Author Topic: Obscure DCU Characters - Round VI
posted April 13, 2002 01:35 PM

Welcome to Round VI of Obscure DCU Characters. This thread serves as a Q&A forum focusing on DC's many obscure heroes and villains. Rounds I through V have been archived at www.infiniteearths.org/dcu/msgboards and are available for download. If you're new to this topic, take a few moments to check out those previous threads. The Obscure DCU Characters list now stands at 491 characters. Those entries that have yet to be covered are marked with an asterisk.

1 Adam Strange II
2 the Adventurers' Club and Nelson Strong
3 Agent Orange
*4 Air Wave II / Maser (Green Lantern v2 #100, Firestorm the NM #88, more)
5 Alan Scott's career
*6 Alpha the Experimental Man (1962) (Detective #307)
*7 Alpha the Experimental Man (1970's/1990's) (Jimmy Olsen #??, Superman v2 #??)
8 Anakronus
9 Amanda Waller
10 Andrew Bennett (I...Vampire)
*11 the Animal-Vegetable-Mineral Man (Doom Patrol v1 #89,95)
12 the Ani-Men of Repli-Tech
13 the Ant
14 Anti-Lad
15 Apache Chief
*16 Aquagirl I (Lisa Morel) (Adventure #266)
*17 Aquagirl II (Selena) (World's Finest v1 #133)
*18 Aquagirl III (Tula) (Aquaman v1 #33, Crisis #10, more)
*19 Aquarius (JLofA #74-75)
20 Arcana I (from New Talent Showcase)
21 Arcana II (from JLA)
22 the Archer
23 Argent
24 Arizona Raines / Arizona Ames
25 Arm-Fall-Off-Boy
26 Armstrong of the Army
*27 the Arrows of Alaska (Adventure #260)
28 Arsenal (Nicholas Galtry)
29 the Assassination Bureau
*30 the Assemblers and the Justifiers (JLofA #87, JLE #19, JLQ #3, more)
*31 Astra, Girl of the Future (Sensation #99-103)
32 Astralad
33 Astro
34 Atlas II
35 Atlas III
36 the Atomic Knight/ Shining Knight II
37 Automan
*38 Azrael I (Tales Of The Teen Titans #52, more)
39 the Baffler / Headbanger
40 the Banshee II (Charlton Comics villain)
*41 Bard the Rainmaker (Tales Of The Unexpected #??)
42 the Bat-Knights
*43 Batman 2050 (Hex #11-12)
44 the Bat Squad
45 the Beefeater I & II
*46 Belphegor (See Item #94.)
47 Billy the Kid
48 Binky
*49 the Black Bat (Batman #600)
50 Blackbriar Thorn
51 Blackmask
52 Blackrock I - IV
*53 Black Thorn (Vigilante #45, more)
54 Black Vulcan
55 Blackwing
56 Bloodlines aliens
*57 BlueJay (See Item #30.)
58 Bob Colby and Jim Boone
59 Bob the Galactic Bum
60 the Bombardiers
61 the Bottler
*62 Brother Power the Geek (Brother Power The Geek #1, Swamp Thing v2 Annual #5, Vertigo Vision-The Geek #1, Totems #1)
63 Burp the Twerp, the Super Son-Of-A-Gun
*64 the Bushmaster (See Item #94.)
*65 B'wana Beast / Freedom Beast (See Item #94.)
66 Cannon and Saber
67 Capricorn
*68 Captain Carrot and his amazing Zoo Crew (New Teen Titans v1 #16, more)
*69 Captain Compass (Star-Spangled #83, more)
*70 Captain Fear (Adventure #425-427,429,432,433, Unknown Soldier v1 #254-256, Spectre v3 #40-41, more?)
*71 Captain Incredible (Action #354)
72 Captain Invincible
73 Captain Marvel (the android)
*74 the Captains of Industry <-- needs more info
75 Captain Stingaree
76 Captain Strong
77 Captain Thunder
78 the Card Queen
*79 Cascade (See Item #94.)
80 Cat Grant
*81 Cathy Perkins (Wonder Woman v1 #184-187,194,203, more?)
82 C.A.W. (The Criminal Alliance of the World)
*83 Centrix (See Item #94.)
*84 the Chain Gang War (Chain Gang War #1-12)
85 the Changling I (Erik Razar)
86 the Changling II (of Krastl)
87 the Changling III (Gregor Nagy)
88 the Changling IV (of the Cartel)
89 the Changling V (Garfield Logan)
*90 Chrysalis (See Item #94.)
91 Class of 2064
*92 Claw the Unconquered (Claw #1-12, Star Hunters #7, Cancelled Comic Cavalcade #1, Warlord v2 #48-49, Swamp Thing v2 #163)
93 the Clipper I & II
*94 the Club of Heroes / the Global Guardians <-- needs more info
95 Codename: Assassin
*96 Colonel Future (Superman v1 #378,399)
*97 Commando Yank (Wow #6, more by Fawcett, Starman v2 #40)
*98 the Conglomerate (JLQ #1,8,12, more)
99 Conjura
*100 the Conqueror (Super Friends #45,46)
*101 the Conqueror of Barren Earth (Warlord v1 #63-65,67-70,72-74,76-88, Conqueror Of Barren Earth #1-4)
102 the Council
103 the Crimson Avenger II (Albert Elwood)
104 Croak McCraw, the Dead Detective
*105 Crusader (Aquaman v1 #56)
106 the Crusaders (DC)
107 the Crusaders (Marvel)
108 Cryonic Man
109 the Cyclone Kids
110 Cyclotron II
111 Darius Tiko, the Wizard of Time
112 Davy Tenzer
*113 the Dazzler (Green Lantern v2 #49)
114 the Deep Six
*115 Destiny (of the Endless) (Weird Mystery #1, Superman v1 #352, New Teen Titans v2 #9, Sandman v2 series, Destiny #1-3, more)
*116 El Diablo (western hero) (All-Star Western v2 #2-5,7,10-11, Weird Western v1 #12-13,15-17,10, Jonah Hex #56-60)
117 Dial 'H' for HERO
*118 the Dingbats of Danger Street (1st Issue Special #6, Advs Of Superman #549)
119 Doctor Davis
*120 Doctor Mist (See Item #94.)
121 Doctor-7
*122 the Dogs of War (Hex #13-17)
123 El Dorado
124 El Dragón
125 the Duke of Deception
126 the Duke of Oil
127 Dyno-Man of Sorrta
128 the Elementals
129 Element Girl
*130 the Eliminator (Action #379)
131 the Emerald Eye of Ekron
*132 the Endless One (JLofA #??)
133 the Evil Eight
134 Executrix
135 the Fargo Kid
136 the Fiend with Five Faces / the gods of Oceania
*137 Fireball (Young All-Stars #22-26)
138 the Fire Ghosts
139 Firegirl
140 Fireman Farrell and the Firefighters
141 the Fire People
*142 Firestar (???)
143 Flashback / Deja Vu
144 the Flash Dynasty
*145 Fleur-de-lis (See Item #94.)
146 Flora, the Girl In The Golden Flower
147 the Flying Boots
148 the Flying Dutchman of Time
149 Foley of the Fighting Fifth
*150 the Force of July (Batman And The Outsiders Annual #1, more)
151 the Forever Man
*152 the Forgotten Heroes (Action #536,539,540,545,552,553, DC Comics Presents #77,78, Resurrection Man #24-27, Superman:MOS #120, more)
*153 the Forgotten Villains (DC Comics Presents #77,78)
154 the Freedom Brigade
155 the Frogmen
156 Funny Face
*157 Futurio (Super Friends #39)
*158 Futurio-XX (Super Friends #43)
159 Gadgeteer
160 Gangbusters
*161 the Gaucho (See Item #94.)
162 Glenn Merritt
*163 Godiva (See Item #94.)
164 the Golden Eagle
165 Golden Gladiator
166 Golden Pharaoh
*167 Goody Rickles (Jimmy Olsen #139,141)
168 the Gorilla Wonders of the Diamond
*169 Grax (Action #342, #417, Super Friends #7-9,38)
170 the Great Super-Star Game
171 the Green Arrows of the World
*172 Greenback (Super Friends #5)
*173 Green Fury / Green Flame / Fire (See Item #94.)
174 the Green Glob
*175 the Green Team (1st Issue Special #2, Cancelled Comic Cavalcade #1, Advs Of Superman #549)
*176 Green Thumb (Super Friends #42)
177 Grockk, the Devil's Son
178 Gudra the Valkyrie
*179 the Hacker Files (Hacker Files #1-12, more?)
180 Halk Kar
*181 Hayoth (Suicide Squad v1 #45, more)
*182 Hazard (Infinity Inc #34-36, more)
183 Headhunter
184 Heckler
*185 Helix (Infinity Inc. #17, more)
186 Hercules I
187 Hercules II
188 Her Highness and Silk
189 the heroes of the Microcosmos
*190 the Hero Group (JLQ #5)
191 Hero Hotline
192 the Homeless Avenger
193 Hoppy the Marvel Bunny
194 Human Cannonball
195 the Human Hurricane (Mitch Anderson)
*196 the Human Target (Action #419, more)
197 the Hunchback
198 Huntress I (Paula Brooks), plus other Huntresses
*199 the Hybrid (New Teen Titans v2 #24, more)
200 Hyper-Boy / Hyper-Man of Zoron / Oceania
*201 Hyperboy, Hyperdog, and the Hyper-Family of Trombus (Superboy v1 #144)
202 Ibis the Invincible
*203 Icemaiden I (See Item #94.)
*204 Icemaiden II / Ice (See Item #94.)
205 the Image I (Angus Calhoun)
206 the Image II (Quality Comics villain)
207 the Image III (Charlton Comics villain)
208 the Image IIIA (Clay Kendall)
209 the Image IV (an Agent of Order)
*210 Impala (See Item #94.)
211 the Inferior Five
*212 the Intergalactic Patrol (Adventure #260)
*213 the Intergalactic Vigilantes (Adventure #237)
214 Interplanetary Insurance, Inc.
215 Isis
*216 Jack B. Quick / Johnny Quick II / Captain Speed (See Item #30.)
*217 Jack O'Lantern I (See Item #94.)
*218 Jack O'Lantern II (See Item #94.)
*219 Jack O'Lantern III (Primal Force #0, 1-14)
*220 Dr. Janet Kliburn of S.T.A.R. (various Superman titles)
221 Janus, Son of Jupiter
222 Jan Vern, Interplanetary Agent
*223 Jason Bard (Detective #392, more)
224 Jason's Quest
*225 Jediah Rikane I (Starman) (Adventure #467, more)
*226 Jediah Rikane II / Power Lad / Power Boy (Adventure #354, Superboy & LSH #240, LSH v2 #304, LSH v3 #12,14, LSH v4 #15,17)
227 Jefferson Pierce / Black Lightning
*228 Jeff Sloane (Adventure #413-415,419, Supergirl v1 #1-2, World's Finest #274-277, JLofA #202)
*229 Jemm, Son of Saturn (Jemm #1-12, JLA #11-12,15, Martian Manhunter v2 #6,13-16, more)
230 Jero and Halk
231 the Jihad
232 Jim Aparo of Earth-One
233 Jim Corrigan of Earth-One
234 Jody
*235 Johnny Witts (Detective #344, Batman #201, Super Friends #26)
236 Jonna Crisp
*237 Jonny Double (Showcase #78, more)
238 Joshua
*239 Justa Lotta Animals (Captain Carrot #14-15)
*240 the Justice Experience (Chase #6; Martian Manhunter v2 #17,20,22,36)
241 Justice League headquarters
*242 the "Justice League" of another world (Super Friends #10)
*243 Kathy Warren (Superboy v1 #176, 191)
*244 King Faraday (Danger Trail v1 #1, more)
*245 Kingslayer (Super Friends #11)
246 Kings of the Wild
247 Kit Colby, Girl Sheriff
*248 the Knight I and the Squire II (See Item #94.)
*249 the Knights of the Galaxy (Mystery In Space #1-8)
250 Kolossal Kate
251 Kong the Untamed
*252 Kuei (Young All-Stars #22-26)
253 Lady Cop
*254 Lady Quark, Lord Volt, Princess Fern (Crisis #4, DC Comics Presents #94, Starman v1 #8, more)
255 Lady Quark II
*256 Lando, Man of Magic (World's Best #1, World's Finest #2-7)
257 the Legion of the Weird
*258 the Legionary (See Item #94.)
259 the Lightning Master
*260 the Liquidator (Aquaman v1 #38)
*261 the Little Mermaid (See Item #94.)
*262 Little Miss Redhead (Sensation #72, more)
263 the Luck League
264 the Luck Lords
*265 Lu-Shu Shan / I-Ching (Wonder Woman v1 #179, more)
266 Madame Fatal
267 Mad Maestro(s) + Maestro(s)
268 Mad Mod Witch / the Fashion Thing
*269 the Mamelukes (Suicide Squad v1 #45, more)
270 Manhunters Around the World
271 the Maniaks
272 Mark Merlin
*273 Marsboy (Superboy v1 #14, #16; Adventure #195)
274 Marvel Maid and Marvel Man of Terra
275 Masked Ranger
276 the Master Electrician
*277 Matt Savage, Trail Boss (Western #77, more)
278 the Maze
*279 the Menagerie Man (Super Friends #6,19,33)
*280 Mento (Doom Patrol v1 #91, more)
281 the Mercenaries
282 Metalhead
283 Microwave Man
*284 Mikola Rostov (Warlord v2 #47,62-68)
285 Mighty Boy and Mighty Dog of Zumoor
*286 Mighty Man (???)
287 Mindgrabber Kid / Mind Eater
*288 Minstrel Maverick (All-American Western #103-122,124-126)
289 Miss Arrowette
*290 the Missile Men (Metal Men v1 #1,12,54,55, Metal Men v2 #3)
291 Miss X
292 Mr. Alpha
293 Mister Banjo
294 Mister E
295 Mister Originality
*296 the Monocle (Super Friends #40)
297 the Moondancers
298 Mopee
*299 the Musketeer (See Item #94.)
*300 Mystek (Ray v2 #12, Justice League Task Force #30-#32)
*301 Nadir, Master of Magic (New Adventure #17-30)
*302 Naiad (Firestorm the Nuclear Man #90-93, more)
*303 Neolla, the Superwoman of Zorkia (Action #354)
304 the New Guardians
305 Nightmaster
306 Nightwolf
307 Nimrod the Hunter
*308 Nubia (Wonder Woman v1 #204,205,206, Supergirl v1 #9, Super Friends #25)
*309 Nu'bia (Wonder Woman v2 Annual #8, Wonder Woman v2 #154-155)
310 the Nuclear Family
311 Null and Void
312 the Odd Man
313 O.G.R.E. (the Organization for General Revenge and Enslavement)
*314 the Olympian (See Item #94.)
315 One Man Meltdown / Cyclotronic Man / Bag O´Bones
*316 Onyx (Detective #546, more)
317 O-Sensei
318 the Outlaw
319 the original Outsiders
320 the Overland Coach
*321 Overlord I (Super Friends #11,14,15)
*322 Overlord II / Underling (Super Friends #11,15,25,39,43)
*323 Overthrow (Blue Beetle #17,20-21)
*324 Owlwoman (See Item #94.)
325 Pandora Pan
326 Paragon
*327 the People's Heroes (Outsiders v1 #10, more)
*328 Petronius (Lois Lane #3)
*329 Phantasmo (See Item #94.)
*330 Phoenix of Steel (Superman Family #187)
331 the Planeteers
332 Power-Boy of the asteroid Juno
333 Power Elite
*334 Power Lad (Jimmy Olsen #45)
*335 Power-Man, King of Outer-Space (Lois Lane #??)
336 Pow-Wow Smith I & II
*337 Prez (Prez #1-4, Supergirl v1 #10, Cancelled Comic Cavalcade #2, Swamp Thing v2 Annual #5, Sandman v2 #54, Vertigo Visions: Prez #1)
338 Primal Force
339 Prince Ra-Man
340 the Printer's Devil
341 Professor Brainstorm
342 Professor Menace / the Robot Master
343 Proletariat
*344 Pulsar (Superboy foe) (New Adventures of Superboy #31)
*345 Pulsar (Karate Kid foe) <-- needs more info
346 Pulsar Stargrave
347 Queen Arrow
348 the Queen Bee (Marcia Monroe), plus other Queen Bees
349 Ragman
350 Ramulus / Nightshade I
*351 the Ranger (See Item #94.)
*352 the Recombatants (Tales Of The Teen Titan #48)
353 the Redeemer
354 the original Red Tornado
*355 Red Trinity / Blue Trinity (Flash v2 #6,7, more)
356 the Renegades
357 Rima the Jungle Girl
*358 Ringmaster (Flash v1 #261-264)
*359 the Rising Sun (See Item #94.)
360 the Rival
361 Rodeo Rick
362 Rose and Thorn (Silver Age)
363 the Roving Ranger
364 Ruby Ryder
365 S-64
366 Samson
367 Samuel Lane
368 Samurai
369 Scarth
370 Secret Agent Woman
*371 the Seraph (See Item #94.)
372 Sgt. Gorilla
373 Sgt. Rock family tree
374 the Seven Shadows
375 Shadowstryke
376 the Shark
377 Shark Norton
378 Shark Wilson
379 Sierra Smith
*380 Silverblade (Silverblade #1-12)
381 Silver Fog I - III
*382 Silver Sorceress (See Item #30.)
383 the Sino-Supermen
384 the Sizematic Twins
385 Skragg the Super Sniper
386 Skull and Bones
387 Sky Dogs
*388 Skyrocket (Super Friends #4)
*389 Slam Bradley <- needs more info on modern apps.
390 the Smashing Sportsman
391 Snafu
392 Snapper Carr's betrayal of the JLA
*393 the Sniper (Quality hero) (Military #5-34)
*394 Solarman (Superman v1 #298)
395 Sonik
*396 Soyuz / the Red Stars (called Red Stars in Firestorm the NM #69, called Soyuz in #70-71, first in costume in #72-73, more?)
397 Space Marshal
398 the Space Rangers
399 Space Voyagers
400 Spanner's Galaxy
401 Split
*402 the Sponge Man (Challengers Of The Unknown v1 #47,51)
*403 the Squire I (Young All-Stars #22-23,25-27) (See also Item #94.)
404 Squire Shade
405 SR-12
*406 Stalker (Stalker #1-4, Swamp Thing v2 #163-164, the All Star v2 #1-2 event)
407 Stanley and his Monster
*408 Starfire / Red Star (See Item #94.)
409 Starfire (sword & sorcery)
410 Starhunters
411 the Starman Dynasty
412 the Starman of 1957
413 Starman (Mikaal Tomas)
414 Steel-Man
415 Sterling Silversmith
416 the Suicide Squadron
417 Sunburst I - VI
418 Super-Chief
419 Super-Duper
420 the Super Friends: Their Allies And Enemies
421 Super-Hip
422 the Superman Dynasty
423 Super-Turtle
424 Superwoman (Luma Lynai of Staryl)
425 Superwoman (Kristen Wells)
426 Swashbuckler
427 Swing with Scooter
428 the Swordfish and the Barracuda
429 Tailgunner Jo
430 the Tarantula (Jerry Lewis)
*431 the Tasmanian Devil (See Item #94.)
432 Ted and Teri Trapper
*433 the Templar Knight (See Item #94.)
434 Terra-Man
*435 the Terrific Whatzit (McSnurtle the Turtle) (Funny Stuff #1, more)
436 The-Thing-That-Cannot-Die
*437 the Third Archer (Andre Reynard) (Adventure #162)
438 the Three Aces
439 Thriller
*440 Thunderlord (See Item #94.)
441 Tiger-Man (Desmond Farr)
442 the Timeless Ones
443 Tim Trench
444 the T.N.T. Trio
445 Tom Sparks, Boy Inventor
446 the Tornado Twins
447 Toyman (Bronze Age)
448 Tracey Thompson
*449 Tuatara (See Item #94.)
*450 Tundra (See Item #94.)
451 Two-Gun Lil
452 Ubu
453 Ultra the Multi-Alien
454 Ultraa (pre-Crisis)
*455 Ultraa (post-Crisis) (JLQ #13, Justice League America #90, more?)
456 Ur the Caveboy
457 USA. The Spirit of Old Glory
458 U.S.S. Stevens
459 Vartox (pre-Crisis)
460 Vartox (post-Crisis)
461 Venom
462 Vext
*463 the Viking Commando (All-Out War #1-6, Unknown Soldier v1 #266-267)
464 Virago
465 Volar
*466 Wandjina (See Item #30.)
*467 Warhead (Super Friends #36)
*468 the Waterfront Warrior (Huntress v1 #14-16)
*469 Watt the Question Man (All-Flash #21,29, more?)
470 Wayne Clifford (Dateline: Frontline)
471 Wendy, Marvin, and Wonder Dog
*472 Whirlicane (Action #457, Superman v1 #303)
473 Whirlwind
*474 Wild Dog (Wild Dog #1-4, Action Weekly #601-609,615-622,636-641, Wild Dog Special #1)
475 Wildfire (Quality heroine)
*476 the Wild Huntsman (See Item #94.)
477 Willow
478 Wilson Forbes
*479 Wingman (See Item #94.)
480 Wizard of the Cosmos I & II
*481 Wonder Boy (Quality hero) (National #1-26)
*482 the Wondertwins (pre-Crisis) and Gleek (The All-New Super Friends Hour 1977 cartoon; Super Friends #7, more)
*483 the Wondertwins (post-Crisis) (Extreme Justice #9, more)
*484 the World-Beater (Super Friends #3,45,46)
*485 the Writer (Suicide Squad #58)
*486 the Wyoming Kid (Western Comics #1, more)
487 Xeen Arrow of Dimension Zero
488 Yango the Super-Ape
489 Yankee Doodle
490 the Yellow Peri
491 Zero-Man

posted April 13, 2002 01:37 PM

outpost2 is working on:
94. the Club of Heroes / the Global Guardians (expanded)

Hellstone is working on:
30. the Assemblers and the Justifiers
57. BlueJay
216. Jack B. Quick / Johnny Quick II / Captain Speed
382. Silver Sorceress
402. the Sponge Man
435. the Terrific Whatzit
466. Wandjina

datalore may cover:
74. Captains of Industry (expanded)

The Vigilante may cover:
244. King Faraday
345. Pulsar (Karate Kid foe) (expanded) ?
380. Silverblade
389. Slam Bradley (expanded)

posted April 13, 2002 01:43 PM

More info on Conjura and Ted and Teri Trapper:

Several of the characters who appeared in The Super Dictionary HAVE made appearance outside of the Dictionary -- specifically Conjura and Ted and Teri Trapper.

During the mid to early seventies the SRA, in conjunction with Warner Company and DC Comics, put out four oversized magazine sized reading aids as part of their SRA line of reading programs (those of us who went to school in the 70s may remember the SRAs -- color-coded reading modules. You read a card, answered the questions on the back, and after you read a certain number of cards in your color you were able to advance to the next color).

They were called Super A and, to my knowledge, four of them were put out. The stories are reprints of DC stories with the language simplified. (These were aimed at elementary school readers -- starting at grades 2 to 4).

The interesting thing is that Joe Kubert retouched the art in the stories to make them more multicultural! For example, in a Superman story, Lola Barnett, the white, blond-haired gossip columnist for WGBS is replaced by a black woman, and throughout all four books, various characters are redrawn to reflect more ethnic diversity.

Which is where Conjura and the Trappers come in.

To be continued...

posted April 13, 2002 04:44 PM

There were four Super A books : Green, Blue, Red, and Yellow.

Super A Blue contains stories featuring Wonder Woman, Aquaman, Rex the Wonder Dog, and Tomahawk. I don't know where the original stories appeared, but the WW story concerns "monster balloons" and is from the late fifties. The Aquaman story concerns a "dark island" and is partially redrawn to include a more ethnically diverse cast (as are all the stories in all four volumes). The Rex the Wonder Dog story is called "The Golden Crocodile", and the last story features Tomahawk, Jody, and an Indian female named Smiling Waters (who is cover featured) called "Half a Tribe". The inside back cover is a Scooter humor piece.

Super A Yellow features three stories: Batman/Robin/Catwoman in "Bad Times Under the Big Top". Supergirl in "Supergirl Meets William Tell" -- a redrawn SuperBOY story. Again, weird to see Joe Kubert artwork next to the clean Superman late 50s style. The last story is the one of most concern to us "Obscuritors" though, since it features Ted and Teri Trapper, whose only other appearance was in The Super Dictionary. They appear in a story called "The Tiny Trappers", wherein our detective heroes (think of an African-American Nick and Nora Charles) being captured by the evil Dr. Zarro, who seemingly shrinks the couple and imprisons them. They escape, of course, and realize that Zarro did NOT shrink them, but merely had them trapped in room of oversized objects. The story itself is, as are all the others, reprints of an early story with certain figures redrawn. In this case, I THINK (but I could be wrong) that this was originally a Lois Lane or Jimmy Olsen story. Nice clean 50s/60s art with Kubert's dynamic Ted and Teri Trapper figures.

Next up -- Super A Red and Super B Green, featuring Hilary and Kermit Hunt, Kate Hunter, and Conjura!

posted April 13, 2002 05:07 PM

Addendum: Super A Green is labeled as A1 internally, Blue is A2, Red is A3, and Yellow is A4.

Super A Red (or A3) has four stories in it -- "Scooter, TV Star" and "Wonder Woman's Wonderful Plane" are both pretty much straight forward reprints (although the WW story has a new Kubert drawn intro to the flashback story) with simplified dialogue.

The first story, "The Dragonflies", is a Superman story, from the looks of it from the 70s. In it, Hilary Hunt, described as "Everyone knew Hilary Hunt! She told the latest news on who was doing what in the movies!". Hilary was an African-American version of Lola Barnett (or whoever the Rona Barrett analog was in the Superman titles at the time), whose brother, Kermit, was kidnapped. Superman helped find him. The interesting thing is, in some panels, Kubert redrew Lola into Hilary, while in others, the blond-haired Caucasian Lola is simply recolored as being black.

The last story features Kate Hunter, a red haired Scots lass who wanted more than anything to play the bagpipes for her clan, but is denied because she is a girl. In the end, of course, circumstances conspired to give her her wish and the respect of her clan. The interesting thing about this story is it is a reprint of another story entitled "Warrior Shepherd", which featured a young BOY named Burr McGregor. By changing the sex of the main character, the editor changed a fairly ordinary story into a "women's lib" story (to use the parlance of the day). Nice and effective.

Super A Green (or A1) has five stories in it including "Krypto Makes a Movie", Debbi (from A DATE WITH DEBBI) in "You Get What You Pay For", the Atom in "The Prize in the Popcorn", and Clark Kent in "Friend for a Day". All are partially redrawn to be more ethnically diverse, but are again pretty straighforward simplified reprints.

The middle story is the most important to us, since it stars the covered featured Conjura in "The Magic Piper". The story is a reprint of the Zatanna story from SUPERGIRL #2, with all of the Zatanna and Jeff Sloane figures redrawn to be Conjura and her friend Biff (both are African- American). Again, it's kind of disconcering to have these Kubert drawn figures set into a Don Heck drawn story. Conjura has the exact same powers as Zatanna, with the addition of her having a magic carpet (in The Super Dictionary, she also has a time tunnel). Basically, a tenement building is infested with rats that will not go away, even with Conjura's magic. So Conjura goes back through time to get the Pied Piper of Hamelin. Her magic isn't able to bring him forward in time, but in the last panel, a man looking exactly like him appears, saying "My name is Pete Piper. But I come from a long line of rat catchers!"

Internal evidence points to the Super A series being done first or simultaneously with The Super Dictionary, since stats of Conjura and the Trappers are lifted directly from these stories and used in the Dictionary.

So there you have it. Conjura and Ted and Teri Trapper's only other appearance (as far as I know), plus additions for the obscure Hilary and Kermit Hunt and Kate Hunter.

posted April 13, 2002 08:29 PM

Outpost2, Unless someone else is working on them, Id like to do Captain Fear, Prez, and Dingbats of Danger Street.

Also, here's one for someone... Who was Judge Kobold, The Twice Cursed Man?

posted April 13, 2002 08:33 PM

I'll take Wondertwins (pre-Crisis) and the World Beater.

Zan and Jayna were twins born on Exor, the homeworld of Superman's old enemy, Grax. Their ancestors were of two races -- ordinary humans and the shape-shifters. As time went on, both races intermarried and had children. The shape-shifting genes were not the dominant ones. The few shape-shifters born on Exor usually could change into one kind of form.

The twins had a unique limitation. They had to touch before their powers could activate. She could become any animal, and he could become any form of water. When their parents died in a worldwide plague, the twins were sold to an intergalactic circus. Because they were shifters, this was determined to be their only destiny.

They met Gleek, the elasti-monk, who was the pet of Illik, the laugh-maker (their version of a clown). Frustrated that the other performers were paid for their services, the twins decided to take a rocketship in exchange for the wages that they should have earned. Gleek went with them.

While hiding from the authorities, the twins stumbled onto Grax, who was recording his plan to destroy the Earth with many bombs. The twins rushed to Earth to warn the people, and the Justice League and the future Global Guardians made fast work of the bombs. Meanwhile, Wendy, Marvin, and Wonder Dog defeated Grax after he attacked them in the JLA satellite.

The twins decided to take Wendy and Marvin's places since they were moving onto college.

The World Beater was the living personification of many intergalactic villains. Dr. Ihdrom kidnapped the evildoers and imprisoned them in escape-proof cells. Two of them were Spectrum and Anti-Man. Wendy witnessed Wonder Woman and Aquaman's battle with the former, and Marvin saw the Dynamic Duo and Superman take on the latter.

The World Beater gained many powers after the villains were killed and their atoms reformatted into his body. The powers of the following villains are listed below:

  • Spectrum - any type of light wave
  • Anti-Man - creates anti-matter blasts, but X-rays harm him
  • Traveler - teleportation
  • Turncoat - disguises
  • Thunderhead - storm power
  • Powerhouse - strength
  • Apparition - intangibility
  • Ultra-Light - speed
  • Firelord - flames
  • Sub-Zero - coldness
  • Bombshell - explosive power

When the World Beater defeated the adult heroes, Marvin and Wendy realized that he had the powers of Spectrum and Anti-Man. They tricked him into using his X-Ray power from Spectrum's lightwave magic. This power negated Anti-Man's forces, and he passed out. The kids used ordinary armor to make the World Beater project X-rays into them.

Hope this helps.

posted April 16, 2002 05:51 PM

Air Wave II (a.k.a. Harold "Hal" Jordan) is the son of the Golden Age crimefighter of the same name. The original Air Wave, Larry Jordan, was a district attorney and amateur inventor who created several devices based upon radio waves. Armed with a helmet that monitored police bands, magnetic gloves that could disarm opponents, and magnetized boots that allowed him to skate across electrical wires, Air Wave was a valiant member of the All-Star Squadron.

Retiring from crimefighting after the war, Larry settled down and married his longtime girlfriend. The couple had a son, Harold, who shared a first name with his cousin (Hal Jordan, Green Lantern II). Sadly, Larry was murdered by an escaped convict that he had apprehended years earlier.

Determined to follow in his father's footsteps, Harold donned the experimental new helmet and technology that Larry had been working on. Presumably, this equipment triggered his latent metagene, for the young man soon found that he was able to convert his body into electromagnetic energy. Calling himself Air Wave and wearing an updated version of his father's costume, Harold became a costumed hero. He teamed up with his cousin Green Lantern and various other heroes over the course of his career.

Harold served for a time as a member of a group called the Captains of Industry (during which time he used the codename Maser). After the Captains went their separate ways, Harold was kidnapped by the international terrorist known as Kobra. Kept in a special chamber that siphoned from his electromagnetic powers, Harold unwillingly allowed Kobra to take control of the Whitehorse satellite array and cause massive destruction and chaos. He was eventually freed by the recently-reactivated Justice Society of America. Since that time, Harold has returned to his old Air Wave name and costume and become a reserve member of the JSA, assisting them during the Imperiex War.

posted April 16, 2002 06:09 PM

He stands ever watchful and unchanging. Some say he is completely blind and others claim he can do nothing but see. He is known by many names -- Fate. Kismet. But none is more infamous than DESTINY.

A mysterious cloaked and hooded figure chained to an ancient book, Destiny is the eldest of the beings known as the Endless. Incarnations of universal concepts, the Endless are as old as the Universe and more powerful than gods. They will exist for as long as their function is a part of human consciousness. Along with Destiny, the Endless are Death, Dream, Desire, Despair, Destruction, and Delirium (who was once Delight).

Although he was not the first to make contact with humanity, Destiny was the first of the Endless to become involved in the affairs of the superhumans. Long before the Endless were known, Destiny appeared to several heroes during times of crisis, though he could take no action himself.

His realm is an infinite garden that twists and turns like a maze. We are all walking in Destiny's garden, though we do not realize it.

Enigmatic and aloof, Destiny is the most formal of the Endless and the most difficult to speak to, for his book records all that is, was, and shall be. At times, he himself has instigated events among his siblings, such as a family meeting that led his brother Dream to undertake a quest. But as always, a greater force motivates him and Destiny knows that even he is merely performing a necessary role at such times.

Though the future is not set in stone, it is believed that when all things come to nothing, Destiny's sister Death will come for him as well and quietly turn off the last light in the Universe before departing.

Superb Oy
posted April 17, 2002 12:19 AM

How about a guy called Oracle? A quicky Watcher knock-off who appeared in JLA #100-102. He gathered the JSA and the JLA to rescue the members of the Seven Soldiers of Victory who had been scattered through time. They were needed to reconstruct a weapon that could destroy some "cosmic hand" crushing the Earth. After constructing the weapon, the Red Tornado took it while the teams were debating who should plant it on the cosmic hand, thus meeting his first 'death'. Also, these issues featured the death of one of the first heroes to die in the DCU: Wing.

David Bedford
New Member
posted April 17, 2002 08:08 AM

I'll take the Black Bat (hopefully). I've been meaning to get around to it, so if I post my intention here it might encourage me to actually do it!

Koppy McFad
posted April 20, 2002 01:45 AM

The Oracle, a robed man with long hair and beard and cosmic-looking eyes, who appeared in JLA #100, was a mystic being who was conjured up by Dr. Fate, Zatanna, and Johnny Thunder's T-Bolt to find the missing Seven Soldiers of Victory.

Dr. Fate described him as a being who knew almost everything.

He was pretty much a plot device to get the story moving and had little motivation or background, unlike the Watcher.

When he was conjured up, he remarked that he might punish those who summon him too casually, but he would help the heroes because he heard good things about Dr. Fate. He didn't ask anything in return but he was selective about the information he revealed, so that the writer of the comic could surprise us.

I have no idea if Oracle ever appeared again. Guess if anyone ever needs a mystic figure to send a hero on a cosmic quest, then they can always summon him again.

posted April 20, 2002 05:27 AM

No, the Oracle never appeared again, sadly. Not even in the re-telling of this adventure in an issue of STARS & S.T.R.I.P.E..


The 'Mazing Cider-Man
posted April 20, 2002 05:31 AM

What about ROY BATTY the sexy killer?

New Member
posted April 20, 2002 05:37 PM

Outpost2. I remembered a little more about that issue of FLASH featuring more of the Speed Force you said you would try to find for me. It occured just before or during the 'Dark Flash' saga. I hope that narrows your search down somewhat.

posted April 20, 2002 08:11 PM

a2-ton, thanks, I'll check it out.

S8ntmark, where did the Twice-Cursed Man appear?

