a special mission in a distant solar system. Krypto found him and led him back. When asked how Krypto knew that he was being menaced by a Superboy from a parallel universe, Superboy only smiles. Shortly, Superboy and Krypto return to the Kent home. Superboy couldn't tell the Chief that it was Pa Kent who had sent Krypto to bring back his master. Pa Kent was fooled briefly, but he soon caught on. He noticed something that no one else did. The colors of the alternate Superboy's emblem were reversed, a yellow "S" on a red background!



outpost2
Member
posted January 24, 2004 09:17 PM

THE SUPERBOY OF EARTH-117

First appearance: Superboy [first series] #117 (December 1964)
"Superboy and the 5 Legion Traitors!"

In a distant galaxy, Superboy races against time. He must place an inhabited world safely in orbit around a nearby sun before their own sun goes nova. After Superboy completes his mission, he can't resist returning for a close-up of the blast. However, he is caught in the massive explosion, which sends him hurtling backward.

Later, Superboy returns to Earth and changes back into Clark Kent. He soon discovers that the residents of his hometown are eagerly awaiting the arrival of the Legion of Super-Heroes from the 30th century. They have even raised the Legion flag in their honor. Minutes later, the Legion's time-globe appears and Ultra Boy, Invisible Kid, Chameleon Boy, Brainiac 5, and Element Lad disembark, thanking everyone for the kind reception. Clark notes that his fellow Legionnaires are being careful not to recognize him openly in his secret identity. Suddenly, three armed robbers run out of the nearby Research Lab carrying the lab's stolen payroll. The Legionnaires easily defeat the thieves. Police Chief Parker offers to show the heroes the town, but they say they'd rather roam around on their own. Later, Clark spots the Legionnaires flying overhead, and observes that they are smiling strangely.

The next morning, Clark reports to school. The Legionnaires are already there, visiting his classroom. They tell the class a little bit about their powers and exploits. When the teacher asks Ultra Boy for a demonstration of his powers, the super-teen surprises everyone by using his penetra-vision to reveal that Clark is secretly Superboy! Thinking fast, Clark tries to find a way out of his dilemma. Using his x-ray vision, he notices that a sign outside is misspelled, saying "Smallvile High vs. Metropolus High". His photographic memory then recalls that the lab sign he saw the previous day also said "Smallvile". He quickly verifies that the city's name is misspelled everywhere in town. Also, recalling the Legion flag causes him to realize that these 30th century lads are villains, not heroes! He concludes that the terrific concussion caused by the exploding star hurled him into a parallel universe, just as a similar accident recently sent another Superboy into his world (see THE SUPERBOY OF EARTH-116).

Clark realizes that the villains must have come to this era to expose the secret identity of this universe's Superboy. They had captured the robbers to keep him off guard until they could betray his secret before his classmates. He figures that this world's Superboy must have been away on a mission all this while. Using his super-vision, he verifies that Superboy is now returning from overseas. He knows he must act fast. He'll need his duplicate's aid in order to help protect his duplicate's secret identity. At lightning speed, Clark devises a method of contacting his other self. He etches a message explaining the situation on a medal that he is carrying and tosses it out of an open window, aimed directly at the approaching Superboy.

Clark's thoughts and actions have only taken a few seconds. Ultra Boy proclaims that Clark Kent is Superboy. Suddenly, this world's Superboy flies in the window. He uses an anti-gravity paralysis-disc to disable the super-villains, then flies off with his captives. Clark's classmates have a good laugh at Ultra Boy's "mistake". Later, Clark changes to Superboy and meets with his twin. This world's Superboy asks how he knew that the youths from the future weren't really Legionnaires. The Earth-One Superboy explains that he recalled that when the villains first arrived, they didn't salute the Legion flag, even though the Legion's constitution requires them to salute it at all times. He realized that they didn't salute the flag because they hated it, probably because they were thrown out of the club for conduct unbecoming Legion members. Despising their former super-friends, they traveled back in time to spoil things for Superboy.

Soon, the Earth-One Superboy flies the paralyzed villains through the time-barrier to imprisonment in their own era. He then heads back across the dimensional maze, and then through the time-barrier, to his own world and time.