Cider-Man, where did Roy Batty appear?

posted April 20, 2002 08:12 PM

Recently added:
238.1 Judge Kobold, The Twice-Cursed Man
302.1 Nasthalthia "Nasty" Luthor (Adventure #397, 401, 406-409, 411-412, 414, 418, 421-422, 424)
316.1 the Oracle (cosmic entity)
363.1 Roy Batty

Recently completed:
4. Air Wave II / Maser
115. Destiny (of the Endless)
316.1 the Oracle (cosmic entity)
482. Wondertwins (pre-Crisis)
484. the World Beater

posted April 20, 2002 11:47 PM

Whoops, missed an appearance of Red Star in my Global Guardians checklist (in the previous round). I discovered that he also appeared at the end of DAMAGE #5. I'll retroactively make the correction in the archive file.

a2-ton, I checked out the issues surrounding the 'Dark Flash' saga. Right before it was the 3-part 'Human Race' story arc. A dying speedster called G-Force appeared in #135-136, another entity called Krakkl of Kwyzz appeared in #136-138. Just after the 'Dark Flash' arc was 'Chain Lightning'. I covered the many speedsters that appeared in that multi-part tale in a previous round (see 'the Flash Dynasty'). I think that might be what you were referring to.

posted April 30, 2002 05:20 PM

Here's another character for the list...

Taken from the following threads:
http://dcboards.warnerbros.com/files/Forum3/HTML/002092-21.html http://dcboards.warnerbros.com/files/Forum94/HTML/013165.html

posted December 21, 2001 03:49 PM

Well, I'm off for a few days, so...
...y'all have a happy holiday!
And, this is more rhetorical... (but since he's appeared so much this month, in JLA, SPECTRE, and YOUNG JUSTICE...)
...but, how many appearances has Santa had in DC Comics?

posted December 24, 2001 05:42 AM

Believe it or not, this year's trio of appearances were the first that Mister Kringle has made in current DCU continuity. Here's where he appeared prior to that (and I haven't included all the appearances by guys in Santa Claus outfits):

SANTA CLAUS (Earth-Two):
Action Comics # 105
Superman's Christmas Adventure

All New Collectors' Edition # C-53
The Best of DC # 4
Limited Collectors' Edition # C-33, C-42
Rudolph The Red-Nosed Reindeer (1) # 1-12 (1950 to 1961); (2) C-50
Rudolph The Red-Nosed Reindeer Annual # 1 (1962)

Shazam! # 11

SANTA CLAUS (Kriss Kringle; Earth-One):
The Best of DC # 22
DC Comics Presents # 67
DC Special Series # 21
House of Mystery # 191 (behind the scenes)
Limited Collectors' Edition # C-34

SANTA CLAUS (variants):
Ambush Bug Stocking Stuffer # 1
The Best of DC # 58
DCU Holiday Bash II
House of Mystery # 257
Time Warp # 3

And best wishes to everyone on the Bat-boards. Thanks for your kind words and patience over the past year. Hope you all have a happy, peaceful holiday season and a wonderful 2002!
John Wells

posted April 30, 2002 12:21 PM

Actually, he was last in JLA #60... (so, he survived PAD!)... and he was also in SPECTRE #12 lately...
You know, scary thing is... I remember Mikishawm listing this around Christmas (just can't remember where...)

posted April 30, 2002 01:53 PM

I should also mention the LOBO PARAMILITARY CHRISTMAS SPECIAL, where Lobo killed Santa Claus. This event was retold in LOBO #0.

posted April 30, 2002 01:55 PM

Santa Claus also appeared in FREEDOM FIGHTERS #7.

posted May 03, 2002 05:34 AM

I was wondering if anyone can give information on a little known heroine (?) by the name of Moonbow?

Superb Oy
posted May 03, 2002 10:06 AM

All I know of Moonbow was that she was a spoiled/bored young lady who appeared twice in the FURY OF FIRESTORM and once somewhere else. Sorry I don't have the issue numbers at hand.

posted May 09, 2002 02:30 PM

Found another relevant entry...


Taken from: http://dcboards.warnerbros.com/files/Forum94/HTML/013184.html
Topic: Thor, Odin, and Loki in DC Universe

posted April 30, 2002 11:17 PM

Obviously more closely associated with the competition, can anyone name some appearance of Thor, Odin, Loki, et al. in the DCU? Maybe this could be an entry for the 'Obscure DCU characters' thread!

Old Dude
posted May 08, 2002 11:58 PM

I think I remember Thor showing up in ALL-STAR SQUADRON as a stooge for Hitler. But I wouldn't bet the farm on my vague recollection.

However, in a 1958 or 1959 issue of BATMAN, there was indeed a story in which Thor battled the Caped Crusader.

That was a great issue, incidently. In addition to the Thor story, there was a tale in which Alfred gained super-powers, fought crime dressed as an eagle, and lost his powers again -- all in 8 pages.

And finally, one of my all-time favorite Batman stories.

Earlier, there had been a book-length story in which a supercomputer tells what would have happened to Kal-El if Krypton had not exploded (he was destined to become Superman even on his home planet).

So in this issue they did an 8-pager with the same concept: What would have happened to Bruce Wayne if his parents had not been murdered. Sure enough, he still became Batman.

And to top it off, all three Batman stories were drawn by the great Dick Sprang.

posted May 09, 2002 06:29 AM

The Thor from ALL-STAR SQUADRON # 18 originally appeared in a Golden Age Sandman story from ADVENTURE COMICS # 75 (reprinted in both FOREVER PEOPLE # 6 and ADVENTURE COMICS # 499).

And I've got that BATMAN issue (# 127: October, 1959), which is definitely a great one! The lead, as you note, has Alfred as the Eagle vs. the Joker. Next up is the imaginary tale, "The Second Life of Batman". And, finally, museum curator Henry Meke channels Thor in the final story.

Finally, though I know it'll raise as many questions as it answers, here's my list of Norse gods in the DCU:

ALL HIGHFATHER ODIN (Earth-496; also see HIGHFATHER: E1, E32, C and ODIN: E2, et al.):
Bullets and Bracelets # 1
Thorion of the New Asgods # 1

ATLI/ETZEL (Earth-12):
The Inferior Five # 4

Justice League Europe # 31
The Sandman Presents: The Thessaliad # 3 (Balder)
War of the Gods # 2

BRAGI (Earth-12):
The Inferior Five # 4

DONNER (Earth-1854; also see THOR I: E2, et al.):
The Ring of the Nibelung # 1

The Ring of the Nibelung # 1-3

FREYJA (Earth-12):
The Inferior Five # 4

FREYR (Earth-12):
The Inferior Five # 4

HEIMDALL (Earth-12):
The Inferior Five # 4

HEIMDALL (Earth-One):
Captain Action # 2 (mention)

HEIMDALL (Earth-Two):
Arak, Son of Thunder # 46

HEIMDALL (current):
Last Days of the Justice Society Special # 1

The Sandman Presents: The Thessaliad # 1-4

LOKE (also see LOKI):
Legends of the Dark Knight # 35-36

LOKI (Earth-Two):
Arak, Son of Thunder # 46
New Comics # 2 (behind the scenes)
Sensation Comics # 83

LOKI (Earth-S):
Whiz Comics # 50

LOKI (Earth-One):
Superman's Pal, Jimmy Olsen # 55

LOKI (Earth-Twelve):
The Inferior Five # 4

LOKI (current; also see LOKE):
Justice League Europe # 31
Last Days of the Justice Society Special # 1
New Gods [third series] # 7
Sandman # 24, 26-28, 57 (behind the scenes), 58-59, 61, 63, 65-66, 69
War of the Gods # 2, 4

LOKI (variants):
House of Mystery # 138
Tales of the Unexpected # 16

MIMIR (Earth-12):
The Inferior Five # 4

NJORD (Earth-12):
The Inferior Five # 4

NYAL (Earth-12):
The Inferior Five # 4

ODIN (Earth-Two; also see WOTON: ES):
Arak, Son of Thunder # 46
Comic Cavalcade # 17
DC Special Series # 9
New Comics # 1 (behind the scenes)
Wonder Woman [first series] # 23

ODIN (Earth-One):
All-Out War # 1-3, 5-6
Captain Action # 1, 2 (mention)
Our Army At War # 162-163

ODIN (Earth-12):
The Inferior Five # 4

ODIN (current; also see WOTAN I: C, E1854 and ALL HIGHFATHER ODIN: E496):
Jack Kirby's Fourth World # 3-4, 8
Last Days of the Justice Society Special # 1
Mythos: The Final Tour # 1-3
The Sandman # 24, 26-27, 56, 63, 66

ODIN (variants):
House of Mystery # 138
My Greatest Adventure # 53

SIEGFRIED (Earth-12):
The Inferior Five # 4

SIEGFRIED (Earth-One):
Wonder Woman (1) # 184

SIEGFRIED (Earth-1854):
The Ring of the Nibelung # 3-4

SIEGMUND (Earth-1854; also see SIGMUND: E12):
The Ring of the Nibelung # 2

SIF (Earth-12):
The Inferior Five # 4

SIGMUND (Earth-12; also see SIEGMUND: E1854):
The Inferior Five # 4

THOR I (Earth-S):
Whiz Comics # 50

THOR I (Earth-Two):
Arak, Son of Thunder # 46
The Brave and The Bold [first series] # 3
DC Special Series # 9

THOR I (Earth-One):
Captain Action # 1
Superman's Pal, Jimmy Olsen # 55
World's Finest Comics # 135

THOR I (a.k.a. Don R. Blitz; Earth-12):
The Inferior Five # 4, 7

THOR I (current; also see DONNER: E1854 and THORION: E496):
Action Comics # 761
All-Star Comics 80-Page Giant # 1
Jack Kirby's Fourth World # 1-3
Justice League Europe # 31
Last Days of the Justice Society Special # 1
New Gods [third series] # 26
The Sandman # 24, 26-27, 56, 66
War of the Gods # 2

The second Thor was the Dan Richards' dog in the Manhunter series (POLICE COMICS # 8). The Sandman fought the third THOR in ADVENTURE COMICS # 75 (and he returned in ALL-STAR SQUADRON # 18). The fourth, fifth and sixth villains by that name appeared in MARVEL FAMILY # 23, BLACKHAWK # 89 and BATMAN # 127.

THOR I (variants):
All-Star Comics # 31
House of Mystery # 138
Strange Adventures # 171
Tales of the Unexpected # 16

TYR I (Earth-12):
The Inferior Five # 4

TYR I (Earth-One):
Captain Action # 1

TYR I (current):
Last Days of the Justice Society Special # 1

The second TYR is a foe of the Legion of Super-Heroes (SUPERBOY # 197).

Captain Action # 2 (mention)

VOLSUNG (Earth-12):
The Inferior Five # 4

WOTAN I (current; also see ODIN: C):
New Gods [third series] # 7

WOTAN I (Earth-1854):
The Ring of the Nibelung # 1-3

The second WOTAN first encountered Doctor Fate in MORE FUN COMICS # 55.

WOTON (Earth-S; also see ODIN: E2, E1):
Master Comics # 42

posted May 09, 2002 02:59 PM


First Appearance:
Fury Of Firestorm #48 (June 1986)

Bree Brandon was a college student at Vandeemer University with Ronnie Raymond. She was studying both acting and journalism... and, as a lark, fought organized crime dressed in her Moonbow costume, taking their money for her use; which gave her a bit of a criminal reputation. When actually captured by one of the groups whose deliveries she had messed up, she was unable to escape them... until Firestorm happened by to save her (and let her go since he recognized her as his fellow classmate). Bree was around here and there, covering events as a campus report, and appeared to be working on Circe's side during her recent attack on New York and Wonder Woman (which may have just been her working undercover, since, in her brief time as Moonbow, she was considered to be a criminal).


  • Fury Of Firestorm #48 June 1986 "Moonbow Rising"
  • Fury Of Firestorm #49 July 1986 "Justice: Lost And Found"
  • Fury Of Firestorm #60 June 1987 "Secret Identities" (as Bree Brandon)
  • Firestorm, the Nuclear Man #70 *April 1988 "Time-Wrecked" (as Bree Daniels?)
  • Wonder Woman [2nd series] #174

(It seemed to be Bree in Firestorm #70, but, with no explanation, they were calling her "Bree Daniels").

posted May 09, 2002 07:16 PM

The Norse gods also appeared in an issue of BOY COMMANDOS. Can anyone nail it down?

posted May 11, 2002 07:13 PM

Using http://www.cbdb.com/, I found another Thor appearance!

HIT COMICS #38 from 1945!

posted May 11, 2002 06:54 PM

Wow, these threads get buried fast.
Anyway, some more suggested entries:
Dracula in the DCU
Frankenstein's Monster in the DCU
Sherlock Holmes in the DCU
The Three Musketeers in the DCU

Tackling Sherlock Holmes, some appearances I have come up with:

SHERLOCK HOLMES #1 (Sep-Oct 1975)
"The Final Problem"
"The Adventure of the Empty House"

DETECTIVE COMICS #572 (Mar 1987)
"The Doomsday Book"

ECLIPSO #8 (Apr 1993)
"Good Night, Mr. Holmes"

#1 (Oct 1955)
#2 (Mar 1956)

WORLD'S FINEST #279 (May 1982) "When Bancroft Fisher Dies, Everybody Dies!"

From http://www.faqs.org/faqs/books/holmes/illustrated/

SUPERBOY #110 (Jan 1964)
"The Surrender of Superboy"

"Batman, Deadman and Sgt. Rock"

From http://special.lib.umn.edu/rare/ush/ 12B.html#D.%20Comic%20Books%20and%20Comic%20Strips

KID ETERNITY [Quality Comics] #4 (Winter 1947)
"Great Heroes In Fiction"

KID ETERNITY [Quality Comics] #10 (July 1948)
"The Unknown"
Reprinted in DETECTIVE COMICS # 444 (Dec 1974-Jan 1975)

DETECTIVE COMICS #500 (Mar 1981)
One panel shows Sherlock Holmes (p. 19); another, a Sherlockian silhouette (p. 35); also, Holmes's maxim, "When you have eliminated the impossible ...", is quoted by Hawkman (p. 56).

HIT COMICS [Quality Comics] #29 (Sep 1943)
Kid Eternity in "Barry the Magician"

KID ETERNITY [Quality Comics] #8 (Winter 1948)
"Zero the Midget"

CAPTAIN MARVEL JR. [Fawcett Comics] #2 (Dec 18, 1942)
"The Black Market"

posted May 13, 2002 08:15 PM

OK, in a more organized form, a run through on Sherlock Holmes in the DC Universe

Sherlock Holmes of Earth-One:

Sherlock Holmes of Earth-Four:

Sherlock Holmes of Earth-B:

Sherlock Holmes of Earth-Quality:

Sherlock Holmes of Earth-S:

Various Alternate Realities/Futures:

Sherlock Holmes Post-Crisis:

Did I miss anything? Any additional info is welcome.

posted May 13, 2002 11:22 PM

Sorry for the lag for this response Outpost... I haven't been online since I got that PS2, sigh.

The Twice-Cursed Man was Mister E's arch villian in his SECRETS OF THE HAUNTED HOUSE run. He was a man who was bitten by a vampire AND a werewolf so he was TWICE cursed... get it?

Actually, I always thought they should have done it differently, like turning him into a bat/wolf thing but it was never that cool.

posted May 14, 2002 12:19 AM

For some reason, I thought The Twice-Cursed Man was a Hawkman villain! Weird. Thanks for clearing that up.

I found the following SHERLOCK HOLMES info searching the Grand Comic Database and other sites. Matches pretty much what you posted.

DC Comics:
ACTION #283 (magically created Holmes duplicate)
JOKER #6 (an actor named Clive Sigerson poses as Holmes)
WORLD'S FINEST #279 (Earth-S)

Fawcett Publ.:

Quality Comics:
HIT COMICS #29 (Earth-S)
KID ETERNITY #4, 8, 10 (Earth-S)

posted May 14, 2002 07:44 PM

Some people would set the original Kid Eternity stories not on Earth-S, but on Earth-Quality, since Kid Eternity was never owned by Fawcett. (Earth-Quality is where the original Quality stories of Plastic Man, Blackhawk, etc. took place. It is distinct from Earth-X, whose Blackhawk and Plastic Man were actually native to Earth-2, in that the Axis lost World War II. Of course, Kid Eternity summoned Blackhawk and Plastic Man while they were still apparently alive! Maybe the original Kid Eternity stories did take place on Earth-S, and the Blackhawk and Plastic Man of Earth-S died early.)

From http://www.geocities.com/TheTropics/1185/atlas4.html

Info on Earth-Quality:

HIT COMICS #26 (Kid Eternity summons Plastic Man)

HIT COMICS #32 (Kid Eternity summons Blackhawk)

Mikel Midnight
posted May 19, 2002 11:12 AM

Enda80: or ... maybe ... for the Kid Eternity of Earth-S, all the heroes that he summons are from Earth-Quality! (which is why Quality published him and not Fawcett).


posted May 19, 2002 12:47 PM

Captain Carrot and his Amazing Zoo Crew

These animal personifications live on Earth-C (for Cartoon) where everyone is an animal version of regular people. Superman wound up in their dimension while battling Starro, the giant extraterrestrial starfish.

When Superman passed through into this realm, he used a meteor to help him pass through Starro's barrier. The meteor broke into six pieces, and each hero was exposed to a meteorite's radiation (which included some of Superman's energies).

Rodney Roger Rabbit (the first name finally came about when Who Framed Roger Rabbit was being considered to made into a film) was the only one who didn't receive his powers directly. He has to eat a carrot from his window sill garden that a meteorite landed in. Each carrot gives him about 24 hours of powers, depending on his exertion. As Captain Carrot, Rodney has super-strength, super-speed, super-senses, and (eventually) the power of flight.

Felina Furry became Alley-Cat-Abra when her magic wanda became enfused with mystical powers after exposure to her meteorite. But while she is great at teleportation and sending telepathic messages, she tends to be the least dependable in a crisis. For some unknown reason, most of her powers are useless against their super-foes. When she uses her brain instead of brute force, she usually defeats her enemies.

Actor Byrd Rentals became Rubberduck after he was exposed to his meteorite. He can stretch to incredible lengths and change into almost any kind of shape.

Rova Barkett, gossip columnist, turned into Yankee Poodle when her meteorite gave her the strange powers of "animal magnetism". Her right hand can shoot blue stars that repel anything. Her left hand can emit red and white stripes that can attract anything. She is also sensitive to the auras emitted by others. She can fly by creating a striped bridge and propelling herself with her shooting stars. She also can destroy almost anything by firing her stars and stripes (with contrasting energy forces) at objects.

Peter Porkchops had his own DC comic books before his meteorite turned him into Pig Iron, the Swine of Steel. He is virtually invulnerable, very strong, and very large (his former self was a bit of a runt).

Fastback is Timmy Joe Terrapin, a slow turtle both in action and in thoughts, until his meteorite gave him the power of super-speed. He is by far the most easy-going hero of the Crew.

Little Cheese became the latest member, who does not share the others' origin. He gained the power to shrink in size after eating some moon cheese. He aided the Zoo Crew in capturing his father's killer.

The Zoo Crew met the JLA -- the Justa Lotta Animals -- when super-villains from both Earth-C and Earth-C-Minus (minus the Zoo Crew, that is) joined in an interdimensional conspiracy. Aquaduck, Batmouse, Crash, Green Lambkin, Super-Squirrel, and Wonder Wabbit helped to defeat Armadillo, Shaggy Dawg, Feline Faust, Dr. Hoot, Digger O'Doom, and Amazoo.

The Zoo Crew also helped to end the Oz-Wonderland War when the former mystical land was taken over by an evil gnome. In this adventure, Captain Carrot was reunited briefly with Wonder Wabbit and they met Hoppy the Marvel Bunny.

posted May 22, 2002 06:13 AM

You know, as strange as it seems... I am in the process of re-doing The GL Corps web-site (to fit my needs). If you want, when I am done I will post the info here for you to put on your site or wherever you may want to put it.

posted May 25, 2002 03:33 AM


First appearance: AQUAMAN [1st series] #54 (Nov-Dec 1970)
"Crime Wave" by Steve Skeates and Jim Aparo

The story of Thanatos begins with uniformed police officer Paul and plainclothes detective John pondering why a number of prominent citizens -- doctors, industrialists, attorneys -- have suddenly become petty criminals. When captured, the spaced-out men repeatedly babble, "I'm dead! Thanatos killed me!"

Meanwhile, Aquaman, having stayed too long while visiting surface-dwelling friends, is racing to return to the sea. Weakened, he proves little challenge to a gang of thugs that jump him. Then, somewhere in the darkness, voices are heard shouting, "Strap him down!" and "Get the machinery working! Hurry!".

Aquaman suddenly finds himself in the ocean depths, in front of what appears to be a stereotypical "haunted house" from the surface. Believing he is to meet his wife Mera inside, he enters and goes upstairs. Suddenly, a hulking, enraged doppelganger of the Sea King bursts from a mirror and begins pummeling him. Aquaman falls and his assailant, Thanatos, hurries away.

Aquaman awakens in his bed in Atlantis, Mera at his side. Meanwhile, Thanatos is having trouble breathing on dry land. Surmising this has something to do with "the being whose features I stole", Thanatos jumps into the sea and is restored. He travels to Atlantis and again beats Aquaman.

Meanwhile, Paul and John are on to something. Doctors have determined that the men arrested in the crime spree believe they have been murdered by their own "dark sides", embodied by a creature called "Thanatos" -- the death instinct. Figuratively killed, John says, "they become 'death-oriented'... or a criminal". There is only one man who could devise a scheme like this, he declares.

"You don't mean...?" Paul asks.

"Yes!" (Oddly, we never do learn the name of the criminal mastermind. We are told, however, that he kidnapped Mera in issue #44).

Elsewhere, Aquaman rides his giant seahorse into Rusdic, an underwater "wild west" town. He is shot by Thanatos and awakens again in Atlantis. But this time, Arthur knows something is wrong. Before he can try to make sense of it, Thanatos crashes into the royal bed chamber and attacks again.

Simultaneously, John, Paul and other police (George and Ringo?) attack a mob boss' hideout. As John batters the bald bad guy into submission, Aquaman gains the upper hand on his foe, defeating Thanatos.

The police free the criminal gang's latest victims from their brainwashing machines. For two men, it is too late; Thanatos has already "killed" them. Aquaman, however, is groggy, but okay.

In a text piece following the story, author Skeates explained the issue was an experiment, an attempt depict the nature of dreams. Thanatos was apparently never intended to be a real character.

Or was he? During the haunted house sequence, the narrative boxes all address Thanatos. They speak of the long years he has waited for someone to release him and, after he defeats Aquaman, they proclaim "You are Thanatos! You are free... And the world is yours!"

Whatever Skeates intended, Thanatos was definitely real by the time of the post-Crisis second volume of AQUAMAN. In issue #7 (June 1992, "What Matters Most", by Shaun McLaughlin, Ken Hooper, and Bob Dvorak), the unconscious Sea King is fighting for his life in a Poseidonis hospital. In his mind, he is assailed by illusions of Mera and their dead son, the JLA, and Aqualad. Meanwhile, in another dimension, Thanatos, dressed in Aquaman's blue costume from his first mini-series, controls the illusions as part of a plan to get Aquaman to give in to his dark side.

Musing, "Years ago, I tried to take his place by entering his mind. But his will was too strong. And now he's all but inviting me in". Thanatos is interrupted by the appearance of the real Mera, who believes Thanatos is her husband. (In Aquaman's second mini-series, Mera had gone insane and died -- temporarily -- fighting her estranged husband. She then fled Earth's dimension).

In the end, Aquaman refuses to give into hate and recovers. Thanatos, with Mera and "A.J." at his side, is left to plot his next move.

Mera, A.J., and Thanatos returned in AQUAMAN [3rd series] #12-14 (Sep-Nov 1995) in a story by Peter David, Martin Egeland and Howard Shum. Arthur (or "Orin" as he is now called) and his new lover, Dolphin, come face-to-face with Mera, who has returned to Earth, but has no memory of ever leaving it. She struggles to remember, when Thanatos compels her to return to him via a portal in a deep sea crevasse. Orin and Dolphin give chase.

In issue #13, Aquaman and Thanatos "the Undead" battle in the ever-changing landscape of an alien dimension, all the while being watched by "The Others". It is revealed that they rule this place "where discorporated beings from previous lives -- like Thanatos -- are trapped until The Others decide they are worthy of re-entering the corporeal world".

A quick aside: at the time, David was using Bible book names (such as "Exodus", "Acts", "Judges", and "Lamentations") as story titles, but it's interesting to note that the title on the cover of issue #13 is "Arena". "The Arena" is also the title of a short story (adapted as a memorable episode of the original "Star Trek") in which a human fights an alien in a battle to the death. In "Trek", Kirk shows his Gorn nemesis compassion and refuses to kill him. The godlike aliens overseeing the battle reward him by allowing both combatants to go free.

PAD puts a neat spin on his version. When Aquaman spares his defeated enemy, The Others are revealed as demons who consider compassion a weakness. They decide Aquaman must stay in their world until he is "adequately evil". Thanatos is loosed on Earth.

He would have been better off staying home. Arriving in Poseidonis the following issue, Thanatos is angered to find it a deserted ruin. He begins swimming toward the surface just as Major Disaster (amped up by Neron as part of "Underworld Unleashed") causes a jetliner to crash into a nuclear powered submarine. The resulting explosion triggers a sea quake. A massive boulder falls from a ledge and slams into Thanatos, knocking him into a fissure in the seabed. Before he can escape, it crashes shut, crushing the villain.

As far as I know, Thanatos has not been seen since, but considering the nature of the beast, he could be brought back at any time -- especially once Aquaman is resurrected.

posted May 28, 2002 06:09 AM

Here is the first of many revamped GL bios:


HOMEWORLD: Various worlds, 30th Century

SECTOR: Irrelevant


HISTORY: In the late 30th Century after Zero Hour, Tomar-Ro, a Xudarian criminal with expertise in advanced technology and ancient history, constructed a siphon to tap the ambient energy left in the area of space once occupied by the planet Oa. The siphon was housed in a cloaked space station dubbed Oa Two.

Tomar-Ro created rings to mimic the abilities of the original Oan Power Rings once wielded by the Green Lantern Corps. The rings could transmit the siphoned emerald energy but only had a narrow range of capabilities. Using the legend of the original Corps, Tomar-Ro formed his own Green Lantern Corps, supplying them with their rings.

Tomar-Ro was a Xudarian of unusual physical size for his species. His ring created pirahana-like fish to attack an opponent.

Dalana Barr, a suspected con artist, wielded a ring capable of creating energy shields.

Flaay P'kari had been convicted of murder, kidnapping, and extortion, marking him as once of the most violent of Tomar-Ro's gang. He possessed a ring which created large alien beasts.

Nytoro Borin was a spoiled rich girl growing up on Lortia, whose criminal record since she was a juvenile had been growing increasingly more serious. Her ring enabled her to create explosive projectile charges.

Renno, an expert star pilot and hired muscle, was the largest of the group, encased in an armored form, though it has not been established if Renno is composed of any organic material. His ring was used to create mechanical objects such as jump ships and holding cells.

Din Collus was a career mercenary before joining the Corps. Parts of his body had been replaced with various cybernetic implants due to injuries sustained in his many battles. His ring created a high-powered energy rifle.

A Sklarian Raider whose real name remains a mystery had a history as a paid assassin. Her ring created melee weaponry such as knives and clubs.

Finally, Sparak came from the doomed colony world Reetus and had an utter disregard for any form of life. His ring created objects such as webbing or cables to ensnare a victim.

Though the rings used the same emerald energy of the original Corps' rings, it is not yet known if these rings needed to be recharged every twenty-four hours or had a vulnerability to yellow. As with the original Corps' rings, Tomar-Ro's rings granted the wearer the ability of flight and could protect the wearer from the hazards of space travel. Presumably the rings draw on a limited template of objects with specific functions in order to mimic the original Corps rings. While will power may have been needed to operate them, it is doubtful imagination would have played any part in improving their limited functions.

At first, the new Green Lantern Corps performed heroic deeds to gain the trust of the worlds of the United Planets. Before too long they had revealed their true purpose, high profile crime. Neither the Science Police nor the Legion of Super-Heroes were able to stop them.

The Corps stole many of history's great treasures, including objects believed to be the helmet of Doctor Fate and the hook appendage worn by Aquaman in the 20th Century.

In New London's Piccadilly Circus, a man wearing the colors of the Green Lantern Corps appeared out of nowhere. His name was Kyle Rayner, the last of the Green Lanterns. He had been transported though time after a battle with Grayven in the late 20th Century. Rayner was immediately attacked by the citizens of New London, yet offered little resistance when taken into custody by the Science Police.

In Paris, the Corps had a confrontation with a handful of Legionnaires. Ironically, the sculpture they had stolen, "Sorrow", had been created by Rayner later in his life and was considered one of history's great masterpieces.

The Legion interviewed the 20th Century Green Lantern and realized he was not part of Tomar-Ro's Corps. His experience would prove valuable to the Legion in their pursuit of the Corps.

When Oa Two was uncovered by the 20th Century Green Lantern and Xs, Invisible Kid, Ultra Boy, and Lightning Lass of the Legion of Super-Heroes, the Green Lantern Corps went on the offensive, striking down the Legion and taking them as prisoners.

Tomar-Ro himself defeated the true Green Lantern, as he relished the chance to acquire an actual Oan power ring.

Tomar-Ro took the Green Lantern's power ring but could not make it work. He was even more frustrated when the ring vanished from his finger. Though his Corps searched Oa Two for the ring, they could not find it.

The ring had been reclaimed by Ganthet, the last of the Guardians of the Universe, and given to Cary Wren, a young woman living on the streets of New London and an ancestor of Kyle Rayner. The ring would work for her, as she shared the same genetic profile as Rayner. Ganthet wished for Wren to reclaim the honor of the Green Lantern Corps from Tomar-Ro's band of criminals.

Tomar-Ro, frustrated by his interrogation of the powerless Kyle Rayner, decided to use him as an example to an approaching Legion cruiser. The Green Lantern Corps would hold the Legion members hostage until their demands were met, including full immunity for the crimes they had committed and a planet of their own to rule as kings. Tomar-Ro planned to throw Rayner out the airlock unless the Legion agreed to his terms. Unfortunately for the Xudarian, Rayner managed to escape even without the power ring.

Wren breached the force shield of Oa Two and quickly freed captive members of the Legion of Super-Heroes. Super-speedster Xs, granddaughter of the second Flash, left her teammates to search the station for the "Sorrow" sculpture. Wren followed her and met the Legionnaire at Oa Two's energy siphon.

Invisible Kid managed to pull the power coil for Oa Two's force shield, allowing other Legionnaires to attack the defenseless space station. Cosmic Boy, Shrinking Violet, Saturn Girl, Lightning Lad, and Phantom Girl came aboard to fight the Corps.

While the Legion fought the Corps, Cary Wren sought to deprive them of the energy powering their rings. Wren trained her power ring on the siphon, forcing it to overload. Wild energy bursts tore holes in the siphon, quickly overwhelming the novice Green Lantern. Kyle Rayner, realizing what she was doing, added his willpower to her's. With concentration, they were able to absorb the energy into the power ring. The Legion could now easily defeat the Corps.

The members of the Green Lantern Corps were taken into custody and the objects they had stolen were returned to their rightful owners. The fate of Oa Two, and the possibility that another might follow in Tomar-Ro's footsteps by recreating the Corps, has yet to be explored.

posted June 01, 2002 01:23 PM

How about doing Rokk and Sorbonne the cosmic gamblers?

posted June 03, 2002 10:46 AM


Where did Rokk and Sorbonne the cosmic gamblers appear?

posted June 03, 2002 12:09 PM

Rokk and Sorban, the mischieveous rulers of the Gambling Planet Ventura, appeared in:
SUPERMAN [1st series] #171 (Aug 1964)
WORLD'S FINEST COMICS [1st series] #150 (June 1965).

Professor Zoom and Abra Kadabra impersonated the two and challenged the Justice League in THE FLASH [1st series] #175 (December 1967).

The planet Ventura also appeared in several pre-Zero Hour Legion stories, and, when last seen, Plastic Man visited it in JLA: HEAVEN'S LADDER.

I loved those little guys.


posted June 04, 2002 10:05 PM

From the original list, the very first post of this topic, there is a listing for Astra, girl of the future. I'm curious if the Astra that was a member of the JSA in ELSEWORLD'S FINEST was some kind of homage to this character or bore any kind of similarity. Anyone know?

Aussie Bloke 10
posted June 04, 2002 10:14 PM

Wow, Outpost!

Thanks for collecting the info and the link! I now use it all for my hobby, mate! It's so damn useful!

You might have seen my thread, but I was wondering if we could start a thread on planets (its locations etc), dimensions, and places, etc.? I could use info on it.

I wonder, do you regularly update your site?

It sure would be cool to see a pic of each character though...

Cool job!


posted June 05, 2002 12:06 PM

Originally posted by Aussie Bloke 10:

Wow, Outpost!
Thanks for collecting the info and the link! I now use it all for my hobby, mate! It's so damn useful!

The real thanks go to the dozens of people who have contributed to these threads, especially Hellstone for starting this particular one, and Mikishawm for all his amazing posts.

You might have seen my thread, but I was wondering if we could start a thread on planets (its locations etc), dimensions, and places, etc.? I could use info on it.

It would probably clutter things up to have those posts here on this thread. Hmmmm... "Obscure planets and dimensions in the DCU"? It has potential. I have some material that I had put together a few years ago regarding maps of the Solar System, Milky Way Galaxy and the Universe. I'm at work now, but I'll post a link tonight. Why don't you bump your thread and this one so that they get grouped together, that way I can find them more readily.

I wonder, do you regularly update your site?

I updated the Obscure DCU stuff a month or two ago. I'm working on adding to the Batman archive as we speak. Look for it in a month or so.

It sure would be cool to see a pic of each character though...

You're right. Thanks for volunteering! I can't wait to see what you come up with.

Cool job!


Continental Op
New Member
posted June 05, 2002 03:02 PM

Originally posted by Hellst0ne:

Rokk and Sorban, the mischieveous rulers of the Gambling Planet Ventura, appeared in:
SUPERMAN [1st series] #171 (August 1964)
WORLD'S FINEST COMICS [1st series] #150 (June 1965).

Professor Zoom and Abra Kadabra impersonated the two and challenged the Justice League in THE FLASH [1st series] #175 (December 1967).

The planet Ventura also appeared in several pre-ZH Legion stories, and, when last seen, Plastic Man visited it in JLA: HEAVEN'S LADDER.

I loved those little guys.

Yeah, me too. Considering these guys were powerful enough to use planets for roulette balls, you'd think they would have rated more appearances.

They also returned in the 80s for DC COMICS PRESENTS #79 (where Superman and Clark Kent teamed up against them!) and ACTION #582 (right before the Alan Moore two-parter and Byrne reboot).

posted June 05, 2002 05:10 PM

Check out this link: http://thunderagents.com/

posted June 05, 2002 09:33 PM


Here are the links I promised earlier today:

For a 3-D layout of the DCU Milky Way Galaxy, download Legion Outpost II #3 from www.infiniteearths.org/lsh/outpost2 .

For Encyclopedia Galactica, click on www.infiniteearths.org/lsh/galaxy .

Aussie Bloke 10
posted June 06, 2002 09:13 AM

Originally posted by outpost2:

The real thanks go to the dozens of people who have contributed to these threads, especially Hellstone for starting this particular one, and Mikishawm for all his amazing posts.

Yes you're quite right. All the contributors have been tremendous! Especially Mikishawm who never ceased to amaze us with his knowledge!

Thanks for the response, mate! And the link is useful, man! I look forward to everyone's entries!


posted June 07, 2002 01:57 PM

Still working on the Prez entry, but got the sudden urge to expand upon one of the previous bios. Here's a little more on the mighty Isis...

posted June 07, 2002 01:58 PM


Alter Ego: Andrea Thomas
Occupation: High school teacher.
Known Relatives: Unnamed father (deceased); Viola Thomas (mother).
Team Affiliation: The Freedom Force.
Base of Operations: Originally in California, later in The Valley of Time.
First Appearance (television): THE SHAZAM/ISIS HOUR (September 6th, 1975)
First Appearance (comic book): SHAZAM! #25 (Sep-Oct 1976)
Height: ~ 5 ft. 8 in.
Weight: ~ 130 lbs.
Eyes: Green
Hair: Brown

History: Four millennia ago, in ancient Egypt, an evil magician named Serpenotep conquered the Land of the Nile by imprisoning the benevolent wizard that had protected the people. Serpenotep ruled tyrannically until the original Isis, posing as a servant, sneaked past the guards and into the wizard's prison. The wizard explained that she would be unable to free him until Serpenotep was defeated, but that he was able to transfer some of his power into those who are worthy. Using his magic, he caused an amulet necklace to appear around her neck, and an amulet tiara on her head. He told her that she now possessed the powers of the pyramid -- she could soar as the falcon soars, run with the speed of gazelles, and command the elements of earth and sky. The new heroine then confronted the wicked tyrant. Serpenotep commanded his snakes to entwine the young goddess, but she recited an incantation which freed both her and the old wizard. Isis and the wizard combined their power and encased Serpenotep in stone. For years afterwards, Isis guarded those in need, until the day finally came that she passed on. She predicted that she would come again, in another form, to battle evil.

A few centuries later, during the mid 15th century B.C., Queen Hatshepsut ruled as Egypt's first and only female pharaoh. Thanks to his powerful magic, the old wizard still lived, and served as her royal sorcerer. Sensing greatness in her, the wizard presented the Queen with the mystical amulet. He told Hatshepsut that she and her descendants would be endowed by the goddess Isis with great powers. Upon donning the amulet and invoking the name of the goddess, Hatshepsut was transformed into the mighty Isis. After her death, the wizard took the amulet and hid it, along with a scroll which explained the secrets of Isis. He cast a spell, designed to lure one of the Queen's worthy descendants to the site, so that the power of Isis could be rediscovered in some future era.

In the early 10th century B.C., the wizard, who had long since left Egypt, traveled to Jerusalem and studied with King Solomon. On the king's death-bed, the wizard gathered a small essence from the dying wise man. From the banks of the River Styx, he drew the essence of Achilles. From the edge of the world, he implored the Titan Atlas to donate some of his power. In Thebes, he sought out the Greek demi-god Herakles, but instead found his Roman counterpart, Hercules, from which he drew strength. Upon hearing of the wizard's endeavor, the Roman god Mercury joined the coalition. The king of the Greek gods, Zeus, appeared and imparted a portion of his power. The wizard bound the power into a magic lightning bolt, and renamed himself Shazam.

Sometime in the late 20th century, an American teacher named Andrea Thomas traveled to Egypt as part of a scientific expedition. While digging alone at one of the sites, she discovered the amulet tiara and scroll. Something compelled her to put on the tiara, which felt oddly familiar to her. She then discovered that she could read the scroll, as if the amulet had given her the knowledge to understand the ancient hieroglyphics. It read "With this you shall have the powers of the goddess Isis: powers over the forces of nature, and of the animals; powers of the mystical regions of the mind. To have those powers, you must repeat the words 'Mighty Isis!'". Andrea felt compelled to try, and the greatest of heroines was reborn.

Years later, Isis gave up her Andrea Thomas alter ego, and helped form The Freedom Force, along with Hercules, Merlin, Sinbad, and Super Samurai. They operated out of a pyramid in The Valley of Time.

Weapons and Powers: Isis derives her magical abilities from her mystical amulet. She possesses powers over the forces of nature and animals, and powers of the mind, which she invokes through various incantations.

Comments: Isis is copyright (c) 1975 by Filmation Associates.

posted June 07, 2002 02:00 PM

Note: Most of my info on the various Isis television series is based on the few web sites that I could find. You'll note some question marks in some of the episode titles, which reflects discrepancies between the sites. It was also not clear exactly where the dividing line was between the first and second seasons of The Shazam/Isis Hour.

ISIS [live action]

Filmation Associates
06 Sep 1975 - 03 Sep 1977 (CBS)

ISIS Episodes:
1. "The Lights Of Mystery Mountain"
2. "Spots Of The Leopard"
3. "Fool's Dare"
4. "The Sound Of Silence"
5. "Rockhound's Roost" (?) or "Rockhound's Robot" (?)
6. "Lucky"
7. "Bigfoot"
8. "How To Find A Friend"
9. "The Showoff" (?) or "The Show Off" (?)
10. "The Outsider"
11. "Funny Girl" (?) or "Funny Gal" (?) [Guest-starring Captain Marvel]
12. "Girl Driver"
13. "Scuba Duba"
14. "Dreams Of Flight"
15. "No Drums, No Trumpets"

Relevant SHAZAM Episodes:
22. "The Odd Couple" (1975) [Captain Marvel and Isis first meet]
26. "Finders Keepers" (1976) [Guest-starring Isis]
28. "Out Of Focus" (1976) [Guest-starring Isis]

Andrea Thomas/Isis...Joanna Cameron
Rick Mason...............Brian Cutler
Cindy Lee..................Joanna Pang
Dr. Joshua Barnes.....Albert Reed

The Isis segments featured Andrea Thomas, a high school teacher who had discovered an ancient Egyptian amulet while on an archaeological expedition. When in the possession of the amulet, Andrea has but to speak the magic words "Oh mighty Isis!" and she is transformed into a super-powered heroine. Andrea's supporting cast included her pet myna Tut, the principal Dr. Barnes, fellow teacher Rick Mason, and student Cindy Lee.

After two seasons, Isis continued in her own spin-off series The Secrets Of Isis. She later returned in animated form as part of Tarzan And The Super 7.

Filmation Associates
17 Sep 1977 - 02 Sep 1978 (CBS)

16. "Seeing Eye Horse"
17. "The Hitchhiker" (?) or "The Hitchhikers" (?)
18. "The Cheerleader"
19. "The Class Clown"
20. "Year Of The Dragon"
21. "Now You See It..." [Guest-starring Captain Marvel]
22. "...And Now You Don't" (?) or "...Now You Don't" (?) [Guest-starring Captain Marvel]

Andrea Thomas/Isis...Joanna Cameron
Rick Mason...............Brian Cutler
Renee Carroll.............Ronalda Douglas
Dr. Joshua Barnes.....Albert Reed

The live action adventures of Isis continued for one more season. Andrea's supporting cast included her pet myna Tut, the principal Dr. Barnes, fellow teacher Rick Mason, and student Renee Carroll. She later made the transition from live action to cartoon form, appearing next as part of The Freedom Force on Tarzan And The Super 7.

ISIS [animated]

Filmation Associates
09 Sep 1978 - 30 Aug 1980 (CBS)
27 Sep 1980 - 05 Sep 1981 (NBC, in reruns as "Batman And The Super 7")

1. "The Dragon Riders"
2. "The Scarlet Samurai"
3. "The Plant Soldiers"
4. "Pegasus' Odyssey" (?) or "Morgana's Revenge" (?)
5. "The Robot"

Isis.....................voice of Diane Pershing
Hercules.............voice of Bob Denison
Merlin.................voice of Mike Bell
Sinbad................voice of Mike Bell
Super Samurai....voice of Mike Bell

This animated series featured seven segments: Tarzan, Batman, Superstretch and Microwoman, Webwoman, Manta and Moray, The Freedom Force, and Jason Of Star Command. The Freedom Force's roster was comprised of Isis, Hercules, Merlin, Sinbad, and Super Samurai.

ISIS [comic book]

DC Comics, Inc.

#25 (Sep-Oct 1976) : Story One: "Isis ... As In Crisis!" [origin retold, Captain Marvel and Isis first meet]

DC Comics, Inc.

#1 (Oct-Nov 1976) : "Scarab -- The Man Who Would Destroy" [origin retold]
#1 (Oct-Nov 1976) : Text Page: "The Legend Of Isis"
#2 (Dec 1976-Jan 1977) : Story One: "The Creature From Dimension X"
#2 (Dec 1976-Jan 1977) : Story Two: "Lost & Found"
#3 (Feb-Mar 1977) : Story One: "The Wrath Of Set!"
#3 (Feb-Mar 1977) : Story Two: "Political Rally Panic"
#4 (Apr-May 1977) : Story One: "Treasure Of Lost Lake"
#4 (Apr-May 1977) : Story Two: "Avalanche!!"
#5 (June-July 1977) : "Perilous Pyramid Power"
#6 (Aug-Sep 1977) : "The Ominous Ooze"
#7 (Oct-Nov 1977) : "Feel The Fangs Of The Serpent King" [origin of 1st Isis revealed]
#8 (Dec 1977-Jan 1978) : "Darkly Through The Mutant's Eyes"

posted June 08, 2002 12:00 AM


PREZ vol. 1 # 1 (Aug-Sep 1973)
Story by Joe Simon and Jerry Grandenetti
"Oh Say Does That Star Spangled Banner Yet Wave?" (24 pgs)

Chapter One "The Clocks Of Steadfast". The little town of Steadfast is known for it's abundance of clocks. Unfortunately, it takes 30 minutes for all the clocks to finish chiming because none are on time. Prez Rickard, a teen-aged resident of Steadfast, is head of the local stock car club; his sleek racer "The Lollipop" is usually in front of the pack. When Prez wins the latest race and asks for his winning time, the two judges give him two different results, because neither could accurately set their watches. Later, at home with his mother and sister, Prez discusses the problem. The prior year, 18 year olds had won the right to vote. Prez is bothered because, if the clocks aren't on time, how can anyone possibly know when Election Day arrives. He decides that he's going to fix all the clocks of Steadfast. It takes a couple of weeks, but the determined Prez fulfills his promise.

Chapter Two "The Boss Of Slum City". The scene switches to the slums of Central City, USA. The Mayor, Boss Smiley, runs a corrupt and filthy city. Unfortunately for him, the young people are beginning to protest. Smiley is concerned that the kids can hurt him at the ballet box, so he gives orders to his men to find a young, ambitious, and pliable candidate that the teens can relate to. They visit Smiley's cousin, Misery Marko the advertising genius, for advice. Smiley wants a young candidate to run for Senator. Marko says that, in order for their candidate to win, he must have a gimmick. He shows a newspaper, the Steadfast Times, to Boss Smiley. There is a front page article on Prez Rickard and how he repaired the town clocks. The following day, Smiley and his men approach Prez, telling the teen that they want him to run for Senator. When asked how he got a name like "Prez", the youth explains that when he was born his mother said "someday this baby will be President", so she named his accordingly. After thinking it over, Prez accepts Smiley's offer.

Chapter Three "Eagle Free". Traveling through a forest, on a road back to Central City, Boss Smiley tosses a lit cigar out of his car. It starts a brush fire, which is quickly put out by an American Indian named Eagle Free. The teen tells his animal friends that he feels a strange foreboding. He isn't yet aware that Boss Smiley is awarding a contract to build a super-highway through the forest (built, of course, by a company that Smiley himself owns). Several weeks later, candidate Prez Rickard attends a ceremony to launch construction of the road. He triggers the first dynamite charge. The explosion destroys the nearby dam, disturbing the once peaceful forest. Eagle Free leads his animals to the construction site, where they begin to destroy Smiley's machinery. After the devastation is complete, they run off into the forest. Prez tells Boss Smiley that he'll go after the vandal.

Soon afterward, Prez stumbles on the young Indian in a hidden cave. Prez tussles with Eagle Free, but the animals quickly put a stop to the fight. Eagle Free then explains that he lives in the cave shelter where his forefathers have lived for thousands of years, before the white men came to poison the forests, streams, and air. He has studied the animals as no man has ever done before, and has acquired their senses. He has uncovered the secrets of sound, scent, sight, and swiftness. Prez looks around and questions how a savage could possibly understand all the books, the chemicals, and the scientific equipment in the cave. Eagle Free explains that he had spent some years in the outside world, studied at universities, but prefers to live with nature, as his ancestors did. Prez says he'd like to live like that too, but Eagle Free tells Prez that he represents all that they detest. A confused Prez asks him to explain. Eagle Free tells the naive candidate that he is being used as a tool to pursue the evil deeds of Boss Smiley and his corrupt crew. He claims he can prove it, but Prez must spend a few days to learn the secrets he will need for such a dangerous mission.

Days later, under cover of night, Eagle Free and Prez sneak into Boss Smiley's skyscraper headquarters. They break into Smiley's office and rifle through his files, uncovering damning evidence of payoffs, swindles, and bribes. Smiley's men discover the break-in and hold the teens until Smiley arrives. Prez tells Boss Smiley that if he gets into office, he'll see to it that Smiley is through. Smiley responds that Prez will never get the chance, because he will renounce him and get a new candidate that will take orders. But it is too late, the clock strikes midnight... it is Election Day.

Prez wins the 1972 Congressional election. After the youth of America gain a majority in the Congress, they vote an amendment to the Constitution which lowers the required age of the President from 35 to 18. During the 1976 elections, Senator Prez Rickard, running on the new Flower Party ticket, upsets both the Republican and Democratic candidates to win the Presidency. His Truth-and-Love campaign has polarized the old and young generations. Prez assigns Eagle Free to be the new F.B.I. Chief. His Vice-President is only shown in shadows. The V.P. tells Prez that he already faces a lot of opposition from the over-thirty crowd, and there is already a movement to impeach him. Eagle Free says they've heard of that conspiracy, and know it is connected with a plot so ingenious, so sinister, that it could well destroy the world.

Note: The author clearly states that this series takes place outside of regular continuity. Eagle Free is even aware that he and the others are merely comic book characters.

PREZ vol. 1 # 2 (Oct-Nov 1973)
Story by Joe Simon and Jerry Grandenetti
"Invasion Of The Chessmen" (24 pgs)

"Invasion Of The Chessmen". Prez and Eagle Free visit numerous countries around the world and are disturbed by the level of violence. The President addresses the United Nations, asking for peace in our time. Later, at the Washington Airport, Prez enters one of the limousines waiting for him, the others contain remarkable look-alikes to confuse any would-be assassin.

Chapter Two "Chessking". Back at the White House, Prez's secretary tells him that he is to give an award to the captain of the U.S. Olympic World Chess Championship Team. Prez is excited to meet the eccentric Robbie Fishhead, the man who calls himself Chessking. The President goes to greet Chessking, hoping to play a game or two with him, but discovers that he is already playing the Vice President. The V.P., a burly woman named Martha, is quickly beaten by the obnoxious chess master. The reporters and photographers soon arrive, and Chessking boasts that the Russians were pushovers. A few of the reporters ask him about Russian claims that he used hypnosis and electronic rays to defeat them. Chessking states that he'll play any Russian for a million dollars. The next day in Moscow, the angered White Russian Chess Team accepts their rival's challenge.

The day of the chess match comes. It is being held at Washington Stadium. Prez and Eagle Free watch as the two sides prepare for a live chess match, where the players are the pieces themselves. Two hours into the game, Chessking begins to rant and rave that the Russians are using electronic rays on him. He begins to attack the opposing team, and a fight breaks out. The Russian's White Queen vows to destroy her rival. Prez demands a full investigation of the whole disgraceful affair.

Chapter Three "Terror In The Capitol". A few days after the aborted chess match, robotic chess pieces begin exploding all over Washington. The nation's capital is in panic, so the Congress holds an emergency session. Senator Ebeneezer proclaims that the President has proven that he is unfit to run the country. Other elder Congressmen agree. Later, as the terror continues, Prez summons Senator Ebeneezer to his office. The angry Senator and a collegue inform Prez that they are instituting impeachment proceedings as soon as they can muster enough support. After they leave, Prez tells Martha to contact Eagle Free.

Chapter Four "Poison Pawn". Eagle Free asks Prez to meet him at his place, where there is sure to be no bugging devices. Martha makes use of the President's look-alikes to sneak Prez out of the White House. He arrives at Eagle Free's teepee headquarters, located on the banks of the Potomac River. That night, Eagle Free brings Prez and his animal friends to the roof of the Russian Embassy. From there, they spot more mechanical chess pieces heading towards the Treasury Building. They are unable to stop the marauding robots, but Eagle Free realizes that they may find an answer at Washington's power plant. They meet with one of the plant's managers at dawn. He shows them that an unusual amount of electrical power is being consumed in the Silver Springs area. Eagle Free recalls that that is where the home of Chessking is located.

Shortly, Prez and Eagle Free arrive at the chess master's home, which is a veritable fortress surrounded by an army of chess robots. The pieces encircle them, then the chess square upon which they are standing falls open. They tumble into the basement of the fortress. They are shocked to discover Chessking in chains, and the Russian Queen at the controls of his computer. She proclaims herself the new world chess champion, then pulls a machine gun on the duo. As she prepares to fire, some of Eagle Free's winged friends arrive and disarm her. She is easily overpowered, and Chessking is freed.

Later, at the White House, Martha states that all the money stolen from the Treasury was recovered except for one new dollar bill. Prez produces the bill and asks Martha to return it to the Treasury. The new bill displays the face of Prez Rickard instead of George Washington! When Martha asks him how he got it, he responds that it'll remain his little secret.

"Epilogue". On May 3rd, around 8:35pm, Senator McNitty arrives at an urgent meeting in the President's office to discuss the Right To Gun Control amendment. He tells Prez that the amendment must be killed for the safety of all Americans. Suddenly, the lights go out, and a sharpshooter's bullet shatters a window. Twenty minutes later, an ambulance is seen leaving the White House.

PREZ vol. 1 # 3 (Dec 1973 - Jan 1974)
Story by Joe Simon and Jerry Grandenetti
"Invasion Of America" (20 pgs)

"Invasion Of America". A group of soldiers, dressed in Revolutionary War uniforms, are lead by a General Washington down Pennsylvania Avenue. When they reach the White House, they fire a missile through one of the windows. Eagle Free and two armed guards are shocked when a dwarf emerges from the shell. The little intruder is brought before the President. He states that he is a Washington Minuteman, and that this mock invasion serves to dramatize their objection to his bill to outlaw firearms. Senator Fireside arrives and congratulates the dwarf, Baron Von Stomp, for the good show. The Senator tells Prez to take this as a warning. After ejecting the Senator and Von Stomp, Prez asks his F.B.I. Chief about the Minutemen. Eagle Free tells him that they are an extreme right-wing organization whose members have been storing hordes of arms all over the country. They are led by Gregor Washington, the great-great-grandnephew of George Washington. Eagle Free informs the President that they have files on all their leaders, and are also infiltrating their ranks.

Chapter Two "Winter At Valley Forgery". It is December 1977, and the Minutemen are camped in a small village near Philadelphia. The men are lining up to receive their monthly stipend, which is comprised of counterfeit ten dollar bills. On February 18th, Eagle Free reports to the President that the Minutemen are without funds and are tormented by the raging winter. The President vows to sign the firearms bill first thing in the morning. After Eagle Free leaves, Prez stands at his office window. At exactly midnight, a sharpshooter's bullet strikes the President. All through the nation, millions of Americans grieve and pray for the Prez.

Chapter Three "The Dollar Machine". General Gregor Washington decides that the time to strike has arrived. Von Stomp tells him that the men are hungry and cannot proceed. The counterfeit money they have printed is not of high enough quality to be useful. When Von Stomp shows Gregor the new dollar bill, which replaces the picture of his ancestor with an image of Prez Rickard, the General is infuriated. Von Stomp says he has a plan, and calls for Imperiale, who carries in a large machine. Imperiale works at the Treasury, but is a secret member of their organization. He proposes that they counterfeit one dollar bills instead. Nobody would suspect a one dollar counterfeit bill because they are usually too expensive to produce, but his new machine turns out a hundred perfect copies a minute. The new dollar machine turns out enough money to feed, clothe, and defrost the troops. A few days later, Gregor's forces advance.

Chapter Four "Invasion". Prez and the Army meet Eagle Free at Nature Nation, his teepee headquarters. Eagle Free informs the President that the Minutemen have captured General Patting of the National Guard. Prez tells the Army General that they must find a way to stop the Minutemen without causing a blood bath. The President asks his F.B.I Chief for his advice. Eagle Free says that when warring Indian tribes wished to avoid a massacre, the two rival chiefs fought each other to the death. Prez tells his friend to contact Gregor and deliver his challenge. Gregor accepts and Eagle Free leaves to arrange for a truce. Gregor then sends for Sergeant Hood, their black belt karate instructor, who is disguised to resemble the General.

Chapter Five "Fight To The Finish". As both sides meet on the battlefield, Prez immediately notices the size of his opponent, and knows he is not Gregor. Eagle Free tells him not to waiver, and the combat begins. Prez takes a beating but, as the brutish Minuteman moves in for the kill, the Prez lashes out with a last desperate blow and stuns his opponent. Prez is so worked up that Eagle Free has to intervene and stop him from killing his enemy. Gregor refuses to surrender, and orders his men to charge. Because the Army is under orders not to fire, the Minutemen break through the defense lines and head towards the Pentagon. Prez has no choice but to order General Patting to call out his forces. In the middle to the bloodshed, Prez orders the soldiers to stop. Gregor captures Prez, but suddenly Sergeant Hood turns on his General, quickly ending the battle. Eagle Free informs the President that Sergeant Hood is one of his F.B.I. infiltrators.

The next day, Prez addresses the combined houses of Congress. He tells them that he has passed from a callow youth to a mature man, and has learned from this tragedy that force cannot be met with cool phrases, love, or flowers. The older Congressmen finally become accepting of the new President, while the younger ones call him a traitor and warmonger. Prez tells them all that it is time to bind up the nation's wounds. Later, at the White House, Prez and Eagle Free wonder just who the assassin really is.

Text Page "Prez-idential Press Conference". Prez answers some questions posed by members of the press.

PREZ vol. 2 # 4 (Feb-Mar 1974)
Story by Joe Simon and Jerry Grandenetti, inks by Creig Flessel
"Vampire In The White House" (20 pgs)

"Vampire In The White House". Prez and Eagle Free are in the Republic of Moravia. They are being thanked by it's government and people for the U.S. aid that has enabled them to build a new canal with which they can irrigate their crops. The President can't help but hold his nose at an offensive odor. The government officials apologize, stating that it is a custom that they wear chains of garlic around their necks. As they leave in the President's superjet, The Freebee, Prez and Eagle Free note a dark cloud over the land next to Moravia. Later, back at the White House, Prez assures the delegation from the People's Republic of China that the U.S. has no plans to take over Moravia.

That night, on the banks of the Potomac, Eagle Free is awakened by the sound of flapping wings. He and his monkey friend, Ibsen, investigate. Eagle Free sees a giant bat approaching the White House, and rushes to the President's bedroom to wake him. They and the military head to the roof, where a bat-shaped helicopter lands. The door of the Transylvania Airlines copter opens, revealing a wolf wearing a suit and carrying a small coffin-like briefcase! The soldiers attack the creature and struggle through the early hours, until the sun rises. The werewolf transforms into a diplomat, who has come for a summit meeting with the President. He introduces himself as Wolfman, ambassador from Transylvania. Ambassador Wolfman tells the President that Transylvania borders on Moravia, and the U.S. has caused great distress for his people.

Later, in the President's study, the ambassador explains that the canal that they built in Moravia has drained Transylvania's lakes and reservoirs. They demand that it be destroyed, but Prez refuses. Given this response, the ambassador then states that he has been instructed to declare a state of war between Transylvania and the U.S., on orders of his royal highness Count Dracula the First. After the ambassador leaves, Prez and Eagle Free comment that Dracula was born 350 years ago, and died with a stake in his heart! Neither of the men notice that the ambassador has left his coffin-shaped briefcase behind.

Chapter 2 "Wheeling Death". Prez calls an emergency meeting of his cabinet. He states that it seems they are at war with a country they can't even find. Eagle Free concludes that it must be under the dark cloud next to Moravia. One of his men brings in an ancient book from the Library of Congress which claims that Transylvania is a land of vampires. Later that night, in the President's study, the ambassador's coffin-shaped briefcase opens. A crippled Count Dracula, who has had both his legs amputated, crawls out and wheels himself down to the President's bedroom on a dolly. Just as Dracula is about to turn Prez into one of the living dead, Eagle Free bursts in screaming for the President to awaken. Eagle Free pushes Dracula off of the bed, stating that he suddenly realized that the strange suitcase was a coffin, and that Wolfman had left it behind. The vampire tells them that they will not stop him. Seven times he has been stabbed through the heart, and seven times he has risen from the grave. He has been tormented, and crippled, but there is still enough left to destroy them both. Dracula attacks them, but Eagle Free pulls out a disk which appears to bear the symbol of a Nazi swastika. The youth reveals that it is the Indian hooked cross, and that the Great Spirit will strike him down if he advances beyond the sign. Temporarily defeated, Dracula escapes into the night.

Chapter Three "Suicide Mission". Count Dracula escapes in the Transylvanian helicopter. The next morning, the ambassador from Moravia arrives to report an urgent message from his government. The Transylvanians have concocted a plot so horrible that if defies belief. They plan on using their one plane to release a cargo of rabid bats over the U.S. Capitol. Prez tells Eagle Free that they must wipe Transylvania off the map before that plane is dispatched. Eagle Free says it will require an act of Congress, so he arranges for a session of the House at once. Later, when Prez asks the Congress for emergency powers, he is surprised to learn that no one believes him. Some demand a federal investigation of his administration, while others want him to resign.

Later, in Prez's office, Eagle Free suggests they launch a kamikaze attack on the Transylvanian jet with the help of his birds. Eagle Free takes Prez to his teepee headquarters, and the two hold a farewell ceremony for the brave birds. A bat-shaped jet approaches Washington, and the birds take flight. The swarm fly directly into the jet's intake, damaging the engines. The jet struggles for altitude, but the engines finally grind to a halt. The plane, with it's two occupants, Dracula and Wolfman, plunges to a watery grave. Later, Prez and Eagle Free ponder their future. Prez faces a federal court inquiry. Eagle Free is disturbed by the fact that, if Transylvania surrenders, the U.S. will likely send them money to build them up again.

Letters Page "Mail To The Chief". Letters by Will D. Nash, Michael Sloan, David Hillman, Richard H. Morrissey, Gerard Geary, and Danny Laudor.

CANCELLED COMIC CAVALCADE vol. 1 # 2 (Fall 1978) featuring PREZ # 5
Story by Joe Simon and Jerry Grandenetti, inks by Creig Flessel
"The Devil's Exterminator!" (20 pgs)

Chapter 1 "Clyde The Pied Piper Ambassador From Hell!". During the course of a White House dinner for King Ferdinad of Lamonica, the feast is suddenly swarmed by bugs. Later, Prez, who is against pesticides, finds an exterminator named Clyde Piper who claims to eliminate bugs without any chemicals. Elsewhere, in the lower depths of the White House, in the almost forgotten manuscript room, the custodians Balderman and Curlyman listen in on the conversation using an electronic device.

Chapter 2 "The Exterminator". Clyde Piper arrives with his patented Hellscope. He pulls out a flute and starts to play. He explains that the proper pitch of his flute will activate the electronic tape in the Hellbox. Suddenly, the room is filled with gruesome scenes from Hell itself, projected from the strange machine. Out of every nook and cranny the bugs emerge. They follow the strange piper through the White House, out into the streets, and out to the countryside into the hills of Virginia. The next morning, Clyde has dropped out of sight, but his bill has already arrived. It is for $5,000,000, payable in 30 days!

Chapter 3 "Time To Pay Clyde Piper". Outraged by the excessive charge, Prez refuses to pay. One month later, at the annual White House Easter Party for the children of Washington, Eagle Free worries because the exterminator's payment is one day past due. An hour later, Prez stands before the Senate Committee on Bugging. The Senators are irate because the King of Lamonica had found a tiny microphone in his food. They point out that bugging is illegal, but Prez insists that the White House is not bugged. Back at the party, the children are being entertained by the Capitol Vaudeville Players. Clyde Piper appears, playing his flute. The children see images of a castle on a lake of fire, and become entranced. The Piper begins to lead the children away. Just then, the President returns and sees what is transpiring. Prez, Eagle Free, and the military guards attempt to chase the Piper, but are stopped by the Vaudeville Players. When they are later interrogated, the Players claim to know nothing of Clyde Piper.

Chapter 4 "Keepers Of The Bugs". Prez has sent for the two custodians, Balderman and Curlyman, to talk to them about the bugs that the Senators had questioned him about. They insist that they know nothing. Suddenly, some Senators burst in and ask the President what he is doing about the missing children. Prez informs them that the troops are making a thorough search of the Virginia Hills. One of the Senators says that the parents of the children are out there also, and they are armed and desperate. Just then, a call comes in from the field. The parents are frantic and shooting at everything that moves.

Minutes later, Prez and Eagle Free arrive at the scene. The crowd has gathered at a cave opening; the Piper's music is coming from inside. Suspicious, Prez carefully proceeds and safely detonates a booby-trap. He reveals that the music was coming from a recorder. The custodians then drive up and confess, explaining that they had planted tiny recording devices in live insects and set them loose throughout the White House. They had recorded conversations of diplomats, workers, and Congressmen. They then play a recording of the Piper in his hideout, which reveals that he is leading the children into Westfall Lake.

Prez and Eagle Free take a chopper toward the lake and see the Piper leading rodents, insects, and the mesmerized children towards the water. They land the chopper and attempt to head the Piper off, but they are overwhelmed by the creatures. As the Piper wades into the water, Prez and Eagle Free take the chopper over the lake. They jump from the craft, leaving the throttle open. The chopper crashes into the lake, exploding and igniting the bleeding fuel. The Piper, rodents, and insects are incinerated in the blazing inferno, but the children stop at the water's edge, shocked awake by the fiery scene. Later, Prez thanks the custodians for their aid, but must insist on their resignations for breaking the law.

SUPERGIRL [first series] vol. 3 # 10 (Sep-Oct 1974)
Written by Cary Bates, pencils by Art Saaf, inks by Vince Colletta
Story one: "Death Of A Prez!" (10 pgs)

Linda Danvers watches Prez Rickard on the television, as he speaks at a supermarket in Rosedale. She spots as assassin in the crowd and flies there as Supergirl. She arrives just in time to save the President. As Supergirl talks with Prez, a small boy asks him to fix his father's watch, which had stopped when his father died in Vietnam. Prez fiddles with the timepiece, fixing it in no time. Supergirl warns Prez to be careful and departs.

The President heads back to the White House but, on the way back, sees a sign for an auction of rare antique clocks. He can't resist, and instructs his driver to go to the auction site. Prez searches for a clock that doesn't work, so that he might fix it, and he finally locates one. Just as he is about to examine it, Supergirl, who had been keeping an eye on the President, swoops in and snatches it away. She flies off and the clock detonates safely outside. Supergirl returns and points out that there is a pattern in these attempts. She says that the plotters seem to know the President's route.

Television crews arrive and begin filming Prez and his guardian angel. Elsewhere, watching from his secret lab, is the mastermind of the assassination attempts. He observes as Supergirl flies off to the White House with the President. Prez comments that the plotters would never have expected the switch in plans. The mastermind tells his aide, a witch named Hepzibah, that Supergirl doesn't realize that the first two attempts were merely bait, and that the real assassin will be Supergirl herself. Hepzibah performs her evil magic on a Supergirl voodoo doll, commanding the heroine to kill the President. The mastermind boasts that he gets a million a contract by combining black magic with the wizardry of science. He then turns to his two lab assistants and instructs them to use radar to focus their large surgical laser probe on Supergirl. This radar-cranial cannon is designed to inflame the aggressive portion of the brain.

Supergirl suddenly feels the urge to kill the President. She lands on a high skyscraper and begins threatening him. Jets arrive and fire at Supergirl, but she just flies off with the President. High over a nearby river, Supergirl appears to drop him to his death! Shortly afterward, at the mastermind's hideout, the radar-cranial cannon is suddenly melted. Supergirl arrives, having tracked the radar beam back to the weapon. Soon, the police arrive and take the plotters away, but not before the mastermind gloats that at least she failed to stop him from killing the President.

Later, Prez appears on the television, revealing that Supergirl had flown him to the safety of the Fortress of Solitude, while using a plastic replica of him to deceive the gang. Supergirl comments that all she has from the experience is a slight headache.

Mikel Midnight
posted June 08, 2002 11:24 AM

Outpost2, this is immensily helpful. May I incorporate the Isis history into the Earth-S timeline?

posted June 08, 2002 12:57 PM

Sure, Mikel, be my guest.

There is other Egyptian timeline info in her comic book series, which wasn't part of her origin, that you might also find useful. I'll pull out the issues again and summarize it for you.

posted June 08, 2002 10:13 PM


ISIS #1 (Oct-Nov 1976)

Scarab was an evil magician that terrorized Egypt 3000 years ago. He was captured and imprisoned in a pyramid, where it was believed he would remain forever. In the late 20th century, archeologists moved the pyramid, enabling the magician to escape. The heroine known as Isis was able to trick Scarab in becoming trapped in the pyramid once again. This time his imprisonment would be permanent.

posted June 08, 2002 10:15 PM


ISIS #5 (June-July 1977)

By the mid 14th century B.C., under the reign of Amenhotep IV, the worship of the gods of Egypt had waned. This led the gods to turn their attentions elsewhere, leaving the people to follow their own paths. It was at this time that the spacecraft of an alien named Aten was damaged and forced to land on Egypt's sands. All feared him save for the brave king. Amenhotep showed Aten his civilization and evidence of his gods. But Aten saw no sign of the gods themselves. He observed that they had been there, then left, leaving the people to dry up and die. Aten believed he was their salvation. Amenhotep changed his name to Akhenaten in the alien's honor. He and his wife, Queen Nofretete, proclaimed Aten their new god -- and his fiery ship the Chariot of the Sun. The people still believed in the old gods, but Akhenaten, Nofretete, and Aten maintained the new way. The alien taught them much, and they taught him about the power of the ancient gods and their pyramids.

Aten remained in Egypt for nearly two decades, until Akhenaten died. The alien believed that the people would soon revolt in favor of the old gods. Aten knew it was time to leave, but before he did, he planted a signal device to warn him if the gods ever did return. He returned to his home planet, but was surprised when the High Council banished him for interfering with the development of a primitive world. Remembering the pyramids, from which the Egyptian gods had derived their power, Aten crossed the void back to Earth to seek revenge on those in the Council. He remained in orbit around the planet, until such a time as one of the gods again accessed the power of the pyramids.

It wasn't until the late 20th century that the reincarnated goddess Isis did just that. Aten attempted to wrest control of the mystical pyramid from Isis. She had no choice but to destroy the pyramid, which Aten believed was the sole source of her power. So moved was he that she would sacrifice her own power to stop him, that he repented and vowed to travel the stars doing penance for his sins. After Aten left Earth, Isis used her magic to restore the pyramid to it's original state.

Mikel Midnight
posted June 09, 2002 02:57 PM

Thank you Outpost2, that is invaluable information. I have added it to the timeline.

posted June 10, 2002 03:52 PM

For everyone's benefit, what was the link again?

posted June 12, 2002 04:08 PM

link here: http://blaklion.best.vwh.net/comics.html

Koppy McFad
posted June 15, 2002 06:13 AM

T.H.U.N.D.E.R. Agents

T.H.U.N.D.E.R. stood for The Higher United Nations Defense Enforcement Reserves. Don't try to hard to figure the name out. They were a combination international military-police-counterintelligence force. They fought the Red Chinese in some issues, so I guess they only included Western-leaning countries, hence the term "Higher United Nations", as opposed to the typical United Nations which lets Sudan and Iran sit on the human rights council.

The T.H.U.N.D.E.R. Agents appeard in a series of books put out by magazine publisher, Tower, in the mid-1960s that grabbed the fans' attention because of the strong art, the clever writing, and the unique nature of the characters' abilities and the context in which they operated. The comics were abruptly cancelled, but many still fondly remember them.

The story begins with a raid on the laboratory of brilliant scientist Emil Jennings by an evil organization led by a mysterious Warlord. Jennings is killed and his lab destroyed, but three inventions survive and they form the core of the T.H.U.N.D.E.R. Agents, the super-powered enforcers of this organization.

the first three members were the following:

Real name: Leonard Brown
He was given one of Jenning's inventions, a belt of power. When activated, it changed his molecular structure, making him the strength and toughness of steel. But if he kept the belt on for more than 30 minutes, it would drain his strength and he would weaken.