Post-Script: The following month, in ACTION COMICS #320 (Jan 1965) "The Three Super-Enemies!", Superman makes reference to the events of SUPERBOY #117.



outpost2
Member
posted January 25, 2004 01:09 PM

Done this round:

10.1 Amorpho
45. the Atom-Master
52.1 Baron Tyrano
53.1 the Bat-Hulk
89.1 Bork II
90.1 the Bounty Hunter I
91.1 the Brain (Aquaman Filmation cartoon)
92.1 the Buddak
100.1 Captain Baboon
136.1 Commander Blud
142 the Cossack
144.1 Courageous Man and Minute Lad
157.1 Darklight
165.1 the Dharlu
171. Dr. Cyclops
177. Dr. Tyme
178. the Dogs of War
178.1 the Doomsters
182.1 the Duplicate Man
207.1 Flamesplasher
220. the Forgotten Villains
232.2 the Ghost Pilot
234.1 the Gloryboys
242.1 the Gravitronic Man and Gravity Lord
250. the Green Team
254.1 the Gyro-Master
324.2 Johnny Dune
331. the Justice Alliance of Earth-D
337. Karkan the Mighty a.k.a. Super-Savage
339.3 Killer Kelly I
356.1 Larry Lance of Earth-One
366. the Love Syndicate of Dreamworld
372.1 Manhunter 2070
384.1 Master Hand
389.1 the Men of the Mask
396.1 Mighty Lad (Superboy Filmation cartoon)
416.1 Mooglie Ned and Ropus
421.1 Multi-Face
447.1 the Organ Grinder
454. Overman
463.1 the Phantom of the Stardust
465.1 the Piper
466.1 Plastic Man of Earth-One (or Earth-B or Earth-12)
466.2 the Plutonium Man
478.1 Professor Kitchykoo Caramba and his Vegetable People
478.2 Professor Kurt Borian
482 Pulsar I (Karate Kid foe)
492.1 Reactron, the Living Reactor (Pre-Crisis)
492.2 Reactron (Post-Crisis)
498.1 the Revenger
503. Robin Hood
508.1 Rubberman
509.1 Rudy Roodoo
517. Scarab II
520.1 the Separated Man
535.1 the Sicari
535.2 Sidney Sometimes
546.1 the Sky Pirate
552.1 Snake-Eyes Bentley
564.1 the Spectre / Jim Corrigan of Earth-One (or Earth-B or Earth-?)
570.1 Squadron of Justice I (Pre-Crisis)
571. Squadron of Justice II (Pre-Crisis)
583.1 Starstriker
586.1 the Stylist
594. Superboy of a parallel universe (Superboy v1 #116)
595. Superboy of a parallel universe (Superboy v1 #117)
601. Superman of 2020-2021
602. Superman of 2956
603. Superman of 2965-2967
604. Superman of 2999
625.1 the Thought Terror
627. the Three Musketeers
649.1 Tyrano Rex
649.2 Tyros, the Outcast of Atlantis
662. the Vatmen
664.1 the Vigilante of Earth-One
667.1 Vox, the Bionic Bandit
667.2 the Vultures
669.1 the Warlock (Superman Filmation cartoon)
675. Whirlicane / Thunder & Lightning
677.1 Wildcat of Earth-One
694.1 the X-Gun



outpost2
Member
posted January 25, 2004 01:12 PM

Added, but not yet covered:

92.2 Bulletman, Bulletgirl, Windshear (Nickel Comics #1, Justice League Of America #135-137, Power Of Shazam! #43)
110.1 Captain Triumph (Crack Comics #27, All-Star Squadron #50)
127.1 Cinder and Ashe (Cinder And Ashe #1-4)
174.1 Doctor Pat (Sensation Comics #94)
176.1 Doctor 13 (Star Spangled Comics #122)
182.2 Dynamic (Superman Family #201-202)
231.1 the Gay Ghost a.k.a. the Grim Ghost (Sensation Comics #1)
232.1 the Ghost Patrol (Flash Comics #29)
257.1 Harlequin I, II, III (All-American Comics #89, Batman Family #6/ Teen Titans v1 #48, ??)
324.1 Joe Hercules (Hit Comics #1, Golden Age #4)
339.1 Kid Devil (Blue Devil #14)
339.2 Kid Eternity (Hit Comics #25, World's Finest Comics #279-280)
385.1 the Mastermind (Justice League Of America #53)
388.1 Melba Manton (Lois Lane #131,133,136,137, Supergirl v1 #6, Jimmy Olsen #160, Superman v1 #280,289, Action #464,479, Superman Family #184,186, Batman And The Outsiders #19)
401.1 Miss Beverly Hills (Miss Beverly Hills of Hollywood #1-9)
403.1 Miss Melody Lane (Miss Melody Lane of Broadway #1-3)
406.1 Mr. Conan (Metal Men v1 #37-41)
481.1 the Protector (New Teen Titans Drug Awareness Books, Titans #22, Titans Secret Files #2)
488.1 Radion and the Protector (Superman v1 #306)
517.1 Scare Tactics (Scare Tactics #1-12)
531.1 Sharkeeta (Comic Cavalcade #21)
568.1 the Split Man (Strange Adventures #166,203)
585.1 Stormy Foster the Great Defender (Hit Comics #18, Golden Age #4)
606.1 the Supermen of America (various Superman titles, Supermen of America v1 #1, Supermen of America v2 #1-6)
698.1 Young Heroes in Love (Young Heroes in Love #1-17,1M)
698.2 Zekefreak (Swing With Scooter #2)



Eduardo Blake
Member
posted February 16, 2004 06:12 AM

Good to see this thread keeps going.