Dynamo was the most prominent of the agents. He was a down-to-earth guy who had trouble with women and did not have a razor wit like so many other heroes. But he was tough and courageous, even when his belt was off.

or as most people write it, "NoMan"
Real name: Anthony Dunn
The most unique of the agents. Dunn was a brilliant, elderly, infirm scientist who worked with Jennings. He figured out a way to transplant his mind from his withered body to a blue-skinned android body. Moreover, he could switch minds from one android body to another. If one body was destroyed, he just shifted to another. He could sacrifice his "bodies" with impunity and instead of physically travelling from one place to another, he could just switch his mind to a convenient body in that area.

Aside from his android bodies, Dunn was given the cloak of invisibility, developed by Jennings. This allowed him to become invisible for 10 minutes.

Eventually, they developed human-looking bodies for NoMan as well. His stories were imaginative, making good use of his mind-switching abilities.

Real name: John Janus
After passing a battery of physical and intellectual tests, Janus is chosen as the recipient of the third invention of Prof. Jennings: a helmet that bestows mental powers on its wearer. The trick was, Janus was a double-agent, working secretly for the Warlord. However, when he put on the helmet and activated its powers, he suddenly found himself turned into a good guy. He would be ready to betray T.H.U.N.D.E.R. but upon activating the helmet, he would become a loyal agent and help the organization against the Warlord instead.

He had telepathy, a form of telekinesis, and the ability to absorb the mental energies of others. Eventually, Menthor reformed for real, only to be killed during a mission. This was one of the first permanent deaths of a superhero ever.

In the 1980s, during a short-lived revival of the T.H.U.N.D.E.R. Agents, a new, female Menthor was introduced.

There was also a team of non-powered commandoes called "the T.H.U.N.D.E.R. Squad", led by Medal of Honor winner Guy Gilbert. When some bad guys used a gas on T.H.U.N.D.E.R. that slowed them down, Gilbert donned a special suit that sped up his body a hundredfold, thus becoming the fourth T.H.U.N.D.E.R. Agent

Real name: Guy Gilbert
Gilbert's powers had a tragic cost. Everytime he used them, he would age faster. But he was too noble to give the suit up, since he knew some other member of his squad would probably don it to take his place.

Compared to the Flash and Impulse, Lightning was not that fast, making him more realistic a speedster. No outrunning ray beams. In one story, he had his butt handed to him by an evil speedster who was so fast, Gilbert could barely see him.

Real name: Craig Lawson
He was brought into T.H.U.N.D.E.R. to use a special flight suit with underarm winglets. In the short-lived 1980s revival, Raven got ray-blasters on the back of his gloves that he could use as "laser talons", sort of live Wolverine's claws.

Aside from the agents and the T.H.U.N.D.E.R. Squad, the organization also had a small army of troops/policemen with space-age aircraft and equipment, much like S.H.I.E.L.D..

Koppy McFad
posted June 25, 2002 03:32 AM

Frankly, I am a bit disappointed to see how little excitement the T.H.U.N.D.E.R. Agents Archives is generating, at least here on the DC boards.

Guess the fans of this classic series have all moved on.

Ah, if only they had their own short-lived cartoon in the 80s...

On another topic...

I asked elsewhere on this board if anyone could provide any info on the old MLJ character, the Black Witch, but I got no response, so I will repeat it here.

I know that her Impact comics version shows her as an evil sorceress, using her powers for crime, but it also mentions that a previous Black Witch was a hero.

I get the impression the original MLJ Black Witch was a pretty mean character, something like their Madam Satan. But I know nothing about her.

posted July 05, 2002 05:24 PM

"Zow! What's THAT?" the pretty co-ed yelped.

"Not WHAT," said Linda Danvers, "Who?"

And with that, comic fans were introduced to Nasthalthia, better known as Nasty, the niece of Lex Luthor.

ADVENTURE COMICS had been Supergirl's home title for several years, and Kara's adventures were typical of the Super titles of the time - typical Supergirl stories of the time had lots of "twist" endings, lots of aliens, and lots of mild college adventures on the campus of Stanhope College for our favorite Girl of Steel.

And then came Mike Sekowsky.

Mr. Sekowsky had recently successfully revamped Wonder Woman, DC's top female character. Now he was given a shot at DC's other female star. With ADVENTURE #497, Sekowsky's revamp of Supergirl was started. In the issue's main story "Now...Comes Zond", Supergirl teamed up with the non-superpowered martial artist Diana Prince and Morgana, the manic-depressive witch who previously appeared in Wonder Woman. In it, Supergirl's costume is shredded (through magic), and she receives a new costume from Diana Prince's boutique. The issue's back-up story, "Meet Nasty," introduced us to a new character and villainess for Supergirl: Nasty.

In "a house not far away from the campus of Stanhope College..we find our mysterious friend from page one talking an old enemy of Supergirl -- Lex Luthor". Luthor, and his raven haired nymphet niece Nasthalthia (pronounced Nas-THAL-thee-uh) plot to have Nasty infiltrate the campus of Stanhope to discover Supergirl's secret ID. Once it is uncovered, Luthor plans to catch Supergirl off-guard and shoot her with Kryptonite tipped bullets.

"First HER - then I have plans for those other Super-Freaks! Then - the world is MINE!" Luthor crowed.

"OURS, Uncle, OURS!" Nasty cooed.

(On that note, I want to mention how extremely CREEPY this first page is. Nasty is established as Luthor's niece, but the sexual tension between them in palpable. Check out how Nasty is posed throughout if you get the chance.)

Nasty quickly puts a gang together ("Nasty's Nasties") to terrorize the campus and draw Supergirl out of hiding. The gang frightens pedestrians with their motorbikes, steals a student's watch, and generally make life hell for the Stanhope students. Supergirl uses her superhearing to listen in on a conversation of Nasty's and learns of the link between Nasty and Luthor, and where Luthor's latest lair is. She flies straight there and captures Luthor without incident (in two panels - this will be important in a moment), then races off to confront Nasty and her gang at the local amusement park. Supergirl quickly captures Nasty and her gang (in four pages. - it was harder for Supergirl to capture Nasty than to capture Luthor. Think about it.), who end up in pool of water, "but perhaps Supergirl would have done well to look back, for then her super hearing would have overheard 'I understand you, Supergirl! Next time, you won't be so lucky! And I promise you, there WILL be a next time.'"

Nasty took a few issues off (and it's a good thing too - she missed having to appear in Adventure #400, one of the most continuity mistake laden comics EVER) and her next appearance wasn't even a real one.

In ADVENTURE #401's "The Frightened Supergirl," Supergirl is drugged by Bumphy (one of Nasty's Nasties) which causes Supergirl to be deathly afraid of EVERYTHING. Supergirl eventually becomes so addled that she accepts Nasty as her only friend. Nasty takes her back to Luthor's hideout, where she is tortured by mice and a toy car. Supergirl eventually becomes so afraid that lashes out wisely and destroys everything in site, until she becomes so frightened that she...

Wakes up. It was all a dream of Linda (Supergirl) Danvers.

The oddity of this issue (and any comic that Mike Sekowsky wrote was FILLED with wonderful oddities) was the Nasty narrated the tale up until Linda woke up, but it turns out Linda dreamed it all.

In this issue's letter column, it was explained that Luthor has an older sister (his younger sister had already been introduced, Lena Thorul Colby) - "one who married a European gentleman and has been living abroad. Lena Colby is unaware of this sister's existence because her parents had disapproved of their elder daughter's early marriage, and had no communication with her when they were killed in an accident. So Lena knows nothing of her niece, Nasty, or of her brother, Lex." We never met Nasty's parents in an actual story, though. We also never learned Nasty's last name. One letter writer suggested "Nemsis", as in a variation of the word nemesis. The writers never incorporated THAT into the story either (thank G-d). Throughout the entire series she was referred to only as Nasthalthia or Nasty.

And with that, Nasty again took another couple of issues off. While she was gone, Linda was slipped a pill by a scientist that caused her powers to fade and disappear at odd intervals. Supergirl would never know when her powers would suddenly disappear, so several Kandorian scientists allow her to compensate for her loss with rocket boots and an exo-skeleta-cyborg. These issues also introduced the other recurring villainess of the series, Starfire, a female crime boss who seemed suspiciously like WW's Dr. Cyber, another Sekowsky creation.

Nasty returned with a bang in Adventure #406's "Suspicion". The day had finally arrived and Linda Danvers (and presumably Nasthalthia) graduated from Stanhope College. The day was marred, however, by protestors, and the scheduled speaker, Supergirl, was unable to go on. Supergirl rushed back to her dorm to change back to Linda to meet her adoptive parents.

"Supergirl going into Linda Danvers' room? I'll hang around a bit, I think," Nasty thought as she lurked around Linda's dorm. Seconds later, Linda strolled out of the room. Nasty was thrilled! She had discovered the secret - Linda Danvers was Supergirl. Now she just had to have concrete proof.

The protests were in full force on campus that day (a nice, comic piece had three protestors holding signs - "Free Rocco Caridi", "Who's Rocco Caridi?", and "Who Cares - Free Him!") and the graduates are unable to walk across the stage and receive their diplomas. Linda enjoys a nice evening with her adoptive parents, then heads to Metropolis to begin a new life. "Linda Danvers or Supergirl," Nasty thinks, "I'm going to stick to you like a leech from now on." Unfortunately, there are no job opening in Metropolis at the moment, so Linda calls her cousin Clark from a phone booth. In the adjacent phone booth Nasty listens in as Clark informs Linda about two job openings at KSF-TV, Galaxy Broadcasting's San Francisco affiliate. Clark puts in a good word for Linda, while Nasty calls her uncle to arrange a cross-country trip.

Linda gets the job as a camera operator and meets her coworker Johnny Drew (the brown headed one) and boss Geoffrey Anderson (red haired and mustachioed). Linda was surprised to learn that the other camera operator position had been filled by her old college "chum," Nasty.. "You remember those wonderful days at Stanhope and all the fun we had together, Linda? I know we'll get along great." Linda held her tongue, something she was going to do quite a bit in the days (and issues) to come. Nasty made a mental note that Linda seemed to have a crush on Geoff, and, in her words, "a girl in love makes mistakes".

Later, a fire breaks out and the crew rush to film it. Linda changes to Supergirl, but her powers pick that moment to fade. Linda is severely burned and injured, but the paramedics arrive and strap her to a gurney to take her to the hospital. Nasty, Geoff, and Johnny express concern, but Nasty is secretly happy, as Linda will be revealed when her powers return and her burns heal super quickly. Luckily (in ADVENTURE #407's "Suspicion Confirmed") the hospital is so crowded that Linda is able to run away without being noticed. Nasty noticed that Linda was back to normal the next day. The crew eventually discovered the person behind the fires and other problems plaguing the city (it was Dr. Cyber... whoops... I mean Starfire and the scientist who took away Supergirl's powers). Nasty continued to suspect Linda, but, since she had no concrete proof, couldn't proceed any further.

And with that, Nasty's role in the series was cemented. She'd show up, needle Linda at the office, state her suspicions, and try to catch Linda in the act of changing to Supergirl. Linda summed her relationship to Nasty by telling Johnny that "Oh, it's just a jealousy thing from our school days at Stanhope..." Nasty missed Sekowsky's last two issues, ADVENTURE's #408 and 409, although Linda DID think about how nice it was that she wasn't around.

One of the nice things about Sekowsky's run was that broke all the molds of a typical Supergirl story. Supergirl FINALLY graduated college, moved to a real US city, had her powers lessened, and finally, received a complete closet full of different costumes, many of which were designed by the fans.

In ADVENTURE #410, Sekowsky's free-wheeling, rather surrealistic style gave way to the more solid team of John Albano writing and Bob Oskner pencilling. The issue opens with Nasty trying to convince Linda to become her roommate. Nasty, of course, had an ulterior motive - to constantly spy on Linda. Suddenly, giant bird creatures attack the man in the next apartment. Linda sneaks out, switches to Supergirl, fights the creatures. The fight continues onto the streets, and, of course, Supergirl wins. She turns back to Linda, returns to the apartment to find Nasty taking care of the man, who had been knocked unconscious. Nasty takes credit for saving him, so he gratefully asks her out, then infuriates her by asking Linda to join them. On the "Date" Mike Merrick takes a shine to Linda and dances with her much to Nasty's dismay. Nasty leaves the club and the story. Good thing, too, since soon after Mike and Linda were abducted by the evil bird creatures and Mike turns out to be a criminal (who inadvertently learns Linda's secret). ("The Nature of the Beast") Linda may not have wanted Nasty for a roommate, but she gained one (for a few issues at least) in the form of a young superpowered alien named Judy. (410's backup story "The Ruler Without a Planet")

Nasty appears on the first page on ADVENTURE #411 ("The Alien Among Us") attempting to follow Linda on a job in order to expose her identity. Geoff gives her some more typing to do (oh I love the 60s) so she can't go. In #412 (The Battle for Survival") Nasty shows a somewhat compassionate side - while downtown, she witnesses Supergirl stealing from an art gallery! She phones KSF-TV and speaks to Linda - but wait! Isn't Linda Supergirl? Now Nasty's really confused! Suddenly strange alien bugs start to attack a policeman and Nasty thinks "Great Scott! What if those strange insects are poisonous..." (Well, I said "somewhat compassionate.") The KSF-TV crew arrives and starts to film. Another Supergirl robbery is reported across town, Linda is sent to investigate while Nasty is ordered to stay. And she stays out of the rest of the story. (The OTHER Supergirl is an alien trying to attract the real Supergirl so as to get her help.)

Nasty is absent until ADVENTURE #418's "The Face of the Dragon," where she launches one of her most ambitious plans. Nasty hires private eye Johnny Double. While in his office, Nasty explains that someone is trying to kill her and shots riddle Double's office from across the street. Nasty says she thinks she knows who the sniper is -Linda Danvers! Johnny Double accepts the job of trailing Linda. Nasty, of course, staged the entire incident. At issues end (and after an encounter between Supergirl and Dr. Tzin-tzin in San Francisco's Chinatown), Johnny tells Nasty that he KNOWS that she arranged the sniper attack and that Nasty and Linda work together. He goes on to say what a decent "chick" Linda is. Nasty storms out, adding Double to her mental s-list. And, since Nasty was involved in the story, she did what she always did in such cases - she takes a few issues off.

Nasty returned for Supergirl's final story in Adventure before graduating to her own title. Fittingly enough, she is also responsible for the next phase in Supergirl's life.

In ADVENTURE #424's "Crypt of the Frozen Graves," Linda is investigating the local crime syndicate. She's also becoming more frustrated in her job, as Geoff tells her "You may not be the best camera operator we have around here, but these freelance news articles you've been writing are great!" Nasty, however, thinks "So.. Danvers has FINALLY found a way to get back on Geoff's good side! She's after the same promotion I want! But I think I know a way I can bust up this new career of hers and get her out of the running!" She informs the mob about Linda's information source, who is murdered. Linda is heart broken, so, of course, Nasty decided to rub it in:

"Trying to figure some way you can get out of working today."

Linda Danvers had had enough. "That's it! Just lay off, fat mouth! I'm not ABOUT to take any flak from you! Not today!"

"You really ARE in a bad mood, aren't you?" Nasty smirked. "Could it be that the source of your information for you articles has been eliminated?"

"YOU had something to do with Bruce getting killed? You told the syndicate that Bruce was the informer!" Linda lunged at Nasty. "You've gone too far this time!"

"Johnny! Geoff! Help me! She's gone crazy!"

What's happening, Linda thought as she was pulled away by her boss. I can't even control my emotions anymore.

Unfortunately for catfight fans, the syndicate chose that moment to bust in and capture the entire KSF-TV crew. Supergirl eventually discovers that the syndicate was freezing bodies and expelling them into space, so that there were no bodies of syndicate victims on Earth. On the story's last page, Linda goes to her office and is late again. Geoff offers her an assignment, but Linda has had enough.

"Give it to Nasty! You've always preferred her work to mine, anyway! Meanwhile, I've got something for you - a little notice stating that I quit as of right now! If you want me to stay the traditional two weeks -FORGET IT!! I'm leaving now!"

"Now wait a minute! You CAN'T just..."

"Oh yes I can!" Linda cut her boss short. "I'm sick of the whole rotten news business! My articles and the articles of your favorite camera operator cost a man his life! That's enough for me! I've got better things to do with my life than stay in a business that exploits people!"

Linda slammed the door on one phase of her life and set out to begin a new one.

Personally, I really like the character of Nasty. She's not a typical supporting character and is highly entertaining. She wasn't overexposed, but she wasn't used to her potential either.

With the current resurgence in Silver Age nostalgia in current stories, I think it'd be great if Nasty came back. Of course, if the name "Nasty" seems too silly, she could be called "Nasthalthia" exclusively with "Thia" as a nickname Instead of Luthor's niece (the current Luthor has no siblings.), she could be brought back as one of Lex's step-children. Lex has been married seven or eight times, so it's highly likely that at least one of those women had prior children. Nasty could have worshipped her step-father and is devastated when her mom divorces him. To tie her into Supergirl, she could even be the daughter of Liz Persky, who was Supergirl's mentor for a time. Instead of turning out like her philanthropic mother, she could be modeling herself after Lex, especially now that he's President. I think it could work.

posted July 05, 2002 06:34 PM

Sorry, that version left off several appearances I added in later drafts:

Nasty appeared on the first page of ADVENTURE #411 ("The Alien Among Us"), attempting to follow Linda on a job assignment in order to expose her identity. Geoff gives her some more typing to do (God, how I love the 60s), so's she's unable to leave.

In ADVENTURE #422, Nasty pops up to call Linda a "goof up" and to ask Geoff out to lunch.

And, lastly, Nasty actually accomplishes what scores of other villains weren't able to do -- relegate Kara to second stringer status for over twenty years. After leaving ADVENTURE, Supergirl graduated to her own title, which lasted only ten issues (read them and you'll know why -- they have a slightly goofy Prez-like charm to them, but overall the series is pretty weak), then moved to SUPERMAN FAMILY, where she had short confusing stories for several years. Then, of course, came THE DARING NEW ADVENTURES OF SUPERGIRL (or, as it was known to some, "None of the Above"). It wasn't until Peter David's reinterpretation of the character that Supergirl achieved respectable sales figures and critical acclaim again.

posted July 09, 2002 05:32 PM

With Wild Dog coming back in the JSA, anyone have any info on him?

posted July 13, 2002 06:26 AM

God, I SO want to contribute more here. I have started writing bios on the Terrific Whatzit, Sponge Man, and the heroes of Angor. But I never seem to find the time to finish it.

Next month, maybe.


posted July 15, 2002 12:02 AM

Created by Max Collins and Terry Beatty

WILD DOG #1 (Sep 1987)
' Who Is Wild Dog? Chapter One: "We Interrupt This Program..." '

Susan King is a reporter working for a television station which services the Quad Cities, four Midwestern cities in Illinois and Iowa. She is covering the official opening of River City Center, the new community activity center that promises to revitalize downtown Davenport. She interviews Raymond E. Newell, who describes himself as the public relations secretary of the Committee for Social Change. He states that his organization believes society has decayed to where the only solution is to level the existing institutions and structures before starting anew. He demonstrates this by triggering the destruction of the Center. He and his terrorists then take King hostage and force her crew to provide immediate live coverage. Among the viewers are police lieutenant Andy Flint, reporter Lou Godder, mechanic Jack Wheeler, and the Internal Security Agency's Graham Gault. While the interview continues on, the masked vigilante called Wild Dog drives his pick-up truck "Rover" through the police barricade and into the theater from which the terrorists are broadcasting. One-by-one, he shoots the terrorists, and ultimately succeeds in rescuing the TV crew. As they exit the building, the police order Wild Dog to drop his weapon. The vigilante takes Susan King hostage and drives away to safety, leaving King on the side of the road.

WILD DOG #2 (Oct 1987)
' Chapter Two: Blowed Up Real Good! '

Susan King's news director instructs her to run with the Wild Dog story. She vows to find out who this mysterious vigilante really is. Graham Gault visits his old friend Andy Flint, then Jack Wheeler. They, along with Lou Godder, played college football together. Later, a man and woman murder the distinguished Dr. Theodore Mensa, professor of philosophy at State University. The man takes Mensa's place as keynote speaker at the first Honor Students' Congress, which consists of junior high students from four states. He reveals that he is an impostor and that he has rigged himself as a human bomb. Other terrorists join him, taking hostage an estimated 1,000 students and teachers. Wild Dog arrives and takes out all the terrorists in the building, then carries the unconscious impostor into a field. The clever vigilante tricks the rest of the impostor's terrorist friends into coming to his aid. Wild Dog detonates the impostor's explosives, killing them all.

WILD DOG #3 (Nov 1987)
' Chapter Three: "Rollin' On The River" '

Graham Gault invites his three friends, all former members of State University's Red Dogs football team, to take a riverboat to Arsenal Island. He then has them all open gifts. As they pull out pieces of Wild Dog's uniform, Gault reveals that he believes one of them is the vigilante. He remarks that Wild Dog is a well-trained athlete whose arsenal includes lightweight body armor, stun gloves, and a jati submachine gun. Gault tells them that he wishes to speak privately with Wild Dog. Lou Godder is a suspect because he lost his wife to plane terrorists three years earlier. Lt. Andy Flint's hard-nosed anti-crime attitudes are well-known. As a Marine, an unarmed Jack Wheeler stood guard in Beirut, as his comrades-in-arms were blown up. Gault believes that the Committee for Social Change is in the area of the Quad Cities because they intend on attacking Arsenal Island, home of the largest of the nation's four arsenals under AMCCOM. Gault spots Susan King and tells her to back off on revealing Wild Dog's secret identity. Shortly afterward, the terrorists attack as Gault had expected. Wild Dog appears and kills them all. A photo is taken of Wild Dog in action.

WILD DOG #4 (Dec 1987)
' Chapter Four: I Am Wild Dog '

Susan King tells Andy Flint that she has figured out who Wild Dog is, but wants to keep the story going for the sake of her own career. Flint sees Graham Gault first, and is convinced that he is not the vigilante. He speaks with Lou Godder next, informing him that King believes that he is Wild Dog ('Godder' is 'Red Dog' spelled backwards). Godder believes Jack Wheeler is the one. Flint and Godder think back to Wheeler's past.

Wheeler was a terrific athlete, and only a knee injury during one of their college football games cut his football career short. He lost his scholarship and was forced to drop out of school. The only way he could afford to finish college was by enlisting in the Marines. He was stationed in Beirut, where terrorists attacked and killed all of his fellow soldiers. After his tour ended, Wheeler returned home and took a job as an auto mechanic. While taking night classes at State University, he met a woman named Claire Smith. She is the reason that Flint and Godder suspect Wheeler. Wheeler and Claire had fallen in love. She revealed to him that her last name was a false one, but requested that he not ask about it because it was too painful to discuss. Wheeler began to notice that a number of accidents nearly claimed Claire's life. One day, as they were kissing , a drive-by shooter killed her.

Flint soon discovered that Claire was the daughter of Carmonti, the Chicago godfather. There had been a bloody mob purge the previous year, and Carmonti's rivals, the Vespucci family, couldn't afford to let Claire live because she might know something about their business. Claire was the godfather's only heir, and Wheeler was shocked to learn that he was her sole beneficiary. Wheeler was furious that he was made a millionaire through blood money. Later, Godder made an off-hand remark that he should use the money to fight the mob, which gave Wheeler an idea. He built his own auto repair shop, and secretly created the identity of Wild Dog. Soon after, Wild Dog attacked and killed Carmine and Carlo Vespucci, as well as the assassin who had murdered Claire.

Flint then looks at a photo taken at Arsenal Island, and is convinced that their suspicions are correct. Flint soon arrives at Wheeler's house. He shows the photo to Wheeler, noting that he was the only one of the four at Arsenal Island who wore combat boots like Wild Dog. Wheeler admits that Flint is correct, but surprises his friend by asking him to help out as his police contact. At that moment, they hear a news report of another terrorist action at city hall.

ACTION COMICS WEEKLY #601 (1988) - 609 (1988)
' Moral Stand '

Lt. Andy Flint forces Jack Wheeler to give up being Wild Dog, but after three months he is forced to ask for Wild Dog's help against the forces of B. Lyle Layman and the National Legion of Morality. Lou Godder reveals to Wheeler that he knows of his exploits as Wild Dog.

ACTION COMICS WEEKLY #615 (08/30/1988) - 622 (10/18/1988)
' Fatal Distraction '

Wild Dog hunts a serial killer called the Night Slasher. A young fan of Wild Dog's named Danny Crown decides to become his hero's sidekick, against Wild Dog's wishes. Reporter Susan King dubs the child "Wild Pup". Danny slips into Wild Dog's truck and learns the vigilante's secret. When Wild Pup later tries to help Wild Dog, he is accidentally stabbed by the Night Slasher. Soon afterward, the Slasher, who is actually an ex-prostitute who had been hunting her former clients, arrives at the hospital and sits with Danny until the police come to arrest her.

ACTION COMICS WEEKLY #636 (01/24/1989) - 641 (03/07/1989)
' Crack Up '

Wild Dog battles drug dealers. He tracks the drugs to Chicago businessmen, whom he then slaughters without mercy. Flint and Godder tell Wheeler that he must end his career as Wild Dog, or else they'll come forward with everything they know.

' Dog Catcher '

It is three months since Wild Dog's slaughter of the Chicago mobsters. Gault figures out that Wheeler is Wild Dog and approaches him with an offer to aid in national security, both domestic and foreign. He promises a presidential pardon if ever he's caught. Wheeler agrees and Wild Dog returns. Flint and Godder are angry that Wheeler has resumed his vigilante career, but Gault informs them that it was his idea, and that Wheeler is now part of covert government service. The new ruling head of the mob, Don Lupo, hires a freelancer called "the Catcher", to capture Wild Dog. The Catcher uses Susan King to figure out Wild Dog's secret identity, then kidnaps Flint in order to lure the vigilante into his trap. He drops off his captives to the mob, then leaves them to their fate. Wild Dog escapes and kills the mobsters.

New Member
posted July 20, 2002 08:19 PM

Doing my bit to keep the thread going here!

Okay, I found a very detailed page that goes through the pre-Crisis and post-Crisis histories of Nubia, the black Wonder Woman! I'll leave it up to someone else to sum it up for the board though! Anyway, go here:


Hooray for obscure characters!

posted July 20, 2002 10:13 PM

Quick question. Are all of these "character definitions" going to be collected at some point, either here in the message boards or on a web site or someplace?

And I'll be happy to tackle Black Thorn. Look for the post in the next few days.

posted July 21, 2002 01:58 AM

The previous posts are collected at www.infiniteearths.org/dcu/msgboards . I strip out most of the unnecessary text to reduce file size, but otherwise all the relevant stuff is there.

New Member
posted July 21, 2002 04:10 AM

Hey this is really great stuff. Glad that I found it. I was just wondering if anyone has tackled the Hyper-Family from SUPERBOY #144 yet. And what about Captain Incredible?

posted July 22, 2002 08:29 PM

Frankenstein in the DCU

I received a book called The Frankenstein Catalog that has helped me track DC's Frankenstein stories, and this represents what I came up with:

Unexpected #189 Jan-Feb 1979; Gag.

Unexpected #191 May-Jun 1979; Doctor Henry Frankenstein brings a graverobber back as a monster, but later decides to replace the head.

Unexpected #199 June 1980; gag.

Weird Mystery Tales #8 Nov 1973; A director displeased with a phony monster gets led to a house where the real Frankenstein Monster kills him.

Swing With Scooter #24 Jan 1970; Earth-12 tale.

Secrets Of Haunted House #15 Aug 1979; Gag.

Secrets Of Haunted House #18 Nov 1979; Gag.

House Of Mystery #255 Nov-Dec 1977 - #256 Jan-Feb 1978; Forces Cain to relate stories.

House Of Mystery #220 Dec 1973; Hunter has actual Frankenstein Monster.

Secrets Of Haunted House #34 Mar 1981 - #35 Apr 1981; Lady Frankenstein appears.

House Of Secrets #124 Oct 1974; Edmund Frankenstein (actually a robot; "father" got burned).

Superman #276 June 1974; Monster League of Evil (Earth-T).

House Of Mystery #270 July 1979; Sculptor who makes monster models gets killed by the real and offended Frankenstein Monster and becames a model himself.

House of Secrets #63 Nov-Dec 1963; Mention of Baron von Frankenstein.

DC 100-Page Super Spectacular #4 1971; Gag.

Ghosts #40 July 1975; Mary Shelley story.

Ghosts #106 Nov 1981; Appears with Dracula.

House Of Mystery #36 Mar 1955; Joe Frankenstein.

Weird War Tales #96 Feb 1981; Gag.

Plop #4 Mar-Apr 1974; Gag.

Witching Hour #45 Aug 1974; Gag.

Action Comics #531 May 1982; Duplicate?

House Of Mystery #286 Nov 1980; Gag.

Superman #202 Dec 1967-Jan 1968; Alleges that Bizarro inspired Mary Shelley.

Tomahawk #103 Mar-Apr 1966; Possible inspiration for Frankenstein.

Detective #135 May 1948; Frankenstein without the Monster (Earth-2).

Superman #344 Feb 1980; Appears with Dracula.

Phantom Stranger #23 Jan-Feb 1973 - #30 Apr-May 1974; Spawn of Frankenstein back-up series.

Young All-Stars #16 Sep 1988 - #19 Dec 1988; Appeared in "Dyzan Inheritance" multi-parter.

Additions to this cross-post were taken from the following thread:
"Frankenstein Family/Monster(s) in the DCU"

Stately Wayne Manor
posted July 22, 2002 06:15 PM

Here's one that will mess with ya --
Apparently Kaluta did draw one more Spawn of Frankenstein story, but for some reason it was either rejected or unused, so about 10 years later he redrew some panels and added some other stuff here and there, and it saw print in Marvel's Epic Illustrated magazine as "The Wanderer" or something like that.

Stately Wayne Manor
posted July 22, 2002 06:18 PM

Oh yeah, and don't forget the Patchwork Man, who debuted in the Wein/Wrightson SWAMP THING (#3, I believe) and later got a one-shot in HOUSE OF SECRETS #140. Patchwork Man was pretty much a Frankenstein's monster swipe slash homage.

Stately Wayne Manor
posted July 22, 2002 06:20 PM

Aah! I just remembered one more!
One of the faculty of Benedict Arnold High School was a Frankenstein Monster, I don't remember what they called him.
What? You don't remember dear old BAHS? It was in the later issues of THE ADVENTURES OF BOB HOPE, #95-109, IIRC. Most of 'em also featured the great Super Hip.

Old Dude
posted July 23, 2002 12:06 AM

A two-parter in JIMMY OLSEN during the Kirby reign had a miniature planet whose culture was based on the Universal monster movies. There was a Frankenstein Monster in it.

Stately Wayne Manor
posted July 23, 2002 12:10 AM

And speaking of the King (of Comics):
In one of his issues of THE DEMON, there was a huge Frankenstein monster-looking creation who was being victimized by some creepy looking doctor type. I think it was around issue #11 or 12, I forget.
Some of the Kirby hardcore will have to help me out on this one!

posted July 23, 2002 05:33 PM

Hey Obscuritors! You may be interested in another thread which deals with REALLY obscure characters and projects -- because they were announced and never published! Check it out!

The Time Trust
posted July 23, 2002 07:40 PM

Hey all! erdmann suggested I post this bio of the 1970s Sandman by Joe Simon and Jack Kirby, continuing up to the time when Hector Hall died and his son Daniel later became the new Dream. Keep in mind this is all done from memory:

In the 1970s Joe Simon and Jack Kirby -- the legendary collaborative team who produced so many wonderfully imaginative Sandman stories in the 1940s -- teamed up once more to create a NEW Sandman for the 1970s. This new Sandman was written in a very whimsical way. He was intended to actually be THE Sandman parents told their children about when they asked why there was "sand" in their eyes when they woke up. He was the eternal, immortal Sandman, and he protected children (although we only saw him actually protect TWO children, Jed and a little girl who was the daughter of a scientist) from hideous nightmare monsters.

The Sandman had two nightmare monsters as sometime-helpers/nuisances, called Brute and Glob (you can imagine what they looked like from the names). And actually, the two lead characters in Monsters, Inc. looked suspiciously a LOT like them... hmmmmm...

Anyway, the character lasted for six issues (although the first issue was originally intended to be a one-shot, stand-alone), and the final seventh issue -- co-starring Santa Claus himself -- was published first in CANCELLED COMICS CAVALCADE #2, and then for the general public in a Christmas issue of BEST OF DC DIGEST #22. The series was definitely intended for children.

The character languished in limbo from the mid-1970s on to about 1983, when Roy Thomas brought him back in WONDER WOMAN #300. In this issue, Thomas retconned the character (he did that kind of thing a lot, actually) to now be a human scientist who had originally worked at UCLA and was an expert on dreams. As he explains in his secret origin flashback to Wonder Woman, his real name was Dr. Garrett Sanford, and one day, when the President of the USA, no less, was in a coma that no doctors could get him out of, Dr. Sanford was sent for from Washington due to his expertise in dreams and nightmares. He was brought to a top-secret base where the President was being held, and was supplied with all this Kirby-like equipment which could actually propel him into the Dream Dimension itself. He was dressed in a specially-designed uniform and took the plunge. In the Dream Dimension he found the President's astral form being clutched by a huge nightmare monster, whom he fought, saving the Prez and bringing him back to consciousness. Unfortunately for Sanford, he was now stuck in the Dream Dimension, and he could only leave it for one hour with the use of his special whistle (don't ask). The government people sent in the rest of the equipment for Sanford, who took up residence in the Dream Dimension and began calling himself the Sandman.

This retroactive continuity leaves much to be desired, in my opinion, however, and doesn't address too many questions raised from a re-reading of the series.

Anyway, in WONDER WOMAN #300, Sanford is shown to be somewhat obsessed with Wonder Woman, watching her as she dreamed. As a nightmare monster came to attack her, he protected her, but to his dismay she reacted as any woman would react to a stalker, at least at first. The Sandman helped WW against the nightmare monster a few times that issue, but he never appeared in the series again. I guess he felt rebuffed.

He appeared shortly afterwards in JUSTICE LEAGUE OF AMERICA ANNUAL #1, where he assisted the JLA in defeating Dr. Destiny, who also had powers over dreams. The Sandman was made an honorary member of the JLA, but this detail has been almost completely forgotten by everyone, it seems, except me.

When this Sandman next appeared, it was sadly only in a flashback, where it was revealed that he had gone crazy and committed suicide!!! This was around INFINITY INC #49 or so, and was written by Roy Thomas once again (surprise, surprise).

Now, I've enjoyed most of what Roy Thomas has written, but I really hate his take on the 70s Sandman. I thought he took a character straight from legend and the imagination and reduced him to just another guy in tights with superpowers. There could have been SO much more done with the character if he had been kept as the "eternal, immortal Sandman" rather than been changed into the former Dr. Garrett Sanford. Anyway, what's done is done, and Neil Gaiman's SANDMAN has already proven the potential in an "eternal, immortal (Endless?) Sandman" character... but I thought I'd point out that he WASN'T the first to do so. Simon and Kirby did it first.

Anyway, back to INFINITY INC. One of the founders of Infinity Inc, the Silver Scarab (Hector Hall), had already been turned into a villain and killed off in an earlier storyline, but apparently Hector Hall's untarnished soul was still out there somewhere. Well, Brute and Glob (remember those two?) ended up going fishing one day and caught Hector Hall's soul. And since the LAST Sandman had been alive when he became the Sandman, causing him to be driven slowly insane because of it, it only made sense for the NEXT Sandman to be dead already. Hector Hall's soul was placed into Dr. Garrett Sanford's body, which was itself remolded somehow to look just like Hec's old body. Then he began stalking Hippolyta (Lyta) Trevor, alias Fury, his ex-girlfriend (sounds kinda... familiar, don't it?), who was pregnant with his baby. He was found out soon enough though, and he explained that he didn't want to show his face because he could only leave the Dream Dimension for an hour at a time and thus couldn't be a good husband for Lyta, letting her believe he was still dead but looking in on her and the unborn baby from time to time. Well, Lyta pooh-poohed this and said she'd be happy living in the Dream Dimension with him, since she wasn't bound by any "one hour rule".

Hector and Lyta got married in INFINITY INC #50 (after battling some fairy tale monsters, of course) and settled into newlywed bliss in the Dream Dimension.

The Hector Hall Sandman was next seen, for the last time, in Neil Gaiman's SANDMAN series, where it was shown that, even after two years or so, Lyta Trevor Hall was STILL pregnant and the baby wasn't coming out any time soon. Hector Hall was seen galavanting and palling around with Jed, the original Sandman's pal. Well, it was revealed that the whole Dream Dimension, the Dream Stream, and everything there, was all in Jed Walker's mind. In fact, it was also revealed that Brute and Glob had originally been servants of Morpheus, the true Sandman, and they created their own little "The Dreaming" in this boy's mind due to his special abilities. They got this bozo Sanford to stand in as their own made-up Sandman, and then after he committed suicide picked up a dead soul for the next one.

Well, Hector Hall as the Sandman picked up Morpheus, who Brute and Glob said was just another nightmare monster, and when he went to confront him like any red-blooded superhero would, Morpheus saw this "little ghost" and returned him to the dead, to Lyta's dismay. Morpheus also saw that Lyta was carrying a child who had been carried in the womb for a long time in the Dreaming. He was special, and later on he returned after Lyta gave birth to him in the real world and named him "Daniel".

Now, due to the machinations of Morpheus/Dream's brother-sister Desire, with the assistance of Loki and Puck, Daniel Hall appeared to be killed, and Lyta Hall appealed to the Furies to go after his killer. They couldn't do anything, however, until they realized that Dream had spilled his own family's blood by killing his son Orpheus. That his son had asked him to do this didn't matter, all that mattered was that the Furies avenged those who killed family blood. Thus, Lyta Hall, as Fury, was responsible for the Sandman's death, although it was really the Witches Three, alias the Furies, alias the Fates, who killed him.

Daniel Hall then became the new Dream (Sandman), inheriting all the memories of the former Dream.

posted July 28, 2002 09:43 PM



The Stratemeyer Syndicate produced this 20 volume series from 1926 through 1938. They were written by ghostwriters using the pseudonym "Roy Rockwood". The first ten Bomba the Jungle Boy books tell of his South American adventures and his quest for the discovery of his origins. The second set of ten books take Bomba on adventures set in different locales.

These books were originally released by Grosset & Dunlap from 1926 through 1938. Through the 30's and 40's, they re-issued the series in a number of different formats. The first ten were then re-issued again as a set in 1953. Also in 1953, Clover Books, an imprint of McLoughlin Brothers, marketed the first half of the Bomba titles in a picture cover format. In 1978, Grosset & Dunlap re-issued the first two volumes.

#1 BOMBA THE JUNGLE BOY; or, The Old Naturalist's Secret (1926) -- "Separated from his parents since childhood, a young boy, who has been brought up in the jungle by an old naturalist, begins the long search for his true identity." -- After Bomba saves the lives of two American rubber hunters, they inquire about this teen-aged boy who lives in the Amazon jungles. This sets Bomba to thinking about who is he and how he had come to the jungle. When his guardian, the old naturalist Cody Casson, gives him a clue as to the identity of his father and mother, Bomba sets off to solve the mystery of his past.

#2 BOMBA THE JUNGLE BOY AT THE MOVING MOUNTAIN; or, The Mystery of the Caves of Fire (1926) -- "Bomba sets out on a dangerous journey to find the medicine man who can tell him the secret of his origins." -- Fourteen year-old Bomba travels many miles through the jungle, and has many encounters with wild beasts and hostile natives. At last, he reaches the Andes Mountains and trails an old man to his caves of fire, learning a little more about his past.

#3 BOMBA THE JUNGLE BOY AT THE GIANT CATARACT; or, Chief Nascanora and his Captives (1926) -- "Bomba treks through the Amazon jungle to the Island of Snakes to find an old witch who may know the secret of his origins." -- Bomba travels to the Giant Cataract, still searching for the secrets of his past. Among the Pilati Indians, he finds an aged woman who had at one time been a great operatic singer. She is the first to give Bomba some real information about his parents.

#4 BOMBA THE JUNGLE BOY ON JAGUAR ISLAND; or, Adrift on the River of Mystery (1927) -- ??

#5 BOMBA THE JUNGLE BOY IN THE ABANDONED CITY; or, A Treasure Ten Thousand Years Old (1927) -- ??

#6 BOMBA THE JUNGLE BOY ON TERROR TRAIL; or, The Mysterious Men from the Sky (1928) -- ??

#7 BOMBA THE JUNGLE BOY IN THE SWAMP OF DEATH; or, The Sacred Alligators of Abarago (1929) -- ??

#8 BOMBA THE JUNGLE BOY AMONG THE SLAVES; or, Daring Adventures in the Valley of the Skulls (1929) -- ??

#9 BOMBA THE JUNGLE BOY ON THE UNDERGROUND RIVER; or, The Cave of Bottomless Pits (1930) -- ??

#10 BOMBA THE JUNGLE BOY AND THE LOST EXPLORERS; or, A Wonderful Revelation (1930) -- Bomba's quest to learn the truth about his parents concludes.

#11 BOMBA THE JUNGLE BOY IN A STRANGE LAND; or, Facing the Unknown (1931) -- ??

#12 BOMBA THE JUNGLE BOY AMONG THE PYGMIES; or, Battling with Stealthy Foes (1931) -- ??

#13 BOMBA THE JUNGLE BOY AND THE CANNIBALS; or, Winning Against Native Dangers (1932) -- ??

#14 BOMBA THE JUNGLE BOY AND THE PAINTED HUNTERS; or, A Long Search Rewarded (1932) -- ??

#15 BOMBA THE JUNGLE BOY AND THE RIVER DEMONS; or, Outwitting the Savage Medicine Man (1933) -- ??

#16 BOMBA THE JUNGLE BOY AND THE HOSTILE CHIEFTAIN; or, A Hazardous Trek to the Sea (1934) -- ??

#17 BOMBA THE JUNGLE BOY TRAPPED BY THE CYCLONE; or, Shipwrecked on the Swirling Seas (1935) -- ??

#18 BOMBA THE JUNGLE BOY IN THE LAND OF BURNING LAVA; or, Outwitting Superstitious Natives (1936) -- ??

#19 BOMBA THE JUNGLE BOY IN THE PERILOUS KINGDOM; or, Braving Strange Hazards (1937) -- ??

#20 BOMBA THE JUNGLE BOY IN THE STEAMING GROTTO; or, Victorious Through Flame and Fury (1938) -- ??


In 1949, producer Walter Mirisch began a series of low-budget adventure films based on the popular Bomba story books. He hired Johnny Sheffield, who had played Boy in the Tarzan films, to play the teen-aged jungle boy. There were eight films produced by Mirisch for Monogram between 1949 and 1952, and four more produced by Ford Beebe for Allied Artists between 1953 and 1955.

BOMBA, THE JUNGLE BOY (1949) -- Photographer George Harland, and his daughter Pat, arrive in the African jungle to film the exotic wildlife. They are guided by an old friend, Andy Barnes. Pat and her gun-bearer Mufti explore the region called the Great Rift. When Mufti is killed by a leopard, a jungle boy named Bomba appears and kills the dangerous animal. Later that night, Bomba makes an attempt to contact Harland regarding his daughter's whereabouts, but he is wounded when the frantic photographer fires at the jungle boy. Pat accompanies the injured Bomba to his home, a cave overlooking a peaceful jungle paradise. Harland and Barnes, who believe that Bomba has kidnapped Pat, track the jungle boy, but are soon attacked by angry natives. Bomba and Pat arrive, and the youth saves the men from the fierce warriors. Harland discovers that Bomba was raised by an aged naturalist named Cody Casson, who has since died. Although he is offered passage back to civilization, Bomba prefers to remain with his jungle friends.

BOMBA ON PANTHER ISLAND (1949) -- Bomba battles a deadly black panther and superstitious natives.

THE LOST VOLCANO (1950) -- Bomba battles people searching for buried treasure.

THE HIDDEN CITY (1950) a.k.a. Bomba And The Hidden City -- Bomba aides a jungle orphan, who is revealed to be a princess.

THE LION HUNTERS (1951) -- Bomba attempts to stop a hunting expedition from slaughtering lions on sacred Masai land.

BOMBA AND THE ELEPHANT STAMPEDE (1951) a.k.a. The Elephant Stampede -- Bomba combats ivory poachers.

AFRICAN TREASURE (1952) -- Bomba encounters diamond smugglers posing as geologists.

BOMBA AND THE JUNGLE GIRL (1952) -- With Cody Casson's diary as a starting point, Bomba starts on a quest to discover the true identity of his parents. While on his way to Gamboso's village seeking information about his parents, Bomba rescues Linda Ward from a crocodile. The girl's father is visiting the village to assess the living conditions for the government. A blind native woman named Linasi informs Bomba that his parents were killed by Gamboso's followers and were buried in a cave in the hills. Before she can point the way, she is killed by a poisoned dart fired by Boru, Gamboso's daughter. Bomba is then bound and taken back to the village to be turned over to Ward for the murder. Linda forces his release, and intends to investigate Bomba's claims regarding his parents. Gamboso sends Boru and her warriors to stop the Wards. After ordering her men to torch the jungle, Boru herself becomes trapped by the fire. Bomba and Linda find and rescue Boru, however their only safety lies in a nearby cave. It is there that Bomba discovers the evidence needed to convict Gamboso. Boru tries to kill Bomba and Linda, but after a brief struggle, she runs out of the cave and perishes in the flames. Gamboso is arrested and Linasi's son, Kokoli, is promoted to chief. Bomba returns home, satisfied that justice has been done.

SAFARI DRUMS (1953) -- Bomba and his animal friends combat a murderous guide.

THE GOLDEN IDOL (1954) -- Bomba recovers a priceless Watusi statue stolen by evil Arabs.

KILLER LEOPARD (1954) -- Bomba guides a Hollywood starlet through the jungle in search of her missing husband.

LORD OF THE JUNGLE (1955) -- Bomba tries to track down a rogue elephant.


From mid-1967 through mid-1968, National Periodicals Publications, Inc. (later DC Comics) published seven bi-monthly comic books based on the adventures of the young jungle boy. They reprinted two of the tales in 1974, but changed the character's name to Simba to avoid copyright infringement.


#1 (Sep-Oct 1967) "The Jaws Of Doom" -- Bomba lives in the Amazon jungles of South America. His companions include Doto the spider monkey and Tiki the parrot. Bomba is described as "a white boy, lost in the wilderness as a baby and reared by a scientist explorer, Cody Casson". His faithful friend Gibo brings him news of an attack by the warriors of Jojasta on a party of explorers. Jojasta is an evil medicine man with whom Bomba has clashed before. Jojasta, and a traitor amongst the explorers, are stopped from stealing a treasure from the Incan temple of Xamza.

#2 (Nov-Dec 1967) "The Phantom City Of Death!" -- The archeologist Prof. Wilson, and his daughter, had hoped to find the legendary City of Gold. His daughter is captured by the warriors of Buo-Buo. While rescuing the girl, Bomba encounters the last tribe of the ancient Incas.

#3 (Jan-Feb 1968) "My Enemy ... The Jungle!" -- A garbed man claiming to be Viracocha, an ancient god of the Incas, enters the jungle village of San Topa, demanding to rule it's people. Chief Atachi courageously steps forward to oppose him, but is attacked. His daughter, Tina, seeks Bomba's aid. Bomba battles sentient plant-men, eventually learning that they have been tricked by the human posing as Viracocha.

#4 (Mar-Apr 1968) "The Deadly Sting Of Ana Conda!" -- Tina contacts Bomba when the village of Panqui is destroyed by Ana Conda and his Snakeskin Warriors. Bomba must contend with Tina's temporary loss of memory as he defeats the killers.

#5 (May-Jun 1968) "Tampu Loves -- Bomba Dies!" -- Bomba and Tina travel to a village deep in the rain forest which worships a statue of the evil god Tampu. The statue soon comes to life and threatens the people. Bomba discovers that the medicine man Manco is actually a white man who is using the mechanical statue to gain access to the oil on the land.

#6 (Jul-Aug 1968) untitled -- Hundreds of thousands of years ago, the people of a South American city engaged in many bizarre experiments. One experiment released a deadly vapor which killed all but the tyrant Krag and his six bodyguards, who escaped but soon fell into a deep state of suspended animation. Over the millennia, the jungles covered the ancient city. Then, one day, Krag is again freed. Bomba battles the tyrant, who wishes to use his power to rebuild his wicked city. After killing Bomba's friend Jobo, Krag flees. Bomba vows to find Krag and make him pay for what he has done.

#7 (Sep-Oct 1968) "Nightmare!" -- Two people search for and locate Bomba, informing him that they will be returning the jungle boy to civilization whether he wants to go or not. When they show him a number of photos, he recognizes Krag's handiwork in one of them, and agrees to go with them. Before they depart, Bomba is forced to dress in more "proper" attire. When they reach the city, they discover that the residents have been driven insane. Krag has poisoned the water supply. Bomba again stops the evil tyrant, who once again flees. Bomba then returns to his jungle home.


#230 (Apr-May 1974) -- Reprints BOMBA THE JUNGLE BOY #4. Bomba is renamed Simba the Jungle Boy.

#231 (Jun-Jul 1974) -- Reprints BOMBA THE JUNGLE BOY #3. Bomba is renamed Simba the Jungle Boy.

posted July 29, 2002 08:23 PM

Hey Outpost -- is it about time to archive this thread yet? And is it possible to add the thread on the "Projects That Weren't" ( http://dcboards.warnerbros.com/files/Forum94/HTML/014647.html ) to the Archive? I think it's really a companion piece to these threads.

New Member
posted July 30, 2002 11:53 PM


At first glance, this teen hero seemed to be an extremely poorly dressed four-eyed 98 pound weakling.

Captain Incredible was in fact an extremely powerful robot created by one Dr. Dane Gnorr in the year 2637. The doctor had been a big fan of Superman and sent his super robot into the past to help the Man of Steel out. At first, Captain Incredible did preform his duties extremely well, in fact at one point he saved Superman's life from a Kryptonite trap set by Lex Luthor. However, due to the stress of breaking the time barrier, Incedible malfuntioned soon after his arrival in the present and tried to kill Superman. And with his superior strenth, speed, and an array of unique powers such as Atomic Breath and Paralysis Vision, he almost managed to do just that.

Superman managed to defeat the Captain by tricking him into returning to the future where (or should it be when?) the ill effects of his first trip through the time stream were reversed and he became good once again. Of course, you are probably asking why the second trip didn't warp his mind even more. Sorry if you are, I don't have an answer for you. After some slight re-programming by Dr. Gnorr, Captain Incredible became a super-hero once again, but this time he stayed in the 27th century.

Captain Incredible's first and only appearance to date happened in ACTION COMICS #354, back in September of 1967, although I am hoping that one day he will be found in the Legion's time and reactivated.

posted July 31, 2002 03:33 PM

Got one for you Superman fans out there -- in the late 60s/early 70s, there seemed to be a recurring gang called the Skulls or something similar. One of them was the son of a super-villain who battled Superman, and the son gained powers and took him on also. I've only ever seen the covers of the books, so does anyone have any more info on them?

Mikel Midnight
posted August 11, 2002 10:49 AM

Xanadude, the characters you're thinking of were The Annihilator and his son. All I remember about them unfortunately was that The Annihilator had one of the ugliest costumes I have ever seen.

posted August 12, 2002 10:35 PM

How about Grooble-Man? Rovin's Encyclopedia Of Super-Heroes mentions that he appeared only once, in THE BEST OF DC DIGEST #60 and gains super powers when he says the word "Grooble!". Sounds like a humor strip, but I don't know.

posted August 23, 2002 10:37 AM

In Round III - under the Amanda Waller Bio, in the piece for The Janus Directive, CAPTAIN ATOM #30 is missing from that list (it should read Checkmate! #15-18, Suicide Squad #27-30, Manhunter #14, Firestorm #86, and Captain Atom #30).

posted August 23, 2002 05:07 PM

Thanks, dnewton. I found one or two other minor checklist omissions also. I'll try to get around to an update by next week.

posted August 30, 2002 07:29 PM

Has anyone tried Commando Yank??

I don't have a complete set of WOW COMICS, but I could piece something together from what I do have.

Is that helpful enough to be included??

Koppy McFad
posted August 30, 2002 09:05 PM

As the guy who first posted a request for Commando Yank, I would say, yes, any reliable info on the character, his origin, powers/abilities, and background would be appreciated.

All pictures of him show him to be a pretty tough-looking character, usually scowling and wielding a firearm.

Sadly, the only thing people seem to know about him is how odd his name sounds to modern ears.

posted August 30, 2002 09:31 PM

Originally posted by Koppy McFad:

As the guy who first posted a request for Commando Yank, I would say, yes, any reliable info on the character, his origin, powers/abilities, and background would be appreciated.
All pictures of him show him to be a pretty tough-looking character, usually scowling and wielding a firearm.
Sadly, the only thing people seem to know about him is how odd his name sounds to modern ears.

OK. I'll try to read all the stories I have tonight and post tomorrow. If it's not complete enough, someone will probably chime in.

posted September 02, 2002 12:27 AM

Commando Yank first appeared in WOW COMICS # 6, cover dated July 15, 1942 and originally released sometime around April 17 of the same year. Apparently created by the Chesler studio’s Charles Sultan, the strip later featured art by Carl Pfeufer and Dan Barry. He started out as a masked solider without too many super hero attributes. He didn’t even have a secret identity. He just apparently enjoyed wearing that infernal mask. (DC’s Captain Desmo had a similar affectation for a white flying helmet).

In his first adventure, Commando Yank’s debt to both the movie newsreels and the radio dramas was obvious. You can almost hear the crisp, overdramatic newsreel delivery as I let the story speak for itself:

The Commandos! Who and what are they? How many of us know the inside story of these daring raiders?

The Commandos! Glorious fighting men of England! By day, they plan, . . . by night, they attack!

Right into the stronghold of the enemy they go, right into the very jaws of death!

A small band but with the courage of thousands! The harder and bigger the task, the more eager they are to win ---

And leading them?

Well, it’s a Yank! Yes, a red-blooded American! Maybe from your town or yours or yours ---

Read on ---

Thrill every moment to that unsung hero . . . Commando Yank!

And the radio drama continues in the adventure as Commando Yank goes to Norway on a reconnaissance mission disguised as an old fisherman. He uses a corny radio drama accent in one sequence that is unintentionally funny. Here is the sterling dialogue. Please note the disgusted inn-keeper’s reaction:

“Yimme, please a sandvich, ya?”

“Harrumph!!” the innkeeper responds, but hands him the note anyway, obviously hoping Commando Yank will just TRY to actually speak Norwegian instead of a bad stage accent.

It is not to be.

“T’anks please.” C.Y. responds. Meanwhile the nearby Nazi troopers are clearly enjoying their lager a little too much because they miss the whole exchange.

Thank goodness or it would have been Fawcett’s shortest cover feature character ever!

Hey, if I were a Norwegian who was playing host to German troops and this goon, I probably would have shot him. Good thing the innkeeper was a patriot!

Anyway, the story gets a lot better. Commando Yank is detected back at his boat, which is revealed as a speedboat instead of a fishing trawler. Our fighting Commando battles his way free and takes off to an undisclosed location on the British coast.

Commando Yank enters what appears to be a dilapidated fishing shelter. However as he quickly descends a secret stairway, an underground tunnel to “Base 33” is revealed. General stereotyped British bon home transpires where we see the unwavering bravery of the British forces - all of whom, however, turn naturally to the Yank for any leadership and guidance.


Anyway, they decide to target the Norwegian Underground’s goals, but to attack at an unexpected location up the coast. They will destroy radio and supply lines and take German prisoners if they can.

The plan begins, with the commandos entering “beetle boats” to invade the Norwegian coast. They are accompanied by two British destroyers and air cover by a wing of Hampden bombers. And a good thing too.

The fighting is fierce. (Another unintentionally funny line occurs in this segment as Commando Yank uses “old American Indian tricks of warfare” as he and his troops blast their way up a “deserted street”. Personally, I’m guessing Sitting Bull, Pontiac, and Chief Joseph wouldn’t have wasted their time “blasting up” a “deserted” street. But that’s just me. )

Commando Yank is hit by a sniper’s bullet in the shoulder, but manages to take out the sniper with his own pistol. He also engages in a lot of hand-to-hand combat, including fisticuffs with the defending Nazi troopers.

Finally, however, the commandos win the day. They return victorious to England.

The first few adventures are very similar, featuring different European locales all cheerfully resisting Hitler and his crew. They are a sort of travelogue of conventional scenes from old movies about “foreign” countries. Typical was “Danger at the Dike” from AMERICA’S GREATEST COMICS # 7, dated Spring 1943. In that adventure, Commando Yank appears disguised in his mask, wooden shoes, and a cap. Meanwhile, Vandermeer, the leader of Holland’s underground, hides a coded message in a meerschaum, and the evil Nazis burrow a tiny hole in one of the dikes facing the Zuider Zee. Commando Yank is just barely able to defeat Baron Glutz, stop up the hole in the dike, and use a windmill to leap onto the struts of a low-flying RAF fighter before the night is over. Incredibly, the hero climbs inside the plane’s cockpit and returns home to England with the pilots.

Our faceless hero was a young boy’s wish fulfillment, but not a serious hero even by Captain Marvel’s standards. I have to assume that Fawcett asked for something more accessible. The nameless, faceless hero was just too unbelievable.

But it was a series of baby-steps.

In “The Adventure of the Enemy Express” from WOW COMICS # 13, we learned for the first time that Commando Yank was, in reality Chase Yale, a reporter working for the American Broadcasting System and using shortwave to broadcast across the channel to occupied France and to the world. He was shown using a quick speedboat to slip through the Nazi coastal patrols and slip into France. There, he entered factories and towns to meet with underground leaders and plot the disruption of German plans.

Chase Yale resided in the Hotel Aster. An odd feature of the old building is that it faced a small courtyard on one side that was bounded by a different hotel. Oddly, Chase Yale’s window was one of the two that opened on the courtyard. Across the way was Commando Yank’s HQ. Chase would leap from one window to the other creating the illusion that Chase and the Commando were not the same man. Commando Yank simply retired to his room, leapt across the courtyard, and re-appeared as Chase Yale in the Hotel Aster.

Also, early on, Chase Yale pretended to disbelieve rumors of this masked Commando Yank, the terror of the Nazis. Recklessly, Chase would broadcast information on the rumored activities of Commando Yank and the resistance. Then, transforming into the Commando, he would carry out his rumored plans to confound the enemy.

In that very issue though, the idiocy of this approach was shown. The Nazis actually almost catch the Commando because of Yale’s broadcast. Incredibly, Commando Yank uses fast footwork to defeat two German-sympathizing trainmen and a detachment of soldiers. He hijacks a munitions train and gives the arms to the French Underground.

At the end of the story, Yale again publicly doubted the existence of Commando Yank and brags on air about how his “prediction” that the enemy’s munitions plant would be upset by the resistance was proved to be true.

Contrary to all those Hogan’s Heroes reruns you might have seen, the German Army was filled with a lot of very bright people. Chase might as well have hung a sign on his neck that said “I am Commando Yank”.

This story idea was, wisely, later abandoned. Baroness Orczy’s Scarlet Pimpernel could get away with that kind of taunting because he was dodging muskets. Machine guns are a little harder to laugh off.

All in all, the Commando’s stories did not ever gel as well as the well-defined Marvels or Bulletman.

In an odd correlation with All-American’s ALL STAR COMICS, Commando Yank fought the “dread Black Dragon Society” in a story called “Mikado for a Day”. The story, from WOW COMICS # 18, dated October 1943, is eerie for many reasons. The art appears to be by Phil Bard, who did a mean swipe of Joe Simon and Jack Kirby. The aforementioned Black Dragon Society was lifted from ALL STAR COMICS # 12 from the previous year. And to top things off, Chase Yale was referred to repeatedly as Carter Yale. It’s almost like a Gardner Fox story got lost and rewritten by the Chesler studio!!

In the tale itself, “Carter” Yale hears about the plight of Americans who lived in a section of Tokyo called “Little America”. The Chinese and American forces are helpless to save them from execution at the hands of the Black Dragons - who intend to throw them into the volcanic Mount Fujiyama’s smoldering crater.

Commando Yank hitches a ride on the wing strut of a Chinese reconnaissance plane and parachutes onto Mount Fujiyama. In short order, he dispatches the Black Dragons and rescues the Americans. They decide to hide in plain sight, a la Poe, and return to “Little America” in the heart of Tokyo. From there they hope to make plans to escape.

But instead, a surprise visit from the Emperor gives Commando Yank a priceless opportunity. He captures the Emperor and holds him at gunpoint. Because ordinary Japanese soldiers are trained to obey the Emperor’s slightest command and do not see him, Commando Yank is able to get the Emperor to order the “return” of the Americans to their countrymen as non-combatants. Commando Yank stays with the Emperor until the command is carried out.

The Emperor calls upon a prototype of Nippo, Captain Marvel’s foe, and two other bodyguards. However, Commando Yank defeats the bruisers and takes over the Mikado’s throne. Then, from inside the palace grounds, he orders a second attack on Pearl Harbor.

“What?!?!?!?” you say. Yep. You read it right. But since the American forces were prepared this time and it wasn’t a sneak attack, the Japanese fleet is easily destroyed.

Wish fulfillment and jingoism at its best. And somewhat similar to the effect of Doolittle’s raid perhaps.

At the end, Commando Yank leaves the Emperor alive to avoid creating a martyr (I guess the Black Dragon folks were too anonymous to count).

But the stories did start to become more and more believable. Carl Pfeufer’s appearance on the art chores also meant some great action-packed stories.

Commando Yank seemed to start focusing more on the war in the Pacific. And he continued the newsreel-like coverage of the war. So, in WOW COMICS # 36, dated May 1945, for example, Commando Yank and MacArthur are both shown in the same story liberating the Phillipines. Commando Yank smokes out a few underground Japanese Army contingents, destroys a munitions plant disguised as a village, and frees Filipino slave-laborers. MacArthur does the heavy lifting of freeing the island at the end.

In one unusual moment, Commando Yank mistakenly believes a Filipino freedom fighter is a traitor and tosses him at the Japanese troops. After learning of his error, freeing the man, and encountering the brave slave-labor force, he discovers that one of the slaves is the daughter of the man he tossed away.

The story ends assuring us those stories of Japanese soldiers having health problems and retreating are lies. In “reality”, Commando Yank defeated them all.

Fawcett must have ordered a stockpile of stories during the war to cover for the possibility of losing its artists and writers to the draft. Wartime tales continued for a while after V-E Day and V-J Day, “from the Official War Archive”. Many appear to be recycled stories of one sort or another as the publisher tried to adjust to having a character called a “commando” in peacetime.

For example, in WOW COMICS # 40’s “The Secret of the Vial” (inadvertently called “Tokyo Takeoff” in the table of contents), Commando Yank battled Dr. Yaki on a secret volcanic island base. The island was kept a secret by shooting down all over flying planes and by capturing all the American forces that landed near the island.

Dr. Yaki had invented a serum that makes men into giants. (Again, this same idea was used many times by Gardner Fox, whose Professor Hugo Strange and Mister Who both used similar formulas.) And he used the American pilots and soldiers as gladiatorial combatants to “test” his brutal creations.

Like a costumed James Bond, Commando Yank infiltrates the hidden base, finds the lost American pilots, defeats the giants and Dr. Yaki, and blows the whole thing to kingdom come.

This seems to mark the start of a sort of spy-game Commando Yank. Chase Yale travels the world for his paper and moonlights as the costumed freedom fighter, setting wrongs to right and advancing the United Nations’ (i.e., the victorious allies excluding Russia) interests throughout the world.

Again, in “Scoop at Sea” from WOW COMICS # 47, Chase Yale is sent to Batista’s Cuba, where he becomes involved in a plot to assassinate a beautiful young woman. Chase was summoned by his editor from the National Hotel in Brazil by a cryptic note. Because he doesn’t know why he’s in Havana, Chase explores the bay area (in a shirt that he must have stolen from Lance O’Casey and monogrammed with a big “C.Y.”).

Seeing two boats on a collision course, he tries to intervene. Commando Yank first frees the girl from handcuffs on board a sailboat as a captainless vessel is heading toward her. Then he defeats agents from an unidentified totalitarian country. It turns out the girl is soon to take the throne of Slovenia and the agents were trying to assassinate her.

Finally, after the case is solved, Yale’s editor finally wires him that he is to keep a lookout for the Princess in Havana. As Chase puts it, he “scooped” himself.

As I understand it, Commando Yank lasted up until Mary Marvel herself was replaced by Ozzie in WOW COMICS # 59, but I do not have enough issues to confirm that.

Commando Yank was an ordinary soldier without superpowers or superhuman abilities, but some skill at tactics, hand-to-hand combat, and disguise.

It was suggested, but never stated as far as I know, that he was a fair linguist and was able to speak many different languages, including French, Dutch, Chinese, and Japanese.

In his stories, everyone always appeared to speak English even when, in context, it was clear they must be actually using their native tongues.

He wore a gray tunic and gray pants, a blue weapons belt, black boots with red and white socks, and a blue hood that covered his eyes in a mask but left his nose and mouth bare. On his chest he wore a large white circular emblem in the center of which was a blue star. In the center of the star was a small red circle.

Excellent pictures of him can be found on numerous early and late issues of Fawcett's WOW COMICS, including his first appearance in # 6, and an excellent side view on the cover of # 8. He appeared as a smaller figure on many more covers of issues featuring Mary Marvel and the other WOW-sters.

I hope this was some help even though my sampling is small.

- Jack Holt

Koppy McFad
posted September 03, 2002 03:18 AM

Thanks Bgztl,

Commando Yank sounds like an interesting character for his era. The word "commando" had a more exotic connotation at the time. And the word "Yank" sounded so patriotic.

I noticed he had no origin. Nor is there an explanation of why an American is leading all the British commandoes.

Reminds me of that American character in the movie "Pearl Harbor", who just shows up in England and starts shooting down all the German planes.

As dated as this character sounds, he might actually be interesting to revive someday.

Koppy McFad
posted September 06, 2002 10:55 PM

I noticed that since Sept 11, another comic company (AC Comics, I believe) has been reviving that golden oldie, Fighting Yank.

Maybe he could team up with Commando Yank and we could have an All-Yank special.

Was there ever a hero called Captain Yank?

(I know there was a strip called "Yank and Doodle" but I think that was a comedy.)

Tenzel Kim
posted September 06, 2002 11:07 PM

Originally posted by Koppy McFad:

I know there was a strip called "Yank and Doodle" but I think that was a comedy.

Not to mention Yankee Poodle

Koppy McFad
posted September 07, 2002 02:46 AM

(both of them!)

In the mid-70s, DC and Marvel both had titles reviving Golden Age heroes. Marvel had their All-Winners revived in the pages of THE INVADERS. DC meanwhile revived the Quality Comics heroes in the pages of FREEDOM FIGHTERS.

At one point, both books had doppelgangers of the other hero team show up in their comics (ala Squadron Supreme). This was almost simultaneous and, amazingly, both new super-teams were called "the Crusaders".

This has always struck me as too much of a coincidence and I can't help but suspect that either there was an inter-company conspiracy or that one writer heard what the other was planning and decided to try to match him.

Anyway, here is the Marvel version of the Crusaders, as they appeared in INVADERS # 14-15, written by Roy Thomas and drawn by Frank Robbins.

1. The Spirit of 76: William Nasland, an American dressed like a revolutionary hero and equipped with a bullet-proof cloak. (Clearly the stand-in for Uncle Sam)

2. Dyna-Mite: Roger Aubrey, a six-inch tall man with the strength of a normal sized person. (Doll-Man)

3. Ghost Girl: An unidentified Scottish girl who had a mechanism in her gloves that could cast her image several feet away. (Phantom Lady)

4. Tommy Lightning: Unidentified Cockney with lightning-hurling powers. (the Ray)

5. Cap'n Wings: Upper-class gent who couldn't get into the RAF because of a heart murmur. He had wings and he could fly. (Black Condor)

6. Thunderfist: A guy with explosive punches. (Human Bomb)

They show up in wartime London and rout the crew of a crashed German bomber, convincing the British that they finally have a superteam to rival the Invaders.

An eccentric cab driver named Alfie seems to be their boss. It is later revealed that he gave most of them the devices that grant them their powers and can turn their powers off with a switch on his belt.

But Dyna-Mite, who has no memory of where he came from, becomes suspicious. He spies on Alfie and discovers that he is a tool of the Nazis and is using them in a plot to assassinate the king.

Alfie, meanwhile, has convinced the Crusaders that the Invaders (Captain America, Bucky, Torch, Toro, Namor) have traitorous inclinations.

So when Dyna-Mite finally warns the Invaders, and they rush to the scene to stop the king's murder, the Crusaders naturally assume they are under attack and a slugfest ensues.

Tommy shocks Cap, Cap slugs the Spirit of 76, Thunderfist punches Namor, etc.

Eventually, the truth (and a bomb in the champagne bottle) is revealed. Alfie flees but is killed when the Torch's fireball causes his taxi to go off a bridge. Most of the Crusaders give up their heroic careers, now that their powers are gone.

Two of the Crusaders however remained active: Spirit of 76 took over as the new Captain America when Steve Rogers got frozen. But after the war, Nasland was killed in a fight with some robots of the evil android called Adam 1.

Dyna-Mite turned out to be a friend of Brian Falsworth, the original Mighty Destroyer, and later Union Jack II. Aubrey was restored to his normal size and succeeded Falsworth as the Mighty Destroyer.

The DC Comics’ Crusaders were even stranger. They debuted in FREEDOM FIGHTERS # 7, by Bob Rozakis and Dick Ayers.

At the time, the Freedom Fighters had been framed for murder and were running from NY district attorney Pearson. In that issue, a team looking very much like the Invaders offers to go after the Freedom Fighters.

Both Pearson and the Freedom Fighters recognize them as characters from old comic books. No one seems too concerned how old comic book characters could come to life.

They are:

1. Americommando: No relation to the DC hero who was also called Mr. America. This guy had super strength and a triangular shield (which he threw!). He was later revealed to be the Freedom Fighters’ arch-foe, the Silver Ghost. He was a clear stand-in for Captain America.

2. Rusty: Teenaged sidekick with no powers, obviously Bucky.

3. Fireball and Sparky: A flaming duo. Clearly the Human Torch and Toro.

4. Barracuda: A green-skinned, trident-wielding, super-strong, flying amphibian who was clearly the Sub-Mariner in looks and demeanor.

The Crusaders slugged it out with the Freedom Fighters. They also fought among themselves until finally, after being deserted by Americommando, they reveal the truth:

Except for the Americommando, they were all a bunch of comic book fans who were approached at a comic con and asked if they wanted to become superheroes.

They are briefly identified as Roy, Marv, Len, and Archie. I suspect these guys were supposed to be caricatures of Roy Thomas, Marv Wolfman, Len Wein, and Archie Goodwin.

Americommando zaps them with a ray and they become their favorite golden-age heroes. Amazing!

The rest of the Crusaders simply disappear at the end of the story (FREEDOM FIGHTERS # 9) and there is no sign that they have lost their powers. But they never appear again. Maybe the experience disillusioned them from being superheroes.