As for requests, got these three minor Superman villains:
- Bloodsport I (SUPERMAN v2 #4)
- Bloodsport II (ADVENTURES OF SUPERMAN #506)
- Demolitia (ACTION COMICS #718)



smahan
Member
posted February 16, 2004 10:16 AM
Has anyone heard of Elu? First appeared in OMEGA MEN #26... I'd say Elu is pretty obscure.



The Atom
Member
posted March 24, 2004 09:13 AM

Just a minor update, if you can call it that. I checked all the old threads, (including the archives) and frankly it was a bit "thread-bare" (to use a pun) on the New Guardians entry. More info was gathered on a more recent thread in these boards from others asking questions, so I don't know if you want to re-open that entry or just tack in some of the info from the other thread.

Just a thought.

I'll post a link to the New Guardians thread that started a little while back.
http://dcboards.warnerbros.com/web/messages.jsp?topic=48524030&board=other_dcu_topics

And BTW, myke4, I think your entry there probably sums up much of the early-to-mid data, although there's still some data in the thread about the end in GREEN LANTERN v3 #44 when the New Guardians probably "officially" broke up.



The Atom
Member
posted March 14, 2004 09:39 AM

I have a few more suggestions for characters to add to the list. Most of these are Atom-related, so I might be able to do some of them in short order.

Kulan Dar (SHOWCASE #34)
The Bug-Eyed Bandit (ATOM #33)
the Katarthans (SWORD OF THE ATOM)
the Micro/Squad (POWER OF THE ATOM, SUICIDE SQUAD)
the Big-Time Gang (ATOM #34)
Dr. Shrivel (ATOM SPECIAL #2)
the 2D Man (Dr. Miles Adrian; ACTION COMICS #438-439)
Galg the Destroyer (THE BRAVE AND THE BOLD #53)
The Lawless League of Earth-A (JUSTICE LEAGUE OF AMERICA #37-38)
Junkman (ACTION COMICS #455)



Ghituslinger
Member
posted March 28, 2004 12:59 PM

Can I suggest some characters to be included?
Gauntlet (along with his 'family': Andromeda, Scarab, and M.A.C.)
ShellShock
Velvet Tiger
Sudden Death
Operation Stairway
Cerberus (Superman foe)
The Gambler II



outpost2
Member
posted April 01, 2004 01:04 PM

Ghituslinger,
Where did those characters appear?



Hellstone 1
Member
posted April 01, 2004 01:52 PM

One Shellshock was a villain in STEEL (#6). Another Shellshock was in HAWK & DOVE (#13).
Velvet Tiger was an old Batgirl foe from DETECTIVE COMICS who later appeared in HAWK & DOVE.
Sudden Death was a HAWK AND DOVE foe who also appeared in SUICIDE SQUAD.
Gambler II was in NEW TITANS.
The rest I have no idea about.



erdmann
Member
posted April 01, 2004 04:48 PM

Cerberus was behind several of the threats Supes faced in the early days of SUPERMAN: THE MAN OF STEEL, back when Louise Simonson was writing the book. IIRC, he appeared to be a hulking cyborg with several human heads. I don't think the storyline was ever brought to resolution.



Ghituslinger
Member
posted April 01, 2004 05:03 PM

Yeah, pretty much what Hellstone said. I'd be happy to clarify, however.
Gauntlet, Andromeda, Scarab, and M.A.C. appeared in HAWK AND DOVE v3 #1, 8, and 10-12.
The ShellShock I'm thinking of showed up in HAWK AND DOVE v3 #13, then again in ACTION COMICS #679.
Velvet Tiger first appeared in DETECTIVE COMICS #518-519 as well as HAWK AND DOVE v3 #22-24
Sudden Death debuted HAWK AND DOVE v3 #5.
Operation Zeppelin in not a character per se, but a storyline featuring all kinds of obscure characters (HAWK AND DOVE v3 ANNUAL #1).
Cerberus and his terrorists-for-hire first plagued the Kryptonian Kid in SUPERMAN: THE MAN OF STEEL #1 and for about a year's worth of comics afterwards.
And finally, the second Gambler harassed New York's favorite teens in NEW TITANS #68-69.

So yeah. I'd be happy to write up some of these if anyone's interested...



Myke4
Member
posted April 05, 2004 06:22 AM

I actually keep a New Guardians bio (and all other teams!) on the Cosmic Teams section of my site, if anyone wants to visit there.
http://www.mykey3000.com/cosmicteams





To be continued in Obscure DC Characters, Round IX.




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