I doubt the real Len, Marv, Roy, and Archie would just take up the offer of a stranger who approaches them at a comic con and promises to turn them into superheroes.

Well, maybe Roy would, but Archie would know better.

Amid the flood of all these Crusaders, no one even remembered that there was an earlier team of superheroes, the Mighty Crusaders, which was made up of the old MLJ heroes.

posted September 09, 2002 02:45 PM

During the weekend I posted some material on the Superman and Hawkman boards that might fit here, too. Both posts concerned obscure characters who have gained prominence thanks to last week’s comics. So, with some editing and additional information, here are brief bios for Nighthawk, Cinnamon, and the original (pre-Crisis) Master Jailer.

WARNING! WARNING!! SPOILERS, WILL ROBINSON!!! Be advised the following contains spoilers for HAWKMAN #7. You may want to read it first.


The recent HAWKMAN [4th series] #7 tells the story of the first meeting between two of DC’s old western characters, Nighthawk and Cinnamon. During 1994’s Zero Hour crossover event, it was revealed that Nighthawk was an incarnation of Khufu, the Egyptian prince who would one day be reborn as Carter Hall, the Golden Age Hawkman (This much-maligned story also introduced the “hawk avatar” aspect and merged Hall with the “Hawkworld” version of Katar Hol). The new story reveals that Cinnamon is the reincarnation of Chay-Ara, Khufu’s beloved who would be reborn again as the first Hawkgirl.

Nighthawk first appeared in WESTERN COMICS #5 (Sep-Oct 1948) in a tale drawn by Charles Paris. The writer, according to the Grand Comics Database, is unknown.

WHO’S WHO vol. XVI (June 1986) says Nighthawk (who originally had a definitive “the” in front of his name, ala “the Bat-Man”) appeared mysteriously out of the East atop the black stallion Nightwind. His civilian guise was that of traveling fix-it man Hannibal Hawkes. He worked mostly in the Arizona Territory.

For a while, he traveled with a young boy named Jim Peyton, whose family had been killed by outlaws. After leaving Jim in the care of Miss Pritchett, a school marm, he rode alone again, spending more time in his masked identity and less as Hawkes.

At some point, after he had all but abandoned his civilian ID, Nighthawk encountered Greg Saunders, the Golden Age Vigilante, who had been sent to the old west during the fateful encounter between the Seven Soldiers of Victory and the Nebula Man. Saunders spoke of the future and he also spoke of St. Roch, La., a wide-open town that held an appeal for Hawkes. In a saloon, he met “Gentleman” Jim Craddock (future Hawkman foe, the Gentleman Ghost, who may or may not have already been dead at this point), who told Nighthawk that an innocent man was about to be lynched.

Cyrus Evans was a former slave whose elderly employer, Bois Garvey, had been murdered. Garvey had named Evans his sole heir in hopes the younger man would set up a museum with his valuable possessions. This left his grasping niece, Matida Dunney, with nothing. Dunney, who may have had Garvey killed, stirred up the community with claims that Evans had killed Garvey. Then, after his arrest, she brought in hired guns to break him out of jail and hang him.

Cinnamon is of much more recent vintage, having first appeared in WEIRD WESTERN TALES # 48 and 49 (Sept-Oct and Nov 1978). Hers was supposed to be a new on-going backup series to Scalphunter’s, but it fell victim to the dreaded DC Implosion. Her eight-page introduction was written by Roger McKenzie with art by Jack Abel and Danny Bulanadi. The second chapter was by McKenzie, Howard Chaykin and Bulanadi.

According to those stories, the red-haired girl nicknamed Cinnamon (real name: Kate) was orphaned at an early age when her father, a widowed Wyoming sheriff, was shot down in front of her by a gang of bank robbers. She grew up in an orphanage, nursing her desire for revenge. At 18, she set out to find her father’s killers, armed with a gun, a knife, and a supply of shuriken that looked like sheriff’s badges.

Cinnamon next appeared in JUSTICE LEAGUE OF AMERICA # 198 and 199 (Jan and Feb 1982). The two-parter by Gerry Conway, Don Heck and Brett Breeding (whose inks made Heck’s work look great), featured a meeting between the League and Scalphunter, Cinnamon, Jonah Hex, and Bat Lash during a battle against the Lord of Time. I assume this story, with certain changes, is still in continuity, as I have seen nothing to specifically eliminate it. She also popped up in CRISIS ON INFINITE EARTHS # 5 (Aug 1985).

Cinnamon’s quest for vengeance finally led her to St. Roch, where she tricked Emile Graydon, the final man involved in her father’s death, to draw on her. She gunned him down. Nighthawk, who was seated nearby with Craddock, shot Graydon’s associate before he could shoot Cinnamon. She denied she needed the help. The gunslingers were immediately drawn to each other.

Reluctant at first, Cinnamon joined Nighthawk in rescuing Evans from a mob. They hid in his master’s mansion, Stonechat House, until a judge arrived and ruled Evans innocent.

Nighthawk’s ultimate fate has changed twice since the Crisis. He was originally obliterated by an anti-matter wave in CRISIS # 3 (June 1985). Later, in the previous HAWKMAN series, Vandal Savage claimed he hanged the gunman. Of course, Savage has made many claims over the years which appear to be little more than self-aggrandizing lies, so his account could be hogwash. According to HAWKMAN #7, Nighthawk died saving innocents in St. Roch, shot through the head by Dunney (who by then had married into the Roderic family). Cinnamon killed Dunney, but was fatally wounded in the process.

NOTE 1: Considering the comic book tradition of all characters with the same (or similar, as in the case of “Sanders” and “Saunders”) last names being related, it wouldn’t be surprising if someone decided that Jim Peyton was an ancestor of Will “Starman” Payton. It would only take misspelling the name on one official document to change the family name forever.

NOTE 2: In the current DCU, there is a “Cinnamon” musical (shades of “Annie, Get Your Gun”). A billboard for it was seen in the recent WONDER WOMAN [2nd series] #175.


The “Ending Battle” storyline now featured in the Superman titles has introduced a new villain named the Master Jailer. What many readers seem not to realize, however, is that another version of this character existed before the Crisis.

The original Master Jailer was introduced in SUPERMAN [1st series] #331 (Jan 1979). He was Carl “Moosie” Draper, a Smallville native who harbored an obsession with Lana Lang that dated back to the days when he was a fat, seemingly slow-witted teen.

As an adult, Draper developed his body and his mind. He became a scientific genius capable of designing cells that could hold even the most powerful super-villains. He created the high-tech Mount Olympus Correctional Facility, which Superman encased in a bubble and set on an anti-gravity platform so it could float 20,000 feet above the Earth. Supes dubbed it “Draper’s Island”, but Lana, who was present for the grand opening in her pre-Crisis role as a TV newswoman, preferred “Superman Island”.

When that nickname stuck, Draper became embittered and took on the Master Jailer identity to capture both Lana and Supes. He was defeated, of course, and locked up in his own prison. He later escaped and was hired by enemies of Supergirl to use his abilities to defeat her. Draper also used his scientific know-how to commit thefts.

Actually, the Master Jailer was Draper’s second villainous identity. Years earlier, Superboy built Kator, a robot meant to test his powers. Kator, however, developed a mind of his own and almost killed the Boy of Steel before being destroyed. What Superboy did not know, was that Kator somehow arranged for his powers to be transferred to Draper. The two teens battled until Pa Kent shut off Kator’s powers. Superboy then erased Draper’s memories of the fight.

The Crisis rendered him non-existent. The new Master Jailer appears to be a totally different person, but he wears a variation on the original’s costume.

posted September 10, 2002 02:19 AM

Addition to erdmann's MASTER JAILER bio: Fact is, there already WAS a post-Crisis Master Jailer BEFORE Geoff Johns introduced him in "Ending Battle". The Carl Draper of the post-Crisis DCU called himself "Deathtrap" and was in the Superman titles circa ten years ago. I'm not sure whether Geoff Johns is aware of this character... OR the fact that the OTHER "re-introduced" villain, Neutron, has been seen SEVERAL times post-Crisis, both in Superman books and other titles. In his latest appearance, it seems like he and Superman meet for the first time and that is not the case.


Koppy McFad
posted September 11, 2002 08:11 AM


I forgot to mention that the "Americommando" who led the DC Comics’ Crusaders team was really the Freedom Fighters' arch-foe, the Silver Ghost.

There was no mention of how he gained super-strength or developed the technology to turn comic fans into golden age superheroes. (Much less why he chose to bestow these powers on comic fans instead of hired thugs.)

posted September 11, 2002 01:12 PM

Great idea folks and, more so, a great reference.

I didn't notice her on the list so far. How's about:

Cinnamon (DC's Wild West)

IF she meets the 'obscure' criteria.


posted September 11, 2002 02:15 PM

In 1898, a young lady with red hair was blazing a trail across the west, hunting the men who killed her father...

...and she was called Cinnamon.

Along with her pistols, she used a sheriff's badge like a shuriken...

She appeared in two issues of WEIRD WESTERN TALES as a backup (and a third was lost to the DC Implosion), and it looked like her hunt would be uncompleted.

But things took a strange turn, and she ended up meeting Scalphunter, Bat Lash (both heroes from the 1860s), and Jonah Hex (from the 1870s) in a pair of issues of JLofA (though they WERE facing the Lord of Time... but it was never suggested that she or they were moved in time...)

She then appeared in Crisis (but only in group shots, where she may have been taken out of any time...), and then as a member of Nighthawk's "Rough Bunch" (a loose affiliation of western heroes, basically organized to fight Extant in GUY GARDNER: WARRIOR), and had an even slighter recent cameo in WONDER WOMAN as an advertisement on a billboard.

That is, until her recent appearance hooking up with Nighthawk in HAWKMAN.


  • Weird Western Tales #48, 49
  • Justice League Of America #198, 199
  • Crisis #5, 7
  • Guy Gardner: Warrior #24
  • Wonder Woman [2nd series] #175 (as an image on a billboard)
  • Hawkman [4th series] #7

posted September 11, 2002 02:19 PM

And apologies to Erdmann, who did a bang-up recounting of Cinnamon with Nighthawk...

posted September 11, 2002 02:30 PM

Trying to work out Cinnamon's history in: http://dcboards.warnerbros.com/files/Forum17/HTML/000565.html

(I mean, the first two appearances are easy, but did the Crisis move her earlier, so she could meet those folks and the JLA, then GG: WARRIOR Zero Hour issue move her back, or what?)

(Look at the thread also for any western knowledge...hmm...how many folks of the Wild West have been covered under the Obscure Characters thread???)

posted September 15, 2002 03:25 PM

OK, another character I'm stuck on ---

Jezebelle from the Return of the New Gods - my only exposure to her was in the New Gods stories in the old ADVENTURE Dollar Comics -- did she appear in any of Kirby's stories? Did she appear since? What up with her? Was she a Female Fury?

And still no word on Grooble Man?

Koppy McFad
posted September 17, 2002 05:45 AM

Jezebelle of the Fiery Eyes was highlighted in the Conway-Newton "Return of the New Gods" series of the early-1980s.

Sorry, I don't have the issue numbers (or the issues anymore).

This was probably her debut. I don't believe Kirby created her.

She was a mutant, born on Apokolips and trained by Granny Goodness. (But there was no mention of her being a member of the Female Furies.)

She was always reluctant to kill and when she was captured in a war with New Genesis, she eagerly changed sides.

For awhile, it looked like Jezebelle was being groomed to become Orion's romantic interest, but the DC implosion caused the cancellation of the title. The storyline was wrapped up in ADVENTURE COMICS.

She had a clear resemblance to Storm of the (then) new X-Men. I saw her included in a few panels in the Paris Cullins revival of the New Gods, but have not noticed her since.

If someone has more info, feel free to contribute.

Tenzel Kim
posted September 17, 2002 07:37 AM

Originally posted by datalore:

I mean, the first two appearances are easy, but did the Crisis move her earlier, so she could meet those folks and the JLA, then GG: WARRIOR Zero Hour issue move her back, or what?

Personally I prefer to move her first appearance some years back to make the other appearances fit.

A number of the early Jonah Hex stories in WEIRD WESTERN TALES, for instance, also had dates some of which were actually later than the dates given in the beginning of the JONAH HEX series (at least I'm pretty sure that's the case; been some time since I last read those issues). And considering JONAH HEX followed up on some of the things shown in WWT, that must mean that the dates given in the early stories were wrong.

So, if we can move back those appearances, I see no problem doing the same with Cinnamon, as there was no important reason for it to take place in 1898 as far as I recall. That way, her later appearances wouldn't cause much of a problem.

posted September 18, 2002 02:11 AM

Originally posted by datalore:

And apologies to Erdmann, who did a bang-up recounting of Cinnamon with Nighthawk...

No apologies necessary, datalore. And thanks for the compliment.

Koppy McFad
posted September 20, 2002 05:29 AM

First appeared in NEW GODS # 12 in the late-1970s.

(This series continued using the numbering of the old NEW GODS series. A rather quaint practice in this day of new 'No. 1's every month.)

She appeared in NEW GODS # 12-19 and in ADVENTURE COMICS # 459-460, which picked up the story after NEW GODS was cancelled. These issues were almost entirely done by Gerry Conway and Don Newton.

Jezebelle also appeared in the first issue of NEW GODS [3rd series] (marking her only post-Crisis appearance) but she subsequently disappeared. This issue was written by Mark Evanier and drawn by Paris Cullins, but later issues were done by other writers.

Apparently, only Evanier had any interest in her.

Many readers consider the Conway-Newton stories to be out of continuity, so Jezebelle's place in the canonical DCU is quite unclear.

She was a blue-skinned, red-haired native of Apokolips with huge eyes that could emit heat rays. She could also fly and likely had all the other powers associated with the New Gods.

One flashback showed her being trained by Granny Goodness to kill her fellow students but her heart wasn't in it, and when she was captured in a war with New Genesis, she defected to the other side.

There were some tender scenes between her and Orion, but nothing ever came of it.

Her physical design showed some strong influence of the Dave Cockrum version of the Storm of the X-Men (especially the huge eyes that Storm was sporting at the time.)

She was possibly the first original character introduced into the Fourth World titles after Kirby left.

posted September 20, 2002 08:52 AM


...the only mention of dates were indeed in the captions (which also try to place her in a time after Jonah and such...)

BUT, Nighthawk mentions hearing of her from Jonah, and Jonah met Cinnamon in JLofA #199 (in 1878, BTW...). So, no REAL problem moving her earlier...

Now, how about Nighthawk? Must we assume that his death in Crisis just wasn't, and throw his GUY GARDNER: WARROR #24 appearance AFTER Crisis...

De nada, erdmann (always nice to know all these great characters have fans!)

And, hey, wouldn't be great if we could see a western out of DC again?

posted September 21, 2002 05:38 AM

Well, I can give you an updated appearance list for item 92, plus a complete article on item 150, if you like.

posted September 21, 2002 11:01 AM

Originally posted by datalore:

Now, how about Nighthawk? Must we assume that his death in Crisis just wasn't, and throw his GUY GARDNER: WARROR #24 appearance AFTER Crisis...

Guess so. His post-Zero Hour hanging at the hands of Vandal Savage seems to have been negated also (unless there's an untold story there along the lines of Clint Eastwood's "Hang 'Em High").

posted September 23, 2002 03:46 PM

Oh, an update on appearances of the Asgardian Gods in the DCU:

Thor appeared in BOY COMMANDOS #7, which would fit in with Earth-2.

Thor also appeared in HIT COMICS #38, which would fit in with Earth-Quality or Earth-S.

posted October 06, 2002 01:36 AM

OK, since no one knows what the hell a Grooble Man is, I guess I'll throw out a relatively easy obscure character that I've always wanted to know more about..... Rona Barrett..... ooops, I mean. Lola Barnett.......

And, just for the hell of it, and to keep the thread up and running, I'll do Superman, Junior in the next couple of days....

Justin Slotman
New Member
posted October 08, 2002 11:09 AM

I finally picked up the Forgotten Heroes/Forgotten Villains issues of DC COMICS PRESENTS and am shocked to find no entry on this list for Yggadris, The Living Planet. Somebody who knows the DCU better than me can maybe do an entry on this, er, being -- I'm assuming if he was a Forgotten Villain this wasn't his first appearance.

posted October 12, 2002 08:24 PM

In a scene that would become eerily familiar to him, Superman, using his X-Ray vision, notices a small rocket ship landing outside Metropolis. Superman investigates, and a young, blonde haired boy emerges. The young man is Johnny Kirk.

Years ago, when he was Superboy, Superman met Professor Morton Kirk, an astronomer. Prof. Kirk was convinced that Earth would soon be destroyed by a "wandering planet" that was on a collision course for Earth, so he placed his young son in a rocket and aimed it for space.

Unfortunately, Prof. Kirk hadn't counted on Superboy, who changed the course of the planet and therefore saved Earth. Before dying, Prof. Kirk authored a will that named Superman (the grown up Superboy) as legal guardian of his son, if the son was ever found.

Johnny Kirk's rocket passed through a strange cosmic cloud which greatly amplified his natural abilites; he put his powers to good use growing up on a primitive planet.

Years later, Johnny made his way back to Earth, where he met Superman, who, per the arrangemetns made in Prof Kirk's will, adopted him. Johnny Kirk, with his amazing powers, becames Superman, Junior!

Continued tomorrow...

Mikel Midnight
posted October 13, 2002 11:21 AM


"The Secret Origin of Grooble Man" appeared in an issue of PLOP, idea by John Jacobson, script by Steve Skeates, art by Sergio Aragones.

In an ordinary suburban dwelling, an ordinary man (unnamed) reads an ancient text and finds the magic word "Grooble", which when spoken, grants him super strength for exactly 62.4 seconds. He dons a costume and goes forth to battle crime.

Unfortunately, the criminals notice his repeated use of the word 'Grooble' and one of them says it himself, acquiring powers and becoming Super-Criminal. As does the bank guard, who becomes Super Bank Guard. As do the bystanders who become Super Housewife, etc., etc., and eventually the whole bank erupts in a super-powered brawl.

Eventually, Grooble Man leaves, disgruntled, and decides next time to go looking for a magic potion.

I'm not sure what Earth this is compatible with, even Earth-12, as I have a feeling that Grooble Man's world is soon to be destroyed as use of the word spreads and the entire planet becomes involved in superbattles.

PLOP also featured two characters who never received origins:

Klark Klerk was a supermarket clerk in love with checkout girl Lois Cane, who could become the mighty Supermarket Man, and who foiled at least one robbery.

Fenton Cole, known as "The Crusader", was a noncostumed detective who would actually bear reviving. His one case has him defeating Thurston Maw, "The Fanatic", a genius criminal, in Maw's attempt to steal the art collection of Eliot Harlanson, one of the richest men in the world.

posted October 14, 2002 11:17 PM

Superman, Junior (continued)...

Superman relished his role as foster father, even outfitting Johnny in a modified Superboy outfit.

His joy was offset by a strange occurance -- it seemed every time he used one of his super powers, he LOST it. He chalked it up to age; and resolved to train Superman, Jr. to take his place. Disguising himself with gray hair and a mustache, Superman and Superman Junior moved to Smallville and began life as father and son. As more and more of his powers began to fade, Superman grew more determined to fully train Superman Junior before his powers completely faded.

Unfortunately, with all of his powers (save for flight) gone, Superman was totally unprepared for what happened next: Superman Junior spotted a glowing Kryptonite meteor hurtling toward Earth, and sped off to stop it. Superman, worried that the meteor may strip Junior of his powers, uses his last ounce of powers to follow him into space. Once there, he discovered it WASN'T kryptonite, but a strange, rare metal which, "as fate would have" was able to leech all of Junior's powers into Superman. Junior was now a normal boy, and Superman was back to his super-self. Superman bid Johnny a fond farewell to resume his previous life, and Johnny began his as a normal Earth boy.

The story originally appeared in ACTION COMICS #232 and was reprinted in BEST OF DC DIGEST #25.

I always wondered what happened to Johnny. I mean, he grew up on another planet with apparently NO guidance and, once he lost his powers, Superman essentially abandoned him. Wouldn't that make for a rather anti-social personality?

Koppy McFad
posted October 26, 2002 03:51 AM

Here's an "obscure" character whose appearance in DC Comics has been sadly overlooked:


It was BATMAN FAMILY #1, published in 1975, as excitement over the coming Bicentennial was growing.

It had a clever story by Elliot S! Maggin and fantastic art by Mike Grell. And in many ways, it was the first sign of the Dick Grayson-Barbara Gordon romance that has since blossomed in other comics.

The story opens in Washington D.C. where Congresswoman Barbara Gordon is appearing in a documentary on American history. Dick Grayson, on vacation from Hudson University, is working as her aide.

Just as she is recounting Benedict Arnold's betrayal, a mannequin of Arnold comes to life and starts hacking up the TV cameras with his sword. Dick and Babs (who still don't know each other's secret identities) change to Robin and Batgirl. But Robin finds Arnold can shrug off his acrobatic kicks (Robin: "You're like a stone wall.", Arnold: "That was another general.") and Arnold teleports out of Batgirl's lasso.

He later reappears in the city, leading an army of Redcoats and accompanied by a silent figure in a red suit. Batgirl and Robin confront him and are captured. Arnold puts them on display in a deathtrap where each of the two can throw a switch that will free the other -- but will kill him/herself. Of course, being heroes, they both pull the switches simultaneously -- and still manage to escape in a wonderfully drawn Grell sequence.

A panicked Arnold says he was supposed to break their wills. The man in red tells Arnold he has one last chance to beat them. The man in red equips all the parties with rapiers and a swordfight breaks out.

Robin and Batgirl hold their own until finally, they (accidentally) reach the safety of a church. The man in red now reveals that he is the Devil, and he let Arnold out of Hell just to give him a chance to break the will of America's defenders so their souls could be his. But Arnold failed so he is sent screaming back to Hell.

As the story closes, Robin gives Batgirl a friendly kiss on the cheek, and counsels her to leave the heroics to the veterans. In response, Batgirl strikes a coy pose, then grabs Robin and plants a kiss on his lips. Robin swings away with a strange smile on his face.

Later in the series, they would acknowledge that 18 year-old Robin, despite having a girlfriend in college, had a deep attraction to 25 year-old Batgirl but both had trouble admitting it.

It was only after Lori, Dala, Starfire, and Batgirl's being crippled, that they finally hooked up.

In his appearance, Benedict Arnold had vague magical powers. His main weapon was a flaming, lightning-firing sword, but apparently all these powers and abilities were granted by the Devil.

Koppy McFad
posted November 09, 2002 04:56 AM

Okay, how about someone doing "Cap's Hobby Hints"? Was Cap a grown-up geek or a well-rounded man who just happened to be good with scale models? Where was the store located? How well is it doing now? Is it just filled with Japanese robots today?

Seriously, was that strip ever taken seriously or was it just a page-filler if DC couldn't get enough ads? Back then, I always assumed DC had a strong following among the model making set, but now...

posted November 09, 2002 05:35 AM

Here are 2 characters that are relatively easy because they are also new to the DCU:

1) Faith from JLA.


Also, would like to agree that we could use a new Global Guardians.

Jailbreak Jack Rosie
posted November 09, 2002 12:22 PM

Ah, the funniest and timeliest of threads!

I second the Global Guardians new entry and ask information on the Cossack, the 50's Bat character. Batman analogue? Soviet super robot? Help!

posted November 23, 2002 10:26 PM

The following is part one of the He-Man and the Masters of the Universe entry. Anyone familiar with the Masters of the Universe know of the discrepencies between the mini-comic toy inserts, the different cartoon series, and the assorted comic book series. I tried to meld them all together, with emphasis on the 1980's cartoon. Anyone who has seen the new He-Man cartoon on Cartoon Network will notice subtle differences. The following text is a combination of information from the original series' bible, various MOTU web sites, and other miscellaneous sources.



Eternia and Infinita

Beyond the farthest galaxies, beyond the limits of our universe, lies another place -- a place of magic, myth, sorcery, and science. Through the cosmic clouds spins a solar system with a Type Three star, twinkling in the ether of interstellar space. About the star rotate worlds inconceivable to mere mortal minds. They are populated by demons and demigods, sorcerers and sybils, men and women imbued with the powers of good and evil.

One of these planets shined blue-green with a mantle of clear air and fleecy clouds. A globe of everlasting beauty and great diversity, this world, Eternia, represented a microcosm of all the universe's inhabited planets.

While Eternia rolled peacefully through the heavens, drama played itself out on another world within the same solar system. Unknown and unseen by Eternia, its orbit is precisely the same and always lies directly opposite, perpetually shielded by Eternia's sun. Not only is the planet physically opposite Eternia, its people and their purpose are diametrically opposed as well. This planet, Infinita, holds the sum total of all the universe's evil. Always at war, it's foreboding, dark inhabitants have been held in check only by their own fiendishness. Their powers built war machines of incredible destructiveness. Infinita's charred surface bears mute testament to the constant battle of one vile force with another.

One day, two of the greatest opposing forces on Infinita faced each other across the Dunes of Doom -- made black and unwholesome by the constant battles waged by the dark powers. Both sides believed they could win the war -- the final armageddon -- for they were the only ones left on Infinita. Both sides held in their hands the ultimate weapon of desolation to be thrust at the enemy before the foe retaliated. Both sides guessed wrong. The triggers snapped at exactly the same moment and seconds later a cataclysmic explosion tore through the planet, leaving in its wake poisonous gas, flaming mountains, and a race of people whose mutated genes would determine their future. The explosion created one other phenomena -- a Space Portal leading directly to Eternia.

Several of the most horrendous leaders of Infinita hurtled through the portal, and when they found themselves in the midst of a lush, fertile, peaceful land they swore it would be conquered. Slyly and slowly, they infiltrated Eternia's society until the day when they attempted to mount an invasion. Their troops rode through the Space Portal and all the weapons within the Hall of Wisdom came to the fore. After many long battles, Eternia drove back the Infinitans and they sealed the Space Portal. But the Elders knew they couldn't keep evil from the planet any longer.

The Council Of Elders

Zodac, the wise leader of the Council of Elders, called to the stars for advice. In a shimmering, gleaming beam, a figure appeared out of the cosmos -- the figure of an elegant and beautiful woman adorned in snake shaped armor and bearing a twisted snake-headed staff. For centuries Eternia dwelt without fear, the Sorceress told them, and now the time of testing fell upon the planet. For too long the Council had made all decisions; Their people had lost the ability to think for themselves. The time had arrived to cut the umbilical cord and permit Eternia the right to exist on its own.

The Council listened to the vision, which promised them that if ever the forces of evil should try overcoming Eternia, a champion would arise to defend the planet. A champion not seen in all the universe. A being so powerful and filled with good that evil, no matter how mighty, could not stand against him. However, with all the champion's virtue, he needed one more element to make him the ultimate ruler of the Universe -- he required the collective wisdom of the Elders. And that he would not have until he proved himself against the dark forces.

There lay the danger. For if the evil powers discovered the secret -- this key to destiny -- they might destroy all that is harmonious in Eternia. Once that occurred light would go out all over the planet and it could end with the same fate as Infinita.

Castle Grayskull

Zodac gathered the Council of Elders in the Hall of Wisdom and collectively they concentrated their mind force until the sheer power of their consciousness created a mighty force field. At that moment, an implosion cracked through the corridors of the Hall and the Council disappeared in a blinding flash of energy. Only Zodac retained his human form, as one of Eternia's guardians. In the Council's place existed a mass of light at once denser than the densest material in the universe and as light as a ghost. It rose to the topmost parapet of the Hall of Wisdom, where the Spirit of the Council looked to the far horizon -- past the Evergreen Forest; beyond the Vine Jungle; above and through the Ice Mountains to the sealed Space Portal. It knew that one day an Infinitan would discover how to break the spell. That evil person would search the magnificent Hall of Wisdom. The Spirit, along with Zodac, determined that it would not be found -- at least not in its present state.

A great aura of energy burst forth from the mass of light which had been the Council of Elders. It surrounded the Hall of Wisdom and an astonishing shuddering and shimmering arose as the very air around the Hall glowed with a cosmic light. Anyone witnessing the experience would have seen an incredible sight -- almost mirage-like, the Hall's very atomic structure shifted; the molecules seemed to run wild as the building changed form. The wisdom of that which once was the Council understood that the demons of Infinita would look for the magnificent edifice embodying all that it wise and good. But if they saw a dark and forbidding place they might go aside. The wisdom of the Council planned to hide the once beautiful hall behind the rocks, trees, and overgrowth of the Evergreen Forest. When the atoms and molecules slowed, the Hall of Wisdom ceased to exist. In its place stood the dark, green, crenelated fortress of Castle Grayskull. Its craggy towers and black windows looked out upon Eternia. The most striking feature of the castle was the entrance. The portal had the face of a skull. The skull's lower jaw created a jawbridge, and anyone wishing to enter had to have immense courage. Behind these walls and within the corridors of Grayskull dwelt the wisdom transformed into the Spirit of Grayskull. The Sorceress remained, guarding the castle against all intruders. Zodac would sail the universe, keeping watch over Eternia, keeping vigilance over those who believed in virtue and wisdom, but not interfering with the natural course of events. Thus did Castle Grayskull slowly subside out of sight and the minds of all Eternians except as myth and legend.

The Royal Family and the Man-At-Arms

Eternia's society, once egalitarian and so used to being ruled by a wise council, yearned for a leader, someone to guide them through the troubled times. Thus a king, selected by the people from among the wisest on the planet, was chosen to rule. His descendants would reign for hundreds of years, providing leadership, wisdom, gallantry, and chivalry.

Some of the devices created by the old science and magic remained and these were used for transportation and hunting. Only one family had the secret of invention handed down from generation to generation. They were warned to use the knowledge judiciously until it was needed in defense of Eternia. Each generation had its own Man-At-Arms, skilled in the practical and mystical arts of forge and machine -- able to create devices of war as well as those of peace.

The Sorceress (Teelina)

Centuries after the establishment of Castle Grayskull, a woman named Kodak Ungor was appointed as the latest Sorceress, mystic guardian of Castle Grayskull. As the time approached for her too to find a worthy successor, Kodak Ungor eyed a young girl name Teelina, a kind and caring young woman. One day, Teelina's village was seized by Morgoth's evil servants. Teelina feared that the evil ones would take over all of Eternia, so she ventured out in a search for the mystical castle. Teelina traveled to the Wastelands, just as an ancient riddle had suggested, but she did not find anything there. Tired from her journey, Teelina fell to the ground, calling out for someone to help her people. Suddenly, a castle appeared in front of her... Castle Grayskull. Teelina entered and was greeted by Kodak Ungor. The Sorceress told Teelina that she had been observing her for some time, and asked what had finally brought her to the castle. Teelina explained that her village was under attack by invaders and that she feared that all of Eternia would fall to them if they weren't stopped. The Sorceress offered the girl a bargain. She told Teelina that she would be given all the power that she needed to help her people, but only if she would agree to become the new Sorceress. Teelina accepted, and Kodak Ungor proclaimed "Then, by the power of Grayskull, let it be done!". Teelina was then told to enter the Pool of Power, whereupon she was transformed into a falcon. Teelina then concentrated and transformed herself back to human form. Kodak Ungor declared "From this day on, you shall ever be the Sorceress".

King Randor and Queen Marlena

In another universe, an event took place which had become almost prosaic. A space shuttle was about to be launched from the third planet of a minor solar system on the edge of an insignificant galaxy called the Milky Way. The shuttle pilot, Marlena Glenn, a young, attractive, and brilliant scientist, donned her space suit and climbed into the pilot seat. Many changes had taken place since the early shuttle flights leaped into space, piggy-backed to three enormous solid fuel rockets. Now the shuttle taxied down a runway using ordinary jet engines. Once it reached the edge of the stratosphere, its own boosters cut in, sending the craft into deep space, where its ion-drive engines took over for the almost speed-of-light trip to the other planets.

As the shuttle rumbled down the runway, Marlena could not have known or foreseen the coming events. The cataclysmic explosion on Infinita had been traveling through the void for a thousand years, and now it approached the edge of another universe just as the space shuttle's ion engines hummed to life. The craft aimed its nose at Europa, one of Jupiter's asteroids. With the ion-engines forcing the shuttle to move to the limit of endurable speed, Europa came within view in only a few days. Marlena placed the craft in orbit around the moon and plotted the landing pattern. Suddenly, the shock wave from Infinita tore away at the very fabric of space. The ship was driven out of its orbit, cartwheeled toward a rip in space, and fell through the interspace void, only to reappear in the sky above Eternia.

Marlena staggered to her feet and lurched to the captains chair. Little time remained to brood as the shuttle shot into the Eternian Ionsphere glowing red, yellow, and white. She nosed the craft up and bounced off the layer of air, slowing the vehicle for a smoother re-entry. Marlena couldn't spot any runways for the shuttle, so she aimed the ship at the only clear spot she saw -- a long meadow in a lush, green valley. The space craft hit the ground, its landing gear crumpled on impact, and it sank to its belly skidding, pitching, and crashing to a wrenching stop. Unconscious, Marlena couldn't know the helping hands pulling her out of the wreckage and carrying her to the royal palace of the reigning king of Eternia, the young and handsome Randor.

For several days Marlena slept in the palace, and each day Randor sat by her bedside and waited for her to awaken. All the royal physicians and wizards provided potions and spells in order to insure her well-being and soon color stirred in Marlena's cheeks. On the seventh day, her eyes fluttered open and the first sight she saw was Randor's rugged, handsome face. A spark flew between them as he reached out his fingers to touch her hand and they both smiled.

King Randor made Marlena his queen, and three years later she bore two heirs to the throne of Eternia -- a son, Prince Adam, and a daughter, Adora.

Man-At-Arms (Duncan) and Teela

At the moment Prince Adam was born, the current Man-At-Arms, Duncan, heir to the secrets of weaponry and invention, strode through the Evergreen Forest searching for rare herbs which he used as the base for a special sword-tempering oil. He heard a rushing and flapping sound over his head and, when he looked up, he saw an immense falcon circling overhead. Man-At-Arms crouched behind a tree and waited until the colossal bird settled on a nearby crag. The falcon opened its curved beak and seemed to call out. Then the warrior heard another voice -- as if speaking within his mind. "Man-At-Arms," it cried softly, "come to Zoar, the Falcon". The soldier looked into the bird's black pupils and saw within them the Sorceress' image.

The Sorceress explained to Man-At-Arms that he had been chosen for a very special mission. Some time after becoming the Sorceress, Teelina had met a great warrior who gave his life so that Eternia could have peace. Soon afterward, she bore a daughter, Teela. This infant was destined to become the next Sorceress. Man-At-Arms was to take the baby and raise and train her alongside Prince Adam, promising never to reveal Teela's true heritage until Teelina deemed it safe to do so. As Zoar spread its expansive wings and flew off, Man-At-Arms stood silent staring at the disappearing shape of the titanic falcon. A cry rose from the rocks and the soldier clambered up to find the baby girl just as he'd been told.

Princess Adora

Shortly after the birth of Princess Adora, a group called the Horde invaded Eternia. After they were defeated by King Randor’s forces, their leader Hordak kidnapped Adora in revenge. Hordak’s pupil, Skeletor, betrayed him and revealed to his enemies the location of the secret Horde base on Eternia, a place called Snake Mountain. The Sorceress and Man-At-Arms arrived to rescue Princess Adora, but Hordak fled to another world, Etheria, through a portal. When no could find the Princess, the Sorceress used her magic to erase the memory of Adora from everyone's mind except the King, the Queen, and Man-At-Arms.

Skeletor (Keldor)

After Hordak’s escape, Skeletor took over Snake Mountain and made it his center of operations. With his old mentor out of the way, Skeletor plotted to take over Eternia for himself. Castle Grayskull, the source of great power, is often the target of his attacks. Unbeknownst to anyone, Skeletor is actually Keldor, the long-lost brother of King Randor, transformed into his mishapen form while dabbling with black magic.

Prince Adam

Prince Adam and Teela grew up together under the tutelage of Man-At-Arms. Adam often got into trouble by trying out weapons and ground sleds before he knew how to use them. Many a bruise was dealt him in crashes and crackups, causing Teela to look upon him as something of a scatterbrain. Teela frequently became angry at Adam, for she thought their instruction was somber business. She knew that Adam would someday be king, and he certainly wasn't acting like royalty. Where Teela studied seriously and fervently learned the skills of battle, Adam played, joked, and poked fun at his teachers. That's not to say he wasn't a good student. On the contrary, for all his playfulness he received excellent grades, and learned to wield a sword, bow and arrow, and photon gun. King Randor and Queen Marlena cast uneasy eyes over Adam's pranks as well. The time would come, they thought, when he'd put away childish ideas and realize his destiny, but it appeared that might take a very long while.


When he was a boy, Prince Adam discovered an injured tiger cub in the hills of Eternia. He took the cub back to the palace, where Man-At-Arms tended to it's wounds. The cub became Prince Adam's pet and followed him wherever he went. Unfortunately, the cub was afraid of everything, and soon earned the name Cringer. The Sorceress of Grayskull contacted Adam and told him not to be embarrassed by his pet, for one day Cringer would play a very important role in his life.

Orko of Trolla

The wizard named Orko was accidentally transported to Eternia from the world called Trolla when a fierce storm hit the Tar Swamp. The storm caused a temporary portal to open between Eternia and Trolla, which pulled Orko through it. The portal then closed, leaving him trapped in Eternia. Orko wandered through the Tar Swamp until he heard the cries of a young boy. He investigated and discovered that the boy and his pet were trapped in the tar. Orko, knowing that they would perish without immediate assistance, pulled out his magic medallion and used it's great power to rescue them. Orko returned with the boy, Prince Adam, and his pet, Cringer, to their home in the Royal Palace. Orko was invited by the Royal Family to remain at the Palace, an offer he gladly accepted.

He-Man (Prince Adam)

For years, Skeletor and his evil forces plotted and planned on how to invade Eternia. On Adam’s and Teela's eighteenth birthdays, they succeeded. A great feast was taking place within the walls of the palace. Teela sat with her father, Man-At-Arms, while King Randor and Queen Marlena looked anxiously at the chamber door waiting for Adam's appearance. Queen Marlena requested that Teela find Adam and remind him of the celebration and his duty to his people. Teela objected, but Man-At-Arms' stern glance convinced her to do as she was told. Teela almost forcibly dragged Adam back to the festal chamber and all the court rose and cheered the young Prince who one day would rule Eternia. He sat between his parents and proposed a toast. Afterward, King Randor announced that in celebration of Teela's birthday, and in honor of her strength and prowess with weapons, she would be named Captain of the Royal Guard. All of a sudden the palace shook as if an earthquake rolled across the land. Everyone paused and waited for the aftershock, but none came. The king bade the people to continue feasting. Only Man-At-Arms seemed ill at ease and Adam saw it in his eyes.

Just then, a voice spoke to Man-At-Arms, a voice he hadn't heard in eighteen years. It was the voice of the Sorceress. Man-At-Arms turned to Adam and grabbed him by the arm. They had to leave immediately and no one must know where they were going. Once outside, Man-At-Arms told Adam they were headed for Castle Grayskull. Adam laughed and questioned Grayskull’s existence, claiming it was merely part of Eternia's mythology. An immense shadow passed overhead as Zoar the falcon skimmed the very treetops. Man-At-Arms pointed skyward, stating that the falcon was their guide. They followed and were eventually led to the legendary castle. The two men entered and were greeted by the Sorceress, who informed them that the forces of evil were invading Eternia, and that it was time for a new hero to emerge to protect the realm.

The Sorceress showed Adam to the Sword of Power. She told him it was his destiny to become the defender of Eternia. The prince backed off, shaking his head. The Sorceress’ voice poured forth like a trumpet, instructing him to take the sword. With a pounding heart Adam reached out a steady hand ready to retreat in a moment. He didn't have to grasp the hilt for it floated gently into his palm. The grip felt as if it had been molded to his hand. It was as light as a feather and seemed to shine brighter as he held it. Adam looked questioningly at the Sorceress. Standing straight and tall, Adam demanded to know how he, a mere mortal, could accomplish all the things desired by the Sorceress. She told him to raise the sword above his head and call out the words “By the power of Grayskull!”. Adam lifted the sword to the heavens and shouted the words. A blazing, brilliant, flaring burst of light illuminated the room. Man-At-Arms shielded his eyes from the incredible white blast of energy. The prince was obliterated from sight, except for the Sword of Power which seemed suspended over the spot where Adam stood. The light faded and, when Man-At-Arms opened his eyes, an awesome vision stood in place of the prince. This was He-Man, champion of Eternia, bearer of all Eternia's virtue.

He-Man and Man-At-Arms quickly returned to the palace, only to find it under attack by Skeletor’s minions. He-Man joined with King Randor’s warriors, battling back the invading army. Skeletor, who was unprepared for this powerful and unexpected reinforcement, retreated back to Snake Mountain with his invasion force, vowing to return.

Battlecat (Cringer)

Not long afterward, during an archeological expedition in the Tecon Jungle, Adam once again transformed into He-Man, unaware that Cringer had tagged along. When He-Man spotted his pet tiger, he pointed the Sword of Power at his terrified friend. A blast of energy lept forth from the sword, changing Cringer into the mighty Battlecat. From that day forward, Battlecat would become a valuable ally to He-Man, much to Cringer’s dismay.

She-Ra (Princess Adora)

Prince Adam is summoned to Castle Grayskull by the Sorceress, who sends him on an urgent mission to the world of Etheria. She gives him the Sword of Protection, a sword which closely resembles his own Sowrd of Power, and tells him that he must find its owner, whose identity she cannot reveal. Accompanied by Cringer, Adam goes to Etheria, where he learns of the Great Rebellion, whose aim is to overthrow the planet's dictatorial rulers, the Horde. Adam soon finds himself caught up in the conflict and transforms to He-Man. He is attacked by the Horde's ruthless force captain, Adora, but is shocked when the sword glows in her presence.

He-Man is ultimately captured by the Horde. As the Rebels set out to rescue him, the imprisoned He-Man learns that Adora, who has taken possession of the sword, has been tricked since birth into believing the Horde are the rightful rulers of Etheria. He-Man tells her to go out and see the world, to find for herself just how evil the Horde really are. She is skeptical of him, but agrees to do so.

He-Man is soon rescued from his prison cell by the rebels, but he quickly sets out to find Adora to see if she has learned the truth about the Horde. Unfortunately, Adora is now being prevented from turning against the Horde through magical means. When He-Man finally finds her, she arrests him.

However, that night, Adora's sleep is interrupted by a telepathic communication from the Sorceress, who reveals to her that she was kidnapped from her parents as a baby by Hordak and the Horde, who brought her up to follow their evil ways. She is also informed that the mighty He-Man is her twin brother, who she must now save. Adora uses the Sword of Protection to become She-Ra, Princess of Power, and sets out to rescue He-Man and foil Hordak's latest scheme.

After freeing He-Man, She-Ra reveals to him that she is his sister. He-Man is amazed and confused, having never known he had a sister, so he calls upon the Sorceress to explain the whole story to the both of them. The Sorceress explains that Adam and Adora were born to the King and Queen of Eternia as twins, but that Adora was kidnapped by Hordak and brought to Etheria. The Sorceress had used her magic to erase the memory of Adora from everyone's mind except the King, the Queen, and Man-At-Arms. When Adora's whereabouts were finally traced, the Sorceress sent Adam to find her.

Princess Adora briefly returns to Eternia to become reunited with her parents, but decides that her place is on Etheria, fighting against the Horde forces alongside the Rebellion.

To be continued.

posted December 05, 2002 08:09 PM


ADVENTURE COMICS #237 (June 1957)
"The Robot War Of Smallville"

Following an out-of-town mission, Superboy returns to Smallville and discovers that Lana Lang has been replaced by a robot duplicate. He checks on her father, Professor Lang, and learns that he too is a robot. When Superboy questions the Professor Lang robot about what is going on, the robot replies that it is a secret. Utterly baffled, Superboy rushes home to confide in his parents, the Kents. They reveal that they too are robots. The Pa Kent robot states that they are forbidden to tell Superboy what is going on. Fearing some fantastic criminal scheme, Superboy heads to the police station to contact the police chief, but discovers that the entire force has been replaced by robots. He soon realizes that all of Smallville is now composed of robots.

Superboy soon spots a building fire, but before he can act a Superboy robot arrives and puts out the flames. Superboy confronts his robot doppelganger, who reveals that all the residents of Smallville have been replaced, except for Clark Kent, who he knows to be Superboy. When Superboy presses the robot to reveal the mastermind behind this plot, it attacks him, stating that Superboy must leave the town immediately. The robot has been ordered to drive Superboy out if ever he appeared. Superboy retaliates, so the robot Superboy calls upon the other robots to help him drive Superboy out of town. Superboy soon finds himself facing an army of robots. He resists battling their combined might for fear of damaging the town, instead he begins to systematically disable them one-by-one.

As he destroys the Ma Kent robot, she pleads with Superboy to leave Smallville for his own sake, that he doesn't understand why they are fighting him. After Superboy knocks off the robot's head, he comes up with what he believes is a likely theory... some enemy from outer space must be planning to invade Earth! He postulates that the true residents of Smallville have been imprisoned in an underground cave as hostages. Having only destroyed half of the robots so far, Superboy forms a giant magnet and collects and disables the rest, saving the destruction of the Superboy robot for last.

With the immediate threat eliminated, Superboy heads to the Kent's General Store, hoping his father has left some kind of clue. As he scans the shelves with his x-ray vision, Superboy comes to a sudden realization. He finally understands why there were no people in town, only robots. Superboy quickly concludes that the Ma Kent robot's words were true, that he was indeed in danger. As he speeds away from Smallville, he spots an incoming super-bomb. The bomb strikes Smallville, annihilating the town. Luckily, Superboy had noticed that the bomb contained kryptonite, which would most certainly have destroyed him. In order to protect himself from the scattered bits of the deadly mineral, Superboy bores deep under the town, digging innumerable tunnels until the entire town collapses into the ground. Superboy is certain that Smallville was the intended target of the super-bomb, and had realized just in time that someone had built a duplicate town to fool the bombers into striking the wrong area. The real Smallville is still intact, hidden safely under a patch of fog miles away from the blast site.

Superboy heads into space to search for both those responsible for the dummy town and those responsible for the super-bomb. He spots a flying saucer, but is unsure whether they are friend or foe. The crew of the saucer announce that they are his friends, and invite Superboy aboard the ship to meet... the Interplanetary Vigilantes. Once aboard, Superboy hears an astounding story.

For ages, the Interplanetary Vigilantes have policed space, aiding worlds. With Superboy on the job, they never had to worry about Earth before. But recently, a menace arose that only they alone could handle. An outlaw world had singled out Earth for invasion. It had taken the outlaws two lifetimes to perfect their super-bomb, loaded with kryptonite meteors that they had found in space. They only had enough material to build a single bomb, but it would be enough to destroy Superboy. The outlaws’ telescopic tv studies of Earth proved that Superboy lived in Smallville, which became the target of their super-bomb. Once Superboy was annihilated, they could invade Earth with ease.

Learning of the enemy’s plans, the Interplanetary Vigilantes had to work fast. They believed that if they told Superboy of the danger, he would flee, but his home town would still be destroyed. They knew that nobody would be able to stop the super-bomb once it was launched. Speeding to Earth the night before, they utilized their super-science apparatus to fool the enemy with an old trick. First, they covered Smallville itself under a thick chemical fog, lasting 24 hours, hiding the town from the enemy's telescopic sights. Then, miles away, they turned to their molecular mist duplicator machine. The machine generated a mist which solidified, under electrophotic controls, into an exact replica of Smallville, down to the last details. The enemy world would detect no flaw through its super-telescope. Finally, the human-like robots perfected the illusion. At dawn, the enemy would aim the super-bomb at the false Smallville. The robot Superboy was instructed to drive the real Superboy out of town if he showed up by accident.

By the time Superboy had arrived in Smallville, the bomb was already on its way, thus it didn't matter when he later smashed the robots. The plan had already succeeded in saving Smallville, but Superboy was still in danger. The Vigilantes question Superboy as to what made him leave in time to save himself. Superboy reveals that he had detected one small flaw in their clever replica. When he used his x-ray vision in the General Store, he discovered that all the cans and packages were empty. He concluded that the whole town was phony, just like the dummy towns the Nazis had built in World War II to fool Allied bombers. Then, remembering the warning of the Ma Kent robot, he realized a bomb must be coming. The Vigilantes are relieved that Superboy’s wits saved him in time. They inform the young hero that they must now go and arrest the outlaws, so Superboy says his farewells and heads back to Earth.

Superboy returns to the real Smallville and relates the entire tale to his astonished parents. When Pa Kent questions how the Vigilantes knew of Superboy's secret identity, Superboy realizes he had forgotten to ask them, but he is certain the secret is safe with them. He figures the Interplanetary Vigilantes will never have to return and help Earth, at least not while he is around.

posted December 07, 2002 01:22 AM

Originally posted by Justin Slotman:

I finally picked up the Forgotten Heroes/Forgotten Villains issues of DC COMICS PRESENTS and am shocked to find no entry on this list for Yggadris, The Living Planet. Somebody who knows the DCU better than me can maybe do an entry on this, er, being -- I'm assuming if he was a Forgotten Villain this wasn't his first appearance.

I checked my trusty WHO’S WHO, but the only mention of Yggardis is in the ‘Forgotten Villains’ entry. He is listed as a sorcerer who, along with Kraklow, an 18th century Polish mystic, and the Enchantress, were the focus of the Forgotten Villains plans in their appearance in DC COMICS PRESENTS #77.

Sorry its not more. Maybe someone can track more info down somewhere.

posted December 09, 2002 05:30 PM

Since DEADMAN got cancelled (and I never read it in the first place), I heard somewhere that Onyx was involved in that series -- was she??

And whatever happened to the Unimaginable, from the JLofA?

posted December 09, 2002 11:29 PM

The Unimaginable last appeared in VALOR #5-10. I already have those issues summarized. If you have a list of his (its?) other appearances, I'll try my hand at a complete write-up.

posted December 10, 2002 02:48 PM

I don't have the appearances, but I've read about them in the various JLofA indices... apparently before those VALOR appearances he (it?) only appeared in two early issues of Fox's JLofA -- the one where Metamorpho says “No” and the follow-up story several issues later.

posted December 10, 2002 06:08 PM

Two shorter-than-short biographies written by me for Kim Jensen's Definitive DCU Guide (at http://www.comicboards.com/dcuguide - check it out):

First Appearance: Justice League Of America #42 (February 1966)

The strange energy life-form known only as the Unimaginable cannot be seen by human eyes, its real shape unknown. Bored with existence, the Unimaginable left its native planet and traveled through space, exploring several other worlds and gathering various life-forms along the way. Arriving on Earth, it saw the JLA in action and decided that it wanted to join the team. However, the Justice Leaguers refused the Unimaginable's demands, and the Unimaginable attacked, first with several of the alien creatures it had gathered, then in the body of one of them, a Doctor Bendorion. The JLA defeated the Unimaginable both times and imprisoned it.

Years later, the Unimaginable returned in outer space, battling the Green Lantern named Alia, whom it had previously encountered and wanted revenge on. The Daxamite hero Valor saved Alia and seemingly disintegrated the Unimaginable with a burst of laser vision.

First Appearance: Mystery In Space #60 (June 1960)

Yggardis is a sentient, tentacled planet that scours other worlds for life forms to populate it -- which die within 24 hours of the transplantation. Originally thwarted by Adam Strange, Yggardis later joined (on a long-distance-basis) the Enchantress' team of Forgotten Villains, who battled the Forgotten Heroes and Superman.

Not much, but maybe something to begin with...


posted December 17, 2002 04:05 PM

AN Onyx (an Oriental mobster with a child, who worked for the Sensei) was in the recent DEADMAN series, but she is NOT the Onyx of Green Arrow DETECTIVE COMICS back-ups... (who most recently appeared in WONDER WOMAN #175...)

I think the Unimaginable was also the surprise villain in the later issues of the SUPERMEN OF AMERICA mini-series...

(And, I was so happy a couple of years ago when I discovered that the magical planet HAD indeed appeared before... since, it made NO sense to me when I originally read DC COMICS PRESENTS #77-78... that EVERYONE else had appeared before, but not him... er, it?)

posted December 18, 2002 06:38 PM

Originally posted by datalore:

I think the Unimaginable was also the surprise villain in the later issues of the SUPERMEN OF AMERICA mini-series...

You're right, of course. I'd forgotten that.

Long time no see, datalore. Merry Christmas in advance.


New Member
posted December 22, 2002 09:08 PM

Hi, I know this one isn't as obscure as most of the characters posted so far, but what's the story on Malice of the Female Furies? And I realize this isn't isn't standard protocol on this board, but does someone have a picture of her?

posted December 30, 2002 10:05 AM

Almost a year later than I promised it... here are (finally):


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Back in the early 1970s, in the dark ages before the birth of the direct comics shop and bigger independent companies such as Image, the American comics market was mainly shared between two companies - Marvel and DC. Although these are still more-or-less considered “the Big Two” today, this is nothing compared to their exclusive (and relatively equal, although Marvel had just begun to out-sell their elders) status as the important comic producers thirty years ago. The competition between the two, was a well-known fact. Sometimes it wasn’t as friendly as one would have imagined, but most often it was a rivalry with warm affection. Parodies of each other’s characters were frequently seen, like in the pages of INFERIOR FIVE where the inept heroes encountered lightly disguised versions of Doctor Doom, the Hulk, and the X-Men, among others.

With the Squadron Sinister, Marvel attempted a little more serious rip-off of DC. This villain team first appeared in AVENGERS #69-70, dated October-November 1970, the creation of Roy Thomas and Sal Buscema. Although the names and costumes of the villains were of original design, there was never any real doubt about who the members were really supposed to be. Hyperion, Nighthawk, Whizzer, and Doctor Spectrum were dead ringers for Superman, Batman, the Flash, and Green Lantern.

Although members of the Squadron Sinister have returned from time to time through the years, the real breakthrough for this parody came with another twist on the concept. AVENGERS #85, dated February 1971, started telling the story of a parallel universe hero team, called the Squadron Supreme, which (naturally) had to fight the Avengers. This Squadron consisted of true heroes and not villains, but were based on the same concept as the Squadron Sinister. Furthermore, four of their members were identical in name and appearance. They had a Hyperion (Superman), a Nighthawk (Batman), a Whizzer (Flash), and a Doctor Spectrum (Green Lantern), but had also extended their membership with Lady Lark (Black Canary), Hawkeye (Green Arrow), American Eagle (Hawkman), and Tom Thumb (the Atom). Although powerful, the DC parodies were defeated (and later befriended) by the Marvel heroes, who thereby had proved whose company’s heroes were the superior ones.

Or not. Because the very same month, something similar happened in JUSTICE LEAGUE OF AMERICA #87, where another deluded team of would-be heroes emerged from another dimension. These anti-heroes, calling themselves the Assemblers (obviously a homage to the Avengers’ motto “Avengers assemble!”), appeared in the DC Universe to avenge the death of their home world and were manipulated into battling the Justice League. Although the members weren’t quite as recognizable as the Squadron Sinister, most Marvel fans would deduce where the designs of Wandjina (Thor), Blue Jay (Ant-Man), Silver Sorceress (Scarlet Witch), and Jack B. Quick (Quicksilver) came from. The League was, of course, superior to the Assemblers, but since the latter weren’t really villains, they declared a truce of sorts. And DC had proved that their heroes were superior to those of their competitor.

Coincidence? Not really. The creators of AVENGERS #85 (Roy Thomas and John Buscema) and JLofA #87 (Mike Friedrich and Dick Dillin) were corresponding colleagues and clearly (with or without the knowledge of their bosses and editors, I’m not sure) had done this “switch of characters” as an in-joke. Some years later, Roy Thomas (there’s that name again) and Bob Rozakis did just about the same thing in INVADERS #14-15 and FREEDOM FIGHTERS #7-9, where both teams fought villains called “the Crusaders”. The Marvel Crusaders were of course parodies of DC’s Freedom Fighters, and the DC Crusaders parodied Marvel’s Invaders. (Info about the Crusaders can be found earlier in this very thread.)

But whereas neither of the Crusaders teams was heard from again, the other rip-offs somehow endured. And evolved.

The Squadron Supreme in particular was positively received, and Marvel reused the team over the years. New members based on Justice Leaguers were added, including Power Princess (Wonder Woman), Amphibian (Aquaman), Arcanna/Moonglow (Zatanna), the Skrullian Skymaster (Martian Manhunter), Shape (Elongated Man), and Nuke (Firestorm). In the 1980s, they even got their own SQUADRON SUPREME maxi-series, where their respective personalities got more depth than ever before, and where some of the major members were killed with almost the same emotional response as had it been their DC counterparts. The parody had taken a life on its own.

The Squadron Supreme is still a valid concept in the Marvel Universe (used in Kurt Busiek’s AVENGERS, for example), and quite popular at that.

The reappearance of their DC “siblings” would take a bit longer, but in 1987, sixteen years after their initial appearance, the Assemblers were back with a vengeance. In JUSTICE LEAGUE #2, Blue Jay, Wandjina, and the Silver Sorceress appeared on Earth to rid it of nuclear weapons and prevent it from getting destroyed in a nuclear war like their own world. I’m not sure whether writers Keith Giffen and J.M. DeMatteis actually had a soft spot for these obscure characters, but they fit very well into the League stories of the time. The Assemblers’ “anti-nuclear” terrorism agenda was a natural starting point for the recently re-formed League in their first steps of evolving into the U.N.-funded Justice League International.

Although this story arc didn’t do much to flesh out the characters, the sequel called “the Extremist Vector” in JUSTICE LEAGUE EUROPE #15-19 gave the readers so much more. Here we were invited into the post-apocalypse world they had originated from (clearly a slightly deranged version of the Marvel Earth) and got to know exactly why it had been destroyed. The reason was the machinations of the utterly evil Extremists, whose members Dreamslayer, Lord Havoc, Doctor Diehard, Gorgon, and Tracer, were based on Marvel villains Dormammu, Doctor Doom, Magneto, Doctor Octopus, and Sabretooth.

Following this story arc, Blue Jay and Silver Sorceress became members of the JLE. They participated in many of the team’s adventures, including a trip through time and space to Angor in its days of prime. This adventure introduced us to the very nature of their universe, and several other members of the Assemblers. Notably Bowman (Hawkeye), Tin Man (Iron Man), and two members reminiscent of Marvel’s Wasp and Giant-Man/Goliath, as well as cameos of other heroes with an uncanny resemblance to the likes of Wolverine, Spiderman, and Nick Fury. (It should be noted that the Giffen/DeMatteis team seemed to love such Marvel parodies and continued to explore them in their later League adventures with the introductions of General Glory (Captain America), Ernie (Bucky), the Scarlet Skier (Silver Surfer), and Mister Nebula (Galactus) - the latter of which was created by two Lords of Order named J’kk and St’nn...)

Some discrepancies can be found in the Assemblers stories - for reasons unknown, the team was called the Justifyers on several occasions. Jack B. Quick first became Captain Speed, then Johnny Quick, then Captain Speed again. The planet Angor was never called by name in the JLI stories. And the Assemblers’ anti-nuclear agenda was quickly forgotten.

There was also the curious case of Blue Jay becoming something of a “gay icon” to a minor group of fans, based only on a suggestion in a letter column that was never confirmed by DC. The rumor has endured to this day and is regarded as a fact by some of those few readers who still remember the character.

So - how come the Assemblers still remain so much more forgotten and unknown than their “siblings” in Squadron Supreme? Frankly, even though I’m a fan of the Assemblers (and especially Blue Jay), I have to admit that the Squadron was a much more imaginative, intriguing and well-executed concept, something that showed clearly in the popularity. While the Squadron reappeared time and again in the Marvel Universe, their history fleshed out and their membership evolving, the Assemblers were largely forgotten by the time Giffen and DeMatteis reintroduced them in the pages of JUSTICE LEAGUE. Even during their glory days as members of the Justice League, Blue Jay and Silver Sorceress often felt under-utilized, never really getting the chance to develop as characters. Finally, when said writers left the League books, there was seemingly no interest left in the heroes of Angor. Dreamslayer fought a later Justice League incarnation, and the other Extremists once popped up in SUPERGIRL, but Blue Jay, the last survivor of the Assemblers, has not been seen since a cameo in JLE #48. Judging by these message boards, the little guy seems to have a small but solid fan-base, although probably not big enough to make him return.

Maybe, however, the Squadron and the Assemblers will finally meet each other and the characters they were based on in the long-anticipated JUSTICE LEAGUE/AVENGERS crossover, due in 2003? Here’s hoping...


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(a.k.a. the Justifyers)
(hero team)

created by Mike Friedrich and Dick Dillin


Blue Jay
Alter Ego: Jay Abrams
Occupation: Crimefighter (possibly scientist?)
Known Relatives: None
Group Affiliation: The Assemblers/Justifyers, Justice League International (European Branch)
Base of Operations: Formerly the planet Angor. Later Paris, France, London, UK, and Happy Harbor, USA. Currently unknown.
Height: 5’9” (using power): 7”
Weight: 150 lbs (using power): 3 lbs
Eyes: Gray
Hair: Blue
Skin: White
First appearance: JUSTICE LEAGUE OF AMERICA (vol. 1) #87, February 1971.
Marvel counterpart: Ant-Man/Yellowjacket

Silver Sorceress (deceased)
Alter Ego: Laura Cynthia Nielsen
Occupation: Crimefighter, magician.
Known Relatives: None.
Group Affiliation: The Assemblers/Justifyers, Justice League International (European Branch)
Base of Operations: Formerly the planet Angor. Later Paris, France, London, UK, and Happy Harbor, USA.
Height: 5’6”
Weight: 115 lbs.
Eyes: Blue
Hair: Silver
Skin: White
First appearance: JUSTICE LEAGUE OF AMERICA (vol. 1) #87, February 1971.
Marvel counterpart: Scarlet Witch

Wandjina (deceased)
Alter Ego: The Thunderer
Occupation: Crimefighter, later pawn of the Queen Bee (II)
Known Relatives: None
Group Affiliation: The Assemblers/Justifyers
Base of Operations: The planet Angor, later Bialya, Earth.
Height: N/A
Weight: N/A
Eyes: Blue
Hair: Bald
Skin: White
First appearance: JUSTICE LEAGUE OF AMERICA (vol. 1) #87, February 1971.
Marvel counterpart: Thor

Captain Speed (deceased)
Alter Ego: Harry Christos. a.k.a. Jack B. Quick, Johnny Quick III.
Occupation: Crimefighter.
Known Relatives:
Group Affiliation: The Assemblers/Justifyers
Base of Operations: The planet Angor
Height: N/A
Weight: N/A
Eyes: Blue
Hair: Brown
Skin: White
First appearance: JUSTICE LEAGUE OF AMERICA (vol. 1) #87, February 1971.
Marvel counterpart: Quicksilver

Bowman II (deceased)
Alter Ego: Unknown
Occupation: Crimefighter
Known Relatives: None
Group Affiliation: The Assemblers/Justifyers
Base of Operations: The planet Angor
Height: N/A
Weight: N/A
Eyes: Blue
Hair: Blond
Skin: White
First appearance: JUSTICE LEAGUE EUROPE #16, August 1990.
Marvel counterpart: Hawkeye

Tin Man (deceased)
Alter Ego: Unknown
Occupation: Crimefighter
Known Relatives: None
Group Affiliation: The Assemblers/Justifyers
Base of Operations: The planet Angor
Height: N/A
Weight: N/A
Eyes: Unknown
Hair: Unknown
Skin: Unknown
First appearance: JUSTICE LEAGUE QUARTERLY #3, Summer 1991.
Marvel counterpart: Iron Man

Unnamed Girl with Wings (deceased)
Alter Ego: Unknown
Occupation: Crimefighter
Known Relatives: None
Group Affiliation: The Assemblers/Justifyers
Base of Operations: The planet Angor
Height: N/A
Weight: N/A
Eyes: N/A
Hair: N/A
Skin: White
First appearance: JUSTICE LEAGUE QUARTERLY #3, Summer 1991.
Marvel counterpart: Wasp

Unnamed Giant-Man (deceased)
Alter Ego: Unknown
Occupation: Crimefighter
Known Relatives: None
Group Affiliation: The Assemblers/Justifyers
Base of Operations: The planet Angor
Height: Variable
Weight: Variable
Eyes: N/A
Hair: N/A
Skin: White
First appearance: JUSTICE LEAGUE QUARTERLY #3, Summer 1991.
Marvel counterpart: Giant-Man/Goliath

Mitch Wacky (associate, deceased)
Alter Ego: “Uncle Mitch”
Occupation: Inventor, cartoon creator, amusement park owner.
Known Relatives: None
Group Affiliation: Associate of the Assemblers, technical advisor of the JLI
Base of Operations: Formerly the planet Angor. Later Paris, France and London, UK. Still later the island of KooeyKooeyKooey.
Height: N/A
Weight: N/A
Eyes: Blue
Hair: Grey
Skin: White
First appearance: JUSTICE LEAGUE EUROPE #18, September 1990.
Real-life counterpart: Walt Disney

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(villain team)

created by Keith Giffen, Gerard Jones, and Bart Sears


Alter Ego: Unknown
Occupation: Extra-dimensional mindmaster.
Known Relatives: None.
Group Affiliation: The Extremists, the New Extremists.
Base of Operations: Formerly the planet Angor. Later the Middle East, Earth, later the island of KooeyKooeyKooey. Currently another dimension.
Height: N/A
Weight: N/A
Eyes: None
Hair: None
Skin: Seemingly pure energy
First appearance: JUSTICE LEAGUE EUROPE #15, June 1990
Marvel counterpart: Dormammu

Lord Havoc I (original deceased, robot version inactive)
Alter Ego: (original) Unknown (robot) None
Occupation: Super-criminal.
Known Relatives: None.
Group Affiliation: The Extremists
Base of Operations: (original) The planet Angor. (robot) Formerly Angor, later the Middle East of Earth, later the island of KooeyKooeyKooey, currently Madame Clouseau’s Wax Museum, Paris, France.
Height: N/A
Weight: N/A
Eyes: Unknown
Hair: Unknown
Skin: Unknown
First appearance: (original) (in flashback) JUSTICE LEAGUE EUROPE #16, July 1990
(robot) JUSTICE LEAGUE EUROPE #15, June 1990
Marvel counterpart: Doctor Doom

Doctor Diehard (original deceased, robot version inactive)
Alter Ego: (original) Unknown (robot) None
Occupation: Super-criminal.
Known Relatives: None.
Group Affiliation: The Extremists
Base of Operations: (original) The planet Angor. (robot) Formerly Angor, later the Middle East of Earth, later the island of KooeyKooeyKooey, currently Madame Clouseau’s Wax Museum, Paris, France.
Height: N/A
Weight: N/A
Eyes: Blue
Hair: N/A
Skin: White
First appearance: (original) (in flashback) JUSTICE LEAGUE EUROPE #16, July 1990
(robot) JUSTICE LEAGUE EUROPE #15, June 1990
Marvel counterpart: Magneto

Gorgon II (original deceased, robot version inactive)
Alter Ego: (original) Unknown (robot) None
Occupation: Super-criminal.
Known Relatives: None.
Group Affiliation: The Extremists
Base of Operations: (original) The planet Angor. (robot) Formerly Angor, later the Middle East of Earth, later the island of KooeyKooeyKooey, currently Madame Clouseau’s Wax Museum, Paris, France.
Height: N/A
Weight: N/A
Eyes: Unknown
Hair: Bald
Skin: White
First appearance: (original) (in flashback) JUSTICE LEAGUE EUROPE #16, July 1990
(robot) JUSTICE LEAGUE EUROPE #15, June 1990
Marvel counterpart: Doctor Octopus

Tracer (original deceased, robot version inactive)
Alter Ego: (original) Unknown (robot) None
Occupation: Super-criminal.
Known Relatives: None.
Group Affiliation: The Extremists
Base of Operations: (original) The planet Angor. (robot) Formerly Angor, later the Middle East of Earth, later the island of KooeyKooeyKooey, currently Madame Clouseau’s Wax Museum, Paris, France.
Height: N/A
Weight: N/A
Eyes: Green
Hair: Brown
Skin: White
First appearance: (original) (in flashback) JUSTICE LEAGUE EUROPE #16, July 1990
(robot) JUSTICE LEAGUE EUROPE #15, June 1990
Marvel counterpart: Sabretooth

Carny (destroyed)
Alter Ego: None
Occupation: Amusement park robot gone rogue.
Known Relatives: None.
Group Affiliation: The Extremists (ally)
Base of Operations: The planet Angor.
Height: N/A
Weight: N/A
Eyes: Blue
Hair: Bald
Skin: White
First appearance: JUSTICE LEAGUE EUROPE #18, September 1990.
Marvel counterpart: Arcade?

- - - - - - - - - - -


On the otherdimensional world of Angor (a planet so much like Earth that you’d think it was a leftover from the old Multiverse) there were hordes of super-heroes and villains, just like on Earth. And just like on Earth, the heroes were devastatingly superior, none more so than the planet’s premiere super-team, the Assemblers (a.k.a. the Justifyers). Wandjina, Blue Jay, Silver Sorceress, Captain Speed, Bowman, Tin Man, and the others never had much to worry about, their greatest enemy being boredom. Usually beating the villains with ease, they grew increasingly cocky about it for every victory. However, the birth of the Extremists made them regret that. (JLE #16, JLQ #3)

The Extremists were originally five common criminals intent on stealing a nuclear device. During their reconnaissance mission, the device accidentally detonated with the men standing on Ground Zero. As so many times before on Angor, the result was not death, but mutation, their minds were damaged and their bodies endowed with powers on an extremely destructive level. One man’s body grew so huge and disproportionate that only a specially designed techno-armor could contain it. He became the dreaded Lord Havoc. Another gained the ability to control magnetism completely, christening himself Doctor Diehard. A third, growing hideous tentacles from his head, called himself Gorgon, and a fourth became the man/animal hybrid with enhanced senses known as Tracer. The last member of the group did not mutate. Instead, he was thrust into another dimension. When he returned to Angor, he was known as the Dreamslayer, a being of enormous psychic power with a possibly demonic origin. (JLQ #3)

These five beings became a greater threat than Angor had ever seen before. Apparently stopping at nothing, the Extremists recruited the rest of the world’s super-villains and created an army of super-powered criminals. The heroes of the world stood powerless as the villains took control of the planet’s nuclear arsenals, taking the entire world of Angor hostage and demanding that the world’s leaders gave up their power in favor of the dictatorship of the Extremists. (JLE #16)

Around this time, four members of the Assemblers - the thunder-god Wandjina, the enchantress known as Silver Sorceress, the speedster Jack B. Quick, and the shrinking Blue Jay - traveled to Earth’s dimension for reasons that are still not quite clear. At the time, it was said that they sought the destructors of their home planet. Later, they maintained that they had only wanted the assistance of Earth’s heroes to defeat the Extremists. In either case, the encounter didn’t turn out too well. As so often happens, there was a misunderstanding and the heroes fought each other. After a strange battle involving the Justice League of America, Zatanna, a brainwashed Batman who tried to appoint himself “king of the universe”, an evil robot, and villains from the planet Cam-Nam-Lao, the four Assemblers returned to their own world. (JLofA vol. 1 #87, JLE #16)

Upon their return, they were met with a horrible sight. Too late to help anyone, they realized that the planet’s leaders had refused to give in to the Extremists, who then had made truth of their threats. Angor was completely ravaged by nuclear weapons. The cities lay in ruins. Most of the inhabitants were dead, including all their friends and seemingly the villains as well. As a last effort, the heroes attempted to be of some assistance to the few survivors, who were nonetheless mortally injured by radiation and continued to die one by one. Among the casualties was Jack B. Quick/Captain Speed, who got cancer after exposing himself to the nuclear areas. (JL #2, JLE #16)

When there was no one left to help, the three remaining Assemblers - Wandjina, Silver Sorceress, and Blue Jay - committed themselves to a new goal: They would prevent a disaster of this magnitude from ever happening, ever again, anywhere in the universe. From now on, the powerful trio traveled worlds and dimensions, visiting several planets and destroying their arsenals of mass-destructive weapons, no matter whether the planets’ inhabitants liked it or not. (JL #2-3)

Finally, they arrived on Earth, and attempted to dismantle the world’s nuclear stockpiles. Duped by Colonel Rumaan Harjavti, dictator of Bialya, into attacking a Russian nuclear installation, the Assemblers were opposed by the Rocket Red Brigade and the newly re-formed Justice League. The fight came to an abrupt end as one of the Russian reactors experienced a nuclear meltdown. The Assemblers, the League, the Brigade, and a large portion of the Earth would have faced certain death, had it not been for the intervention of Wandjina. Vowing that he would never permit a nuclear disaster to destroy a world - any world - again, the thunder-god went into the reactor and prevented the meltdown with his powers, in the process imbuing his body with lethal doses of radiation. Although he had saved their nation, the Russians took the mortally wounded Wandjina and his two comrades into their custody. (JL #3)

Some time later, Wandjina tragically returned. Deformed by the radiation that had imbued his body and brainwashed by the Queen Bee (II), new leader of Bialya, he was forced to do her evil deeds as “the Thunderer”. During a clash between the Justice League (now International) and the Queen Bee’s minions in Bialya, the circumstances forced Captain Atom to kill Wandjina. (JLI #16-17)

Meanwhile, Blue Jay and Silver Sorceress were still in the Russians’ custody, both struck with despair and unsure what to do next. While Blue Jay could see no point in ever returning to their dead home world, the Silver Sorceress was not as certain, and after months of hesitation, she used her magic to set Blue Jay free and teleport herself to Angor once again. (JLE #11-12)

On the dead, post-Apocalypse world of Angor, the Silver Sorceress encountered the greatest horror she could have imagined - the Extremists, still alive and bored after having tortured the planet’s last survivor to death. They quickly defeated the Sorceress and were delighted to have a new “play thing” to occupy themselves with. While probing her brain telepathically, Dreamslayer learned about the extra-dimensional world called Earth that she had visited. (JLE #15) Thrilled about learning of the existence of a new dimension to abuse, the Extremists left the Sorceress in the custody of an ally of theirs called Carny. Then Dreamslayer used the Sorceress’ magic coordinates to transport the entire team to Earth, specifically Moscow, the place Silver Sorceress had fled from. (JLE #16)

Meanwhile, Blue Jay had sought asylum in the Russian JLI embassy. Its liaison, Boris Razumihin, was intent on turning him back to the Russian authorities without notifying the League. Thanks to Razumihin’s assistants, the Rubikskova sisters, the European branch of the Justice League was contacted and Metamorpho intervened and saved Blue Jay. (JLE #13-15) At that point, however, the Extremists arrived in Moscow, thrilled with delight to arrive on a world full of human victims, heroes, and nuclear weapons. They severely wounded Metamorpho, killed most of the soldiers in the Russian Rocket Red Brigade, and tortured one of the Rubikskova sisters to death. When Justice League Europe came to the rescue, the battle was an even one until Dreamslayer, easily the most powerful of them all, used his powers to shut the heroes’ minds off. (JLE #16-17)

After the defeat of the little resistance they had met, the Extremists decided to make a re-run of their old strategy. Doctor Diehard used his incredible magnetic power (seemingly much vaster than the ones of Earth’s magnetic villains such as Doctor Polaris) to steal every single nuclear device of Earth and put them in orbit around it. Taking the entire planet hostage, the Extremists “bargained” with the United Nations and demanded the leaders of every nation of Earth abdicate in favor of the their own dictatorship. Choosing between this and complete destruction, the nations of Earth temporarily accepted the Extremists as their new leaders, and forbade the Earth’s armies and superheroes to oppose them until the time was right. Superman, Batman, the JLA... all of them had their hands tied. (JLE #17)

The JLE, however, had experienced their enemies firsthand and had also learned the fate of Angor from Blue Jay. Realizing that it was just a matter of time before the Extremists would destroy Earth as they had Angor, they decided to attack the villains - against the orders of every nation of Earth (“and loving every minute of it”, as Metamorpho put it). This time, they engaged themselves more furiously into the battle, but once again, Dreamslayer’s powers proved too much for them as he teleported the entire JLE to the barren world of Angor. (JLE #17)

On Angor, their adventure took a bizarre turn. Arriving at an amusement park called Wackyland, they were greeted by the Extremists ally called Carny who violently forced them to take rides in the park’s attractions... “forever and ever and ever”. When the JLE broke free, they were attacked by Carny’s hundreds of employees. The Leaguers were puzzled by the presence of so many survivors on a dead world until they realized that they were all robots. Since their opponents were not really alive, the heroes could unleash their powers and destroy them all without remorse. However, in Carny’s clutches they found two real survivors. One was the Silver Sorceress, who, although battered and weak, was still alive. The other one emerged from a cryonic chamber, and the Silver Sorceress immediately recognized him. Stunned, she cried out... “Uncle Mitch??!!” (JLE #18)

“Uncle Mitch” was in fact Mitch Wacky, a famous engineer, inventor, cartoonist, and creator of Angor’s biggest amusement park - Wackyland. After getting infected by the flu - a lethal disease on Angor - he had put himself into the survival chamber years before his world has been destroyed. When the Silver Sorceress told him the fate of Angor, he reacted with shock, since he had been totally ignorant of the tragedy. But the Leaguers were in for still another shock when they learned that the Extremists that now menaced Earth were not the real Extremists - those had perished in the nuclear blasts along with the rest of the Angorians!

Interrogating the decapitated head of the robot Carny (who reacted humbly and peacefully in the presence of Uncle Mitch), they learned what had happened: The automatons that Mitch had left in charge of Wackyland had survived the nuclear disaster and, unsure what to do now when no more visitors came to their park, had started playing games themselves. Wackyland already exhibited robot replicas of all of Angor’s heroes and villains, and mimicking the conflicts of the real world, those androids fought each other until only five remained - the Extremists. Mitch Wacky was an extraordinary robot constructor, too extraordinary for his own good since the Extremist androids were every bit as dangerous and powerful as the originals. It was these androids who had tortured Angor’s last survivor to death, captured the Silver Sorceress, fled to Earth, and who now held the fate of Earth in their iron grip.

Realizing that Uncle Mitch’s presence might work to their advantage, Captain Atom asked the Sorceress to use her magic to take them all to Earth. They pumped Mitch’s body full of antibiotics and anaesthetics, and then went to battle the Extremists one final time. The Captain’s plan came just in time. The bored Extremists were now considering firing some of the nuclear missiles, when the JLE arrived. After a short and intense fight, Mitch appeared on the battlefield. And just as Carny had done, the Extremist robots reacted with humility and joy, kneeling before him so he could finally shut them off. But they were in for yet another surprise. Dreamslayer was not deactivated - instead, he furiously eliminated Mitch with a psychic blast. He was no robot, but the real thing.

Dreamslayer had survived the nuclear disaster of Angor, and became furious when he found that everything he lived for - opponents to fight and victims to torment - was gone. He comforted himself with the company of the Extremist robots, reminiscent of his former friends, and together they exterminated the few survivors of their world. When he discovered Earth, he was more than happy to find a new world to plague. But now that the JLE had destroyed everything, his twisted mind found no other options left but to kill them all for his own amusement. Vengeful, he fired a psychic blast at them, powerful enough to obliterate them all... Then came the last surprise of this adventure - JLE member Crimson Fox absorbed the blast and threw it back on Dreamslayer. The Fox turned out to be the Silver Sorceress, disguised just to take Dreamslayer by surprise. (JLE #19)

The threat was ended for this time. Dreamslayer’s body was burned to ashes, Mitch Wacky’s flu was cured by Doctor Kimiyo Hoshi (a.k.a. Dr. Light), and the Extremist robots were disarmed and eventually exhibited at the Madame Clouseau’s Wax Museum in Paris. (JLE #19) Shortly after this, Blue Jay and Silver Sorceress accepted membership in the JLE. (JLE #20)

Jay and the Sorceress made a short but distinctive career with the League. They assisted against a group of reanimated gargoyles (JLA SHOWCASE 80-PAGE GIANT #1), followed the team when they relocated to London (JLE #21), encountered the criminal organization known as Metawise, Inc. (JLE #23), and battled the threats of Puanteur’s giant worms (JLE #24-25), and Starro the Conqueror (JLE #26-28). Blue Jay also participated in the League’s fight against the powerful Mister Nebula (JLQ #2), and was constantly hunted by Power Girl’s cat. (JLQ #3-4)

On a JLI conference, Mitch Wacky met the League’s technician, the former Green Lantern named Kilowog. Realizing that they had much in common, they used their collective knowledge to construct a time machine which they used for a travel through time and space to Angor in its days of prime. The goal? To prevent the creation of the Extremists from happening. However, their JLI colleagues learned about their trip and were concerned about the potential damage to the time/space continuum. A team of Justice Leaguers, including the Silver Sorceress, used the device to follow them.

Due to an Imskian component in the time machine, Mitch and Kilowog, as well as the pursuing Leaguers, had shrunk to microscopic size when they appeared on Angor, something that gave them trouble making their presence known. After a futile attempt to alert some of the Assemblers of the coming danger, Mitch and Kilowog decided to stop the birth of the Extremists themselves. However, their attempt went awry and only resulted in causing the very accident that created the Extremists in the first place. Mitch was struck with grief and the Silver Sorceress was deeply moved by the sight of her lost world and friends, but they both realized that history was not supposed to be changed. (JLQ #3)

Mitch Wacky became the League’s official technical advisor, while Blue Jay and Silver Sorceress continued to serve in the European branch of the League. However, during the time of the Starro threat, the League’s UN liaison Maxwell Lord was fatally shot by Bialyan terrorists and hovered between life and death. (JLA #53).

Lord’s successor, Rolf Heimlich, re-defined the organization of the JLI. He fired several of the members and deposed Captain Atom as the leader of Justice League Europe. Unexpectedly (not at least to himself), Blue Jay was appointed his successor (JLE #29). As JLE leader, Jay led his team into Bialya on a mission that ended in the death of the Queen Bee, the revelation that she was behind the shooting of Max Lord and that Heimlich was an employee of hers. (JLA #54-55, JLE #30). Captain Atom was reinstated as the leader but, following the “Armageddon incident” (involving the JLE and the super-villain Monarch), he was lost in the time-stream and presumed dead. (JLE ANNUAL #2, ARMAGEDDON 2001 #2) Blue Jay was asked to reassume the leadership, but did not want it. (JLE #31)

As a result of Max Lord’s disability and the corruption of his successor Heimlich, the UN decided to revoke their JLI sponsorship. The entire team, including Blue Jay and Silver Sorceress, regrouped on their own and took residence in the original JLA HQ in Happy Harbor, the so-called “Secret Sanctuary”. (JLA #56)

After the JLI had been operating without the UN for some time, Max Lord unexpectedly woke up from his coma. Soon, it was understood that the mind in control of the body was not that of Max himself... but of Dreamslayer. While most of the League were preoccupied with a fight against Despero and Lobo, Dreamslayer in Lord’s body set up a base on the island of KooeyKooeyKooey and forced Mitch Wacky to revive the robot Extremists. The robots, however, were disabled since their defeat at the hands of the JLE, and Wacky could only used their collective parts to restore the Lord Havoc robot. Frustrated, Dreamslayer then killed Mitch Wacky in cold blood and sent Havoc to battle the League. Havoc was now considerably weaker than before, and the Blue Beetle, using the jets of his “Bug” vehicle, eliminated the robot. (JLE #32-33, JLA #57-58)

Realizing Dreamslayer’s involvement in the resurrection of Lord Havoc, a team of Leaguers went to KooeyKooeyKooey to investigate the matter. Dreamslayer then took the island’s inhabitants hostage by inhabiting their bodies and threatening to have them all commit suicide. The Leaguers had no choice but to succumb to Dreamslayer’s will and were sent to battle their teammates in Happy Harbor. However, Dreamslayer kept the Silver Sorceress with him on the island to extract his revenge. The dying Sorceress played one last card and challenged Dreamslayer in psychic battle. Dreamslayer accepted and defeated the Sorceress, but to his astonishment, he was now trapped in her dying mind, seemingly forever, something that the Sorceress had counted on all along. The Sorceress died with the satisfaction of ending the threat of her hated enemy. Max Lord’s mind was returned to his body and the Silver Sorceress was put to final rest on the island of KooeyKooeyKooey. (JLE #34-35, JLA #59)

With both the Silver Sorceress and Uncle Mitch dead, Blue Jay was now the sole survivor of Angor. Grieving, he attempted to continue his career with the League to honor the Sorceress’ memory. However, the League was gradually disbanding during this time, and when the remaining members (Blue Jay, Blue Beetle, Fire, Ice, Oberon, and Max Lord) could not even defeat the mind of Despero in the trashed body of the little robot known as L-Ron, their dreams were shattered and they all went their separate ways. Blue Jay departed for places unknown. (JLA #60, JLE #36)

When Sonar (I) later threatened international peace in Russia, Blue Jay reappeared as part of the Justice League Reserves. The Reserves were defeated by members of the Rocket Red Brigade, and then themselves added to Sonar’s army of brainwashed heroes. Blue Jay, however, was left behind, unconscious but unseen by his enemies. He was found by the JLA who thus realized what had happened. This was the last time that Blue Jay contributed to the Justice League. (JLE #47-48) Blue Jay has been strangely absent from super-hero gatherings and Justice League reunions, such as the “Mageddon War”, for reasons unknown. Some rumors say he has taken residence in Canada, but this has not been confirmed.

The villains of Angor proved a bit more long-lived than the heroes. First to return was Dreamslayer, who was not really dead after all. When the Silver Sorceress had died, Dreamslayer had not perished with her, but was instead freed from his entrapment within her mind and able to flee to the dimension where he was “born”. (This, sadly, means that the Sorceress’ sacrifice was made in vain.) From his dimension, he recruited a team of New Extremists on Earth (Brute II, Cloudburst, Death Angel, Gunshot, and Meanstreak) to battle the Justice League. (JLA #78-79) With the assistance of a religious cult, he was able to reappear on Earth, but was opposed and ultimately defeated. (JLA #86-88) The New Extremists were recruited by the Overmaster to be part of his new Cadre, but they didn’t fare better against the League. (JLA #89-90, JLE #65-66, JLTF #13-14)

Lord Havoc was the next to have a legacy. When Max Lord eventually merged with the evil techno-entity known as the Kilg%re, he adopted the name “Lord Havoc II” and took control of the criminal organization known as the Arcana. (JLA #100) However, Lord never did much with his semi-criminal career, and when recently seen, he had returned to normal. (see FORMERLY KNOWN AS THE JUSTICE LEAGUE previews).

The Extremists robots also returned one more time, re-activated by the being known as Twilight to battle Supergirl. Once again defeated, they were shut off and returned to the Madame Clouseau’s Wax Museum. (SUPERGIRL [4th series] #15-16)

No subsequent activities of the heroes or villains of Angor have been reported, although Tin Man was briefly glimpsed when Booster Gold’s theme restaurant Planet Krypton was haunted by “ghost images” from other Hypertimelines. (THE KINGDOM: PLANET KRYPTON #1)

- - - - - - - - - - -


The Assemblers:

Blue Jay can shrink to the size of 7”, grows wings that give him the ability to fly, has increased speed, agility, and stamina, and possesses leadership abilities.

Silver Sorceress was a gifted magician, whose abilities included flying, teleporting, interdimensional traveling, manipulation of matter, and telepathic abilities. She mostly relied on spells.

Wandjina the Thunderer was a self-proclaimed thunder-god with super-strength, flight and natural storm and thunder powers.

Jack B. Quick/Johnny Quick/Captain Speed was a speedster whose top speed rivaled that of the Flash (Barry Allen).

Bowman was a master archer who possibly used trick arrows.

Tin Man had a highly technological armor that possibly endowed him with super-strength, the ability to fly, and other tricks.

The Unnamed Girl with Wings seemingly had flying powers.

The Unnamed Giant-Man could grow to gargantuan size and possibly had proportional super-strength.

Uncle Mitch was a master inventor.

- - - - - - - - - - -

The Extremists:

Dreamslayer is a powerful mindmaster and telepath who can manipulate the living mind as easy as non-living matter. His powers possibly have an arcane origin.

Lord Havoc and his robot counterpart were both armored with metal exo-skeletons that gave them great strength and the ability to absorb energy and release it in powerful blasts.

Doctor Diehard and his robot counterpart both had incredibly vast magnetic powers. Their powers were so great that they could both simultaneously control a world’s collective nuclear weapon’s arsenal (those of Angor and Earth, respectively).

Gorgon and his robot counterpart both had super-strong tentacles, growing from their heads.

Tracer and his robot counterpart both had super-human strength, speed, agility, and super-senses.

Carny was a robot with no apparent super-human powers.

- - - - - - - - - - -


  • Justice League Of America vol. 1 #87, February 1971 (Blue Jay, Silver Sorceress, Wandjina, Jack. B Quick)
  • Justice League #2, June 1987 (Blue Jay, Silver Sorceress, Wandjina. Captain Speed in flashback)
  • Justice League #3, July 1987 (Blue Jay, Silver Sorceress, Wandjina)
  • Justice League International vol. 1 #16, August 1988. (Wandjina)
  • Justice League International vol. 1 #17, September 1988. (Wandjina)
  • Justice League Europe #11, February 1990 (Blue Jay, Silver Sorceress)
  • Justice League Europe #12, March 1990 (Blue Jay, Silver Sorceress)
  • Justice League Europe #13, April 1990 (Blue Jay)
  • Justice League Europe #15, June 1990 (Blue Jay, Silver Sorceress, Extremists)
  • Justice League Europe #16, July 1990 (Blue Jay, Silver Sorceress, Extremists. Bowman and Johnny Quick in flashbacks)
  • Justice League Europe #17, August 1990 (Blue Jay, Silver Sorceress, Extremists)
  • Justice League Europe #18, September 1990 (Silver Sorceress, Extremists, Carny, Mitch Wacky)
  • Justice League Europe #19, October 1990 (Blue Jay, Silver Sorceress, Extremists, Carny, Mitch Wacky)
  • Justice League Europe #20, November 1990 (Blue Jay, Silver Sorceress)
  • Justice League Europe #21, December 1990 (Blue Jay, Silver Sorceress, Mitch Wacky)
  • Who’s Who In The DC Universe #5, December 1990 (Extremists on pin-up)
  • Justice League Quarterly #2, Spring 1991 (Blue Jay)
  • Justice League Europe #23, February 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #24, March 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #25, April 1991 (Blue Jay, Silver Sorceress)
  • Justice League Quarterly #3, Summer 1991 (Blue Jay, Silver Sorceress, Wandjina, Captain Speed, Bowman, Tin Man, two unnamed members, the Justifyers’ butler, Mitch Wacky, Extremists, other heroes and villains)
  • Justice League Europe #26, May 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #27, June 1991 (Blue Jay, Silver Sorceress)
  • The Flash vol. 2 #51, June, 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #28, July 1991 (Blue Jay, Silver Sorceress)
  • Justice League America #53, August 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #29, August 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #30, September 1991 (Blue Jay, Silver Sorceress)
  • Who’s Who In The DC Universe #12, September 1991 (Blue Jay & Silver Sorceress on pin-up)
  • Justice League America #55, October 1991 (Blue Jay, Silver Sorceress)
  • Justice League Quarterly #4 ,Autumn 1991 (Blue Jay)
  • Justice League Europe Annual #2, 1991 (Blue Jay, Silver Sorceress)
  • Amageddon 2001 #2, 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #31, October 1991 (Blue Jay, Silver Sorceress)
  • Justice League America #56, November 1991 (Blue Jay, Silver Sorceress)
  • Justice League Europe #32, November 1991 (Blue Jay, Silver Sorceress)
  • Justice League America #57, December 1991 (Blue Jay, Silver Sorceress, Dreamslayer, Extremists, Mitch Wacky)
  • Justice League Europe #33, December 1992 (Blue Jay, Silver Sorceress, Dreamslayer, Extremists, Mitch Wacky)
  • Justice League America #58, January 1992 (Blue Jay, Silver Sorceress, Lord Havoc)
  • Justice League Europe #34, January 1992 (Blue Jay, Silver Sorceress, Dreamslayer)
  • Justice League America #59, February 1992 (Blue Jay, Silver Sorceress, Dreamslayer)
  • Justice League Europe #35, March 1992 (Blue Jay, Silver Sorceress, Dreamslayer)
  • Justice League America #60, March 1992 (Blue Jay)
  • Justice League Europe #36, March 1992 (Blue Jay)
  • Justice League Europe #47, February 1993 (Blue Jay)
  • Justice League Europe #48, March 1993 (Blue Jay)
  • Justice League Europe #50, May 1993 (Blue Jay, behind the scenes)
  • Justice League America #78, August 1993 (Dreamslayer)
  • Justice League America #79, August 1993 (Dreamslayer)
  • Justice League America #86, March 1994 (Dreamslayer)
  • Justice League America #88, April 1994 (Dreamslayer)
  • Justice League International vol. 2 #64, May 1994 (Dreamslayer)
  • JLA Secret Files #1, September 1997 (Blue Jay & Silver Sorceress on pin-up, Extremists on pin-up)
  • Supergirl vol. 4 #15-16, November-December 1997 (Extremists minus Dreamslayer)
  • JLA #16, March 1998 (Gorgon as statue)
  • The Kingdom: Planet Krypton #1, February 1999 (Tin Man as “ghost image”)
  • Supergirl vol. 4 #47, August 1999 (Extremists minus Dreamslayer as dream images)
  • JLA Showcase 80-Page Giant #1, February 2000 (Blue Jay, Silver Sorceress)

Maybe I'll finish the Sponge Man and Terrific Whatzit biographies soon.

Happy New Year.


posted December 30, 2002 11:02 AM

Great job, Hellstone!

I find the inconsistencies with these characters a little annoying.

I thought they were known as the champions of Angor in their first appearance. But was it Champions with a capital "C" or champions with a lower case "c"???

Then they become known as the Assemblers, then later the Justifiers.

Their world is called Angor in their 1st appearance. Was it ever shown? Did it resemble Earth?? Was it in another dimension or was it simply another planet?

When they were brought back years later, their homeworld is NEVER referred to as Angor and it clearly resembles Earth in many ways, making one think it was a parallel Earth.

Did they have the same costumes in their very first appearance as they did in their later appearances?

I thought the "Wasp" woman in the JLI Quarterly issue was referred to by her teammates as "T.A.". What that stands for, I don't know.

Didn't the Assemblers/Justifiers also have a butler? How could you leave him out??? (Just kidding.)

posted December 30, 2002 02:24 PM

Huh, it is odd that the Assemblers post-Crisis had a world so similar to Earth.

In fact, their world was not the only world to break the "no alternate Earths" rule post-Crisis and pre-Zero Hour. In TEEN TITANS SPOTLIGHT #11, the Brotherhood of Evil visited an alternate Earth where counterparts of Tintin (Belgian comic strip boy reporter) and his supporting cast existed. I did a timeline on this at Mikel Midnight's site.

The author of that issue has pointed out that, yes, his editor did mention that this story broke the rule, but they went ahead with it anyway. In personal correspondance, the author (J.M. Lofficier) has stated that perhaps the world from TTS #11 was a sort of Counter-Earth.

Counter-Earth, of course, refers to a world in the same universe that was sort of a twin of Earth with regards to size and atmosphere, and so produced similar lifeforms, and ultimately similar civilizations. Pythagoras and Star Trek has used this idea (I remember an episode with the Coms and the Yangs), as has John Norman in his Tarl Cabot novels about the planet Gor. The High Evolutionary also created a Counter-Earth, and set it secretly on the other side of the sun.

Besides this, the Pocket Universe of Superboy is another rule-breaker. Mark Millar's run on SWAMP THING and BOOKS OF MAGIC ANNUAL #3 come to mind, but as Vertigo books, they stand somewhat outside continuity anyway.

The Batman/Judge Dredd team-ups also seem to violate this rule, but may not be part of DC continuity anyway. (They seem to be part of Judge Dredd continuity, though, as a story using Judge Death referred obliquely to the events of the last Batman team-up.)

posted December 30, 2002 10:28 PM

More on the heroes of Angor:

In JUSTICE LEAGUE QUARTERLY #3, Summer 1991, the JLI visits their world 10 years in the past.

Captain Atom sees a "Walking Tour of NY" map!!!! He also says they are on Mott Street (which is in NY City)!!!!!

Martian Manhunter says "Mitch's world and the Earth are alike in so many ways . . . perhaps linked, somehow."

I'm probably one of the half-dozen people that even cares, but I would really really love to see some explanation or an origin of Mitch's world.

Also, Kilowog and Mitch travel back in time 10 1/2 years. When they return to Earth, it's still 10 1/2 years ago. They encounter the original JLA only weeks after the formation of the team. Even back then, (some time before the ZERO HOUR and SECRET FILES timelines) it was understood that the JLA had formed 10 years earlier.

posted January 01, 2003 07:46 PM

http://blaklion.best.vwh.net/timelineFrancais.html has a timeline I did on that other parallel Earth introduced post-Crisis, the world where the Brotherhood of Evil met counterparts of Tintin and his friends in an Earth devastated by war.

posted January 03, 2003 05:49 PM

Hi Hellst0ne.

Very nice post on the heroes of Angor.

It's a shame they didn't get the same respect as Marvels versions of DC.

In case you're interested, I've started a thread in the Power Company forum called "One More Try....". Basically it's a thread to try to get Blue Jay into the Power Company and it could do with some support.

If your post on the "Heroes of Angor" has generated interest from some of the readers of this thread, and they do want to see the return of Blue Jay, please post on that thread as Kurt does read the boards.

If enough people say they want to see him, we may get an obscure hero out of limbo.


posted January 10, 2003 12:36 AM

I'm finally getting around to bringing the thread archives up to date. It'll take me a few weeks to get through all the backlog, and at that time I'll need a volunteer to host the Batman threads (I'm out of web space). In the meantime, these are the changes since the last time I noted them...

Recently added:
*5.1 All-Star (JL Advs)
*12.1 the Annihilator and son
28.1 the Asgardians
33.1 Aten, Supreme God of the Sun
46.1 Benedict Arnold
59.1 Bomba the Jungle Boy
90.1 Cinnamon
*101.1 the Cossack
134.1 the Extremists
*134.2 Faith
153.1 Frankenstein in the DCU
174.1 Green Lantern Corps (30th century)
177.1 Grooble Man
*185.1 He-Man and the Masters of the Universe (partial)
230.1 Jezebelle (New Gods)
*251.1 Kraklow
*262.1 Lola Barnett
271.1 Manitou Raven
276.1 Master Jailer (pre-Crisis)
296.1 Moonbow
304.1 Nighthawk
*316.2 Onyx (Deadman villain)
*361.1 Rokk and Sorban, the cosmic gamblers
368.1 Sandman (1970s version)
368.2 Santa Claus
368.3 Scarab (Isis villain)
*368.4 Scarab (hero)
*378.1 Sherlock Holmes (partial)
422.1 Superman, Junior
435.1 Thanatos
*438.1 the Three Musketeers
439.1 T.H.U.N.D.E.R. Agents
*455.1 the Unimaginable (partial)
*490.1 Yggardis, the Living Planet

Recently completed:
28.1 the Asgardians
30 the Assemblers and the Justifiers
33.1 Aten, Supreme God of the Sun
46.1 Benedict Arnold
57 BlueJay
59.1 Bomba the Jungle Boy
68 Captain Carrot and his Amazing Zoo Crew
71 Captain Incredible
90.1 Cinnamon
97 Commando Yank
106 the Crusaders (DC)
107 the Crusaders (Marvel)
134.1 the Extremists
153.1 Frankenstein in the DCU
174.1 Green Lantern Corps (30th century)
177.1 Grooble Man
185.1 He-Man and the Masters of the Universe (partial)
213 the Interplanetary Vigilantes
215 Isis
216 Jack B. Quick / Johnny Quick II / Captain Speed
230.1 Jezebelle (New Gods)
276.1 Master Jailer (pre-Crisis)
296.1 Moonbow
302.1 Nasthalthia
304.1 Nighthawk
337 Prez
368.1 Sandman (1970s version)
368.2 Santa Claus
368.3 Scarab (Isis villain)
378.1 Sherlock Holmes (partial)
382 Silver Sorceress
422.1 Superman, Junior
435.1 Thanatos
439.1 T.H.U.N.D.E.R. Agents
455.1 the Unimaginable (partial)
466 Wandjina
474 Wild Dog

posted January 10, 2003 11:42 AM

Missed one...

Recently completed:
490.1 Yggardis, the Living Planet

posted January 10, 2003 03:01 PM

Here's a little extra info on one of the previously covered entries...


Arthur Conan Doyle wrote and published a total of 60 Holmes adventures between 1887 and 1927. The first novel was entitled "A Study In Scarlet".

Sherlock Holmes was born William Sherlock Scott Holmes on January 6th, 1854. He had at least one brother, Mycroft Holmes, who was seven years his senior. Some sources also suggest the existence of another brother, Sherrinford.

Holmes entered Christ Church College at Oxford in 1872, having spent the previous summer in a class taught by Professor James Moriarty, a man who would later return as his greatest nemesis. While attending the university, Holmes investigated and solved the first case of his career.

After leaving Oxford in 1877, Holmes settled in London on Montague Street and embarked on his career as a consulting detective.

In January 1881, the first meeting of Sherlock Holmes and Dr. John H. Watson occurred in the chemistry lab at St. Bartholomew's Hospital, where Holmes was conducting experiments. Both realized they were in need of a roommate and, soon afterward, Holmes and Watson moved into a London apartment at 221B Baker Street.

On May 4th, 1891, Sherlock Holmes was reported dead by his partner, Dr. Watson. An apparent battle to the death had ensued between Holmes and the infamous Professor Moriarty, that resulted in both men tumbling over a cliff at Reichenbach Falls, Switzerland, to a watery grave in the chasm below.

For the next three years, Watson was led to believe that his friend was dead. Only the detective's brother, Mycroft, knew that he was actually alive. During that period, Holmes traveled about as a Norwegian named John Sigerson. Holmes had used his disappearance as a cover to allow him to defeat three criminals who were intent on killing him.

Holmes returned to his London practice in 1894, continuing his investigations until 1903, when he retired to the Sussex Downs.

(Note: In "The League of Extraordinary Gentlemen", Sherlock Holmes was still believed dead when the League was formed in 1898.)

January 11, 2003 06:34 PM

I'm just about done with the archive for this thread. It's about 400K, which means it's time to start Round VII. I'm generating a new, re-numbered list of characters, so if you have any additions please request them here before tomorrow night (I missed the Malice request earlier, so that's now also on the list, as well as Manitou Raven). The archive for Round VI, and the new thread for Round VII, will be posted on Sunday by 9:00pm. Thanks.

Guy Gardner, Warrior
posted January 11, 2003 06:41 PM

I've got a few requests;

Hook (from Bloodlines)
Edge (Bloodlines)
Tiger-Man (Desmond Farr)


posted January 11, 2003 11:40 PM

Tiger-Man was already covered.

Consider the other two added.

posted January 12, 2003 04:36 PM

(part two of two)

Mattel action figures and mini-comics:

  • The Masters Of The Universe
  • A total of 49 mini-comics were produced as inserts for the Masters Of The Universe action figures. The first 11 issues were produced by DC Comics in 1982 and 1983. The subsequent 38 were produced by Mattel from 1984 to 1987.

    The 11 DC mini-comics are (by Series, in alphabetical order):

    "Battle In The Clouds", 1982, Series 1.
    "He-Man And The Power Sword", 1982, Series 1.
    "King Of Castle Grayskull", 1982, Series 1.
    "The Tale Of Teela!", 1982, Series 1.
    "The Vengeance Of Skeletor", 1982, Series 1.

    "He-Man Meets Ram-Man!", 1983, Series 2.
    "The Ordeal Of Man-E-Faces!", 1983, Series 2.
    "The Magic Stealer!", 1983, Series 2.
    "The Menace Of Trap Jaw!", 1983, Series 2.
    "The Power Of ... Point Dread!", 1983, Series 2.
    "The Terror Of Tri-Klops!", 1983, Series 2.

  • She-Ra, Princess Of Power
  • 11 mini-comics were produced by Mattel as inserts for the She-Ra, Princess Of Power action figures from 1985 to 1987. There are two different versions of the first mini-comic, "The Story of She-Ra". The original edition was included with the She-Ra action figure. The alternate edition appeared as a special insert in the Spring 1985 issue of Barbie Magazine.

  • The New Adventures Of He-Man
  • 4 mini-comics were produced by Mattel as inserts for the New Adventures Of He-Man action figures in 1989.

    DC Comics comic books:

  • DC COMICS PRESENTS #47 (July 1982)
    - "From Eternia With Death"
  • MASTERS OF THE UNIVERSE (November 1982)
    - "Fate Is The Killer!"
  • An insert in the following comics:
    Action Comics #537
    All-Star Squadron #15
    Arak/Son Of Thunder #15
    Batman #353
    Captain Carrot And His Amazing Zoo Crew #9
    Daring New Adventures Of Supergirl #1
    DC Comics Presents #51
    Fury Of Firestorm #6
    Justice League Of America #208
    Legion Of Super-Heroes [2nd series] #293
    New Adventures Of Superboy #35
    New Teen Titans [1st series] #25
    Superman [1st series] #377
    Warlord [1st series] #63
    Wonder Woman [1st series] #297

  • MASTERS OF THE UNIVERSE #1 (December 1982) - #3 (Feb 1983)
    - #1 "To Tempt the Gods"
    - #2 "The Key to Castle Grayskull"
    - #3 "Within These Walls ... Armageddon!"

  • Marvel Comics (Star Comics imprint) comic books:

  • MASTERS OF THE UNIVERSE #1 (May 1986) - #12 (March 1988)

  • U.S. magazines:

  • HE-MAN AND THE MASTERS OF THE UNIVERSE MAGAZINE #1 (Winter 1985) - #16 (Fall 1988)
  • SHE-RA, PRINCESS OF POWER MAGAZINE #1 (Winter 1986) - #6 (Spring 1987)

  • U.K. magazines:

  • MASTERS OF THE UNIVERSE MAGAZINE #1 (Spring 1986) - #72 (Winter 1988)

  • Miscellaneous book publishers:

  • Golden Books
  • Kid Stuff Books
  • Ladybird Books
  • World I.P Annuals
  • Coloring and activity books

  • Filmation Associates cartoons:

  • He-Man And The Masters Of The Universe:
    130 episodes beginning in September 1983.
  • She-Ra, Princess Of Power:
    93 episodes beginning in September 1985.
  • Masters Of The Universe: Skeletor's Revenge (1984?)
    Three episodes from He-Man Season One.
  • Masters Of The Universe: The Greatest Adventures Of All (19??)
    Three episodes from He-Man Season One.
  • He-Man and She-Ra: A Christmas Special (1985)
  • He-Man and She-Ra: The Secret Of The Sword (1985)
    First five episodes of the She-Ra cartoon.

  • Jetlag Productions cartoon:

  • The New Adventures Of He-Man:
    68 episodes beginning in September 1989.

  • Mike Young Productions cartoon:

  • Masters Of The Universe:
    26 episodes beginning August 2002.

  • Cannon Films movie:

  • Masters Of The Universe: The Motion Picture (1987)

  • To be continued in Obscure DC Characters, Round VII.

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